All pastes #19820 Raw Edit

skill stuff (updated

public xml v1 · immutable
#19820 ·published 2005-08-11 19:40 UTC
rendered paste body
Index: C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/0100-0199.xml===================================================================--- C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/0100-0199.xml	(revision 97)+++ C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/0100-0199.xml	(working copy)@@ -52,32 +52,31 @@ <effect count="1" name="Stun" time="9" val="0" /> </for> </skill>-<skill id="102" levels="5" name="Entangle">-<!-- Done by dc -->-<table name="#Tab-runSpd"> 0.85 0.7 0.5 0.35 0.2 </table>-<table name="#mpConsume"> 17 23 28 26 30 </table>-  <set name="mpConsume" val="#mpConsume"/>-  <set name="save" val="5"/>-  <set name="power" val="0.0"/>-  <set name="target" val="TARGET_ONE"/>-  <set name="hitTime" val="3000"/>-  <set name="reuseDelay" val="7000"/>-  <set name="skillTime" val="3000"/>-  <set name="skillType" val="DEBUFF"/>-  <set name="isMagic" val="true"/>-  <set name="operateType" val="OP_ACTIVE"/>-  <set name="buffDuration" val="120000"/>-  <set name="castRange" val="600"/>-  <for>-  <effect count="1" name="Buff" time="120" val="0">-    <mul order="0x50" stat="runSpd" val="#Tab-runSpd"/>- </effect>-</for>+<skill id="102" levels="16" name="Entangle">  +   <table name="#Tab-runSpd"> 0.9 0.86 0.82 0.78 0.74 0.7 0.66 0.62 0.58 0.54 0.5 0.45 0.3 0.27 0.23 0.2 </table> +   <table name="#mpConsume"> 17 18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table> +   <set name="mpConsume" val="#mpConsume"/> +   <set name="save" val="5"/> +   <set name="power" val="0.0"/> +   <set name="target" val="TARGET_ONE"/> +   <set name="hitTime" val="3000"/> +   <set name="reuseDelay" val="7000"/> +   <set name="skillTime" val="3000"/> +   <set name="skillType" val="DEBUFF"/> +   <set name="isMagic" val="true"/> +   <set name="operateType" val="OP_ACTIVE"/> +   <set name="buffDuration" val="120000"/> +   <set name="castRange" val="600"/> +   <for> +   <effect count="1" name="Buff" time="120" val="0"> +     <mul order="0x50" stat="runSpd" val="#Tab-runSpd"/> +   </effect> +   </for>  </skill>-<skill id="103" levels="2" name="Corpse Plague">-  <table name="#dmg"> 31 38 </table>-  <table name="#mpConsume"> 42 54 </table>-  <table name="#power"> 5.0 6.0 </table>+<skill id="103" levels="4" name="Corpse Plague">+  <table name="#dmg"> 31 38 45 52 </table>+  <table name="#mpConsume"> 42 54 58 65 </table>+  <table name="#power"> 5.0 6.0 7.0 8.0 </table>   <set name="mpConsume" val="#mpConsume"/>   <set name="save" val="3"/>   <set name="power" val="#power"/>@@ -129,8 +128,8 @@   <set name="buffDuration" val="120000"/>   <set name="castRange" val="600"/>   <for>-  <effect count="1" name="Buff" time="120" val="0">-    <mul order="0x50" stat="runSpd" val="0.7"/>+  <effect count="1" name="Buff" time="120" val="0"> +    <mul order="0x50" stat="runSpd" val="0.7"/>    </effect>   </for> </skill>@@ -149,8 +148,9 @@   <for>   </for> </skill>-<skill id="107" levels="1" name="Holy Aura">-  <set name="mpConsume" val="80"/>+<skill id="107" levels="9" name="Holy Aura">+  <table name="#mpConsume"> 80 83 87 89 93 95 98 100 103 </table>+  <set name="mpConsume" val="#mpConsume"/>   <set name="save" val="5"/>   <set name="power" val="0.0"/>   <set name="target" val="TARGET_AURA_CLOSE"/>@@ -227,6 +227,8 @@      <add order="0x40" stat="pDef" val="#pDef"/>      <add order="0x40" stat="mDef" val="#mDef"/>   </effect>+  <!