rendered paste body def render(self,children=True):
x,y,w,h = (self.x,self.y,self.w,self.h)
h+=y
w+=x
tx = x+self.w/2-(self.size[0]/2)
ty = h-self.size[1]
#Render Panel
glColor3f(1,1,1)
glColor3fv(GLTHEME().dark)
glBegin(GL_QUADS)#GL_LINE_LOOP)
glVertex2f(x,y)
glVertex2f(x,h)
glVertex2f(w,h)
glVertex2f(w,y)
glEnd()
#Render Header
glColor3f(1,1,1)
glColor3fv(GLTHEME().light)
glBegin(GL_QUADS)#GL_LINE_LOOP)
glVertex2f(x,ty+self.size[1])
glVertex2f(x,ty)
glVertex2f(w,ty)
glVertex2f(w,ty+self.size[1])
glEnd()
#Render Text
glText(self.text,(tx,ty),(1,1,1,1))
#Render GUI
if children:
for child in self.children:
ox,oy = (child.x,child.y)
child.x += self.x
child.y += self.y
child.render()
child.x = ox
child.y = oy