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#2002373 ·published 2010-11-25 22:31 UTC
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function NT_LoadConfig()
{
	//NTConfig_Script.push("NTNoobCheck.ntj");

	//------------------------------------------------------------------------------>>
	// Gamersvault Clone Hunter Options.
	//------------------------------------------------------------------------------>>

	//NTConfig_Script.push("NTGVCLoneHunter.ntj");
	NTConfig_HotIP	= [32]; 							// add as many ip's as you would like to hunt for.  add the number behind the last "." seperate them by ","
														

	NTConfig_SaySomethingNoob = "!woopy found a hot ip";
	NTConfig_JustAHunter = true; 						// Set to true to just idle in town (turn off your other scripts)
	NTConfig_AvoidRD = 180;								// Time in seconds to wait in town before creating next game (NTConfig_JustAHunter must be true) 	

	//------------------------------------------------------------------------------
	// Aura stacking scripts Note: these have a chance of loosing your items untill the fail safes are coded into them but they will work fine if you dont lag or interfear with the bot
	//------------------------------------------------------------------------------
	NTConfig_StackAmmount = 200; 						// the ammount of times you want to stack the item recomended 100-200
	//NTConfig_Script.push("NTHelmAuraStack.ntj"); 		// Aura stack your helm
	//NTConfig_Script.push("NTBodyAuraStack.ntj"); 		// Aura stack your Armor
	//NTConfig_Script.push("NTWepAuraStack.ntj"); 		// Aura stack your weapon

	//------------------------------------------------------------------------------
	// leech/leech fighter and team botting scripts
	//------------------------------------------------------------------------------
	
	_leader = "" 					// Name of leader character in game (exactly) must be set for leecher or helper
	NTConfig_PatryOnlyLeader = true;					// set this to only party with _leader from above must also set NTConfig_PublicMode = false; in general config section
	NTConfig_Leader = ""						// this is leader name for DiabloLeechFighter only configure the above vars for partying and Baal
	NTConfig_LeechBo = false; 							// Set to false to disable bo and bc when leeching

	//NTConfig_Script.push("NTTravLeechLeader.ntj");	// this is for the script for leader
	//NTConfig_Script.push("NTTravLeech.ntj");			// this is for leecher.  You must configure 	_leader = "your leader name here" above 	
		LeechTrav_TakeTp = "TP SAFE!";					// set this.  It is what the leader will say and also the trigger for taking the tp
		
	NTConfig_Script.push("NTDiabloLeechFight.ntj");	
		LeechC_TakeTp = "Set me"; 						// use this to set message that will trigger figher to enter Chaos Sanctuary must match tp message in Diablo Settings in leaders character config 
		NTConfig_LeechFrom = "s"; 						// (E)ntrance | (S)tar must match Leaders setting
	//NTConfig_Script.push("NTBaalHelper.ntj"); 		// use to have a leecher actually fight must configure _leader above note that the helper willdo other bosses on it's own if you uncomment boss scripts below
		_fightertp = "leaders tp message" 				// use this to set message that will trigger figher to enter throne room must match tp message in Public baal Settings in leaders character config
		NTConfig_KillBaal = 	true;
		NTConfig_LeechHydra = 	false; 					// Set to true to avoid hydras after wave 3
		NTConfig_TakeWSlvl3TP = false; 					// set to true if you want to take leader tp at WS3 and then follow to throne.  Makes baal runs a little faster and also safer for leader.  Uses _fightertp message
	NTConfig_Script.push("NTBaalLeechFight.ntj");		// must configure _leader = "your leader name here" above
		LeechB_SafeTp = "leaders tp message" 			// use this to set message that will trigger leecher to enter throne room must match tp message in Public baal Settings in leaders character config
			NTConfig_UsePaliAura = 0; 					// 0 = don't use, 1 = salvation, 2 = fanaticism, 3 = prayer set 0 for anything but pali
			NTConfig_FollowtoWorldStone = true;
			NTConfig_LeechPrecast = true; 				// if you have a leecher you want to precast
			NTConfig_Blocker = 	false; 					// if you have a strong leecher set to true to change position in throne room to take the hits from stray monsters
	//NTConfig_Script.push("WalkingBaalFighter.ntj");	// this works with _leader, but has its own tp take message
		NTConfig_KillBaalWalking = false;
		_walkfightertp = "TP up.";						// message to take tp


