rendered paste bodyDeleting intermediate files and output files for project 'hl - Win32 Release TF2'.
--------------------Configuration: hl - Win32 Release TF2--------------------
Compiling...
stdafx.cpp
Compiling...
basetempentity.cpp
cplane.cpp
event_tempentity_tester.cpp
movie_explosion.cpp
particle_fire.cpp
particle_smokegrenade.cpp
plasma.cpp
smoke_trail.cpp
SmokeStack.cpp
SpriteTrail.cpp
steamjet.cpp
te.cpp
te_armorricochet.cpp
te_basebeam.cpp
te_beamentpoint.cpp
te_beaments.cpp
te_beamlaser.cpp
te_beampoints.cpp
te_beamring.cpp
te_beamringpoint.cpp
Generating Code...
Compiling...
te_beamspline.cpp
te_bloodsprite.cpp
te_bloodstream.cpp
te_breakmodel.cpp
te_bspdecal.cpp
te_bubbles.cpp
te_bubbletrail.cpp
te_decal.cpp
te_dynamiclight.cpp
te_energysplash.cpp
te_explosion.cpp
te_fizz.cpp
te_fogripple.cpp
te_footprintdecal.cpp
te_GlassShatter.cpp
te_glowsprite.cpp
te_impact.cpp
te_killplayerattachments.cpp
te_largefunnel.cpp
te_muzzleflash.cpp
Generating Code...
Compiling...
te_particlesystem.cpp
te_playerdecal.cpp
te_showline.cpp
te_smoke.cpp
te_sparks.cpp
te_sprite.cpp
te_spritespray.cpp
te_textmessage.cpp
te_worlddecal.cpp
usermessages.cpp
ai_allymanager.cpp
env_speaker.cpp
npc_Talker.cpp
tf_class_commando.cpp
tf_class_defender.cpp
tf_class_escort.cpp
tf_class_infiltrator.cpp
tf_class_medic.cpp
tf_class_pyro.cpp
tf_class_recon.cpp
Generating Code...
Compiling...
tf_class_sapper.cpp
tf_class_sniper.cpp
tf_class_support.cpp
tf_gamemovement.cpp
tf_gamemovement_chooser.cpp
tf_gamemovement_commando.cpp
tf_gamemovement_defender.cpp
tf_gamemovement_escort.cpp
tf_gamemovement_infiltrator.cpp
tf_gamemovement_medic.cpp
tf_gamemovement_pyro.cpp
tf_gamemovement_recon.cpp
tf_gamemovement_sapper.cpp
tf_gamemovement_sniper.cpp
tf_gamemovement_support.cpp
tf_playermove.cpp
basecombatcharacter_tf2.cpp
baseobject_shared.cpp
basetfcombatweapon_shared.cpp
basetfplayer_shared.cpp
Generating Code...
Compiling...
basetfvehicle.cpp
bot_base.cpp
ControlZone.cpp
demo_entities.cpp
entity_burn_effect.cpp
env_fallingrocks.cpp
env_laserdesignation.cpp
env_meteor.cpp
env_meteor_shared.cpp
fire_damage_mgr.cpp
gasoline_blob.cpp
grenade_antipersonnel.cpp
grenade_base_empable.cpp
grenade_emp.cpp
grenade_limpetmine.cpp
grenade_objectsapper.cpp
grenade_rocket.cpp
grenade_stickybomb.cpp
info_act.cpp
info_add_resources.cpp
Generating Code...
Compiling...
info_buildpoint.cpp
info_customtech.cpp
info_input_playsound.cpp
info_input_resetbanks.cpp
info_input_resetobjects.cpp
info_input_respawnplayers.cpp
info_minimappulse.cpp
info_output_team.cpp
info_vehicle_bay.cpp
mapdata_server.cpp
menu_base.cpp
mortar_round.cpp
npc_bug_builder.cpp
npc_bug_hole.cpp
npc_bug_warrior.cpp
order_assist.cpp
order_buildsentrygun.cpp
order_buildshieldwall.cpp
order_events.cpp
order_heal.cpp
Generating Code...
