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#1994228 ·published 2010-11-17 07:04 UTC
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[2010/11/13 19:14:14] <Travis> What did you guys think about the Drought that happened many months ago?  Was it a good way to give out new content?  Completely bad?
[2010/11/13 19:14:30] <Demonoid> Personally, I loved the drought event.
[2010/11/13 19:14:35] <Keithy> I liked it, but i didn't mass plant trees everyday :P
[2010/11/13 19:15:15] <Jessy> farly fun if you liked a challange, I think the handy cap drought gave you was a little extream.
[2010/11/13 19:15:48] <Jimithy> I loved it too it was a fun way to introduce NWI
[2010/11/13 19:16:03] <Demonoid> Was there a minimum level to the effect of the drought?  If not, it maybe something we want to consider for future events.
[2010/11/13 19:16:09] <@[twisti]> there was
[2010/11/13 19:16:13] <@[twisti]> i think level 50
[2010/11/13 19:16:35] <Demonoid> Okies.  More curious than anything.
[2010/11/13 19:16:55] <@Travis> Do you guys have ideas for a way to get people to participate in a server wide event without drastically lowering odds?
[2010/11/13 19:17:12] <Keithy> offer prizes :D
[2010/11/13 19:17:25] <@[twisti]> well, one thing i was thinking that next time wed need more player action, less using resources that people either have or dont have
[2010/11/13 19:17:41] <Keithy> I think if people knew they would get a loadstone or something they would have been more eager to help in the drought
[2010/11/13 19:18:06] <@[twisti]> i dont know, in the 'win prizes by adding to the wiki' only like 4 people participated
[2010/11/13 19:18:06] <Jessy> make the item otherwise useless except in the event and people will not have a problem handing it over.
[2010/11/13 19:18:33] <Keithy> heh, yeah :/
[2010/11/13 19:18:37] <Jessy> make it an item that is only released to be gathered dering the event as well so it's more of a time put into the event rather then I have been around for a fuck long time and have shit event.
[2010/11/13 19:18:38] <Jimithy> Yeah thats what I was gonna say :P like instead of force in numbers of resources, actually requiring a certain number of players to have walked up an to have been rewarded
[2010/11/13 19:18:55] <@[twisti]> jessy thats what i was thinking
[2010/11/13 19:19:12] <Keithy> yeah, good idea jessy
[2010/11/13 19:19:15] <@[twisti]> Jimithy: i believe we had that during the drought
[2010/11/13 19:19:28] <@Travis> That's a good idea to have a special place that's only going to be open for the event, but also have it so that many players have to do a small part instead of one person doing all of it.
[2010/11/13 19:19:30] <@[twisti]> i vaguely recall travis saying something that not enough people had done something yet
[2010/11/13 19:19:45] <@Travis> Yeah, there had to be 12 people with a mallet to hammer the bowl out.
[2010/11/13 19:20:29] <@[twisti]> i think one of the main reason is that many people dont go to the forum a lot anymore
[2010/11/13 19:20:48] <Jessy> set up a progress bar or something however so people know how far along the event is from being compleated
[2010/11/13 19:20:50] <@[twisti]> so i was thinking for future events we would use ingame announcements a day and an hour before the event
[2010/11/13 19:20:54] <Demonoid> Personally, I tend to go to the forum more than IRC
[2010/11/13 19:20:56] <@[twisti]> like the bird express messages
[2010/11/13 19:21:04] <Demonoid> But an ingame message would be nice
[2010/11/13 19:21:09] <Jimithy> Did we? I thought it just required a certain number of items from us. I didnt really get to participate, I gave as much stuff as I could to It then it was finished one day
[2010/11/13 19:21:13] <Keithy> I was about to say use the bird thingy
[2010/11/13 19:21:14] <Jessy> set the goal rather high so it will last for days even if 20 people work at it for like forever to make sure straglers can compeate.
[2010/11/13 19:21:21] <Demonoid> Possibly we could have some "combat" oriented events?  We never really use that skill.
[2010/11/13 19:21:23] <Jimithy> Bird express would be a great way
[2010/11/13 19:21:41] <@[twisti]> jessy: people got frustrated quickly last time
[2010/11/13 19:21:44] <@Travis> I've been trying to avoid combat on TW, and instead using that for DT.