	//------------------------------------------------------------------------------
	// Boss configuration
	//------------------------------------------------------------------------------

	//------------------------------------------------------------------------------
	// Act 1 Scripts
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("NTAndariel.ntj");
		NTConfig_RightWall = false;						// Set to true to use the right wall on andy (better for weeker characters)
		NTConfig_ClearAndarielThrone = false;			// set to true to clear the throne room
	//NTConfig_Script.push("NTDenOfEvil.ntj");
		NTConfig_ClearTwice = false; 					// runs clear level 2x.  Usefull for having bot get quest
	//NTConfig_Script.push("NTUndergroundPassage.ntj");
		NTConfig_ClearPassageLevel1 = 2;				// 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTTheSmith.ntj");
			NTConfig_ClearBarracks = false;				// Set to true to clear the barrack
	//NTConfig_Script.push("NTCatacombs.ntj");			// CLEARS CATACOMBS LV 1, 2, 3, 4, AND ANDY
		NTConfig_BoneAshExtension = false;				// Set true to kill Bone Ash
	//NTConfig_Script.push("NTBishibosh_ENG.ntj");
		NTConfig_ClearColdPlains = false;				// Set to true to Clear cold plains
	//NTConfig_Script.push("NTCountess.ntj");
	//NTConfig_Script.push("NTTreehead.ntj");
	//NTConfig_Script.push("NTPit.ntj"); 				// 0 : don't clear, 1 : clear path only, 2 : clear all
		NTConfig_ClearPitLevel1 = 1;
	//NTConfig_Script.push("NTMausoleum.ntj"); 
		NTConfig_KillBloodRaven = false;
	//NTConfig_Script.push("NTBloodRaven.ntj");			// Dont be an idiot and run both this and the mausoleum script
		NTConfig_ClearMausoleum = false;				// Run this to clear Mausoleum
		NTConfig_ClearCrypt = false;					// Run this to clear crypt
	//NTConfig_Script.push("NTHole.ntj");  				// 0 : don't clear, 1 : clear path only, 2 : clear all
		NTConfig_ClearHoleLevel1 = 1;
	//NTConfig_Script.push("NTTristram.ntj");  			// Do not use if you wanna use the cow script.
		NTConfig_KillRakanishu = false;
	//NTConfig_Script.push("NTCow.ntj"); 
		NTConfig_KillRakanishuCows = false; 			// Set to true to kill Rakanishu
		NTConfig_TristExtension = false; 				// Set to true to clear tristram

	//------------------------------------------------------------------------------
	// Act 2 Scripts
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("NTTombRaider.ntj");
		NTConfig_ClearChestPosition = false; 			//clear chest position on true 
	//NTConfig_Script.push("NTSummoner.ntj"); 
		NTConfig_KillFireEye = false;
	//NTConfig_Script.push("NTDuriel.ntj");
	//NTConfig_Script.push("NTFangskin.ntj");
		NTConfig_ClearClawViperTempleLevel1 = 0;		// 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTAncientTunnels.ntj");
	//NTConfig_Script.push("NTColdworm.ntj");
	//NTConfig_Script.push("NTRadament.ntj");

	//------------------------------------------------------------------------------
	// Act 3 Scripts
	//------------------------------------------------------------------------------
	
	//NTConfig_Script.push("NTKurastChest.ntj");
	//NTConfig_Script.push("NTTravincal.ntj");
	//NTConfig_Script.push("NTKurastTravel.ntj");
	//NTConfig_Script.push("NTAct3Sewers.ntj");  		// 0 : don't clear, 1 : clear path only, 2 : clear all
		NTConfig_ClearA3SewersLevel1 = 1;
	//NTConfig_Script.push("NTMephisto.ntj");
		NTConfig_KillCouncilMembers = false; 			// Use to kill council members
		NTConfig_RedPortal = false; 					// Use to take red portal after meph and not tp, Only use this if Mephisto is not the last boss in your botting sequence.