Compiling...
order_helpers.cpp
order_killmortarguy.cpp
order_mortar_attack.cpp
order_player.cpp
order_repair.cpp
order_resourcepump.cpp
order_resupply.cpp
orders.cpp
plasmaprojectile.cpp
plasmaprojectile_shared.cpp
ragdoll_shadow.cpp
resource_chunk.cpp
sensor_tf_team.cpp
team_messages.cpp
techtree.cpp
techtree_parse.cpp
tf2_eventlog.cpp
tf_basecombatweapon.cpp
tf_basefourwheelvehicle.cpp
tf_client.cpp
Generating Code...
Compiling...
tf_filters.cpp
tf_flare.cpp
tf_func_construction_yard.cpp
tf_func_mass_teleport.cpp
tf_func_no_build.cpp
tf_func_resource.cpp
tf_func_weldable_door.cpp
tf_gamerules.cpp
tf_hintmanager.cpp
tf_obj.cpp
tf_obj_armor_upgrade.cpp
tf_obj_barbed_wire.cpp
tf_obj_base_manned_gun.cpp
tf_obj_basedrivergun_shared.cpp
tf_obj_baseupgrade_shared.cpp
tf_obj_buff_station.cpp
tf_obj_bunker.cpp
tf_obj_dragonsteeth.cpp
tf_obj_driver_machinegun_shared.cpp
tf_obj_empgenerator.cpp
Generating Code...
Compiling...
tf_obj_explosives.cpp
tf_obj_manned_missilelauncher.cpp
tf_obj_manned_plasmagun.cpp
tf_obj_manned_plasmagun_shared.cpp
tf_obj_manned_shield.cpp
tf_obj_mapdefined.cpp
tf_obj_mcv_selection_panel.cpp
tf_obj_mortar.cpp
tf_obj_powerpack.cpp
tf_obj_rallyflag.cpp
tf_obj_resourcepump.cpp
tf_obj_respawn_station.cpp
tf_obj_resupply.cpp
tf_obj_sandbag_bunker.cpp
tf_obj_selfheal.cpp
tf_obj_sentrygun.cpp
tf_obj_shieldwall.cpp
tf_obj_tower.cpp
tf_obj_tunnel.cpp
tf_obj_vehicleboost.cpp
Generating Code...
Compiling...
tf_player.cpp
tf_player_death.cpp
tf_player_resource.cpp
tf_playerclass.cpp
tf_playerlocaldata.cpp
tf_reconvars.cpp
tf_shareddefs.cpp
tf_shield.cpp
tf_shield_flat.cpp
tf_shield_mobile_shared.cpp
tf_shieldgrenade.cpp
tf_stats.cpp
tf_team.cpp
tf_usermessages.cpp
tf_vehicle_battering_ram.cpp
tf_vehicle_flatbed.cpp
tf_vehicle_mortar.cpp
tf_vehicle_motorcycle.cpp
tf_vehicle_siege_tower.cpp
tf_vehicle_tank.cpp
Generating Code...
Compiling...
tf_vehicle_teleport_station.cpp
tf_vehicle_wagon.cpp
tf_walker_base.cpp
tf_walker_ministrider.cpp
tf_walker_strider.cpp
tfclassdata_shared.cpp
trigger_fall.cpp
trigger_skybox.cpp
weapon_basecombatobject.cpp
weapon_builder.cpp
weapon_combat_basegrenade.cpp
weapon_combat_burstrifle.cpp
weapon_combat_grenade.cpp
weapon_combat_grenade_emp.cpp
weapon_combat_laserrifle.cpp
weapon_combat_plasma_grenade_launcher.cpp
weapon_combat_plasmarifle.cpp
weapon_combat_shotgun.cpp
weapon_combat_usedwithshieldbase.cpp
weapon_combatshield.cpp
Generating Code...
Compiling...
weapon_drainbeam.cpp
weapon_flame_thrower.cpp
weapon_gas_can.cpp
weapon_grenade_rocket.cpp
weapon_harpoon.cpp
weapon_limpetmine.cpp
weapon_minigun.cpp
weapon_obj_empgenerator.cpp
weapon_obj_rallyflag.cpp
weapon_objectselection.cpp
weapon_plasmarifle.cpp
weapon_repairgun.cpp
weapon_rocketlauncher.cpp
weapon_shield.cpp
weapon_shieldgrenade.cpp
weapon_twohandedcontainer.cpp
actanimating.cpp
activitylist.cpp
AI_Activity.cpp
AI_BaseActor.cpp
Generating Code...