-- [ootz0rz] temp fix to movement issue with UD -->+  <effect count="1" name="Root" time="30" val="0"/>   </for> </skill> <skill id="111" levels="2" name="Ultimate Evasion">@@ -535,10 +537,9 @@   <for>   </for> </skill>-<skill id="127" levels="2" name="Hamstring">-<!-- Done by dc -->-<table name="#Tab-runSpd"> 1.15 1.3 1.45 1.6 </table>-<table name="#mpConsume"> 19 24 </table>+<skill id="127" levels="14" name="Hamstring">+  <table name="#Tab-runSpd"> 1.15 1.19 1.23 1.27 1.3 1.34 1.38 1.4 1.44 1.46 1.48 1.52 1.56 1.6 </table>+  <table name="#mpConsume"> 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table>   <set name="mpConsume" val="#mpConsume"/>   <set name="save" val="5"/>   <set name="power" val="0.0"/>@@ -672,10 +673,13 @@ <skill id="134" levels="1" name="Toughness">   <set name="power" val="0.0"/>   <set name="target" val="TARGET_SELF"/>-  <set name="skillType" val="WEAKNESS"/>+  <set name="skillType" val="BUFF"/>   <set name="operateType" val="OP_PASSIVE"/>   <set name="castRange" val="-1"/>   <for>+  	<mul stat="rootRes" val="1.3" order="0x05"/>+  	<mul stat="sleepRes" val="1.3" order="0x05"/>+	<mul stat="stunRes" val="1.3" order="0x05"/>   </for> </skill> <skill id="135" levels="2" name="none">@@ -831,16 +835,19 @@     <add order="0x10" stat="mDef" val="#mDef"/>   </for> </skill>-<skill id="147" levels="35" name="Magic Resistance">+<skill id="147" levels="51" name="Magic Resistance">   <set name="power" val="0.0"/>   <set name="target" val="TARGET_SELF"/>   <set name="skillType" val="BUFF"/>   <set name="operateType" val="OP_PASSIVE"/>   <set name="castRange" val="-1"/>-  <!-- Done by dc -->-  <table name="#Tab-mDef"> 19 20 22 23 24 26 27 28 30 31 32 35 36 37 40 42-  43 44 46 47 49 51 52 54 56 57 59 61 63 64 66 68 70 72 74 76 78 80 82 84-  86 88 90 92 94 96 98 100 102 104 106+  <table name="#Tab-mDef"> +  19 20 22 23 24 26 27 28 30 31 +  32 35 36 37 40 42 43 44 46 47 +  49 51 52 54 56 57 59 61 63 64 +  66 68 70 72 74 76 78 80 82 84 +  86 88 90 92 94 96 98 100 102 104 +  106    </table>  <for>      <add  order='0x40' stat='mDef' val="#Tab-mDef"/>@@ -874,14 +881,14 @@   </for> </skill> <skill id="150" levels="3" name="Weight Limit">-<table name="#rate"> 2 3 4 </table>+  <table name="#rate"> 166000 249000 332000 </table>   <set name="power" val="0.0"/>   <set name="target" val="TARGET_SELF"/>   <set name="skillType" val="BUFF"/>   <set name="operateType" val="OP_PASSIVE"/>   <set name="castRange" val="-1"/>   <for>-    <mul order="0x40" stat="maxLoad" val="#rate"/>+    <set order="0x40" stat="maxLoad" val="#rate"/>   </for> </skill> <skill id="151" levels="1" name="none">@@ -1325,15 +1332,15 @@   <for>   </for> </skill>-<skill id="193" levels="3" name="Critical Power">-  <table name="#crit"> 20 26 33 </table>+<skill id="193" levels="6" name="Critical Power">+  <table name="#crit"> 1.2 1.26 1.33 1.39 1.45 1.5</table>   <set name="power" val="0.0"/>   <set name="target" val="TARGET_SELF"/>   <set name="skillType" val="BUFF"/>   <set name="operateType" val="OP_PASSIVE"/>   <set name="castRange" val="-1"/>   <for>-    <add order="0x10" stat="cAtk" val="#crit"/>+    <mul order="0x10" stat="cAtk" val="#crit"/>   </for> </skill> <skill id="194" levels="1" name="Lucky">Index: C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/1100-1199.xml===================================================================--- C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/1100-1199.xml	(revision 97)+++ C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/1100-1199.xml	(working copy)@@ -201,13 +201,20 @@       21 25 26 29 30       33 34 36   </table>+  <table name="#reuseDelay">+     21600000 21600000 21600000 21600000+     21600000    20000    20000    20000 +        20000    20000    20000    20000 +        20000    20000    20000    20000 +        20000    20000+  </table>   <set name="mpConsume" val="#mpConsume"/>   <set name="itemConsumeId" val="1458"/>   <set name="itemConsumeCount" val="#itemConsumeCount"/>   <set name="power" val="0.0"/>   <set name="target" val="TARGET_SELF"/>   <set name="hitTime" val="6000"/>-  <set name="reuseDelay" val="21600000"/>+  <set name="reuseDelay" val="#reuseDelay"/>   <set name="skillTime" val="6000"/>   <set name="skillType" val="SUMMON"/>   <set name="isMagic" val="true"/>@@ -456,39 +463,46 @@   <for>   </for> </skill>-<skill id="1128" levels="9" name="Summon Shadow">+<skill id="1128" levels="18" name="Summon Shadow">   <table name="#mpConsume">-      39  44  53  60  70-      78  87  94 103+  	  39  44  53  60  70+  	  78  87  94 103 107+  	 110 115 119 123 127+  	 130 133 137   </table>   <table name="#itemConsumeCount">-       1  1  3  3  7-       7  7  7  7+       3  4  5  7  9+      11 12 16 17 20+      21 25 26 29 30+      33 34 36   </table>+  <table name="#reuseDelay">+     21600000 21600000 21600000 21600000+     21600000    20000    20000    20000 +        20000    20000    20000    20000 +        20000    20000    20000    20000 +        20000    20000+  </table>   <set name="mpConsume" val="#mpConsume"/>   <set name="itemConsumeId" val="1458"/>   <set name="power" val="0.0"/>   <set name="target" val="TARGET_SELF"/>   <set name="hitTime" val="6000"/>   <set name="itemConsumeCount" val="#itemConsumeCount"/>-  <set name="reuseDelay" val="21600000"/>+  <set name="reuseDelay" val="#reuseDelay"/>   <set name="skillTime" val="6000"/>   <set name="skillType" val="SUMMON"/>   <set name="isMagic" val="true"/>   <set name="operateType" val="OP_ACTIVE"/>   <set name="castRange" val="-1"/>   <!-- Summon-specific -->+  <!-- C2/C3 info -->   <table name="#npcIds">    12070 12071 12072 12181 12182-   12362 12363 12364 12365-  </table>-    <!-- C2/C3 info-  <table name="#npcIds">-   12070 12071 12072 12181 12182    12362 12363 12364 12365 12447    12448 12449 12450 12451 12452    12453 12454 12455-  </table> -->+  </table> <!-- -->   <set name="npcId" val="#npcIds" />   <set name="expPenalty" val="0.3" />   <set name="isCubic" val="false" />Index: C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/1200-1299.xml===================================================================--- C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/1200-1299.xml	(revision 97)+++ C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/1200-1299.xml	(working copy)@@ -427,14 +427,18 @@    </effect>   </for> </skill>-<skill id="1225" levels="9" name="Summon Mew the Cat">+<skill id="1225" levels="18" name="Summon Mew the Cat">   <table name="#mpConsume"> 	  39  