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#1998566 ·published 2010-11-22 05:13 UTC
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>die* - the images for the stop motion animation of a mob dying.
 >* - The image for the specified index of the animation for a mob dying.

>hit* - the images for the stop motion animation of a mob getting hit.
 >* - The image for the specified index of the animation for a mob dying.
  >lt - Left-top, used too create the area which this image takes up.
  >rb - Right-bottom, used too create the area which this image takes up.

>info - Container property for all the basic mob info like accuracy, experience gained, etc.
 >acc - The monster's accuracy.
 >eva - The monster's evasion.
 >exp - The exp given when killed.
 >level - The monster's level.
 >pushed - The damage that must be recieved to knock back the monster.
 >speed - The monster's speed.
 >undead - Can be 0 or 1, indicates if a monster is undead or not.
 >notAttack - Can be 0 or 1, determines if the monster attacks you or not.

>move - Container for all the move properties/animations.
 >* - The image for the specified index of the animation for a mob moving.
  >lt - Left-top, used too create the area which this image takes up.
  >rb - Right-bottom, used too create the area which this image takes up.

>stand - Container for the monsters stand properties/animation.
 >* - The image for the specified index of the animation for a mob standing.
  >lt - Left-top, used too create the area which this image takes up.
  >rb - Right-bottom, used too create the area which this image takes up.