Compiling...
AI_BaseHumanoid.cpp
AI_BaseHumanoid_Movement.cpp
AI_BaseNPC.cpp
AI_BaseNPC_Flyer.cpp
AI_BaseNPC_Flyer_New.cpp
AI_BaseNPC_Movement.cpp
ai_basenpc_physicsflyer.cpp
AI_BaseNPC_Schedule.cpp
AI_BaseNPC_Squad.cpp
AI_Behavior.cpp
ai_behavior_assault.cpp
AI_Behavior_Follow.cpp
AI_Behavior_Lead.cpp
AI_Behavior_Standoff.cpp
AI_ConCommands.cpp
AI_Condition.cpp
AI_Criteria.cpp
AI_Default.cpp
AI_DynamicLink.cpp
AI_GoalEntity.cpp
Generating Code...
Compiling...
AI_Hint.cpp
AI_Hull.cpp
AI_InitUtils.cpp
AI_Link.cpp
AI_LocalNavigator.cpp
AI_Memory.cpp
AI_Motor.cpp
AI_MoveProbe.cpp
AI_MoveShoot.cpp
AI_MoveSolver.cpp
AI_Namespaces.cpp
AI_Nav_Property.cpp
AI_Navigator.cpp
AI_Network.cpp
AI_NetworkManager.cpp
AI_Node.cpp
AI_Pathfinder.cpp
AI_PlaneSolver.cpp
AI_ResponseSystem.cpp
AI_Route.cpp
Generating Code...
Compiling...
AI_SaveRestore.cpp
AI_Schedule.cpp
AI_ScriptConditions.cpp
AI_Senses.cpp
AI_Speech.cpp
AI_Squad.cpp
AI_SquadSlot.cpp
AI_TacticalServices.cpp
AI_Task.cpp
ai_trackpather.cpp
ai_utils.cpp
AI_Waypoint.cpp
ammodef.cpp
animating.cpp
animation.cpp
base_transmit_proxy.cpp
BaseAnimatingOverlay.cpp
BaseCombatCharacter.cpp
basecombatcharacter_shared.cpp
basecombatweapon.cpp
Generating Code...
Compiling...
basecombatweapon_shared.cpp
BaseEntity.cpp
baseentity_shared.cpp
BaseFlex.cpp
basegrenade_concussion.cpp
basegrenade_contact.cpp
basegrenade_shared.cpp
basegrenade_timed.cpp
basenetworkable.cpp
baseparticleentity.cpp
baseplayer_shared.cpp
BaseViewModel.cpp
baseviewmodel_shared.cpp
beam_shared.cpp
BitString.cpp
bmodels.cpp
buttons.cpp
cbase.cpp
client.cpp
collisionproperty.cpp
Generating Code...
Compiling...
ControlEntities.cpp
CRagdollMagnet.cpp
damagemodifier.cpp
decals.cpp
doors.cpp
dynamiclight.cpp
effect_dispatch_data.cpp
effects.cpp
EffectsServer.cpp
ehandle.cpp
EntityFlame.cpp
EntityList.cpp
entitylist_base.cpp
env_entity_maker.cpp
env_screenoverlay.cpp
env_texturetoggle.cpp
env_wind_shared.cpp
env_zoom.cpp
EnvBeam.cpp
EnvFade.cpp
Generating Code...
Compiling...
EnvLaser.cpp
EnvMessage.cpp
EnvMicrophone.cpp
EnvShake.cpp
EnvSpark.cpp
EventLog.cpp
explode.cpp
filters.cpp
fire.cpp
fire_smoke.cpp
fogcontroller.cpp
fourwheelvehiclephysics.cpp
func_areaportal.cpp
func_areaportalbase.cpp
func_areaportalwindow.cpp
func_break.cpp
func_breakablesurf.cpp
func_dust.cpp
func_lod.cpp
func_movelinear.cpp
Generating Code...
Compiling...
func_occluder.cpp
func_smokevolume.cpp
game.cpp
game_ui.cpp
GameInterface.cpp
gamemovement.cpp
gamerules.cpp
gamestringpool.cpp
gametrace_dll.cpp
gamevars_shared.cpp
genericactor.cpp
genericmonster.cpp
Gib.cpp
globals.cpp
globalstate.cpp
GrenadeThrown.cpp
GunTarget.cpp
h_ai.cpp
h_cycler.cpp
hierarchy.cpp
Generating Code...