[2010/11/13 19:21:46] <Keithy> Jimithy: the last part of the drought had to have a certain amount of people pound the ore
[2010/11/13 19:22:06] <@Travis> I will start using the bird express more, it's a great way to get messages out.
[2010/11/13 19:22:16] <Jessy> that was becuse there was not "progress" report no one know where we where in the event or if it was even close to being finished.
[2010/11/13 19:22:46] <Keithy> there kinda was, but very vague
[2010/11/13 19:23:29] <@Travis> Are you guys in support of a community wide event for December using that to release new content but also as a way to get the community to interact?
[2010/11/13 19:23:29] <Demonoid> My experience in other MMO server wide events, the goal is kind of vague.  At least until a few servers have already done the event...Then it becomes common knowledge.
[2010/11/13 19:23:42] <Demonoid> I'm all about it.  
[2010/11/13 19:24:41] <Jessy> the goal is vague but the progress of how far into compleation it is, is not.
[2010/11/13 19:24:43] <DeadlyInsane> as long as the new content is worth it? :D
[2010/11/13 19:24:50] <@[twisti]> what would you guys most like to see in the future ? youve seen new content, bugfixes, community events, etc
[2010/11/13 19:25:09] <Jessy> however the next event you ether need to come up with better clues or be blunt about it, I despise running around like a chicken with my head cut off.
[2010/11/13 19:25:25] <@[twisti]> we give way too many hints
[2010/11/13 19:25:26] <Jessy> I didn't pertisipate as much as I could have and only becuse I didn't want to fuck with guessing.
[2010/11/13 19:25:40] <@[twisti]> people always figure out new content like 20 minutes after we release it
[2010/11/13 19:25:47] <@[twisti]> its frustrating
[2010/11/13 19:25:54] <Demonoid> I'd like to see more community events.  New content has been coming along nicely, and I really haven't seen any game-breaking bugs in years.
[2010/11/13 19:26:01] <@Travis> Except tinkering, that lasted like two days.
[2010/11/13 19:26:02] <Jimithy> :P not tables
[2010/11/13 19:26:39] <@[twisti]> tables were an exception and honestly pretty much impossible to figure out because it didnt even work for the first job when you stepped on them
[2010/11/13 19:27:34] <Jessy> and even so shaving seconds or even minutes off jobs is not really notisable. unless your doing jobs for like level 100 fencing. . . or docks.
[2010/11/13 19:27:39] <Flinnt> Thats because you have me working to discover it :P
[2010/11/13 19:28:29] <@[twisti]> it happens for every job though
[2010/11/13 19:28:39] <Flinnt> Yeah, it would definitely add up
[2010/11/13 19:28:42] <DeadlyInsane> Haha, I was wondering why the hell I was regain health when I'm running my farming macro, but I forgot I added an eat function >.<
[2010/11/13 19:28:49] <@[twisti]> so if you set jobs for 10 hours and then step on a 10% table, youd shave off a whole hour
[2010/11/13 19:28:56] <Flinnt> Especially with a high level table
[2010/11/13 19:29:12] <Jessy> I have a 10% table.
[2010/11/13 19:29:21] <Keithy> :(
[2010/11/13 19:29:21] <Jessy> lol that bitch was HARD to make
[2010/11/13 19:29:28] <Keithy> I have a 3% table
[2010/11/13 19:29:30] <@[twisti]> tinkering items have an odd scale but i think with current ingame items you can get to about 15%
[2010/11/13 19:29:50] <Jimithy> Does it shave time off the normal maximum of farming jobs? I have a %10 I fluked it amazingly
[2010/11/13 19:29:52] <@[twisti]> thats assuming top level wood with top level sap
[2010/11/13 19:30:08] <DeadlyInsane> about possible rewards for doing community events, I'd like to see items that give you a skill xp boost when you eat/use it, and it's gone. I didnt like the lodestones :/
[2010/11/13 19:30:11] <@[twisti]> i dont think jobs have a maximum time
[2010/11/13 19:30:18] <Keithy> so ore level doesn't matter?
[2010/11/13 19:30:24] <Jessy> my plank was only 40 some odd levels from being the max plank you could use with the best none bugged wax.
[2010/11/13 19:30:24] <@[twisti]> whats wrong with the lodestones deadly ?
