rendered paste body202c202< private readonly Vector3[] Dir_Vectors = new Vector3[9];---> private readonly Vector3[] Dir_Vectors = new Vector3[11];266,268c266,268< DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG< < ---> DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG,> DIR_CONTROL_FLAG_LEFT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS,> DIR_CONTROL_FLAG_RIGHT_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG861,862c861,862< < ---> Dir_Vectors[9] = new Vector3(0, 4, 0); //LEFT Nudge> Dir_Vectors[10] = new Vector3(0, -4, 0); //RIGHT Nudge867c867< Vector3[] vector = new Vector3[9];---> Vector3[] vector = new Vector3[11];876a877,878> vector[9] = new Vector3(0, 2, 0); //LEFT Nudge> vector[10] = new Vector3(0, -2, 0); //RIGHT Nudge1411,1413c1413,1415< < < ---> if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) != AgentManager.ControlFlags.NONE)> {> }1568c1570,1586< foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS)---> //foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS)> //Do these two like this to block out all others because it will slow it down> if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS)> {> m_forceToApply = Vector3.Zero;> bResetMoveToPosition = true;> DCFlagKeyPressed = true;> m_forceToApply = agent_control_v3 += dirVectors[9];> }> else if ((flags & AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG) == AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG)> {> m_forceToApply = Vector3.Zero;> bResetMoveToPosition = true;> DCFlagKeyPressed = true;> m_forceToApply = agent_control_v3 += dirVectors[10];> }> else1570c1588< if (((uint)flags & (uint)DCF) != 0)---> foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS)1572,1579c1590< bResetMoveToPosition = true;< DCFlagKeyPressed = true;< try< {< agent_control_v3 += dirVectors[i];< //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]);< }< catch (IndexOutOfRangeException)---> if (((uint)flags & (uint)DCF) != 0)1581,1586c1592,1594< // Why did I get this?< }< < if ((m_movementflag & (byte)(uint)DCF) == 0)< {< if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)---> bResetMoveToPosition = true;> DCFlagKeyPressed = true;> try1588c1596,1597< m_movementflag |= (byte)nudgehack;---> agent_control_v3 += dirVectors[i];> //m_log.DebugFormat("[Motion]: {0}, {1}",i, dirVectors[i]);1590,1606c1599,1605< m_movementflag += (byte)(uint)DCF;< update_movementflag = true;< }< }< else< {< if ((m_movementflag & (byte)(uint)DCF) != 0 ||< ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)< && ((m_movementflag & (byte)nudgehack) == nudgehack))< ) // This or is for Nudge forward< {< m_movementflag -= ((byte)(uint)DCF);< < update_movementflag = true;< /*< if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)< && ((m_movementflag & (byte)nudgehack) == nudgehack))---> catch (IndexOutOfRangeException)> {> // Why did I get this?> }> if ((m_movementflag & (byte)(uint)DCF) == 0)> {> if (DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)1608c1607< m_log.Debug("Removed Hack flag");---> m_movementflag |= (byte)nudgehack;1610c1609,1611< */---> m_movementflag += (byte)(uint)DCF;> update_movementflag = true;> }1614c1615,1634< bAllowUpdateMoveToPosition = true;---> if ((m_movementflag & (byte)(uint)DCF) != 0 ||> ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)> && ((m_movementflag & (byte)nudgehack) == nudgehack))> ) // This or is for Nudge forward> {> m_movementflag -= ((byte)(uint)DCF);> > update_movementflag = true;> /*> if ((DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_FORWARD_NUDGE || DCF == Dir_ControlFlags.DIR_CONTROL_FLAG_BACKWARD_NUDGE)> && ((m_movementflag & (byte)nudgehack) == nudgehack))> {> m_log.Debug("Removed Hack flag");> }> */> }> else> {> bAllowUpdateMoveToPosition = true;> }1615a1636> i++;1617c1638< i++;---> //i++;