Compiling...
igamesystem.cpp
Intermission.cpp
interval.cpp
item_world.cpp
lightglow.cpp
lights.cpp
logic_navigation.cpp
LogicAuto.cpp
LogicEntities.cpp
LogicRelay.cpp
maprules.cpp
message_entity.cpp
ModelEntities.cpp
monstermaker.cpp
movehelper_server.cpp
Movement.cpp
movevars_shared.cpp
multiplay_gamerules.cpp
NDebugOverlay.cpp
netstatemgr.cpp
Generating Code...
Compiling...
particle_light.cpp
pathcorner.cpp
phys_controller.cpp
physconstraint.cpp
physics.cpp
physics_bone_follower.cpp
physics_cannister.cpp
physics_fx.cpp
physics_impact_damage.cpp
physics_main.cpp
physics_main_shared.cpp
physics_prop_ragdoll.cpp
physics_saverestore.cpp
physics_shared.cpp
physobj.cpp
plats.cpp
player.cpp
player_command.cpp
player_lagcompensation.cpp
player_resource.cpp
Generating Code...
Compiling...
playerlocaldata.cpp
point_playermoveconstraint.cpp
point_template.cpp
PointAngleSensor.cpp
PointAngularVelocitySensor.cpp
PointHurt.cpp
PointTeleport.cpp
precache_register.cpp
predictableid.cpp
props.cpp
ragdoll_shared.cpp
recipientfilter.cpp
rope.cpp
saverestore.cpp
saverestore_gamedll.cpp
SceneEntity.cpp
scripted.cpp
ScriptedTarget.cpp
shadowcontrol.cpp
simtimer.cpp
Generating Code...
Compiling...
singleplay_gamerules.cpp
SkyCamera.cpp
sound.cpp
SoundEmitterSystem.cpp
SoundEmitterSystemBase.cpp
soundent.cpp
soundenvelope.cpp
splash.cpp
Sprite.cpp
StringPool.cpp
subs.cpp
sun.cpp
takedamageinfo.cpp
tanktrain.cpp
te_effect_dispatch.cpp
team.cpp
team_spawnpoint.cpp
teamplay_gamerules.cpp
TemplateEntities.cpp
tempmonster.cpp
Generating Code...
Compiling...
terrainmodmgr.cpp
test_ehandle.cpp
test_proxytoggle.cpp
test_stressentities.cpp
testfunctions.cpp
TestTraceline.cpp
triggers.cpp
UserCmd.cpp
util.cpp
util_shared.cpp
variant_t.cpp
vguiscreen.cpp
voice_gamemgr.cpp
WCEdit.cpp
weapon_parse.cpp
weapon_parse_default.cpp
world.cpp
Generating Code...
Compiling...
tf_shieldshared.cpp
tf_tacticalmap.cpp
weapon_arcwelder.cpp
bitbuf.cpp
bone_setup.cpp
characterset.cpp
checksum_crc.cpp
choreoactor.cpp
choreochannel.cpp
choreoevent.cpp
choreoscene.cpp
CollisionUtils.cpp
convar.cpp
dt_send.cpp
Editor_SendCommand.cpp
filesystem_helpers.cpp
gamehandle.cpp
h_export.cpp
init_factory.cpp
interface.cpp
Generating Code...
Compiling...
keyframe.cpp
KeyValues.cpp
mapentities.cpp
Mathlib.cpp
measure_section.cpp
mem_fgets.cpp
memoverride.cpp
MemPool.cpp
networkvar.cpp
rope_helpers.cpp
rope_physics.cpp
sendproxy.cpp
server_class.cpp
sheetsimulator.cpp
simple_physics.cpp
StringRegistry.cpp
textstatsmgr.cpp
UtlBuffer.cpp
utlsymbol.cpp
vmatrix.cpp
Generating Code...
Linking...
Creating library Release_tf2/server.lib and object Release_tf2/server.exp
Copying to tf2
1 file(s) copied.
server.dll - 0 error(s), 0 warning(s)