rendered paste bodyunbindall
// Movement/stuff
//_________________________________________________________________________________________________
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind MOUSE2 "+speed"
bind SPACE "+moveup"
bind SHIFT "+movedown"
bind MOUSE1 "+attack"
bind z "+button2" //Use item
bind v "+button3" //Taunt
bind TAB "+scores"
bind y "messagemode"
bind u "messagemode2"
bind 0 "ready"
bind - "notready"
bind F1 "vote yes"
bind F2 "vote no"
bind home "toggle r_fastsky;echo Sky"
bind pgup "toggle cg_drawfps;echo FPS"
bind pgdw "toggle cg_lagometer; ehco lagmeter"
// Weapons
//_________________________________________________________________________________________________
bind c "weapon 1" //Gauntlet
bind q "weapon 2" //Machine gun
bind MOUSE3 "weapon 3" //Shotgun
bind t "weapon 3" //Shotgun
bind r "weapon 4" //Grenade launcher
bind MWHEELDOWN "weapon 5" //Rocket launcher
bind MWHEELUP "weapon 7" //Railgun
bind f "weapon 6" //Lightning gun
bind e "weapon 8" //Plasma gun
bind g "weapon 9" //BFG
seta cg_fov "100" //FOV
seta cg_autoswitch "0" //Don't autoswitch weapons
// Player
//_________________________________________________________________________________________________
seta name "UnnamedPlayer"
bind F3 name "^x003399^0l^7sr^0.^7De^0m^7ise"
bind F4 name "^0Demise^7'2ez"
bind F5 name "^xffffffDemise"
bind F6 name "^xffcc66^0l^3sr^0.^3De^0m^3ise"
seta handicap "100"
seta sex "male"
// Skin
//_________________________________________________________________________________________________
seta model "visor/blue"
seta headmodel "visor/blue"
seta team_model "visor"
seta team_headmodel "visor"
seta cg_enemymodel keel/pm
seta cg_enemycolors 222
// Net settings
//_________________________________________________________________________________________________
seta com_maxfps "120" //FPS for jumps
seta com_hunkMegs "150" //Memory available
seta com_zoneMegs "16"
seta com_soundMegs "8"
seta rate "10000" //Rate
seta snaps "40"
seta cl_maxpackets "100"
seta cl_timenudge "0"
seta cg_smoothClients "1"
seta cl_packetdup "1" //Duplicate packets
seta cg_predictItems "1" //Item pickup prediction
seta cl_allowDownload "1" //Download maps/mods
seta net_noipx "0"
seta net_noudp "0"
seta net_socksPassword ""
seta net_socksUsername ""
seta net_socksPort "1080"
seta net_socksServer ""
seta net_socksEnabled "0"
// Graphics
//_________________________________________________________________________________________________
seta cg_shadows "0"
seta r_primitives "0"
seta r_facePlaneCull "1"
seta r_swapInterval "0"
seta r_dlightBacks "1"
seta r_dynamiclight "0"
seta r_drawSun "0"
seta r_fastsky "1"
seta r_ignoreGLErrors "1"
seta r_ignoreFastPath "1"
seta r_stereo "0"
seta r_flares "0"
seta r_lodbias "5"
seta r_lodCurveError "250"
seta r_smp "0"
seta r_subdivisions "20" //Curve settings
seta r_vertexLight "1" //Vertex/lightmap
seta r_finish "1" //Synch every frame
seta r_fullscreen "1"
seta r_mode "3" //Resolution
seta r_displayrefresh "150" //Monitor refresh rate
seta vid_ypos "22"
seta vid_xpos "3"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_stencilbits "0"
seta r_ignorehwgamma "0"
seta r_overBrightBits "1"
seta r_mapoverbrightbits "5"
seta r_gamma "1.1"
seta r_intensity "1"
seta r_simpleMipMaps "0"
seta r_detailtextures "1"
seta r_roundImagesDown "1"
seta r_picmip "3" //Texture quality
seta r_ext_texture_env_add "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "0" //Texture compression
seta r_allowExtensions "1"
seta r_glDriver "opengl32"
seta r_inGameVideo "0"
// Sound
//_________________________________________________________________________________________________
seta s_volume "0.8"
seta s_musicvolume "0"
seta s_mixahead "0.1"
seta s_khz "11"
seta s_compression "1"
seta s_separation "0.5"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_bloat "2.0"
seta s_numpolys "400"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_polykeep "1000000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_leafnum "0"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_distance "100.0"
seta s_doppler "0"
seta s_rolloff "1.0"
seta s_mixPreStep "0.05"
// Mouse/movement settings
//_________________________________________________________________________________________________
seta pmove_msec "8"
seta pmove_fixed "0"
seta in_mouse "1"
seta sensitivity "11" //Mouse sensitivity
