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Stuff

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#2000492 ·published 2010-11-24 00:27 UTC
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Sniper Have Sniper rifles (duh) They have wimpy little pistols for a side arm, and have a knife for CQC(Close Quarters Combat)
Scouts and Engi's will use Gallian Rifle Circa 1935
Players will have an incaped state if not killed by a instant kill move (if that makes sense) i.e tank blasts, lancer blasts, large landmines, headshots ect.
Blood but no gore or gibs
able to modify a characters apperance,
Misc = Gender, Headgear = Hairstyle (helmet or no helmet?)
Facetype and some presets. (Default for classes could be alice defualt scout, rosy defualt schocktrooper ect.)
Luger or Walther P38 for Imps. side arm
Landmine send flying(?) and incap, larger mines = instant death (unless lancer, incap)
Some ammo increase and decreases
Lancers from 3 ammo to 5 or 6, with a 5-6 second cooldown
Snipers have 7 bullets (feel free to change this)
A "Saxton Hale" Mode with Selvaria and Alicia
Hitscan AT weapons need balancing [Namely the Valkyria's Lance]
Tanks get Smoke grenades. (No flash bangs, I don't think they would've been invented then) [Spec Techs?]
Each ground troop carries ragnite to heal others or self, limited(?) use [Cooldown like the Sandvich currently has]
Engi heals more
"Miss Medic" is rolled in with engineers (oh gawd I just imagined Dallas and Miss medic....)[Hoho...!]
Incap system similar to L4D, just without dragging it out for so long



Some of my notes that I didn't talk about in that little discussion thingy
Engi's should have "metal" like TF2 engi, so tanks aren't invincible [Alternate: the wrench has a replenishing "ammo" stock that depletes after 15 seconds of useage, and recharges over 30 seconds]
Disarming mines gives metal? Some mines won't disarm and instead be set off

Scouts are fastest class (oh so tf2!) have moderate atk. and have low def. (insert captains speach here about scouts)
Engi's would be the second fastest so to get ammo to troops faster, have moderate def. but low atk. 
Schocktroopers are balanced, slower then engi's but not too slow, mod atk. and mod def. [Akin to Soldiers]
Lancers would be the slowest class (for obvious reasons) have high def. to explosions but low. to bullets, have Very High atk. if direct hit, splash damage would be mod to low depending on how close
Snipers would be the speed of a shocktrooper, low def. mod atk. to body shot and instant kill to headshots
(I think these are the only classes in VC1, onto VC2)
Armored Tech, slightly faster then lancer, carries a shield (duh) to complety avoid all bullets, mod defence, although open from behind and above, only melee so has to get close [Armored Techs should have some sort of weapon, perhaps a pistol or a shotgun. Players will not stand still while someone closes into range]

Engi's or Armored techs disarm mines? [Armored Techs; Engineers are more like a roll-together of Medics and TF2/Battlefield Engies]


Ammo
Scouts carry 10 in one mag to be able to survive [This should be more like 5-7, like VC proper. Scouts rely on accuracy more than DPS.]
Side arm carries 6 bullets [Not contesting]
Engi's carry 10 [Should we go the VC route, where they are given a powerful Pistol? We don't want people to end up preferring Engineers over Scouts.]
Side arm carries 6 bullets [Again, not contesting]
Shoctroopers would carry 30 in one mag
Side arm carries 6 bullets
Lancers would carry 5 or 6
No side arm, just fists [What happens when they run out of ammo?]
Snipers would have 7 or 8 bullets altogether, may need higher? [Are the rifles single-shot, or do they only carry one magazine?]
Armored techs.....................MELEEEEEEEEEEE [Again, players will not stand still long enough to get smashed with a hammer. Hence why I figure a shotgun or a pistol is still in order for them.]
Tanks....well I think we can pretty much just keep the same from the game [Agreed, though we may have trouble with the Imp Heavy; perhaps just have the Lupus fill its role?]


Engineers would need to have some more use then just ammo and disarming mines...any suggestions?
Maybe they could have better control over tanks?
[My thoughts would be thus: Engineers always offer better healing abilities, and perhaps can give status buffs/debuffs, like Anthem Corps, if they trade their wrench for an instrument like a horn or a drum. Perhaps also Demolition packs {Detpacks} like in Battlefield 1942.]


Modes
We should have some sort of CTF
King of the hill? but something like a base instead
Arena/ LMS (Last man standing)
Team Arena/ TLMS
Team Death Match
Free for all?
Something like the plant the bomb thing in CS
??????????? [Valkyria Hunt (Kill Alicia/Selvaria/Riela{???}), Conquest (Control Points), Assault (one team defends while the other attacks)]

Maps
If I could remember most of the names, I'd slap them here
Bruhl
That forest level [Kloden]
that forest level from VC2 [Leanbluff]
that sand level [Daws]
that sand level with the fucking almost impossible but I killed it anyway tank [Barious]
the place with the bridge [Vasel]
ect.ect. you get it right?
[Don't forget the mountains {Damn, can't remember them}, a tench map set in Naggiar, and possibly a map set on the Marmota.]


Easter eggs somewhere? [There are two kinds we can put in: interactive, and non-interactive. The interactive kind would be finding a HL2 SMG, the MP7, while non-interactive would be "The cake is a lie" etched on the side of a building in Vasel.]