All pastes #197053 Raw Edit

Something

public c v1 · immutable
·published 2006-10-11 01:58 UTC
rendered paste body
// -----------------------------// iGamer.c// --> Main File for iGamer// -----------------------------// Created by Daniel Shaw// -----------------------------// VERSION: Alpha// -----------------------------// --> Load libraries and podzilla for references#include <stdio.h>#include <string.h>#include <stdlib.h>// --> Podzilla data//static PzEvent *ev;//static PzEvent *rev;//static PzEvent *logo_touch;TWidget *logo_pic();//static PzEvent *title_action;// = ttk_new_window();//static PzEvent *menu_main_b;// --> FilesFILE *game_data;FILE *data_cfg;// --> Widget data (Map, Events)TWidget *game;TWidget *event;//TWidget *logo_widg;TWidget *title;TWidget *menu_data;// Max limits ( MAP )int max_x;int max_y;int max;// --> Logostatic char logo[104];static char logo_path[52];// --> Surfacesstatic ttk_surface image;static ttk_surface character;static ttk_surface user;static ttk_surface srf;static ttk_surface screen_image;static ttk_surface event_image; // Event imagestatic ttk_surface logod; // Logostatic ttk_surface wskind; // Window skinstatic ttk_surface logo_tmp; // Temporary logostatic ttk_surface title_image_data;// --> Data for use and visualsstatic char tileset[80]; // The tileset in usestatic char generation[1]; // 1, 2, 3, 4, mini(m), photo(p), nano(n), video(v)// --> Title Datastatic int title_position, start_game_now = 0;static char title_image[50], title_image_path[50];// --> Game variable (playing).static int in_game = 0;// --> Starting positionsstatic char map_id[3];// --> Current Positions and directionstatic int player_x = 0, player_y = 0, facing = 3; // --> Facing position (1 - UP, 2 - RIGHT, 3 - DOWN, 4 - LEFT)// --> Buttonstatic int event_button = 0;// --> Loaded layer tiles from filestatic int get[7][55][5];// --> Event datastatic char ne_name[18][50], ne_char[18][50];static int ne_flowa[18][50];static int ne_flowb[18][50];static int ne_trigger[18][50];static int ne_x[18][50];static int ne_y[18][50];static int ne_ncmds[18][50];static int ne_cmdids[18][50];char ne_page_0[15][15][15][15]; // Event / Event Number / Type / Parameter// --> Menustatic int menu_position = 120;// --> Charactersstatic char char_path[75];static char char_a[25];// --> Total eventsstatic int total_events = 0;// --> Game namestatic char game_name[20];// --> Window skinstatic char wskin[50];static char wskin_path[75];//void update_screen() // --> Refresh the map and sprites!//	{	//	game->dirty++;//	}//--------------////#include "XFunc.c"//#include "Menu.c"//#include "Map.c"//#include "Event.c"//--------------////int load_tileset() // --> Load the tileset (Obviously)!//	{		// Place tileset in full path	//	char tileset_path [104];	//	sprintf(tileset_path, "game_data/Visuals/Tiles/%s", tileset);		// Load image (Tileset)		//image = ttk_load_image (tileset_path);		// Determine if the tileset is valid!	//	if (image == NULL)	//	{	//		return 2;	//	}	//	else	//	{	//		return 1;	//	}	//}//void draw_data(TWidget *wid, ttk_surface srf) // --> Draw the map, sprites, etc!//	{		//		if (image == NULL)			{	//			if (load_tileset() == 2)	//			{	//				printf("Warning: Unable to load tiles!; This may have been caused by insufficient memory....");			//		game->dirty++;	//			}	//		}	//	else	//		{			//		draw_map_l1_tiles(srf); // --> Show Layer 1 Tiles		//		output_event(srf); // --> Draw events		//		character_draw(facing, srf); // --> Draw the main character	//		}//draw_map_l2_tiles(srf); // --> Show Layer 2 Tiles//draw_map_l3_tiles(srf); // --> Show Layer 3 Tiles					//	if (event_button == 1)	//		{	//			do_event(srf, wskind);			//	event_button = 0;		//	}	}int movement(int dir) // --> Movement for the main character!	