seta cl_mouseAccel "0" //Mouse acceleration
seta m_pitch "0.022"
seta m_yaw "0.022"
seta m_forward "0.25"
seta m_side "0.25"
seta cl_freelook "1"
seta m_filter "0" //Smooth mouse movement
seta cl_run "1" //Always run
seta cg_bobroll "0" //Player bob settings
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"
seta cl_yawspeed "140"
seta cl_pitchspeed "140"
seta in_joystick "0"
seta in_joyBallScale "0.02"
seta joy_threshold "0.150000"
seta in_midi "0"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
// Rail
//_________________________________________________________________________________________________
seta color "4" //Rail colour
seta cg_railTrailTime "800"
seta r_railSegmentLength "0" //Smooth rail trail
seta r_railCoreWidth "4"
seta r_railWidth "14"
// Client settings
//_________________________________________________________________________________________________
seta cg_drawTeamOverlay "3" //Team overlay position
seta cg_deferPlayers "1" //Load models after dying
seta cg_forceModel "1" //All same models
seta cg_teamChatHeight "0"
seta cg_teamChatTime "3000"
seta cg_lagometer "1" //Netgraph
seta cg_simpleItems "0" //Simple items
seta cg_drawRewards "0"
seta cg_drawAttacker "0"
seta cg_drawAmmoWarning "0"
seta cg_drawIcons "1"
seta cg_draw3dIcons "0" //3D/2D icons on statusbar
seta cg_drawSnapshot "0"
seta cg_drawFPS "1" //Show fps
seta cg_drawTimer "1" //Show match timer
seta cg_drawStatus "1"
seta cg_draw2D "1"
seta cg_gibs "0" //Turn gibs on/off
seta cg_stereoSeparation "0.4"
seta cg_drawGun "0" //Turn gun on/off
seta cg_marks "0" //Marks on walls
seta cg_brassTime "0" //Ejecting brass
seta cg_viewsize "100"
seta com_blood "0" //Blood on/off
seta cg_scorePlums "0" //Floating scores
seta scr_conspeed "9999"
seta bot_enable "2"
// Crosshair
//_________________________________________________________________________________________________
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "0"
seta cg_crosshairSize "23" //Crosshair size
seta cg_drawCrosshairNames "1" //Player id on/off
seta cg_drawCrosshair "8"
// OSP
//_________________________________________________________________________________________________
seta cg_noprojectiletrail "1"
seta cg_nomip "2"
seta cg_q3compscoreboard "1"
seta cg_truelightning 1
seta cg_altplasma 1
bind \ "menu"
// 129
//_________________________________________________________________________________________________
seta cg_oldRail "1"
seta cg_oldRocket "1"
seta cg_oldPlasma "1"
// Gay binds
//_________________________________________________________________________________________________
bind 3 "say :)"
bind 4 "say :("
bind 5 "say hehe"
bind 6 "say ta"
bind 7 "say pld"
bind 9 "say w00t"
//Punkbuster \o/
//_________________________________________________________________________________________________
cl_punkbuster "1"
pb_logtofile "1"
pb_sleep "500"
pb_system "1"
//Team Binds
//_________________________________________________________________________________________________
bind ins "say_team ^7--<^5Incoming HIGH^7>--"
bind del "say_team ^5-->^1Incoming LOW^5<--"
bind home "say_team ^7--Flag Outbound ^3HIGH--"
bind end "say_team ^7--Flag Outbound ^3LOW--"
bind pgup "say_team ^7--Need support ^3HIGH--NOW"
bind pgdn "say_team ^7--Need support ^3LOW--NOW"
bind UPARROW "say_team ^4**^7Roger That^4/^7Coming^4**"
bind DOWNARROW "say_team ^4**^7Negative^4/^7Cannot Responde^4**"
bind LEFTARROW "say_team ^4**^7Ready to Attack^4**"
bind RIGHTARROW "say_team ^4**^7Not Ready to Attack^4**"
bind kp_numlock "say_team ^4<---^7I am Here"
bind kp_slash "say_team ^4**^7Need Weapon^4**"
bind * "say_team ^4Need ^7Health #h/^7armour #a"
bind kp_minus "say_team ^4<---^7 **HELP**"
bind kp_plus "say_team ^4--^7#i ^5Available^4--"
bind kp_enter "say_team ^4--^7#p ^5Taken^4--"
bind kp_ins "say_team ^7<---^4**^7Safe^4**"
bind kp_del "say_team ^7<---^4**^1Not Safe^4**"
bind kp_end "say_team ^4--^7Enemy @ SHOTGUN^4--"
bind kp_downarrow "say_team ^4--^7Enemy @ GERNADE LAUNCHER^4--"
bind kp_pgdn "say_team ^4--^7Enemy @ ROCKET LAUNCHER^4--"
bind kp_leftarrow "say_team ^4--^7Enemy @ LIGHTNING GUN^4--"
bind kp_5 "say_team ^4--^7Enemy @ RAIL GUN^4--"
bind kp_rightarrow "say_team ^4--^7Enemy @ PLASMA GUN^4--"
bind kp_home "say_team ^4--^7Enemy @ ^3YELLOW ARMOUR^4--"
bind kp_uparrow "say_team ^4--^7Enemy @ ^1RED ARMOUR^4--"
bind kp_pgup "say_team ^4--^7Enemy @ ^5MEGA HEALTH^4--"