rendered paste bodyIndex: C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/0100-0199.xml===================================================================--- C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/0100-0199.xml (revision 90)+++ C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/0100-0199.xml (working copy)@@ -52,32 +52,31 @@ <effect count="1" name="Stun" time="9" val="0" /> </for> </skill>-<skill id="102" levels="5" name="Entangle"> -<!-- Done by dc --> -<table name="#Tab-runSpd"> 0.85 0.7 0.5 0.35 0.2 </table> -<table name="#mpConsume"> 17 23 28 26 30 </table> - <set name="mpConsume" val="#mpConsume"/> - <set name="save" val="5"/> - <set name="power" val="0.0"/> - <set name="target" val="TARGET_ONE"/> - <set name="hitTime" val="3000"/> - <set name="reuseDelay" val="7000"/> - <set name="skillTime" val="3000"/> - <set name="skillType" val="DEBUFF"/> - <set name="isMagic" val="true"/> - <set name="operateType" val="OP_ACTIVE"/> - <set name="buffDuration" val="120000"/> - <set name="castRange" val="600"/> - <for> - <effect count="1" name="Buff" time="120" val="0"> - <mul order="0x50" stat="runSpd" val="#Tab-runSpd"/> - </effect> -</for> +<skill id="102" levels="16" name="Entangle"> + <table name="#Tab-runSpd"> 0.9 0.86 0.82 0.78 0.74 0.7 0.66 0.62 0.58 0.54 0.5 0.45 0.3 0.27 0.23 0.2 </table> + <table name="#mpConsume"> 17 18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table> + <set name="mpConsume" val="#mpConsume"/> + <set name="save" val="5"/> + <set name="power" val="0.0"/> + <set name="target" val="TARGET_ONE"/> + <set name="hitTime" val="3000"/> + <set name="reuseDelay" val="7000"/> + <set name="skillTime" val="3000"/> + <set name="skillType" val="DEBUFF"/> + <set name="isMagic" val="true"/> + <set name="operateType" val="OP_ACTIVE"/> + <set name="buffDuration" val="120000"/> + <set name="castRange" val="600"/> + <for> + <effect count="1" name="Buff" time="120" val="0"> + <mul order="0x50" stat="runSpd" val="#Tab-runSpd"/> + </effect> + </for> </skill>-<skill id="103" levels="2" name="Corpse Plague">- <table name="#dmg"> 31 38 </table>- <table name="#mpConsume"> 42 54 </table>- <table name="#power"> 5.0 6.0 </table>+<skill id="103" levels="4" name="Corpse Plague">+ <table name="#dmg"> 31 38 45 52 </table>+ <table name="#mpConsume"> 42 54 58 65 </table>+ <table name="#power"> 5.0 6.0 7.0 8.0 </table> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="3"/> <set name="power" val="#power"/>@@ -112,9 +111,9 @@ </effect> </for> </skill>-<skill id="105" levels="16" name="Freezing Strike">- <table name="#mpConsume"> 15 17 18 18 19 19 20 22 23 23 24 24 25 25 27 28 </table>- <table name="#power"> 26.0 28.0 30.0 31.0 33.0 34.0 36.0 37.0 39.0 40.0 42.0 43.0 45.0 46.0 48.0 49.0 </table>+<skill id="105" levels="24" name="Freezing Strike">+ <table name="#mpConsume"> 15 17 18 18 19 19 20 22 23 23 24 24 25 25 27 28 28 29 30 32 33 33 34 35 </table>+ <table name="#power"> 26.0 28.0 30.0 31.0 33.0 34.0 36.0 37.0 39.0 40.0 42.0 43.0 45.0 46.0 48.0 49.0 51.0 53.0 56.0 58.0 59.0 61.0 63.0 65.0 </table> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="2"/> <set name="power" val="#power"/>@@ -129,6 +128,9 @@ <set name="buffDuration" val="120000"/> <set name="castRange" val="600"/> <for>+ <effect count="1" name="Buff" time="120" val="0"> + <mul order="0x50" stat="runSpd" val="0.7"/> + </effect> </for> </skill> <skill id="106" levels="14" name="Veil"> @@ -146,8 +148,9 @@ <for> </for> </skill>-<skill id="107" levels="1" name="Holy Aura">- <set name="mpConsume" val="80"/>+<skill id="107" levels="9" name="Holy Aura">+ <table name="#mpConsume"> 80 83 87 89 93 95 98 100 103 </table>+ <set name="mpConsume" val="#mpConsume"/> <set name="save" val="5"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_AURA_CLOSE"/>@@ -223,6 +226,8 @@ <effect count="1" name="Buff" time="30" val="0"> <add order="0x40" stat="pDef" val="#pDef"/> <add order="0x40" stat="mDef" val="#mDef"/>+ <!