[2010/11/13 19:30:36] <@[twisti]> Keithy: right, ore level is a free bonus, i forgot
[2010/11/13 19:30:37] <Demonoid> Ore level has made a difference with Workbenches.
[2010/11/13 19:30:46] <Jessy> someone find them 4000 year old bugged trees befor that wax really fucks with us.
[2010/11/13 19:31:10] <@[twisti]> lodestones are if anything overpowered
[2010/11/13 19:31:25] <Keithy> to bad I lost mine :(
[2010/11/13 19:31:32] <DeadlyInsane> but, they are just more items to keep track of, both in your inventory, and your hoards
[2010/11/13 19:31:36] <@[twisti]> at least considering the idea is to make them affect a new skill every event on top of the old one
[2010/11/13 19:31:37] <@Travis> There aren't very many out there.
[2010/11/13 19:32:09] <@[twisti]> DeadlyInsane: the idea was to make them something you dont carry around with you all the time, thatd be TOO overpowered
[2010/11/13 19:32:18] <DeadlyInsane> Twisti, you saying one lodestone will have several bonuses from each event you participate in?
[2010/11/13 19:32:25] <@[twisti]> yes
[2010/11/13 19:32:31] <Keithy> :O
[2010/11/13 19:32:44] <DeadlyInsane> Oh I see
[2010/11/13 19:32:50] <Jimithy> How many are there in the world?
[2010/11/13 19:32:54] <@[twisti]> next event, the lodestones would, for example, affect whittling, and you could 'upgrade' the old ones to have both whittling and, what is it now, forestry ?
[2010/11/13 19:32:56] <DeadlyInsane> I thought it would be one for each skill
[2010/11/13 19:32:57] <@Travis> Less then 15.
[2010/11/13 19:33:09] <Keithy> I need to get my old loadstone back
[2010/11/13 19:33:16] <Jimithy> No wonder.
[2010/11/13 19:33:24] <@[twisti]> and dont forget, they stack
[2010/11/13 19:33:31] <DeadlyInsane> they do?
[2010/11/13 19:33:34] <@[twisti]> they do
[2010/11/13 19:33:37] <@[twisti]> well, not in your inventory
[2010/11/13 19:33:41] <Keithy> hehe
[2010/11/13 19:33:47] <@[twisti]> but in theory you could carry 19 of them
[2010/11/13 19:33:47] <DeadlyInsane> ah, hehe
[2010/11/13 19:33:53] <@[twisti]> giving you 19% xp boost
[2010/11/13 19:33:59] <DeadlyInsane> ok
[2010/11/13 19:34:01] <@[twisti]> hence me saying they are sort of overpowered
[2010/11/13 19:34:11] <DeadlyInsane> good luck getting 19 :P
[2010/11/13 19:34:11] <Keithy> if there 19 of them existed :P
[2010/11/13 19:34:15] <@[twisti]> true '_
[2010/11/13 19:34:16] <@[twisti]> :)
[2010/11/13 19:34:26] <DeadlyInsane> good luck even getting 5
[2010/11/13 19:34:35] <@[twisti]> we were meaning to give out more
[2010/11/13 19:34:48] <Keithy> we could share
[2010/11/13 19:34:50] <@[twisti]> but so many people bitched during the last event we sort of were bummed out
[2010/11/13 19:34:50] <@Travis> We will at the next event.
[2010/11/13 19:34:59] <@[twisti]> and yes, of course you can share
[2010/11/13 19:35:03] <Keithy> and rotate when someone was going to do a lot of chopping
[2010/11/13 19:35:09] <@[twisti]> have one person use them monday, and another person tuesday, etc
[2010/11/13 19:35:15] <@Travis> I had the impression until today that everyone hated the idea of community events.
[2010/11/13 19:35:22] <@[twisti]> of course youd have to trust your partners ;)
[2010/11/13 19:35:26] <@[twisti]> yeah me too
[2010/11/13 19:35:32] <Flinnt> I hate interacting with other players
[2010/11/13 19:35:41] <@[twisti]> damn sociopath
[2010/11/13 19:35:43] <@Travis> Spoken like a true Viceroy.