	//------------------------------------------------------------------------------
	// Act 4 Scripts
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("NTIzual.ntj");
	//NTConfig_Script.push("NTHephasto.ntj");
	//NTConfig_Script.push("NTDiablo.ntj");


	//--------------------------\\
	// Diablo Settings:         \\
	//--------------------------\\

	NTConfig_CSSealsOnly	= false;
	NTConfig_CSFrom			= "S";					// (E)ntrance | (S)tar
	NTConfig_CSTpNotSafe	= "TP up. Might be hot just like gamersvault.net irc!";
	NTConfig_CSTpSafe		= "TP safe. Like gamersvault.net trading";
	NTConfig_CSKillDiablo	= "Diablo time! Stay out of star! Jk take all you want i get more then enough gear from Gamersvault during our free raffles!";
	NTConfig_CSScriptEnd	= "It's Baal time Mubns! Oh silly me i forgot to tell you about the free grushes and dclone walks!";
	NTConfig_CSIdiotMsg 	= "Please don't hit the seals!!!"
	NTConfig_WaitAndBO = true;				 		// true = bot will wait for x seconds and cast BO. false = will not wait (if you dont have CTA set to false)
	NTConfig_BOSayMsg 		= 'Casting BO in';	 	// what to say when preparing to cast BO (dont include seconds)
	NTConfig_BOWait = 2; 							// time in seconds to wait before using BO 

	//-----------------------------------------------------------------------------------
	// Act 5 Scripts *note that you can't run act 5 at end of game or before OFPT scripts
	//------------------------------------------------------------------------------------
	
	//NTConfig_Script.push("NTPindleskin.ntj");
		NTConfig_NihlathakExtension = true;
		NTConfig_OpenEvilUrnNihl = false;
	//NTConfig_Script.push("NTNihlathak.ntj");
		NTConfig_PindleskinExtension = false;
	//NTConfig_Script.push("NTEldritch.ntj"); 	
		NTConfig_ShenkExtension = false;
		NTConfig_DacFarren = false;
	//NTConfig_Script.push("NTThreshSocket.ntj");
		NTConfig_OpenEvilUrn = true;				 		// opens evil urn next to thresh
	//NTConfig_Script.push("NTPitOfAcheron.ntj");
		NTConfig_ClearPitOfAcheron = 0;						// 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTInfernalPit.ntj");
		NTConfig_ClearInfernalPit = 0;						// 0 : don't clear, 1 : clear path only, 2 : clear all
		NTConfig_FTEvilUrnExtension = false;
	//NTConfig_Script.push("NTDrifterCavern.ntj");
   		NTConfig_ClearDrifterCavern = false;				// Set true to clear all of the cavern not just champs/uniques
	//NTConfig_Script.push("NTAbbadon.ntj");
		NTConfig_ClearAbaddon = 0;							// 0 : don't clear, 1 : clear path only, 2 : clear all
	//NTConfig_Script.push("NTFrozenRiver.ntj"); 	
		NTConfig_ClearFrozenRiver = false;
	//NTConfig_Script.push("NTGlacialTrail.ntj");
		NTConfig_ClearGlacialTrail = false;
	//NTConfig_Script.push("NTIcyCellar.ntj");
		NTConfig_ClearIcyCellar = false;
	//NTConfig_Script.push("NTWorldStoneKeep.ntj");
	//NTConfig_Script.push("NTBaal.ntj"); 
		NTConfig_KillBaal = true;
		NTConfig_MakeHotTP = true; 							// do not use for leechbot leader
			NTConfig_Wave3 = true; 							// Set to true to avoid hydras after wave 3
				NTConfig_HolyBoltBaal = false;				// Holy bolt attack sequince (can be bad for leechers)
				NTConfig_WalkAround = false; 				// Will cause you char to move slightly if holybolt is being blocked
				NTConfig_TownBeforeBaal = false;			// check inventory and go to town if any items before going to worldstone to kill baal.  must have NTConfig_FreeSpace configured correctly			
				NTConfig_FreeSpaceBeforeBaal = 2;			// # of free columns you want if less than that it bot will town
				NTConfig_MakeHelpTPBeforeThrone = false;	// makes a tp in WS lvl 3 to have help clearing throne room

