rendered paste bodyif (IsPlayerConnected(i) && IsPlayerJailed(i) > 0){ if (IsPlayerJailed(i) < HeartBeatCounter) { PutOutJail(-1,i); } if (IsPlayerJailed(i) > HeartBeatCounter && UserData[i][pIsInJail] == 0 && isPlayerInArea(i, Float:Jail,0.0) && IsPlayerSpawned(i) == 1) { UserData[i][pIsInJail] = 1; } if (IsPlayerJailed(i) > HeartBeatCounter && UserData[i][pIsInJail] == 0 && !isPlayerInArea(i, Float:Jail,0.0) && IsPlayerSpawned(i) == 1) { SetInJail(i,0); } if (IsPlayerJailed(i) > HeartBeatCounter && UserData[i][pIsInJail] == 1 && !isPlayerInArea(i, Float:Jail,0.0)) { PutInJail(-1,i,5,2,"Teleported out of jail"); if (UserData[i][pJailWarn] > 0) { BanUser(-1,i,"Teleported out of jail"); UserData[i][pJailed] = 0; UserData[i][pIsInJail] = 0; } UserData[i][pJailWarn] += 1; }}