[2010/11/13 19:35:50] <Keithy> hehe
[2010/11/13 19:35:51] <Flinnt> Im just waiting for you guys to make TW completely single player
[2010/11/13 19:36:56] <Jimithy> I love them I just kinda feel like I missed out altogether on the drought. I didnt really have anyway to help out so I just had to wait for it to be over
[2010/11/13 19:37:23] <@[twisti]> the problem with community events is that TW is such a numbers game
[2010/11/13 19:37:44] <@[twisti]> if you give people a negative bonus for a week they are all up in arms because they cant do their whatever at 100% anymore
[2010/11/13 19:38:12] <@[twisti]> maybe next time we will have the game randomly drop actions to annoy you :p
[2010/11/13 19:38:19] <Jessy> lol
[2010/11/13 19:38:22] <@Travis> What do you guys suggest to get more players?  The server can handle it and there is still alot of empty land on the map.
[2010/11/13 19:38:24] <Demonoid> Ooooooooo...That's just evil
[2010/11/13 19:38:28] <DeadlyInsane> hehe
[2010/11/13 19:38:29] <@[twisti]> that always seems to get people riled up yet they never say "if the dropped actions dont stop ill quit"
[2010/11/13 19:38:35] <Jimithy> Yeah thats going to happen no matter what. I reckon you could warn us six months ahead and you'd still have angry players coming back at you to whinge
[2010/11/13 19:38:54] <Demonoid> Some people are just never going to be happy.
[2010/11/13 19:38:57] <Jimithy> Advertise the website IRL
[2010/11/13 19:38:58] <Keithy> that would be fun >:D
[2010/11/13 19:39:03] <@[twisti]> yes, new players definitely is a concern, we dont want TW to die out
[2010/11/13 19:39:20] <@Travis> TW isn't dieing, it's just not growing.  
[2010/11/13 19:39:25] <Demonoid> As far as drumming up new members.  What are the odds of a Java or Flash based client for Facebook?
[2010/11/13 19:39:28] <Jessy> you want people to play your event you offer them there own continet somewhere unreacable by other players every player that has a vested inrest in security will be jumping into that event.
[2010/11/13 19:39:34] <@[twisti]> Demonoid: zero
[2010/11/13 19:39:39] <Demonoid> Okies
[2010/11/13 19:39:40] <Jessy> however a LOT of pissed off losers will emerge.
[2010/11/13 19:40:17] <Jimithy> create a TW competetion (I like these as well) reward the best photo of yourself with you with your own Toadwater advertisingg
[2010/11/13 19:40:43] <@Travis> That would be very cool Jimithy, I think I could win that.
[2010/11/13 19:40:57] <@Travis> Would a cash reward motivate people to enter?
[2010/11/13 19:41:19] <Jessy> hey as for a facebook app, we don't need the game to be usable ON facebook to use it to drum up players, toadwater just needs a comunity page. the devs can use it as a update buliten.
[2010/11/13 19:41:48] <Keithy> you should make a toadwater facebook
[2010/11/13 19:41:49] <Jessy> it's free travis and your spart enough to figure out how to work it.
[2010/11/13 19:41:56] <Jimithy> You dont have to explain what TW is, I guarantee that If I spray paint www.toadwater.com on a road somewhere 20k people will see it on the way to work, 10 of them might check the site and 1 might start playing
[2010/11/13 19:41:59] <@Travis> I hope I'm "spart" enough.
[2010/11/13 19:42:08] <Keithy> evverything need facebook :D
[2010/11/13 19:42:13] <Keithy> j/k
[2010/11/13 19:43:34] <Demonoid> Toadwater has a FB pagte
[2010/11/13 19:43:41] <@[twisti]> not an official one
[2010/11/13 19:43:53] <Demonoid> No.  Not official, but I am a member of the unofficial one.
[2010/11/13 19:43:58] <Keithy> :O
[2010/11/13 19:44:03] <Jimithy> It would be illegal but not illegal enough to get Travis in trouble, nooone would seriously go out of their way to catch some casual taggers
[2010/11/13 19:44:07] <@[twisti]> if we were to hit FB we'd have to make sure it was all profesional and shit
[2010/11/13 19:44:17] <Jessy> we should tap facebooks one billion client list and make it go viral.
[2010/11/13 19:44:22] <@[twisti]> Jimithy: especially if it was sent to us anonymously :p
[2010/11/13 19:44:50] <@Travis> So Facebook sounds like a good way to get the name out.