	//------------------------\\
	// "Public Baal Settings" \\
	//------------------------\\
	
	Baal_WSlvl3tpMSG = "TP for WS lvl 3 help me clear throne";  										// message for portal in WS lvl 3.  Clears throne faster with help	
	Baal_HotTp = "TP up. Might be hot just like gamersvault.net irc!";									// What to say when bot opens the hot TP. NTConfig_MakeHotTP must be set to true for this one
	Baal_SafeTp = "TP safe. Like gamersvault.net trading";												// What to say when bot opens the safe TP.
	Baal_KillBaalMessage = "Let's kill baal! Oh did i mention Gamersvault.net is free!";				// What to say after last wave, before entering chamber.
	Baal_NextGameMessage = "NG, I'll meet you in Op GotV! Why havent you joined gamersvault.net yet";	// What to say after killing Baal.
	Baal_FreeSpaceMessage = "But first I need to make some space for drops";  							// used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory

	//------------------------------------------------------------------------------
	// Misc. Scripts
	//------------------------------------------------------------------------------

	//NTConfig_Script.push("TLNipCheck.ntj");  				// very nice little tool checks for errors in pickit file you can also use num pad "+" while bot is running
	//NTConfig_Script.push("TLInventory.ntj"); 				// Add this line to your NT Config to run it
		NTConfig_TLInventory_SkipEquipped   = true;        	// true = just log stash and inventory
	
	//------------------------------------------------------------------------------
	// Speed settings
	//------------------------------------------------------------------------------
	me.maxgametime = 1200; 		// time in seconds, maximum game length (0 is infinite)
	NTConfig_StartDelay = 0;	// Delay time in milliseconds to start;
	NTConfig_AreaDelay = 500;	// Delay time in milliseconds to change area;
	NTConfig_SnagDelay = 500;	// Delay time in milliseconds to wait before starting picking items
	
	//------------------------------------------------------------------------------
	// Chicken settings
	//------------------------------------------------------------------------------
	NTConfig_SkipHealLife = 90;		// If you have more than this percent of life, you won't go to a healer
	NTConfig_SkipHealMana = 70;		// If you have more than this percent of mana, you won't go to a healer

	NTConfig_LifeThresh = 85;		// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 45;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;		// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 0;	// Drink a rejuvenation potion if under this percent of mana.
	NTConfig_LifeChicken = 20;		// This is your chicken life percent. If you go below this life total, exit game.
	NTConfig_ManaChicken = 0;		// This is your chicken mana percent. If you go below this mana total, exit game.

	NTConfig_TPChicken = 60; 		// life percent for tp chicken set to zero if you don't want to use

	NTConfig_MercLifeThresh = 50;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 30;	// This is the threshold to use a rejuv potion on your merc in percent.
	NTConfig_MercChicken = 0;		// This is your mercs chicken life percent. If he goes below this, exit game.

	//------------------------------------------------------------------------------
	// Inventory settings
	//------------------------------------------------------------------------------
	NTConfig_FreeSpace = 0;				// Number of free columns. If less full columns are free stashing is set.

	// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
	NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
	NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
	NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
	NTConfig_Columns[3] = [1,1,1,1,1,1,1,0,0,0];

	NTConfig_MinGoldToStash = 100000;	// Maximum gold amount carried before going to stash

	//----------------------------------------------------------------------------------------------
	// Belt settings
	// Type of potion used in each belt column
	// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
	// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
	// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
	// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
	// To use rejuvenations only, put "rv" in all columns.
	//----------------------------------------------------------------------------------------------
	NTConfig_BeltColType[0] = "hp";
	NTConfig_BeltColType[1] = "hp";
	NTConfig_BeltColType[2] = "mp";
	NTConfig_BeltColType[3] = "rv";

	//-----------------------------------------------------------------------------------
	// SnagIt configuration
	// Select one group only (normal / advance / extreme / Master)
	//-----------------------------------------------------------------------------------
	//NTConfig_NIPFilePath.push("normal/normal.nip");
	//NTConfig_NIPFilePath.push("normal/magic_rare.nip");
	//NTConfig_NIPFilePath.push("normal/set.nip");
	//NTConfig_NIPFilePath.push("normal/unique.nip");  
	//NTConfig_NIPFilePath.push("normal/craft.nip");

	//NTConfig_NIPFilePath.push("advance/normal.nip");
	//NTConfig_NIPFilePath.push("advance/magic_rare.nip");
	//NTConfig_NIPFilePath.push("advance/set.nip");
	//NTConfig_NIPFilePath.push("advance/unique.nip");
	//NTConfig_NIPFilePath.push("advance/craft.nip");

	//NTConfig_NIPFilePath.push("extreme/normal.nip");
	//NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
	//NTConfig_NIPFilePath.push("extreme/set.nip");
	//NTConfig_NIPFilePath.push("extreme/unique.nip");
	//NTConfig_NIPFilePath.push("extreme/craft.nip");
	//NTConfig_NIPFilePath.push("extreme/key.nip");
	//NTConfig_NIPFilePath.push("extreme/myadds.nip");
	//NTConfig_NIPFilePath.push("extreme/westadds.nip");
	//NTConfig_NIPFilePath.push("extreme/eastadds.nip");

	NTConfig_NIPFilePath.push("normal/Charms.nip");
	NTConfig_NIPFilePath.push("normal/Crafted.nip");
	NTConfig_NIPFilePath.push("normal/Cubed.nip");
	NTConfig_NIPFilePath.push("normal/CustomAdditions.nip");
	//NTConfig_NIPFilePath.push("normal/FAST.nip");
	NTConfig_NIPFilePath.push("normal/Gold Potions Runes Gems Essences Keys Organs.nip");
	NTConfig_NIPFilePath.push("normal/Magic.nip");
	NTConfig_NIPFilePath.push("normal/Rare.nip");
	NTConfig_NIPFilePath.push("normal/Set.nip");
	NTConfig_NIPFilePath.push("normal/Unid.nip");
	NTConfig_NIPFilePath.push("normal/Unique.nip");
	NTConfig_NIPFilePath.push("normal/White.nip");
	NTConfig_NIPFilePath.push("normal/Runeword.nip");

	NTConfig_SnagRange = 40;	// Radius to check for dropped items. 40 is a good number here

	//------------------------------------------------------------------------------
	// Cubing configuration
	//------------------------------------------------------------------------------
	NTConfig_Cubing = false;		// Enable cubing

	//NTConfig_CubingItem.push([NTCU_GEM, 560]);					// Flawless Amethyst
	//NTConfig_CubingItem.push([NTCU_GEM, 565]);					// Flawless Topaz
	//NTConfig_CubingItem.push([NTCU_GEM, 570]);					// Flawless Saphire
	//NTConfig_CubingItem.push([NTCU_GEM, 575]);					// Flawless Emerald
	//NTConfig_CubingItem.push([NTCU_GEM, 580]);					// Flawless Ruby
	//NTConfig_CubingItem.push([NTCU_GEM, 585]);					// Flawless Diamond
	//NTConfig_CubingItem.push([NTCU_GEM, 600]);					// Flawless Skull