-- [ootz0rz] temp fix to movement issue with UD -->+ <effect count="1" name="Root" time="30" val="0"/> </effect> </for> </skill>@@ -294,10 +299,9 @@ <for> </for> </skill>-<skill id="115" levels="3" name="Power Break">-<!-- Done by dc -->-<table name="#Tab-pAtk"> 1.15 1.3 1.45 </table>-<table name="#mpConsume"> 8 13 14 </table>+<skill id="115" levels="17" name="Power Break">+ <table name="#Tab-pAtk"> 1.1 1.12 1.15 1.17 1.19 1.21 1.23 1.25 1.27 1.29 1.31 1.33 1.35 1.37 1.39 1.41 1.45 </table>+ <table name="#mpConsume"> 8 9 18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="6"/> <set name="power" val="0.0"/>@@ -434,10 +438,15 @@ </effect> </for> </skill>-<skill id="122" levels="2" name="Hex">-<!-- Done by dc -->-<table name="#Tab-pDef"> 1.15 1.2 </table>-<table name="#mpConsume"> 9 13 </table>+<skill id="122" levels="15" name="Hex">+ <table name="#Tab-pDef">+ 1.15 1.17 1.19 1.21 1.23 1.25 1.27 1.29 1.31 1.33+ 1.35 1.37 1.39 1.41 1.45+ </table>+ <table name="#mpConsume">+ 18 19 22 23 24 25 28 28 29 30+ 32 33 33 34 35+ </table> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="4"/> <set name="power" val="0.0"/>@@ -522,10 +531,9 @@ <for> </for> </skill>-<skill id="127" levels="2" name="Hamstring">-<!-- Done by dc -->-<table name="#Tab-runSpd"> 1.15 1.3 1.45 1.6 </table>-<table name="#mpConsume"> 19 24 </table>+<skill id="127" levels="14" name="Hamstring">+ <table name="#Tab-runSpd"> 1.15 1.19 1.23 1.27 1.3 1.34 1.38 1.4 1.44 1.46 1.48 1.52 1.56 1.6 </table>+ <table name="#mpConsume"> 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="5"/> <set name="power" val="0.0"/>@@ -559,10 +567,10 @@ <for> </for> </skill>-<skill id="129" levels="3" name="Poison">- <table name="#dmg"> 18 31 38 </table>- <table name="#mpConsume"> 10 23 28 </table>- <table name="#power"> 3.0 5.0 6.0 </table>+<skill id="129" levels="5" name="Poison">+ <table name="#dmg"> 18 31 38 58 81</table>+ <table name="#mpConsume"> 10 23 28 32 35 </table>+ <table name="#power"> 3.0 5.0 6.0 7.0 8.0 </table> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="3"/> <set name="power" val="#power"/>@@ -659,7 +667,7 @@ <skill id="134" levels="1" name="Toughness"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/>- <set name="skillType" val="WEAKNESS"/>+ <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for>@@ -672,6 +680,9 @@ <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for>+ <mul stat="rootRes" val="1.3" order="0x05"/>+ <mul stat="sleepRes" val="1.3" order="0x05"/>+ <mul stat="stunRes" val="1.3" order="0x05"/> </for> </skill> <skill id="136" levels="1" name="none">@@ -818,16 +829,19 @@ <add order="0x10" stat="mDef" val="#mDef"/> </for> </skill>-<skill id="147" levels="35" name="Magic Resistance">+<skill id="147" levels="51" name="Magic Resistance"> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/>- <!-- Done by dc -->- <table name="#Tab-mDef"> 19 20 22 23 24 26 27 28 30 31 32 35 36 37 40 42 - 43 44 46 47 49 51 52 54 56 57 59 61 63 64 66 68 70 72 74 76 78 80 82 84 - 86 88 90 92 94 96 98 100 102 104 106 + <table name="#Tab-mDef"> + 19 20 22 23 24 26 27 28 30 31 + 32 35 36 37 40 42 43 44 46 47 + 49 51 52 54 56 57 59 61 63 64 + 66 68 70 72 74 76 78 80 82 84 + 86 88 90 92 94 96 98 100 102 104 + 106 </table> <for> <add order='0x40' stat='mDef' val="#Tab-mDef"/>@@ -861,14 +875,14 @@ </for> </skill> <skill id="150" levels="3" name="Weight Limit">-<table name="#rate"> 2 3 4 </table>+ <table