[2010/11/13 19:45:08] <Jimithy> Yes indeed so maybe just a photo of your TW advertising without you in it. Screennames are anonymous enough
[2010/11/13 19:45:22] <Jessy> if tagging urls was going to get internet pages intruble gaiaonline.com would be under already.
[2010/11/13 19:45:22] <@Travis> Except all the ips that are logged...
[2010/11/13 19:45:33] <Jessy> fuckers has a cash prize event for the best bloody tagger.
[2010/11/13 19:45:37] <Demonoid> Yeah.  People join facebook groups just becuase they are bored.  You might only get 1% of those people to join TW, but I created a BS group and had over 1000 members in a week.
[2010/11/13 19:45:38] <@[twisti]> lol
[2010/11/13 19:45:41] <Jimithy> Facebook would be a perfect way to advertise
[2010/11/13 19:46:27] <Demonoid> It's certainly a good, free venue to explore.
[2010/11/13 19:46:57] <DeadlyInsane> maybe try out some of the free games websites
[2010/11/13 19:46:59] <@Travis> What do you guys think about government grass now that it's had plenty of time to sit there?
[2010/11/13 19:47:01] <DeadlyInsane> review sites
[2010/11/13 19:47:04] <Jessy> if travis put up some cash to facebook he could advertise as well.
[2010/11/13 19:47:30] <Jimithy> I wish from the bottom of my soul we could build up speed on the govt grass
[2010/11/13 19:47:32] <Demonoid> For the most part, goverment grass doesn't bother me.  It was kind of annoying having to create another base to irrigate because my fenceline wasn't all the way to the water.
[2010/11/13 19:47:34] <Jessy> I don't like the rule less aplication of it. I mean it has guidlines but thats hardly reversable in open court.
[2010/11/13 19:48:08] <Demonoid> But otherwise, I don't really think GG has effected me.
[2010/11/13 19:48:25] <@[twisti]> maybe we could allow people to upgrade GG to let you build up speed
[2010/11/13 19:48:27] <Jessy> it will be fine once are eleacted officals get to fucking creating RULES regarding it and marking them in FUCKING STONE!
[2010/11/13 19:48:34] <DeadlyInsane> I have 2 issues with it, 1 being twisti likes to make them not go in straight lines... and 2 being that they wont build up speed
[2010/11/13 19:48:36] <@Travis> The original goal was that people would build roads next to it, so that you could get speed but no one did that.
[2010/11/13 19:49:50] <Jimithy> I build roads next to it but I wanted to refresh fencing on either side, i ended up removing all the roads
[2010/11/13 19:50:07] <@Travis> It seems in F5, the grass how let many people live there and it constantly cycles through.
[2010/11/13 19:50:18] <Jessy> I want a one click fencing refresh button. honestly how hard could that be to code?
[2010/11/13 19:50:35] <DeadlyInsane> What jessy said
[2010/11/13 19:50:51] <@Travis> I'm not sure, I promised Jimithy compost this month.
[2010/11/13 19:50:59] <@[twisti]> that would be easy, but then what would stop people from making gigantic bases ?
[2010/11/13 19:51:16] <Jessy> I don't mind paying for the refresh but I hate all the fucking time it takes to do it.
[2010/11/13 19:51:17] <DeadlyInsane> or make the fence refresh credits do it when you use it on one fence
[2010/11/13 19:51:17] <@Travis> FF's orginaly did that, so there could be an item that could refresh more fences then one at a time.
[2010/11/13 19:51:29] <Jessy> the COST of making the base.
[2010/11/13 19:51:31] <Jimithy> The fact that there isnt a gigantic amount of land?
[2010/11/13 19:52:16] <Jimithy> I think there should be a buff that makes credits do your whole screen at once, or short of that an extreme item with the effect FFs used to have
[2010/11/13 19:52:16] <@[twisti]> Jimithy: right, so its already too easy to have lots of fences and keep them refreshed
[2010/11/13 19:52:23] <@[twisti]> so im not going to make it any easier, sorry
[2010/11/13 19:52:23] <Jessy> even if the one button refresh was member only or cost toadkens rather then gold to use.
[2010/11/13 19:53:12] <Jessy> I say put it in the toadken shop. Refresh My fencing 500 toadkens.