	//NTConfig_CubingItem.push([NTCU_MAGIC, 420]);					// Magic Tiara
	//NTConfig_CubingItem.push([NTCU_MAGIC, 421]);					// Magic Diadem
	//NTConfig_CubingItem.push([NTCU_MAGIC, 285]);  				// maiden javelin - ilvl 71
	//NTConfig_CubingItem.push([NTCU_MAGIC, 295]);  				// ceremonial javelin - ilvl 77
	//NTConfig_CubingItem.push([NTCU_MAGIC, 305]);  				// matriarchal javelin - ilvl 80

	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]);			// Magic Small Charm
	//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]);			// Magic Grand Charm

	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]);	// Craft Heavy Bracers
	//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]);	// Craft Vambraces

	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]);		// Craft Casque
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]);		// Craft Armet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]);		// Craft Battle Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]);		// Craft Mirrored Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]);		// Craft Sharkskin Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]);		// Craft Vampirebone Gloves
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]);		// Craft Mesh Belt
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]);		// Craft Mithril Coil
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]);		// Craft Amulet
	//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]);		// Craft Ring

	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]);	// Craft Amulet
	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]);		// CASTER Demonhide Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]);		// CASTER Wyrmhide Boots
	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]);		// CASTER Vampirefang Belt
	//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]);		// CASTER Sharkskin Belt

	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]);	// Craft Monarch
	//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]);	// Craft Amulet

	//NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);

	//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
	//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
	//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
	//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
	//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
	//NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
	//NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
	//NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
	//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
	//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
	//NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
	//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
	//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
	//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
	//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
	//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
	//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
	//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);

	//***** Include the following, Primary item must be setted in item_configs folder *****

	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]);				// Socket Great Hauberk
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]);				// Socket Boneweave
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]);				// Socket Archon Plate
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]);				// Socket Hellforge Plate
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]);				// Socket Kraken Shell
	//NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]);				// Socket Sacred Armor

	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]);					// Socket Colossus Voulge
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]);					// Socket Thresher
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]);					// Socket Cryptic Axe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]);					// Socket Great Poleaxe
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]);					// Socket Giant Thresher
	//NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]);					// Socket Crystal Sword

	//NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]);					// Socket Monarch

	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]);		// HONE SUNDAN : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]);		// RIBCRACKER : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]);		// SUICIDE BRANCH : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]);		// TITANS'S REVENGE : Exceptional -> Elite

	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]);			// BLOODFIST : Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]);			// BLOODFIST or GRAVEPALM: Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]);			// MAGEFIST : Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]);			// MAGEFIST or LAVA GOUT : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]);			// HOTSPUR: Normal -> Exceptional
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]);			// HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]);			// WATERWALK : Exeptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]);			// GORE RIDER : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]);			// SKIN OF THE VIPERMAGI : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]);			// SHAFTSTOP : Exeptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]);			// KIRA'S GUARDIAN : Exeptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]);			// ARREAT'S FACE : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]);			// HOMUNCULUS : Exceptional -> Elite
	//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]);			// HERALD OF ZAKARUM : Exceptional -> Elite

	//------------------------------------------------------------------------------
	// Runeword configuration
	//
	// Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
	// Use NTItemAlias.ntl to find classids
	// YOU MUST USE THE EXACT ORDER OF RUNES
	// Base item needs to be in the pickit, rest is picked auto.
	// To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
	//------------------------------------------------------------------------------
	
	NTConfig_MakeRunewords = false;
	
	NTConfig_Runeword.push([498, 616, 619, 618, 620]); 				//sacred targe, tal, thul, ort, amn
	NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
	