name="#rate"> 166000 249000 332000 </table> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for>- <mul order="0x40" stat="maxLoad" val="#rate"/>+ <set order="0x40" stat="maxLoad" val="#rate"/> </for> </skill> <skill id="151" levels="1" name="none">@@ -1312,15 +1326,15 @@ <for> </for> </skill>-<skill id="193" levels="3" name="Critical Power">- <table name="#crit"> 20 26 33 </table>+<skill id="193" levels="6" name="Critical Power">+ <table name="#crit"> 1.2 1.26 1.33 1.39 1.45 1.5</table> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="castRange" val="-1"/> <for>- <add order="0x10" stat="cAtk" val="#crit"/>+ <mul order="0x10" stat="cAtk" val="#crit"/> </for> </skill> <skill id="194" levels="1" name="Lucky">Index: C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/1100-1199.xml===================================================================--- C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/1100-1199.xml (revision 90)+++ C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/1100-1199.xml (working copy)@@ -201,13 +201,20 @@ 21 25 26 29 30 33 34 36 </table>+ <table name="#reuseDelay">+ 21600000 21600000 21600000 21600000+ 21600000 20000 20000 20000 + 20000 20000 20000 20000 + 20000 20000 20000 20000 + 20000 20000+ </table> <set name="mpConsume" val="#mpConsume"/> <set name="itemConsumeId" val="1458"/> <set name="itemConsumeCount" val="#itemConsumeCount"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="hitTime" val="6000"/>- <set name="reuseDelay" val="21600000"/>+ <set name="reuseDelay" val="#reuseDelay"/> <set name="skillTime" val="6000"/> <set name="skillType" val="SUMMON"/> <set name="isMagic" val="true"/>@@ -456,39 +463,46 @@ <for> </for> </skill>-<skill id="1128" levels="9" name="Summon Shadow">+<skill id="1128" levels="18" name="Summon Shadow"> <table name="#mpConsume">- 39 44 53 60 70- 78 87 94 103+ 39 44 53 60 70+ 78 87 94 103 107+ 110 115 119 123 127+ 130 133 137 </table> <table name="#itemConsumeCount">- 1 1 3 3 7- 7 7 7 7+ 3 4 5 7 9+ 11 12 16 17 20+ 21 25 26 29 30+ 33 34 36 </table>+ <table name="#reuseDelay">+ 21600000 21600000 21600000 21600000+ 21600000 20000 20000 20000 + 20000 20000 20000 20000 + 20000 20000 20000 20000 + 20000 20000+ </table> <set name="mpConsume" val="#mpConsume"/> <set name="itemConsumeId" val="1458"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="hitTime" val="6000"/> <set name="itemConsumeCount" val="#itemConsumeCount"/>- <set name="reuseDelay" val="21600000"/>+ <set name="reuseDelay" val="#reuseDelay"/> <set name="skillTime" val="6000"/> <set name="skillType" val="SUMMON"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/> <!-- Summon-specific -->+ <!-- C2/C3 info --> <table name="#npcIds"> 12070 12071 12072 12181 12182- 12362 12363 12364 12365- </table>- <!-- C2/C3 info- <table name="#npcIds">- 12070 12071 12072 12181 12182 12362 12363 12364 12365 12447 12448 12449 12450 12451 12452 12453 12454 12455- </table> -->+ </table> <!-- --> <set name="npcId" val="#npcIds" /> <set name="expPenalty" val="0.3" /> <set name="isCubic" val="false" />Index: C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/1200-1299.xml===================================================================--- C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/1200-1299.xml (revision 90)+++ C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/1200-1299.xml (working copy)@@ -427,14 +427,18 @@ </effect> </for> </skill>-<skill id="1225" levels="9" name="Summon Mew the Cat">+<skill id="1225" levels="18" name="Summon Mew the Cat"> <table name="#mpConsume"> 39 44 53 60 70- 78 87 94 103+ 78 87 94 103 107+ 110 115 119 123 127+ 130 133 137 </table> <table name="#itemConsumeCount">- 2 2 5 5 10- 10 10 10 10+ 1 1 1 1 1+ 1 1 1 1 1+ 1 1 1 1 1+ 1 1 1 </table> <set name="mpConsume" val="#mpConsume"/> <set name="itemConsumeId" val="1458"/>@@ -442,7 +446,7 @@ <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="hitTime" val="6000"/>- <set name="reuseDelay" val="21600000"/>+ <set name="reuseDelay" val="20000"/> <set name="skillTime" val="6000"/> <set name="skillType" val="SUMMON"/> <set name="isMagic" val="true"/>@@ -450,29 +454,33 @@ <set name="castRange" val="-1"/> <!