default config file: E:\Dokumente und Einstellungen\TP\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg
using default configuration source "E:\Dokumente und Einstellungen\TP\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 96, flags:
SSE 1.0: 1, SSE 2.0: 0
SSE 3.0: 0, SSSE 3.0: 0
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 2 (build 2600)
AMD Athlon(tm) XP 2800+; 1023MB RAM, 2928MB pagefile
OS: 32bit native mode
LogOutput initialized.
Spring 0.82.6.1 (0.82.6.1)
Build date/time: Oct 15 2010 20:04:51
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using read-write data directory: F:\Spiele\springcontent\
Using read-only data directory: f:\spiele\Spring_81\
Using read-only data directory: E:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\
Using read-only data directory: E:\Dokumente und Einstellungen\All Users\Anwendungsdaten\Spring\
Scanning: E:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\maps
Scanning: E:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\mods
Scanning: f:\spiele\Spring_81\maps
Error opening f:\spiele\Spring_81\maps\Knockout_v1.sd7: Archive not found
Unable to open archive: f:\spiele\Spring_81\maps\Knockout_v1.sd7
Scanning: f:\spiele\Spring_81\base
Scanning: f:\spiele\Spring_81\mods
Scanning: f:\spiele\Spring_81\packages
Failed to scan f:\spiele\Spring_81\packages\092009e8ba206009592eb32eb2824d86.sdp (missing files, could not determine archive type)
Scanning: F:\Spiele\springcontent\maps
Scanning: F:\Spiele\springcontent\base
Scanning: F:\Spiele\springcontent\mods
Scanning: F:\Spiele\springcontent\packages
Failed to scan F:\Spiele\springcontent\packages\092009e8ba206009592eb32eb2824d86.sdp (missing files, could not determine archive type)
Supported Video modes: 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
Video mode set to 1024x768/32bit (windowed)
SDL: 1.2.10
GL: 2.1.2
GL: NVIDIA Corporation
GL: GeForce 6800/AGP/SSE/3DNOW!
GLSL: 1.20 NVIDIA via Cg compiler
GLEW: 1.5.4
Joysticks found: 4
Using joystick 0: CamSpace Virtual Joystick 1
Loading startscript from: F:/Spiele/springcontent/script.txt
Connecting to 94.23.238.25:8462 using name [RoX]knorke
Starting demo recording
Using map Azure Rampart
Recording demo demos/20101019_002528_Azure Rampart_0.82.6.sdf
Using mod Complete Annihilation PZK test-190
Sound: OpenAL info:
Sound: Vendor: OpenAL Community
Sound: Version: 1.1 ALSOFT 1.11.753
Sound: Renderer: OpenAL Soft
Sound: AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
Sound: ALC_EXT_EFX found (required for air absorption): yes
Sound: Device: DirectSound Software
Sound: Available Devices:
Sound: DirectSound Software
Sound: air absorption enabled: 0.1
Using mod archive db95e87641d4befe4887fbf7da9066cc.sdp
Loading client data: 476 ms
User number 6 (team 3, allyteam 3)
Sound: parsed 4 sounds from gamedata/sounds.lua
Loading sounds: 322 ms
Sound: Unable to open audio file: MultiSelect
Sound: CSound::GetSoundId: could not find sound: MultiSelect
Camera and mouse: 2591 ms
Parsing unit icons
Loading GameData Definitions
Loading all definitions: 17.149000
Loading GameData Definitions: 17244 ms
Parsing Map Information
Loading SMF
Loading Map
Calculating smooth height mesh
Calculating smooth mesh: 446 ms
Number of damage types: 9
Creating unit textures
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Initializing map features
Reading estimate path costs
[CPathManager] pathing data checksum: 8c555e5e
You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be)
Loading .smt tile-file "maps/Azure Rampart.smt"
Loading 3782 tiles from file 1/1
Reading tiles
Reading tile map
generating MipMaps: 14 ms
Creating Projectile Textures
Creating sky
Loading console: 271 ms
Sound: Unable to open audio file: FailedCommand
Sound: CSound::GetSoundId: could not find sound: FailedCommand
Loading LuaRules
Jump Jet Defs error checking begining..