44  53  60  70-	  78  87  94 103+	  78  87  94 103 107+	  110 115 119 123 127+	  130 133 137   </table>   <table name="#itemConsumeCount">-       2  2  5  5 10-      10 10 10 10+      1 1 1 1 1+      1 1 1 1 1+	  1 1 1 1 1+	  1 1 1    </table>   <set name="mpConsume" val="#mpConsume"/>   <set name="itemConsumeId" val="1458"/>@@ -442,7 +446,7 @@   <set name="power" val="0.0"/>   <set name="target" val="TARGET_SELF"/>   <set name="hitTime" val="6000"/>-  <set name="reuseDelay" val="21600000"/>+  <set name="reuseDelay" val="20000"/>   <set name="skillTime" val="6000"/>   <set name="skillType" val="SUMMON"/>   <set name="isMagic" val="true"/>@@ -450,29 +454,33 @@   <set name="castRange" val="-1"/>   <!-- Summon-specific -->   <table name="#npcIds">-      12061 12062 12063 12177 12348-      12349 12350 12351 12352+      12061 12062 12063 12177 12348 12349 12350 12351 12352 12420 12421 12422 12423 12424 12425 12426 12427 12428   </table>   <set name="npcId" val="#npcIds" />   <set name="expPenalty" val="0.9" />   <set name="isCubic" val="false" />-   <for>   </for> </skill>-<skill id="1226" levels="9" name="Summon Unicorn Boxer">+<skill id="1226" levels="18" name="Summon Unicorn Boxer">   <table name="#mpConsume">-      39  44  53  60  70-      78  87  94 103+  	  39  44  53  60  70+  	  78  87  94 103 107+  	 110 115 119 123 127+  	 130 133 137   </table>   <table name="#itemConsumeCount">-       1  1  3  3  7-       7  7  7  7+       3  4  5  7  9+      11 12 16 17 20+      21 25 26 29 30+      33 34 36   </table>   <table name="#reuseDelay">      21600000 21600000 21600000 21600000         20000    20000    20000    20000-        20000+        20000    20000    20000    20000 +        20000    20000    20000    20000 +        20000    20000   </table>   <set name="mpConsume" val="#mpConsume"/>   <set name="itemConsumeId" val="1458"/>@@ -486,20 +494,15 @@   <set name="isMagic" val="true"/>   <set name="operateType" val="OP_ACTIVE"/>   <set name="castRange" val="-1"/>-  <!-- Summon-specific --> +  <!-- Summon-specific --> +  <!-- C2/C3 info -->   <table name="#npcIds">    12064 12065 12066 12178 12179-   12353 12354 12355 12356-  </table>--  <!-- C2/C3 info-  <table name="#npcIds">-   12064 12065 12066 12178 12179    12353 12354 12355 12356 12438    12439 12440 12441 12442 12443    12444 12445 12446-  </table> -->+  </table> <!-- -->    <set name="npcId" val="#npcIds" />   <set name="expPenalty" val="0.3" />@@ -508,19 +511,25 @@   <for>   </for> </skill>-<skill id="1227" levels="9" name="Summon Unicorn Mirage">+<skill id="1227" levels="18" name="Summon Unicorn Mirage">   <table name="#mpConsume">-      39  44  53  60  70-      78  87  94 103+  	  39  44  53  60  70+  	  78  87  94 103 107+  	 110 115 119 123 127+  	 130 133 137   </table>   <table name="#itemConsumeCount">-       2  2  5  5 10-      10 10 10 10+       3  4  5  7  9+      11 12 16 17 20+      21 25 26 29 30+      33 34 36   </table>   <table name="#reuseDelay">      21600000 21600000 21600000 21600000-        20000    20000    20000    20000-        20000+        20000    20000    20000    20000 +        20000    20000    20000    20000 +        20000    20000    20000    20000 +        20000    20000   </table>   <set name="mpConsume" val="#mpConsume"/>   <set name="itemConsumeId" val="1458"/>@@ -534,41 +543,44 @@   <set name="isMagic" val="true"/>   <set name="operateType" val="OP_ACTIVE"/>   <set name="castRange" val="-1"/>-  <!