/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.skills;
import net.sf.l2j.gameserver.model.L2Effect;
final class EffectParalyze extends L2Effect {
public EffectParalyze(Env env, EffectTemplate template)
{
super(env, template);
}
public EffectType getEffectType()
{
return EffectType.PARALYZE;
}
public void onStart() {
getEffected().startAbnormalEffect((short)0x0800);
getEffected().setParalyzed(true);
}
public void onExit() {
getEffected().stopAbnormalEffect((short)0x0800);
getEffected().setParalyzed(false);
}
public boolean onActionTime()
{
return false;
}
}