	NTConfig_Runeword.push([447, 616, 619, 618, 620]); 				//monarch, tal, thul, ort, amn
	NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");

	//------------------------------------------------------------------------------
	// Gamble configuration
	// To specify what items to gamble, adjust the array with the desired item codes
	//------------------------------------------------------------------------------
	NTConfig_Gamble = false;				// Enable gambling
	NTConfig_GambleStartGold = 2000000;		// Gold amount to start the gambling
	NTConfig_GambleStopGold = 300000;		// Gold amount to stop the gambling

	NTConfig_GambleItem.push(520);			// Amulets
	NTConfig_GambleItem.push(522);			// Rings
	NTConfig_GambleItem.push(418);			// Circlets
	NTConfig_GambleItem.push(419);			// Coronets
	//NTConfig_GambleItem.push(334);		// Leather Gloves
	//NTConfig_GambleItem.push(335);		// Heavy Gloves
	//NTConfig_GambleItem.push(336);		// Chain Gloves
	//NTConfig_GambleItem.push(337);		// Light Gauntlets
	//NTConfig_GambleItem.push(338);		// Gauntlets
	NTConfig_GambleItem.push(331);			// Kite Shield

	//------------------------------------------------------------------------------
	// General configuration
	//------------------------------------------------------------------------------
	NTConfig_PublicMode = true;					// if you set this to true make sure party leecheronly in leech sections is set tp false
	NTConfig_CheckCloneDiablo = true;				// Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
	NTConfig_FastPickit = false;					// Recomended only in Public games with a Snag delay of 0 (Can cause Chickens only use if you have to beat out leechers)
	NTConfig_UseMerc = true;						// Set to true if you use a mercenary, will revive merc at a reviver npc.
	NTConfig_ResetEnigma = true;  					// Set to true to reset enigma when tele bug exists
	me.quitonhostile = false;						// Set to true to quit when someone hostiles you
	NTConfig_ClearPosition = false;					// Set to true if you want to clear area after killing boss.
	NTConfig_SwitchTele = false; 					// use this if higher fcr on switch for tele make sure attack switch is tab 1 and is a slight chance of breaking an eth cta spirit
	NTConfig_PreBuffFade = false; 					// use to stand in fire until fade is triggered.  Must have last wish for this
	NTConfig_StopIfStashInventoryFull = false;    	// Pauses bot when stash/inventory are full (helpful for HardCore players) must configure NTConfig_FreeRowsQuit below
	NTConfig_FreeRowsQuit = 2;						// # of free colums to have in inventory if less then bot will idle only if NTConfig_StopIfStashInventoryFull is set to true
	NTConfig_SkipRegularMonsters = false;			// If true will only kill Champions, Uniques and Bosses
	NTConfig_DropExtraRejuvs = false;				// When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. true to drop, false to drink
	NTConfig_LogSoldItemQUality = 7;				// The bot will log items >= item quality set. example "4" would log everything "6" would log rare and unique only (magic=4, set=5, rare=6, unique=7)
	NTConfig_TeleGrab = false; 						// set to true for the bot to look for items every time it teleports (recomendid if using aura stacking)
	NTConfig_CheckPassword = false; 				// quit if game is made without password 	obv set to false if you run un-passworded games
	NTConfig_TreasureHunting = true;				// enable this to turn on the clue messages diffrent one every time you precast
	
	//------------------------------------------------------------------------------
	// cain id and other town configs
	//------------------------------------------------------------------------------
	NTConfig_IdentAtCain = false;					// will skip using cain if something in inventory is suppose to be kept unid.  Also will not log sold items
	NTConfig_PocketChange = 500000;					// set this to amount of gold you want to keep on hand.  Make adjustments to this and repair to keep equiptment from breaking
	NTConfig_DontCainAct = [0];						// list any act you don't want to use cain on seperated by ",".  Set to "0" to id in all acts
	NTConfig_Repair = "40"							// Set to how much durability you want to repair at 40 is normal 99 is as soon as you loose one point
	NTConfig_AlwaysUseCain = false;					// this to true to always use cain even it it will id something that is not suppose to be id'd that is stuch in inventory