-- Summon-specific --> +  <!-- Summon-specific --> +  <!-- C2/C3 info -->   <table name="#npcIds">    12067 12068 12069 12180 12357-   12358 12359 12360 12361-  </table>--  <!-- C2/C3 info-  <table name="#npcIds">-   12067 12068 12069 12180 12357    12358 12359 12360 12361 12429    12430 12431 12432 12433 12434    12435 12436 12437-  </table> -->+  </table>    <set name="npcId" val="#npcIds" />   <set name="expPenalty" val="0.9" />   <set name="isCubic" val="false" />    <for>+   </for>+ </skill>-<skill id="1228" levels="9" name="Summon Silhouette">+<skill id="1228" levels="18" name="Summon Silhouette">   <table name="#mpConsume">-      39  44  53  60  70-      78  87  94 103+  	  39  44  53  60  70+  	  78  87  94 103 107+  	 110 115 119 123 127+  	 130 133 137   </table>   <table name="#itemConsumeCount">-       2  2  5  5  10-      10 10 10 10+       3  4  5  7  9+      11 12 16 17 20+      21 25 26 29 30+      33 34 36   </table>   <table name="#reuseDelay">      21600000 21600000 21600000 21600000-        20000    20000    20000    20000-        20000+        20000    20000    20000    20000 +        20000    20000    20000    20000 +        20000    20000    20000    20000 +        20000    20000   </table>   <set name="mpConsume" val="#mpConsume"/>   <set name="itemConsumeId" val="1458"/>@@ -582,27 +594,24 @@   <set name="isMagic" val="true"/>   <set name="operateType" val="OP_ACTIVE"/>   <set name="castRange" val="-1"/>-  <!-- Summon-specific --> +  <!-- Summon-specific --> +  <!-- C2/C3 info -->   <table name="#npcIds">    12073 12074 12075 12183 12366-   12367 12368 12369 12370-  </table>--  <!-- C2/C3 info-  <table name="#npcIds">-   12073 12074 12075 12183 12366    12367 12368 12369 12370 12456    12457 12458 12459 12460 12461    12462 12463 12464-  </table> -->+  </table> <!-- -->    <set name="npcId" val="#npcIds" />   <set name="expPenalty" val="0.9" />   <set name="isCubic" val="false" />    <for>+   </for>+ </skill> <skill id="1229" levels="18" name="Chant of Life">   <table name="#hp"> 12 15 18 23 27 31 35 39 43 47 51 55 59 63 67 71 75 79 </table>@@ -1417,7 +1426,7 @@    </for> -</skill>+</skill> <skill id="1268" levels="4" name="Vampiric Rage"> <table name="#mpConsume">    27 39 54 67@@ -1486,7 +1495,7 @@    </for> -</skill>+</skill> <skill id="1272" levels="13" name="Word of Fear">   <table name="#mpConsume"> 117 129 140 153 159 165 172 178 184 189 194 199 204 </table>   <set name="mpConsume" val="#mpConsume"/>@@ -1628,7 +1637,7 @@    </for> -</skill>+</skill> <skill id="1278" levels="15" name="Summon Soulless">  <!---@@ -1669,7 +1678,7 @@    </for> -</skill>+</skill> <skill id="1279" levels="9" name="Summon Binding Cubic">   <table name="#mpConsume"> 35 39 44 48 52 55 60 64 67 </table>   <table name="#itemConsumeCount"> 5 6 7 8 9 9 11 12 13 </table>@@ -1783,7 +1792,7 @@     	</effect> 	</for> -</skill>+</skill> <skill id="1284" levels="3" name="Chant of Revenge">   <table name="#mpConsume"> 229 252 272 </table>   <table name="#power"> 10.0 20.0 30.0 </table>@@ -1905,7 +1914,7 @@ 	</effect>   </for> -</skill>+</skill> <skill id="1291" levels="1" name="Demon Wind">   <table name="#charges"> 1</table>   <set name="mpConsume" val="250"/>@@ -2003,7 +2012,7 @@    </for> -</skill>+</skill> <skill id="1296" levels="9" name="Rain of Fire"> <!