>die* - the images for the stop motion animation of a mob dying.
>* - The image for the specified index of the animation for a mob dying.
>hit* - the images for the stop motion animation of a mob getting hit.
>* - The image for the specified index of the animation for a mob dying.
>lt - Left-top, used too create the area which this image takes up.
>rb - Right-bottom, used too create the area which this image takes up.
>info - Container property for all the basic mob info like accuracy, experience gained, etc.
>acc - The monster's accuracy.
>eva - The monster's evasion.
>exp - The exp given when killed.
>level - The monster's level.
>pushed - The damage that must be recieved to knock back the monster.
>speed - The monster's speed.
>undead - Can be 0 or 1, indicates if a monster is undead or not.
>notAttack - Can be 0 or 1, determines if the monster attacks you or not.
>move - Container for all the move properties/animations.
>* - The image for the specified index of the animation for a mob moving.
>lt - Left-top, used too create the area which this image takes up.
>rb - Right-bottom, used too create the area which this image takes up.
>stand - Container for the monsters stand properties/animation.
>* - The image for the specified index of the animation for a mob standing.
>lt - Left-top, used too create the area which this image takes up.
>rb - Right-bottom, used too create the area which this image takes up.