All pastes #197012 Raw Edit

Stuff

public text v1 · immutable
·published 2006-10-11 00:54 UTC
rendered paste body
{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fswiss\fcharset0 Arial;}}
{\*\generator Msftedit 5.41.15.1507;}\viewkind4\uc1\pard\f0\fs20 alias c1 \{ return $+($chr(3),13,$1-) \} \par
alias c2 \{ return $+($chr(3),04,$1-) \} \par
on *:text:*:#: \{ \par
  tokenize 32 $strip($1-) \par
  if ($left($1,1) !isin @!.) halt \par
  if ($right($1,-1) == stats) var %style = astats \par
  elseif ($regex($1,/co?mb(at)?/Si)) var %style = combat \par
  elseif ($setskill($remove($1,@,!,.))) var %style = istat, %skill = $setskill($remove($1,@,!,.)) \par
  elseif ($right($1,-1) == setrsn) && ($2) \{ \par
    if ($2 == -h) \{ \par
      writeini DefRSN.ini RSNs $mask($fulladdress,3) $replace($3-,$chr(32),-) \par
      .notice $nick You're default RSN for the host $mask($fulladdress,3) has been set to $3- \par
    \} \par
    else \{ \par
      writeini DefRSN.ini RSNs $nick $replace($2-,$chr(32),-) \par
      .notice $nick You're default RSN for the nick $nick has been set to $2- \par
    \} \par
    halt \par
  \} \par
  else halt \par
\par
  inc %ID \par
  if ($len($2-) > 12) \{ \par
    $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($2-) $c1(is too long) \par
    cleanup %ID \par
    halt \par
  \} \par
  elseif ($2) set $+(%,stats.rsn.,%ID) $replace($2-,$chr(32),-) \par
  elseif ($readini(DefRSN.ini,RSNs,$mask($fulladdress,3))) set $+(%,stats.rsn.,%ID) $ifmatch \par
  elseif ($readini(DefRSN.ini,RSNs,$nick)) set $+(%,stats.rsn.,%ID) $ifmatch \par
  else set $+(%,stats.rsn.,%ID) $nick \par
\par
  set $+(%,stats.style.,%ID) %style \par
  set $+(%,stats.skill.,%ID) %skill \par
  set $+(%,stats.display.,%ID) $iif($left($1,1) == @,msg $chan,notice $nick) \par
  sockopen $+(stats.,%ID) hiscore.runescape.com 80 \par
\} \par
\par
on *:sockopen:stats.*: \{ \par
  var %id = $gettok($sockname,2,46) \par
  sockwrite -n $sockname GET /lang/en/aff/runescape/hiscorepersonal.ws?user1= $+ $($+(%,stats.rsn.,%ID),2) HTTP/1.1 \par
  sockwrite -n $sockname Host: hiscore.runescape.com $+ $crlf $+ $crlf \par
\} \par
on *:sockread:stats.*: \{ \par
  sockread &Incoming \par
  bwrite $sockname -1 -1 &Incoming \par
  if ($bfind(&Incoming, 1, </html>).text) makehash $sockname \par
  elseif ($bfind(&Incoming, 1, does not feature in the hiscores.).text) \{ \par
    $($+(%,stats.display.,%ID),2) $c1(The nick) $c2($($+(%,stats.rsn.,%ID),2)) $c1(Does not appear in the hiscores) \par
    cleanup $gettok($sockname,2,46) \par
  \} \par
\} \par
alias -l makehash \{ \par
  var %file = $1 \par
  bread %file 1 $file(%file).size &stats \par
  var %currentstat, %x = 1 \par
  while (%x) \{ \par
    var %x = $bfind(&stats,$calc(%x + 1),<a href="overall.ws?table=) \par
    var %currentstat = $striptags($bvar(&stats,%x,200).text) \par
    tokenize 10 %currentstat \par
    hadd -m %file $1 $2 $3 $4 $xp2next($3,$4) \par
  \} \par
  process %file \par
\} \par
alias process \{ \par
  var %table = $1, %id = $gettok($1,2,46), %x = 0, $& \par