.. Jump Jet Defs error checking complete
LuaRules: Loaded gadget: CustomUnitShaders <LuaRules/Gadgets/customunitshaders/main.lua>
Jump Jet Defs error checking begining..
.. Jump Jet Defs error checking complete
LuaRules: Loaded gadget: ranks api <api_ranks.lua>
LuaRules: Loaded gadget: CobButton <unit_cobbutton.lua>
LuaRules: Loaded gadget: IconGenerator <unit_icongenerator.lua>
LuaRules: Loaded gadget: Nano Frame Death Handeling <unit_nanoframe_death.lua>
LuaRules: Loaded gadget: No Self-D <unit_noselfd.lua>
LuaRules: Loaded gadget: Planet Wars Support <planetwars.lua>
LuaRules: Loaded gadget: ShareControl <share_control.lua>
LuaRules: Loaded gadget: ShareLevels <share_levels.lua>
LuaRules: Loaded gadget: Attributes <unit_attributes.lua>
LuaRules: Loaded gadget: AirPlantParents <unit_air_plants.lua>
LuaRules: Loaded gadget: CA Capture <unit_ca_capture.lua>
LuaRules: Loaded gadget: CAI <ai_cai.lua>
LuaRules: Loaded gadget: Capture <unit_capture.lua>
LuaRules: Loaded gadget: CarrierDrones <unit_carrier_drones.lua>
LuaRules: Loaded gadget: Chicken Factories <unit_chicken_factory.lua>
LuaRules: Loaded gadget: Com-Panion <unit_facinabox.lua>
LuaRules: Loaded gadget: Decloak when damaged <unit_decloak_damaged.lua>
LuaRules: Loaded gadget: DirectControl <unit_direct_control.lua>
LuaRules: Loaded gadget: Disable Buildoptions <unit_disable_buildoptions.lua>
LuaRules: Loaded gadget: Disable Features <unit_disable_features.lua>
LuaRules: Loaded gadget: DoLine <cmd_doline.lua>
LuaRules: Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
LuaRules: Loaded gadget: Easy Metal 2 <easymetal2.lua>
LuaRules: Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
LuaRules: Loaded gadget: Factory Reverse Build Control <factory_reversebuild_control.lua>
LuaRules: Loaded gadget: Hide Buttons <unit_hide_buttons.lua>
LuaRules: Loaded gadget: Jumpjets <unit_jumpjets.lua>
LuaRules: Loaded gadget: Last Ally <unit_last_ally.lua>
Loading gadget: Lua unit script framework <unit_script.lua>
Loading unit script: scripts/nanotower.lua
Loading unit script: scripts/armspy.lua
Loading unit script: scripts/blastwing.lua
Loading unit script: scripts/cafus.lua
Loading unit script: scripts/capturecar.lua
Loading unit script: scripts/carrydrone.lua
Loading unit script: scripts/chickenflyerqueen.lua
Loading unit script: scripts/chickenflyerqueen.lua
Loading unit script: scripts/chickenwurm.lua
Loading unit script: scripts/corcrash.lua
Loading unit script: scripts/cordoom.lua
Loading unit script: scripts/core_spectre.lua
Loading unit script: scripts/corjamt.lua
Loading unit script: scripts/corroach.lua
Loading unit script: scripts/corsub.lua
Loading unit script: scripts/corsumo.lua
Loading unit script: scripts/corvamp.lua
Loading unit script: scripts/cruisemissile.lua
Loading unit script: scripts/factoryplane.lua
Loading unit script: scripts/coravp.lua
Loading unit script: scripts/nullscript.lua
Loading unit script: scripts/missilesilo.lua
LuaRules: Loaded gadget: Lua unit script framework <unit_script.lua>
LuaRules: Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
LuaRules: Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
LuaRules: Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