	//----------------------------------------------------------------------------------
	//Open chest configs configs.  
	//-----------------------------------------------------------------------------------
	//Chest id's can be added to NTConfig_Chestids.  Look for id's in character config chest id txt
	//chest id's can be found in the character config chest id.txt thanks to hash_pipe for all the chest id's. Amazing list!!
	//----------------------------------------------------------------------------------
	NTConfig_OpenChest = false;						// Set to true to open chest mostly super unique chests at the end of runs.  chest id configs don't effect this
	NTConfig_OpenChestsInArea = false;  			// set true to open chests in area at end of run.  Currently only andy and meph supported.  Use NTConfig_chestids to set chests to open
	NTConfig_CheckChestid = false;					// very usefull tool set to true and as bot opens chests it will print the chest id to screen which makes it very easy to remove unwanted chest from array

		// remove the area id from the array and bot will use OpenAllChestsInArea. seperate each area id by ","  Find area id by putting bot in that area and hitting numpad "*"
		// *note the included area id's are the only places that OpenChestsInArea are supported

	NTConfig_DontOpenChestAreas = 	[2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 14, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25,
									27, 28, 32, 33, 34, 35, 36, 37, 38, 43, 44, 46, 48, 49, 54, 58, 61, 62, 63,  
									64, 65, 66, 67, 68, 69, 70, 71, 72, 74, 80, 81, 82, 83, 92, 93, 97, 98, 99,
									101, 102, 105, 106, 107, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119,
									121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131];
	
	NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 176, 177, 181, 183, 198,
						240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,        
	 					391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
						580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58];

	//------------------------------------------------------------------------------
	// Shrine Grabber settings
	// Change the 0's to corosponding #'s found in /D2NT/sdk/shrines.txt
	// To add more shrines sperate new values with a comma
	//------------------------------------------------------------------------------
	
	NTConfig_ShareExpShrine = false;		//If true all experience shrines found will be cleared and a tp will be placed. Bot will not get experience shrines, unless this is false
	NTConfig_Shrines = [0, 0, 0, 0, 0];

	//------------------------------------------------------------------------------
	// Attack configuration
	// Change the 0's to corosponding #'s found in /D2NT/sdk/skills.txt
	//------------------------------------------------------------------------------
	NTConfig_AttackSkill[0] = 0; // First skill. Maybe slow missiles
	NTConfig_AttackSkill[1] = 245; // Primary skill to super unique/champion.
	NTConfig_AttackSkill[2] = 245; // Primary untimed skill to super unique/champion.
	NTConfig_AttackSkill[3] = 245; // Primary skill to others.
	NTConfig_AttackSkill[4] = 245; // Primary untimed skill to others.
	NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill.
	NTConfig_AttackSkill[6] = 0; // Secondary untimed skill.
	NTConfig_AttackSkill[7] = 0; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
	NTConfig_AttackSkill[8] = 0; // Tertiary untimed skill. 
	NTConfig_AttackSkill[9] = 0; // Primary skill to boss (diablo/baal/meph/etc) Not immune to spells I guess.
	
	//------------------------------------------------------------------------------
	// Check safe settings
	//------------------------------------------------------------------------------
									// Check self safe in field (NOT in town). Set to 0 if you won't
									// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist, 0x80: Blood Mana
	NTConfig_CheckSelfSafe = 0;
									// Check merc's safe in field (NOT in town). Set to 0 if you won't
									// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
	NTConfig_CheckMercSafe = 0;

	//------------------------------------------------------------------------------
	// Class Specific settings
	//------------------------------------------------------------------------------



}