-- Summon-specific --> <table name="#npcIds">- 12061 12062 12063 12177 12348- 12349 12350 12351 12352+ 12061 12062 12063 12177 12348 12349 12350 12351 12352 12420 12421 12422 12423 12424 12425 12426 12427 12428 </table> <set name="npcId" val="#npcIds" /> <set name="expPenalty" val="0.9" /> <set name="isCubic" val="false" />- <for> </for> </skill>-<skill id="1226" levels="9" name="Summon Unicorn Boxer">+<skill id="1226" levels="18" name="Summon Unicorn Boxer"> <table name="#mpConsume">- 39 44 53 60 70- 78 87 94 103+ 39 44 53 60 70+ 78 87 94 103 107+ 110 115 119 123 127+ 130 133 137 </table> <table name="#itemConsumeCount">- 1 1 3 3 7- 7 7 7 7+ 3 4 5 7 9+ 11 12 16 17 20+ 21 25 26 29 30+ 33 34 36 </table> <table name="#reuseDelay"> 21600000 21600000 21600000 21600000 20000 20000 20000 20000 - 20000+ 20000 20000 20000 20000 + 20000 20000 20000 20000 + 20000 20000 </table> <set name="mpConsume" val="#mpConsume"/> <set name="itemConsumeId" val="1458"/>@@ -486,20 +494,15 @@ <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/>- <!-- Summon-specific --> + <!-- Summon-specific --> + <!-- C2/C3 info --> <table name="#npcIds"> 12064 12065 12066 12178 12179- 12353 12354 12355 12356- </table>- - <!-- C2/C3 info- <table name="#npcIds">- 12064 12065 12066 12178 12179 12353 12354 12355 12356 12438 12439 12440 12441 12442 12443 12444 12445 12446- </table> -->+ </table> <!-- --> <set name="npcId" val="#npcIds" /> <set name="expPenalty" val="0.3" />@@ -508,19 +511,25 @@ <for> </for> </skill>-<skill id="1227" levels="9" name="Summon Unicorn Mirage">+<skill id="1227" levels="18" name="Summon Unicorn Mirage"> <table name="#mpConsume">- 39 44 53 60 70- 78 87 94 103+ 39 44 53 60 70+ 78 87 94 103 107+ 110 115 119 123 127+ 130 133 137 </table> <table name="#itemConsumeCount">- 2 2 5 5 10- 10 10 10 10+ 3 4 5 7 9+ 11 12 16 17 20+ 21 25 26 29 30+ 33 34 36 </table> <table name="#reuseDelay"> 21600000 21600000 21600000 21600000- 20000 20000 20000 20000- 20000+ 20000 20000 20000 20000 + 20000 20000 20000 20000 + 20000 20000 20000 20000 + 20000 20000 </table> <set name="mpConsume" val="#mpConsume"/> <set name="itemConsumeId" val="1458"/>@@ -534,41 +543,44 @@ <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/>- <!-- Summon-specific -->- ++ <!-- Summon-specific --> + <!-- C2/C3 info --> <table name="#npcIds"> 12067 12068 12069 12180 12357- 12358 12359 12360 12361 - </table>- - <!-- C2/C3 info- <table name="#npcIds">- 12067 12068 12069 12180 12357 12358 12359 12360 12361 12429 12430 12431 12432 12433 12434 12435 12436 12437- </table> -->+ </table> <set name="npcId" val="#npcIds" /> <set name="expPenalty" val="0.9" /> <set name="isCubic" val="false" /> <for>+ </for>+ </skill>-<skill id="1228" levels="9" name="Summon Silhouette">+<skill id="1228" levels="18" name="Summon Silhouette"> <table name="#mpConsume">- 39 44 53 60 70- 78 87 94 103+ 39 44 53 60 70+ 78 87 94 103 107+ 110 115 119 123 127+ 130 133 137 </table> <table name="#itemConsumeCount">- 2 2 5 5 10- 10 10 10 10+ 3 4 5 7 9+ 11 12 16 17 20+ 21 25 26 29 30+ 33 34 36 </table> <table name="#reuseDelay"> 21600000 21600000 21600000 21600000- 20000 20000 20000 20000- 20000+ 20000 20000 20000 20000 + 20000 20000 20000 20000 + 20000 20000 20000 20000 + 20000 20000 </table> <set name="mpConsume" val="#mpConsume"/> <set name="itemConsumeId" val="1458"/>@@ -582,27 +594,24 @@ <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="-1"/>- <!