---   Automatically generated from C3 client files.Index: C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/4100-4199.xml===================================================================--- C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/4100-4199.xml	(revision 97)+++ C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/4100-4199.xml	(working copy)@@ -436,7 +436,7 @@    </for> -</skill>+</skill> <skill id="4127" levels="1" name="Baium: General Attack"> <!---   Automatically generated from C3 client files.@@ -507,7 +507,7 @@   <set name="hitTime" val="22000"/>   <set name="element" val="2"/>   <set name="skillTime" val="3600"/>-  <set name="skillType" val="FEAR"/>+  <set name="skillType" val="PARALYZE"/>   <set name="operateType" val="OP_ACTIVE"/>   <set name="castRange" val="400"/> @@ -515,7 +515,7 @@    </for> -</skill>+</skill> <skill id="4132" levels="1" name="Spear: Pound the Ground">    <set name="power" val="100.0"/>@@ -1077,13 +1077,13 @@   <set name="hitTime" val="3000"/>   <set name="reuseDelay" val="120000"/>   <set name="skillTime" val="3000"/>-  <set name="skillType" val="MDAM"/>+  <set name="skillType" val="PARALYZE"/>   <set name="isMagic" val="true"/>   <set name="operateType" val="OP_ACTIVE"/>   <set name="buffDuration" val="120000"/>   <set name="castRange" val="400"/>   <for>-	<effect count="1" name="Stun" time="9" val="0"/>+	<effect count="1" name="Paralyze" time="120" val="0"/>   </for> </skill> <skill id="4165" levels="9" name="Icy Air">@@ -1346,7 +1346,7 @@    </for> -</skill>+</skill> <skill id="4180" levels="7" name="Shock"> <!---   Automatically generated from C3 client files.Index: C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/0000-0099.xml===================================================================--- C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/0000-0099.xml	(revision 97)+++ C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/0000-0099.xml	(working copy)@@ -232,6 +232,7 @@    <set name="mpConsume" val="#mpConsume"/>   <set name="itemConsumeId" val="1458" />+  <set name="itemConsumeCount" val="#itemConsumeCount"/>   <set name="power" val="0.0"/>   <set name="target" val="TARGET_SELF"/>   <set name="hitTime" val="6000"/>@@ -446,9 +447,9 @@   <for>   </for> </skill>-<skill id="21" levels="2" name="Poison Recovery">-  <table name="#mpConsume"> 20 35 </table>-  <table name="#power"> 3 7 </table>+<skill id="21" levels="3" name="Poison Recovery"> +  <table name="#mpConsume"> 20 35 55 </table> +  <table name="#power"> 3 7 9 </table>    <set name="mpConsume" val="#mpConsume"/>   <set name="power" val="#power"/>   <set name="target" val="TARGET_SELF"/>@@ -468,6 +469,7 @@    <set name="mpConsume" val="#mpConsume"/>   <set name="itemConsumeId" val="1458" />+  <set name="itemConsumeCount" val="#itemConsumeCount"/>   <set name="power" val="0.0"/>   <set name="target" val="TARGET_SELF"/>   <set name="hitTime" val="6000"/>@@ -681,6 +683,7 @@    <set name="mpConsume" val="#mpConsume"/>   <set name="itemConsumeId" val="1458" />+  <set name="itemConsumeCount" val="#itemConsumeCount"/>    <set name="power" val="0.0"/>   <set name="target" val="TARGET_SELF"/>   <set name="hitTime" val="6000"/>@@ -864,9 +867,9 @@   <for>   </for> </skill>-<skill id="44" levels="2" name="Remedy">-  <table name="#mpConsume"> 35 44 </table>-  <table name="#power"> 3 7 </table>+<skill id="44" levels="3" name="Remedy"> +  <table name="#mpConsume"> 35 44 55 </table> +  <table name="#power"> 3 7 9 </table>    <set name="mpConsume" val="#mpConsume"/>   <set name="power" val="#power"/>   <set name="target" val="TARGET_SELF"/>@@ -1158,11 +1161,12 @@   <set name="castRange" val="-1"/>   <for> <effect count="0x7fffffff" name="FakeDeath" time="5" val="10"/>+	<!-- <effect count="15" name="ManaDamOverTime" time="5" val="22"/> -->   </for> </skill>-<skill id="61" levels="2" name="Cure Bleeding">-  <table name="#mpConsume"> 22 42 </table>-  <table name="#power"> 3 7 </table>+<skill id="61" levels="3" name="Cure Bleeding"> +  <table name="#mpConsume"> 22 42 55 </table> +  <table name="#power"> 3 7 9 </table>    <set name="mpConsume" val="#mpConsume"/>   <set name="power" val="#power"/>   <set name="target" val="TARGET_SELF"/>@@ -1215,8 +1219,8 @@   <for>   </for> </skill>-<skill id="65" levels="2" name="Horror">-  <table name="#mpConsume"> 22 25 </table>+<skill id="65" levels="13" name="Horror">+  <table name="#mpConsume"> 22 23 24 25 28 28 29 30 32 33 33 34 35 </table>   <set name="mpConsume" val="#mpConsume"/>   <set name="power" val="0.0"/>   <set name="target" val="TARGET_ONE"/>@@ -1249,6 +1253,7 @@    <set name="mpConsume" val="#mpConsume"/>   <set name="itemConsumeId" val="1458" />+  <set name="itemConsumeCount" val="#itemConsumeCount"/>    <set name="power" val="0.0"/>   <set name="target" val="TARGET_SELF"/>   <set name="hitTime" val="6000"/>@@ -1695,8 +1700,15 @@     </effect>   </for> </skill>-<skill id="92" levels="50" name="Shield Stun">-  <table name="#mpConsume"> 22 23 23 24 25 25 28 29 30 32 32 33 35 37 38 40 42 43 43 44 45 47 48 50 52 53 54 55 55 57 58 60 62 63 64 65 67 68 68 69 70 72 73 74 75 77 78 79 80 82 </table>+<skill id="92" levels="52" name="Shield Stun">+  <table name="#mpConsume"> +	22 23 23 24 25 25 28 29 30 32 +	32 33 35 37 38 40 42 43 43 44 +	45 47 48 50 52 53 54 55 55 57 +	58 60 62 63 64 65 67 68 68 69 +	70 72 73 74 75 77 78 79 80 82 +	83 84+  </table>   <set name="weaponsAllowed" val="2"/>   <set name="mpConsume" val="#mpConsume"/>   <set name="save" val="4"/>@@ -1753,8 +1765,9 @@  </effect> </for> </skill>-<skill id="95" levels="3" name="Cripple">-  <table name="#mpConsume"> 16 28 35 </table>+<skill id="95" levels="20" name="Cripple">+  <table name="#mpConsume"> 20 22 25 28 32 35 38 42 44 48 50 54 55 58 60 62 64 65 67 69 </table>+  <table name="#Tab-runSpd"> 1.05 1.1 1.5 1.2 1.25 1.3 1.35 1.4 1.45 1.5 1.55 1.6 1.65 1.7 1.75 1.8 1.85 1.88 1.91 1.95 </table>   <set name="weaponsAllowed" val="1024"/>   <set name="mpConsume" val="#mpConsume"/>   <set name="save" val="5"/>@@ -1775,10 +1788,10 @@  </effect> </for> </skill>-<skill id="96" levels="4" name="Bleed">-  <table name="#dmg"> 13 17 22 27 </table>-  <table name="#mpConsume"> 32 41 67 81 </table>-  <table name="#power"> 3.0 4.0 5.0 6.0 </table>+<skill id="96" levels="6" name="Bleed">+  <table name="#dmg"> 13 17 22 27 31 36 </table>+  <table name="#mpConsume"> 32 41 67 81 93 99 </table>+  <table name="#power"> 3.0 4.0 5.0 6.0 7.0 8.0 </table>   <set name="weaponsAllowed" val="16"/>   <set name="mpConsume" val="#mpConsume"/>   <set name="save" val="4"/>