[2010/11/13 19:53:15] <Jimithy> Yeah your right It would screw things up
[2010/11/13 19:53:33] <@[twisti]> Jessy: 5,000, i would maybe consider
[2010/11/13 19:53:35] <@[twisti]> 500 is a joke
[2010/11/13 19:53:42] <Jessy> so 50 weeks?
[2010/11/13 19:53:44] <@[twisti]> you could refresh all your fences at once almost every month
[2010/11/13 19:54:00] <@[twisti]> and high level fences already last for almost half a year
[2010/11/13 19:54:02] <Jessy> yes, ONCE a month and not spend it on anything elts.
[2010/11/13 19:54:16] <Jessy> who the hell has that much high level fencing?
[2010/11/13 19:54:20] <Jessy> maybe Dan.
[2010/11/13 19:54:22] * @[twisti] coughs
[2010/11/13 19:54:30] <@[twisti]> it wasnt hard to get
[2010/11/13 19:54:36] <Jimithy> Youd be suprised.
[2010/11/13 19:54:41] <@[twisti]> i just made a ton of high level planks and let other people make it for me
[2010/11/13 19:54:54] <Demonoid> That's not all the high of level.  Level 16 fences should only need refreshed once a month...Right?
[2010/11/13 19:56:34] <Jessy> 5k toadkens is not fesable.
[2010/11/13 19:57:01] <@[twisti]> i wasnt being serious anyways, i wouldnt even add it for 5k toadkens
[2010/11/13 19:59:26] <Jessy> yay
[2010/11/13 19:59:33] <Keithy> :D
[2010/11/13 19:59:44] <@Travis> What do you guys think about a fungus found from composting that when you put in a flower, it eats away if no one walks on it for a set time?
[2010/11/13 20:00:23] <Keithy> it would need to be a pretty common fungus
[2010/11/13 20:02:35] <@[twisti]> what would you guys think on giving the government additional votes on CCRs ? that way a government position would allow for more legislative power, which is kind of the job of the government
[2010/11/13 20:03:47] <Jimithy> I'd agree with the idea of giving officials a little bit more voting power, but I think if you set it any higher than one extra vote it'll cause problems
[2010/11/13 20:03:55] <arp> i still like adding a couple of lower level positions
[2010/11/13 20:04:20] <@[twisti]> i was thinking of extending viceroys to 5 instead of 3
[2010/11/13 20:04:59] <Jessy> I'll take up a temperary none paying job like twisti as volontear.
[2010/11/13 20:05:00] <Flinnt> Is it necessary to have 5 though? Have we 3 missed that much that people need?
[2010/11/13 20:05:10] <Jessy> I can mock players too! sadly thats about all I can do.
[2010/11/13 20:05:48] <@Travis> Something twisti suggested a few days ago, was that to help reward active viceroys, that they get a percentage of the gold from starting edicts and teleporting people.
[2010/11/13 20:05:55] <Keithy> what if viceroys got a portion of the taxes?
[2010/11/13 20:06:21] <arp> what kind of percentage?
[2010/11/13 20:06:22] <Demonoid> I prefer rewards for actually doing stuff, like Travis suggested.  
[2010/11/13 20:06:35] <Jimithy> I'd support viceroys getting paid
[2010/11/13 20:07:02] <arp> man, i feel like i suggested this stuff a month or two ago in a gov topic...
[2010/11/13 20:07:04] <Demonoid> Gold might not be the best rewards, though.  How about a unique item of some sort?
[2010/11/13 20:07:21] <@[twisti]> arp: we dont claim intellectual ownership over all of 'our' ideas
[2010/11/13 20:07:33] <@[twisti]> sometimes we read the dev forum and liten ;)
[2010/11/13 20:07:42] <arp> ah gotcha
[2010/11/13 20:08:01] <arp> i still like the idea of giving them a few more toadkens
[2010/11/13 20:08:06] <arp> not many, but a few
[2010/11/13 20:08:44] <Keithy> the government need more power, I think
[2010/11/13 20:08:56] <Flinnt> I agree
[2010/11/13 20:08:59] <Flinnt> :P
[2010/11/13 20:09:03] <Keithy> lol
[2010/11/13 20:09:24] <Keithy> horizontaly
[2010/11/13 20:09:29] <Jessy> goverment warents to enter other players base for the perpise of sezing AFK macroed goods.