{		switch(dir) // Direction to face		{		case 1:		player_y--;		facing = 1;		break;				case 2:		player_x++;		facing = 2;		break;		case 3:		player_y++;		facing = 3;		break;		case 4:		player_x--;		facing = 4;		break;						}	update_screen();	return 0;	}//int event_data (PzEvent *e) // --> Input data receieved!//	{//	//	int ret = TTK_EV_CLICK;	//	switch (e->type) {ttk_free_window(mainwindow);	//	case PZ_EVENT_BUTTON_DOWN: // If the button is pressed down	//		switch (e->arg)	{	//		case PZ_BUTTON_MENU: // Up	//		if (can_move(1))	//		movement(1);	//		break;	//			//		case PZ_BUTTON_NEXT: // Right	//		if (can_move(2))	//		movement(2);	//		break;	//			//		case PZ_BUTTON_PLAY: // Down	//		if (can_move(3))	//		movement(3);	///		break;///	//			//	/		case PZ_BUTTON_PREVIOUS: // Left///	/		if (can_move(4))///	/		movement(4);//	/		break;/////	//		case PZ_BUTTON_ACTION: // Action	//		if (touching(facing) == 0)	//			{	//				event_button = 1;	//			}	//		update_screen();	//		break;////			case PZ_BUTTON_HOLD: // Hold - Exit//			menu_data = pz_add_widget (startw, menu_draw_main, menu_event_main);//			//pz_close_window(e->wid->win);startw = pz_new_window (game_name, PZ_WINDOW_FULLSCREEN); // || Setup new window ||//		logo_widg = ttk_add_widget (startw, show_logo);//, logo_opt); // || Logo ||//		return ttk_close_window (startw); // || End when ready ||//			break;//			}////		default://		ret = TTK_EV_UNUSED;//		break;////		}//		return ret;//	}void load_map(ttk_surface srf)	{//		load_map_data(map_id); // || Load Map Data Tiles ||	//	load_wind_decoration(srf); // --> Window Skin		//load_tileset();//		load_map_events();	//	output_event(srf);	}void start_game(ttk_surface srf) // --> Start game from title screen	{		//ttk_remove_widget (startw, title);		//game = ttk_add_widget (startw, draw_data);//, event_data); // || Add Map and Sprites Widget ||	//	in_game = 1;		//load_map(srf); // || Load Map Data ||	}void title_dat(TWidget *title_data, ttk_surface srf) // --> Title graphics	{			//		if (in_game == 0)////			{//				if (start_game_now == 1)//					{//						start_game(srf);//						start_game_now = 0;//					}///					//				sprintf(title_image_path, "game_data/Visuals/Title/%s", title_image);//				title_image_data = ttk_load_image (title_image_path);//				ttk_blit_image(title_image_data, srf, 0, 0);//		///				sprintf(wskin_path, "game_data/Visuals/Window/%s", wskin);//				wskind = ttk_load_image (wskin_path); // Load image								// Show decoration//				ttk_blit_image_ex (wskind, 0, 103, 128, 25, srf, 0, 94);//				ttk_blit_image_ex (wskind, 0, 103, 40, 25, srf, 128, 94);				//				ttk_text(srf, mainfont, title_position, 109, ttk_makecol(BLACK), "-----");		//				ttk_text(srf, mainfont, 10, 100, ttk_makecol(BLACK), "Begin");//				ttk_text(srf, mainfontt, 68, 100, ttk_makecol(BLACK), "Load");//				ttk_text(srf, mainfont, 128, 100, ttk_makecol(BLACK), "Exit!");////			}	}//int title_ev(PzEvent *title_action) // --> Action information for title//	{//		int ret = TTK_EV_CLICK;		//if (in_game == 1)	//	{	//		return ret;//		}//			switch (title_action->type)//				{//					case PZ_EVENT_BUTTON_DOWN: // If the button is pressed down//						switch (title_action->arg)//							{//								case PZ_BUTTON_NEXT: // Right//											switch (title_position)//												{//													case 10://														title_position = 68;//														break;//													case 68://														title_position = 128;//														break;//													case 128://														title_position = 10;//														break;//												}//										title->dirty++;//									