    %display = $($+(%,stats.display.,%ID),2), $& \par
    %rsn = $($+(%,stats.rsn.,%ID),2), $& \par
    %skill = $($+(%,stats.skill.,%ID),2), $& \par
    %style = $($+(%,stats.style.,%ID),2) \par
\par
  if (%style == astats) \{ \par
    while (%x <= 22) \{ \par
      tokenize 32 $hget(%table,$setskill(%x)) \par
      if ($2) var %statline = %statline $c1($setskill(%x)) $c2($2) \par
      inc %x \par
    \} \par
    %display $c1(Stats for) $c2(%rsn) $+ $c1(:) \par
    %display %statline \par
  \} \par
  elseif (%style == istat) \{ \par
    if (!$hget(%table,%skill)) %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for) $c2(%skill) \par
    else \{ \par
      tokenize 32 $hget(%table,%skill) \par
      %display $c2(%skill) $c1(stats for) $c2(%rsn) $+ $c1(:) \par
      %display $c1(Rank:) $c2($1) $c1(Level:) $c2($bytes($2,b)) $c1(Exp:) $c2($3) $& \par
        $iif(%skill != Overall,$c1(Exp to lvl) $c2($calc($2 + 1)) $+ $c1(:) $c2($bytes($4,b))) \par
    \} \par
  \} \par
  elseif (%style == combat) \{ \par
    var %a.mult = .32707, %s.mult = .324, %d.mult = .25, %h.mult = .25, %p.mult = .124, %r.mult = .487, %m.mult = .487 \par
    var %a = $iif($gettok($hget(%table,attack),2,32),$v1,-), $& \par
      %s = $iif($gettok($hget(%table,strength),2,32),$v1,-), $& \par
      %d = $iif($gettok($hget(%table,defence),2,32),$v1,-), $& \par
      %h = $iif($gettok($hget(%table,hitpoints),2,32),$v1,-), $& \par
      %r = $iif($gettok($hget(%table,ranged),2,32),$v1,-), $& \par
      %m = $iif($gettok($hget(%table,magic),2,32),$v1,-), $& \par
      %p = $iif($gettok($hget(%table,prayer),2,32),$v1,-) \par
\par
    var %meleecombat  = $calc(%a * %a.mult + %s * %s.mult + %d * %d.mult + %h * %h.mult + %p * %p.mult), $& \par
      %RangedCombat = $calc(%r * %r.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult), $& \par
      %MagicCombat  = $calc(%m * %m.mult + %p * %p.mult + %d * %d.mult + %h * %h.mult) \par
\par
    if (%MagicCombat == %RangedCombat) && (%MagicCombat == %RangedCombat) \{ \par
      %display $c1(The nick) $c2(%rsn) $c1(does not appear in the hiscores for any combat skills) \par
      cleanup %id \par
      halt \par
    \} \par
    elseif (%MagicCombat > %RangedCombat) && (%MagicCombat > %MeleeCombat) var %cmbstyle = Magic, %Combat = %MagicCombat \par
    elseif (%RangedCombat > %MeleeCombat) var %cmbstyle = Ranged, %Combat = %RangedCombat \par
    else var %cmbstyle = melee, %combat = %MeleeCombat \par
\par
    var %cmb.temp = $abs($calc($int($calc(%combat +1)) - %combat)), $& \par
      %a.2lvl = $ceil($calc(%cmb.temp / %a.mult)), %s.2lvl = $ceil($calc(%cmb.temp / %s.mult)), $& \par
      %d.2lvl = $ceil($calc(%cmb.temp / %d.mult)), %m.2lvl = $ceil($calc(%cmb.temp / %m.mult)), $& \par
      %r.2lvl = $ceil($calc(%cmb.temp / %r.mult)), %p.2lvl = $ceil($calc(%cmb.temp / %p.mult)) \par
\par
    if (%cmbstyle == magic) var %dynamic.2lvl = $c1(Magic:) $c2(%m.2lvl) \par
    elseif (%cmbstyle == Ranged) var %dynamic.2lvl = $c1(Ranged:) $c2(%r.2lvl) \par