LuaRules: Loaded gadget: Missile Silo Controller <unit_missilesilo.lua>
LuaRules: Loaded gadget: Mod statistics <mod_stats.lua>
LuaRules: Loaded gadget: Napalm <lups_napalm.lua>
LuaRules: Loaded gadget: No Friendly Fire <unit_nofriendlyfire.lua>
LuaRules: Loaded gadget: No Self Pwn <unit_noselfpwn.lua>
LuaRules: Loaded gadget: NoAirNuke <exp_no_air_nuke.lua>
LuaRules: Loaded gadget: Para for damage weapons <unit_paralysis_damage.lua>
LuaRules: Loaded gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
LuaRules: Loaded gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
LuaRules: Loaded gadget: Reclaim Hp changer <unit_reclaim_hp.lua>
LuaRules: Loaded gadget: Rezz Hp changer <unit_rezz_hp.lua>
LuaRules: Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
LuaRules: Loaded gadget: Shield Link <unit_shield_link.lua>
LuaRules: Loaded gadget: Shockwaves <lups_shockwaves.lua>
LuaRules: Loaded gadget: StartSetup <start_unit_setup.lua>
LuaRules: Loaded gadget: Tactical Unit AI <unit_tactical_ai.lua>
LuaRules: Loaded gadget: Terraformers <unit_terraform.lua>
LuaRules: Loaded gadget: Time slow v2 <unit_timeslow.lua>
LuaRules: Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
LuaRules: Loaded gadget: Typemap Options <typemap_options.lua>
LuaRules: Loaded gadget: UnitEStallDisable <unit_estall_disable.lua>
Morph gadget: Bad morph dst type: thicket
Morph gadget: Bad morph dst type: nest
Morph gadget: Bad morph src type: nest
Morph gadget: Bad morph src type: corfacinabox
Morph gadget: Bad morph src type: armfacinabox
Morph gadget: Bad morph dst type: nest
Morph gadget: Bad morph src type: corkarg
Morph gadget: Bad morph src type: cormort
LuaRules: Loaded gadget: UnitMorph <unit_morph.lua>
LuaRules: Loaded gadget: UnitPriority <unit_priority.lua>
LuaRules: Loaded gadget: UnitStealth <unit_stealth.lua>
LuaRules: Loaded gadget: Units on fire <unit_is_on_fire.lua>
LuaRules: Loaded gadget: Windmill Control <unit_windmill_control.lua>
LuaRules: Loaded gadget: api_subdir_gadgets.lua <api_subdir_gadgets.lua>
LuaRules: Loaded gadget: astar.lua <astar.lua>
LuaRules: Loaded gadget: burrower <unit_burrower.lua>
LuaRules: Loaded gadget: lups_wrapper.lua <lups_wrapper.lua>
LuaRules: Loaded gadget: mex_spot_finder.lua <mex_spot_finder.lua>
LuaRules: Loaded gadget: planets.lua <planets.lua>
LuaRules: Loaded gadget: Awards <awards.lua>
LuaRules: Loaded gadget: Bank <bank.lua>
LuaRules: Loaded gadget: Bounties <unit_bounty.lua>
LuaRules: Loaded gadget: Ceasefire-old <ceasefire-1.lua>
Doesn't count initialized
LuaRules: Loaded gadget: Does Not Count <unit_does_not_count.lua>
LuaRules: Loaded gadget: King of the Hill <koth.lua>
LuaRules: Loaded gadget: MarketPlace <unit_marketplace.lua>
LuaRules: Loaded gadget: Perks <game_perks.lua>
LuaRules: Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
LuaRules: Loaded gadget: LupsSyncedManager <lups_manager.lua>
LuaRules: Loaded gadget: Repair Aura <unit_repairaura.lua>
LuaRules: Loaded gadget: Area Denial <weapon_area_damage.lua>
LuaRules: Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
LuaRules: Loaded gadget: Profiler <dbg_profiler.lua>
LUARULES-DRAW (GADGETS)
Jump Jet Defs error checking begining..