-- Summon-specific -->- ++ <!-- Summon-specific --> + <!-- C2/C3 info --> <table name="#npcIds"> 12073 12074 12075 12183 12366- 12367 12368 12369 12370- </table>- - <!-- C2/C3 info- <table name="#npcIds">- 12073 12074 12075 12183 12366 12367 12368 12369 12370 12456 12457 12458 12459 12460 12461 12462 12463 12464- </table> -->+ </table> <!-- --> <set name="npcId" val="#npcIds" /> <set name="expPenalty" val="0.9" /> <set name="isCubic" val="false" /> <for>+ </for>+ </skill> <skill id="1229" levels="18" name="Chant of Life"> <table name="#hp"> 12 15 18 23 27 31 35 39 43 47 51 55 59 63 67 71 75 79 </table> Index: C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/4100-4199.xml===================================================================--- C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/4100-4199.xml (revision 90)+++ C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/4100-4199.xml (working copy)@@ -290,12 +290,15 @@ <set name="hitTime" val="6000"/> <set name="reuseDelay" val="8000"/> <set name="skillTime" val="6000"/>- <set name="skillType" val="STUN"/>+ <set name="skillType" val="PARALYZE"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="buffDuration" val="120000"/> <set name="castRange" val="400"/> <for>+ <for>+ <effect count="1" name="Paralyze" time="120" val="0"/>+ </for> </for> </skill> <skill id="4118" levels="7" name="Paralysis">@@ -307,12 +310,13 @@ <set name="hitTime" val="6000"/> <set name="reuseDelay" val="8000"/> <set name="skillTime" val="6000"/>- <set name="skillType" val="STUN"/>+ <set name="skillType" val="PARALYZE"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="buffDuration" val="120000"/> <set name="castRange" val="300"/> <for>+ <effect count="1" name="Paralyze" time="120" val="0"/> </for> </skill> <skill id="4119" levels="3" name="Fall in accuracy">@@ -500,7 +504,7 @@ <set name="hitTime" val="22000"/> <set name="element" val="2"/> <set name="skillTime" val="3600"/>- <set name="skillType" val="FEAR"/>+ <set name="skillType" val="PARALYZE"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="400"/> @@ -1070,13 +1074,13 @@ <set name="hitTime" val="3000"/> <set name="reuseDelay" val="120000"/> <set name="skillTime" val="3000"/>- <set name="skillType" val="MDAM"/>+ <set name="skillType" val="PARALYZE"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="buffDuration" val="120000"/> <set name="castRange" val="400"/> <for>- <effect count="1" name="Stun" time="9" val="0"/>+ <effect count="1" name="Paralyze" time="120" val="0"/> </for> </skill> <skill id="4165" levels="9" name="Icy Air">Index: C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/0000-0099.xml===================================================================--- C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/0000-0099.xml (revision 90)+++ C:/Documents and Settings/Administrator/Desktop/eclipse/workspace/datapack_development/data/stats/skills/0000-0099.xml (working copy)@@ -232,6 +232,7 @@ <set name="mpConsume" val="#mpConsume"/> <set name="itemConsumeId" val="1458" /> + <set name="itemConsumeCount" val="#itemConsumeCount"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="hitTime" val="6000"/> @@ -446,9 +447,9 @@ <for> </for> </skill>-<skill id="21" levels="2" name="Poison Recovery"> - <table name="#mpConsume"> 20 35 </table> - <table name="#power"> 3 7 </table> +<skill id="21" levels="3" name="Poison Recovery"> + <table name="#mpConsume"> 20 35 55 </table> + <table name="#power"> 3 7 9 </table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="target" val="TARGET_SELF"/> @@ -468,6 +469,7 @@ <set name="mpConsume" val="#mpConsume"/> <set name="itemConsumeId" val="1458" /> + <set name="itemConsumeCount" val="#itemConsumeCount"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="hitTime" val="6000"/> @@ -681,6 +683,7 @@ <set name="mpConsume" val="#mpConsume"/> <set name="itemConsumeId" val="1458" /> + <set name="itemConsumeCount" val="#itemConsumeCount"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="hitTime" val="6000"/> @@ -864,9 +867,9 @@ <for> </for> </skill>-<skill id="44" levels="2" name="Remedy"> - <table name="#mpConsume"> 35 44 </table> - <table name="#power"> 3 7 </table> +<skill id="44" levels="3" name="Remedy"> + <table name="#mpConsume"> 35 44 55 </table> + <table name="#power"> 3 7 9 </table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="target" val="TARGET_SELF"/> @@ -1158,11 +1161,12 @@ <set name="castRange" val="-1"/> <for> <effect count="0x7fffffff" name="FakeDeath" time="5" val="10"/>+ <!-- <effect count="15" name="ManaDamOverTime" time="5" val="22"/> --> </for> </skill>-<skill id="61" levels="2" name="Cure Bleeding"> - <table name="#mpConsume"> 22 42 </table> - <table name="#power"> 3 7 </table> +<skill id="61" levels="3" name="Cure Bleeding"> + <table name="#mpConsume"> 22 42 55 </table> + <table name="#power"> 3 7 9 </table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="target" val="TARGET_SELF"/> @@ -1215,8 +1219,8 @@ <for> </for> </skill>-<skill id="65" levels="2" name="Horror">- <table name="#mpConsume"> 22 25 </table>+<skill id="65" levels="13" name="Horror">+ <table name="#mpConsume"> 22 23 24 25 28 28 29 30 32 33 33 34 35 </table> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_ONE"/>@@ -1249,6 +1253,7 @@ <set name="mpConsume" val="#mpConsume"/> <set name="itemConsumeId" val="1458" /> + <set name="itemConsumeCount" val="#itemConsumeCount"/> <set name="power" val="0.0"/> <set name="target" val="TARGET_SELF"/> <set name="hitTime" val="6000"/> @@ -1695,8 +1700,15 @@ </effect> </for> </skill>-<skill id="92" levels="50" name="Shield Stun">- <table name="#mpConsume"> 22 23 23 24 25 25 28 29 30 32 32 33 35 37 38 40 42 43 43 44 45 47 48 50 52 53 54 55 55 57 58 60 62 63 64 65 67 68 68 69 70 72 73 74 75 77 78 79 80 82 </table>+<skill id="92" levels="52" name="Shield Stun">+ <table name="#mpConsume"> + 22 23 23 24 25 25 28 29 30 32 + 32 33 35 37 38 40 42 43 43 44 + 45 47 48 50 52 53 54 55 55 57 + 58 60 62 63 64 65 67 68 68 69 + 70 72 73 74 75 77 78 79 80 82 + 83 84+ </table> <set name="weaponsAllowed" val="2"/> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="4"/>@@ -1753,8 +1765,9 @@ </effect> </for> </skill>-<skill id="95" levels="3" name="Cripple">- <table name="#mpConsume"> 16 28 35 </table>+<skill id="95" levels="20" name="Cripple">+ <table name="#mpConsume"> 20 22 25 28 32 35 38 42 44 48 50 54 55 58 60 62 64 65 67 69 </table>+ <table name="#Tab-runSpd"> 1.05 1.1 1.5 1.2 1.25 1.3 1.35 1.4 1.45 1.5 1.55 1.6 1.65 1.7 1.75 1.8 1.85 1.88 1.91 1.95 </table> <set name="weaponsAllowed" val="1024"/> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="5"/>@@ -1775,10 +1788,10 @@ </effect> </for> </skill>-<skill id="96" levels="4" name="Bleed">- <table name="#dmg"> 13 17 22 27 </table>- <table name="#mpConsume"> 32 41 67 81 </table>- <table name="#power"> 3.0 4.0 5.0 6.0 </table>+<skill id="96" levels="6" name="Bleed">+ <table name="#dmg"> 13 17 22 27 31 36 </table>+ <table name="#mpConsume"> 32 41 67 81 93 99 </table>+ <table name="#power"> 3.0 4.0 5.0 6.0 7.0 8.0 </table> <set name="weaponsAllowed" val="16"/> <set name="mpConsume" val="#mpConsume"/> <set name="save" val="4"/>