break;									//								case PZ_BUTTON_PREVIOUS: // Left//											switch (title_position)//												{//													case 10://														title_position = 128;//														break;//													case 68://														title_position = 10;//														break;//													case 128://														title_position = 68;//														break;//												}//									title->dirty++;//									break;									//								case PZ_BUTTON_ACTION: // Action//									switch (title_position)//										{//											case 10: // New//												ttk_remove_widget(startw, logo_widg);//												start_game_now = 1;//												title->dirty++;//											break;//											//											case 68: // Load//												pz_message("Error: Sorry load is not yet implemented");//											break;//											//											case 128: // Exit//												pz_close_window(startw);//											break;//										}//								break;//							}//					//					default://						ret = TTK_EV_UNUSED;//					break;//				}//		return ret;//	}void remove_logo() // --> End logo and start the game	{		//ttk_remove_widget(startw, logo_widg);		//title = ttk_add_widget (startw, title_dat);//, title_ev); // || Title ||	}//int logo_opt (PzEvent *logo_touch) // --> Input data receieved!//	{//		int ret = TTK_EV_CLICK;//			switch (logo_touch->type)//				{//					case PZ_EVENT_BUTTON_DOWN: // If the button is pressed down//						switch (logo_touch->arg)//							{//								case PZ_BUTTON_ACTION: // Action//									remove_logo();//								break;//							}//					//					default://						ret = TTK_EV_UNUSED;//					break;//				}//		return ret;//	}//void show_logo(TWidget *logo_pic, ttk_surface logod)//, ttk_surface logo_tmp) // --> Show startup logo//	{		// Combine path and logo//		printf("hi..");//		sprintf(logo_path, "game_data/Visuals/Logos/%s", logo);	//	logo_tmp = ttk_load_image (logo_path);//		ttk_create_timer(2400, remove_logo);//		ttk_blit_image(logo_tmp, logod, 40, 50);//	}		void check_files() // --> Check for the neccessary files!	{		// Configuration file		data_cfg = fopen("igamer.cfg", "r");		// Failure to open file		if (data_cfg == NULL)			{				printf("Warning: Unable to load config file, Using nano generation!");				sprintf(generation, "n");			}		// Add generation		fscanf(data_cfg, "%s", generation);		// -- \\		fclose(data_cfg);		// -------------------------------------------|||-------------------------------------------- //		// Game Configuration file		game_data = fopen("game_data/gdata.igame", "r");		// Failure to open file    		if (game_data == NULL)			{				printf ("Error: Unable to locate 'gdata.igame'");			}		// Add Gamename		fscanf(game_data, "%s", game_name);		// Add start map id and positions		fscanf(game_data, "%s", &map_id);		fscanf(game_data, "%d", &player_x);		fscanf(game_data, "%d", &player_y);		fscanf(game_data, "%d", &facing);		fscanf(game_data, "%s", &char_a);		fscanf(game_data, "%s", &logo);		fscanf(game_data, "%s", &title_image);		fscanf(game_data, "%s", &wskin);				// -- \\		fclose(game_data);	}//void load_fonts() // --> Load default fonts//	{	//	ttk_font *mainfont;	//	*mainfont = ttk_get_font ("/fonts/Espy Sans", 327263);//	}void end_data() // --> Destroy data from cache	{		//ttk_free_image(img);		//ttk_free_window(startw);	}int main(int argc, char **argv) // --> Start the engine	{	// = ttk_init();	TWindow *startw;		//load_fonts();	printf("hi..");	check_files();	//sprintf(char_path, "game_data/Visuals/Players/%s", char_a);	//character = ttk_load_image (char_path);	printf("hi..");			ttk_run();	printf("hi..");		printf("hi..");	//	end_data();		//ttk_quit();		return ttk_run();	}//return ttk_close_window (startw);