[2010/11/13 20:09:47] <@Travis> How about a few % tax on fence refreshing for fences in continents that don't have grass dividing them up?  That could help balance out a little more of the people who own alot of land but only have a few fences.
[2010/11/13 20:10:29] <Keithy> :/
[2010/11/13 20:10:30] <Jessy> what about those areas that are subdevided by one player but shaired by many newbs.
[2010/11/13 20:10:47] <@Travis> Perhaps complicated tax exemption forms?
[2010/11/13 20:10:51] <Jessy> I controle one you know, Crazy went wild in it.
[2010/11/13 20:11:09] <Keithy> hehe
[2010/11/13 20:11:27] <Keithy> what if the government could make trebutches? :D
[2010/11/13 20:11:27] <Demonoid> If I have to fill out a Schedule C in TW, I'm not going to play anymore :P
[2010/11/13 20:11:51] <arp> i still want my tasty tomato salads :/
[2010/11/13 20:12:00] <@[twisti]> Demonoid: we'll only need 5 copies. hand filled.
[2010/11/13 20:12:02] <Flinnt> you mean tart?
[2010/11/13 20:12:25] <arp> no tasty
[2010/11/13 20:12:28] <arp> they dont work
[2010/11/13 20:13:01] <Jessy> you need something like 700-800 cooking to even make a tart tomato salad.
[2010/11/13 20:13:10] <Keithy> hey, what each vicroy got a minhouse on swi?
[2010/11/13 20:13:14] <Keithy> *if
[2010/11/13 20:13:24] <@Travis> I already use Flinnts.
[2010/11/13 20:13:43] <arp> jessy im up over 610 i think :P
[2010/11/13 20:13:48] <Keithy> I think that would be a good incentive to be viceroy
[2010/11/13 20:14:07] <@[twisti]> i think those houses never worked right
[2010/11/13 20:14:10] <Jessy> I think there are plenty of incentives right now.
[2010/11/13 20:14:23] <@[twisti]> name one
[2010/11/13 20:14:24] <Flinnt> What would those be Jessy?
[2010/11/13 20:14:33] <Jessy> dealing with the poeple.
[2010/11/13 20:14:35] <DeadlyInsane> First we need those greedy admins to cease governmental power...
[2010/11/13 20:14:40] <@[twisti]> how is that an incentive
[2010/11/13 20:14:42] <@[twisti]> thats a punishment
[2010/11/13 20:14:47] <Keithy> I don't know what in the house, but I mean just a place where the viceroy has a hoard, furnace, saladbowl...
[2010/11/13 20:14:51] <Keithy> and only he could get too
[2010/11/13 20:14:52] <Jessy> depends on your personality.
[2010/11/13 20:15:23] <Jessy> the ability to use the tools without 'getting' a viceroy is a perk.
[2010/11/13 20:15:27] <@Travis> The houses work pretty well, it has a furnace and hanglider.
[2010/11/13 20:15:36] <Jessy> I mean if you have the gold no need to ask for the start of an edict.
[2010/11/13 20:15:37] <@Travis> And a door that opens.
[2010/11/13 20:15:40] <DeadlyInsane> how about a weekly bonus of 25 toadkens
[2010/11/13 20:20:05] <Keithy> I think mining granite was well done
[2010/11/13 20:20:13] <@Travis> I'm glad, one day I'll finish it.
[2010/11/13 20:28:27] <Jessy> what where you thinking in way of event Travis?
[2010/11/13 20:28:54] <@Travis> Just so summarize what I got out of this today, you guys want a community event for December and a facebook group would help out alot.
[2010/11/13 20:29:13] <@Travis> Jessy, it's a surprise but something winter related.
[2010/11/13 20:29:37] <Demonoid> Let's build a snowman.  We can make him our best friend.
[2010/11/13 20:29:49] <Demonoid> We can make him tall, or we can make him not so tall.
[2010/11/13 20:31:27] <Jessy> there was talk about the release of the new tree, not been paid for yet?
[2010/11/13 20:32:42] <@Travis> Jessy, yes.  I've talked to the other viceroys and they think it's too soon.  It should be within a month though for the official announcement and price.
[2010/11/13 20:33:20] <arp> too soon? :/
[2010/11/13 20:33:41] <@Travis> I can't look at the tree ages, but it's still less then we normally do.
[2010/11/13 20:34:24] <Jessy> actuly it's been half a year