    else var %dynamic.2lvl = $c1(Att:) $c2(%a.2lvl) $c1(Str:) $c2(%s.2lvl) \par
    var %combat = $round(%combat,2), %next = $ceil(%combat) \par
\par
    %display $c2(%rsn) $c1(is) $c2(%combat) $c1(%cmbstyle style combat) \par
    %display $c1(Attack:) $c2(%a) $c1(Defence:) $c2(%d) $c1(Strength:) $c2(%s) $c1(Hits:) $c2(%h) $& \par
      $c1(Mage:) $c2(%m) $c1(Range:) $c2(%r) $c1(Pray:) $c2(%p) \par
    %display $c1(Levels for) $c2(%next) $+ $c1(:) %dynamic.2lvl $& \par
      $c1(Def/Hp:) $c2(%d.2lvl) $c1(Prayer:) $c2(%p.2lvl) \par
  \} \par
  cleanup %id \par
\} \par
\par
alias -l cleanup \{ \par
  unset $+(%,stats.*.,$1) \par
  sockclose $+(Stats.,$1) \par
  .remove $+(Stats.,$1) \par
\} \par
\par
alias -l xp \{ \par
  var %x = 1, %level = $calc($1 - 1), %xp = 0 \par
  while (%x <= %level) \{ \par
    var %TempXp = $calc((%x + 300 * 2^(%x / 7)) /4) \par
    inc %xp %TempXp \par
    inc %x \par
  \} \par
  return $int(%xp) \par
\} \par
\par
alias -l xp2Next \{ \par
  var %xp = $remove($2,$chr(44)), %nextxp = $xp($calc($1 + 1)) \par
  return $calc(%nextxp - %xp) \par
\} \par
\par
alias -l striptags \{ var %x,%y = $regsub($1-,/(<[^>]+>)/g,$null,%x) | return %x \} \par
alias -l setskill \{ \par
  if ($1 == 0) || ($regex($1,/^(st|(skill)?total|overall)$/Si)) return Overall \par
  elseif ($1 == 1) || ($regex($1,/^at(t|k|tack)$/Si)) return Attack \par
  elseif ($1 == 2) || ($regex($1,/^def(en[cs]e)?$$/Si)) return Defence \par
  elseif ($1 == 3) || ($regex($1,/^str(ength)?$/Si)) return Strength \par
  elseif ($1 == 4) || ($regex($1,/^hp|hit(s|points?)?$/Si)) return Hitpoints \par
  elseif ($1 == 5) || ($regex($1,/^range(r|d|ing)?$/Si)) return Ranged \par
  elseif ($1 == 6) || ($regex($1,/^Pray(er)?$$/Si)) return Prayer \par
  elseif ($1 == 7) || ($regex($1,/^mag(e|ic)$$/Si)) return Magic \par
  elseif ($1 == 8) || ($regex($1,/^cook(ing)?$/Si)) return Cooking \par
  elseif ($1 == 9) || ($regex($1,/^wc|wood(cut(ting)?)?$/Si)) return Woodcutting \par
  elseif ($1 == 10) || ($regex($1,/^fletch(ing)?$/Si)) return Fletching \par
  elseif ($1 == 11) || ($regex($1,/^fish(ing)?$/Si)) return Fishing \par
  elseif ($1 == 12) || ($regex($1,/^(fire|fm)(make?(ing)?|ing)?$/Si)) return Firemaking \par
  elseif ($1 == 13) || ($regex($1,/^craft(ing)?$/Si)) return Crafting \par
  elseif ($1 == 14) || ($regex($1,/^(smith|smelt)(ing)?$/Si)) return Smithing \par
  elseif ($1 == 15) || ($regex($1,/^mine(ing)?$/Si)) return Mining \par
  elseif ($1 == 16) || ($regex($1,/^herb(law|lore)?$/Si)) return Herblore \par
  elseif ($1 == 17) || ($regex($1,/^agil(ity)?$/Si)) return Agility \par
  elseif ($1 == 18) || ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) return Thieving \par
  elseif ($1 == 19) || ($regex($1,/^slay(er|ing)?$/Si)) return Slayer \par
  elseif ($1 == 20) || ($regex($1,/^farm(er|ing)?$/Si)) return Farming \par
  elseif ($1 == 21) || ($regex($1,/^(rc|runecraft)(er|ing)?$/Si)) return Runecraft \par
  elseif ($1 == 22) || ($regex($1,/^(construct)(ion|ing)?$/si)) return Construction \par
\} \par
}