.. Jump Jet Defs error checking complete
Failed to load: api_subdir_gadgets.lua ([string "LuaRules/Gadgets/api_subdir_gadgets.lua"]:36: attempt to index local 'g' (a nil value))
LuaRules: >> Loaded gadget: ranks api <api_ranks.lua>
LuaRules: >> Loaded gadget: IconGenerator <unit_icongenerator.lua>
LuaRules: >> Loaded gadget: Planet Wars Support <planetwars.lua>
LuaRules: >> Loaded gadget: ShareControl <share_control.lua>
LuaRules: >> Loaded gadget: ShareLevels <share_levels.lua>
LuaRules: >> Loaded gadget: Attributes <unit_attributes.lua>
LuaRules: >> Loaded gadget: AirPlantParents <unit_air_plants.lua>
LuaRules: >> Loaded gadget: CA Capture <unit_ca_capture.lua>
LuaRules: >> Loaded gadget: CAI <ai_cai.lua>
LuaRules: >> Loaded gadget: Capture <unit_capture.lua>
LuaRules: >> Loaded gadget: CarrierDrones <unit_carrier_drones.lua>
LuaRules: >> Loaded gadget: Chicken Factories <unit_chicken_factory.lua>
LuaRules: >> Loaded gadget: Chicken Spawner <unit_spawner.lua>
LuaRules: >> Loaded gadget: Disable Features <unit_disable_features.lua>
LuaRules: >> Loaded gadget: DoLine <cmd_doline.lua>
LuaRules: >> Loaded gadget: DroppedStartPos <unit_fix_dropped_startpos.lua>
LuaRules: >> Loaded gadget: Easy Metal 2 <easymetal2.lua>
LuaRules: >> Loaded gadget: Factory Anti Slacker <factory_anti_slacker.lua>
LuaRules: >> Loaded gadget: Last Ally <unit_last_ally.lua>
LuaRules: >> Loaded gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
LuaRules: >> Loaded gadget: LupsNanoSpray <lups_nano_spray.lua>
LuaRules: >> Loaded gadget: Mex Control with energy link <unit_mex_overdrive.lua>
LuaRules: >> Loaded gadget: Napalm <lups_napalm.lua>
LuaRules: >> Loaded gadget: Self destruct blocker <unit_self_destruct.lua>
LuaRules: >> Loaded gadget: Shield Link <unit_shield_link.lua>
LuaRules: >> Loaded gadget: Shockwaves <lups_shockwaves.lua>
LuaRules: >> Loaded gadget: StartSetup <start_unit_setup.lua>
LuaRules: >> Loaded gadget: TransportAIbuttons <unit_transport_ai_buttons.lua>
LuaRules: >> Loaded gadget: UnitEStallDisable <unit_estall_disable.lua>
LuaRules: >> Loaded gadget: UnitMorph <unit_morph.lua>
LuaRules: >> Loaded gadget: UnitPriority <unit_priority.lua>
LuaRules: >> Loaded gadget: UnitStealth <unit_stealth.lua>
LuaRules: >> Loaded gadget: Units on fire <unit_is_on_fire.lua>
LuaRules: >> Loaded gadget: Windmill Control <unit_windmill_control.lua>
LuaRules: >> Loaded gadget: astar.lua <astar.lua>
LuaRules: >> Loaded gadget: burrower <unit_burrower.lua>
LuaRules: >> Loaded gadget: factory_reversebuild_control.lua <factory_reversebuild_control.lua>
LuaRules: >> Loaded gadget: mex_spot_finder.lua <mex_spot_finder.lua>
LuaRules: >> Loaded gadget: planets.lua <planets.lua>
LuaRules: >> Loaded gadget: unit_missilesilo.lua <unit_missilesilo.lua>
LuaRules: >> Loaded gadget: Awards <awards.lua>
LuaRules: >> Loaded gadget: Bank <bank.lua>
LuaRules: >> Loaded gadget: Bounties <unit_bounty.lua>
LuaRules: >> Loaded gadget: Ceasefire-old <ceasefire-1.lua>
Doesn't count initialized
LuaRules: >> Loaded gadget: Does Not Count <unit_does_not_count.lua>
LuaRules: >> Loaded gadget: King of the Hill <koth.lua>
LuaRules: >> Loaded gadget: MarketPlace <unit_marketplace.lua>
LuaRules: >> Loaded gadget: Perks <game_perks.lua>
LuaRules: >> Loaded gadget: UnitCloakShield <unit_cloak_shield.lua>
LuaRules: >> Loaded gadget: LupsSyncedManager <lups_manager.lua>
LuaRules: >> Loaded gadget: Repair Aura <unit_repairaura.lua>
LuaRules: >> Loaded gadget: Area Denial <weapon_area_damage.lua>
LuaRules: >> Loaded gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
LuaRules: >> Loaded gadget: Lups <lups_wrapper.lua>
LuaRules: >> Loaded gadget: Profiler <dbg_profiler.lua>
LUARULES-DRAW (GADGETS)
Loading LuaGaia
Loading LuaUI
This mod has locked LuaUI access
Using LUAUI_DIRNAME = LuaUI/
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Hardware is incompatible with Xray shader requirements
Jump Jet Defs error checking begining..
.. Jump Jet Defs error checking complete
Loaded API widget: Avatars <api_avatars.lua>
Loaded API widget: Chili Framework <api_chili.lua>
Loaded API widget: Lups <lups_wrapper.lua>
Loaded widget: Chili Minimap <gui_chili_minimap.lua>
Loaded widget: Shared Functions <shared_functions.lua>
Loaded widget: Local Team Colors <gui_local_colors.lua>
Loaded widget: HealthBars <unit_healthbars.lua>
Loaded widget: Voices <snd_voices.lua>
Loaded widget: BuildETA <gui_build_eta.lua>
Loaded widget: Cloak Fire State <unit_cloakfirestate.lua>
Loaded widget: ResetState <unit_resetstate.lua>
Mexmap detected - loading...
mexmap imported from LuaUI/Configs/MetalMaps/azure rampart.springmexmap
Loaded widget: Area Mex <cmd_area_mex.lua>
Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
Loaded widget: Auto Patrol Nanos <unit_auto_patrol_nanos.lua>
Loaded widget: Auto group <unit_auto_group.lua>
Loaded widget: Autoquit <autoquit.lua>
Loaded widget: Blast Radius <gui_blastradius.lua>
Loaded widget: CameraShake <camera_shake.lua>
Loaded widget: Chili Chat Bubbles <gui_chili_chatbubbles.lua>
Loaded widget: Chili Cursor Tip <gui_chilicursortip.lua>
Loaded widget: Chili Resource Bars <gui_chili_resource_bars.lua>
Loaded widget: Chili Selections <gui_chiliselections.lua>
Loaded widget: Context Menu <gui_contextmenu.lua>
Loaded widget: DCIcon <dbg_dcicon.lua>
Loaded widget: Darkening <gui_darkening.lua>
Loaded widget: Defense Range <gui_defenserange.lua>
Ground decals are enabled
Set maximum particles to: 1274
Set UnitIconDist to 250
Loaded widget: EPIC Menu <gui_epicmenu.lua>
Loaded widget: Ghost Site <unit_ghostsite.lua>
Loaded widget: Land Fly v1.2.2 <unit_land_fly.lua>
Loaded widget: Local Widgets Config <localwidgets.lua>
Loaded widget: MetalFeatures <gui_metal_features.lua>
Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
Loaded widget: MinimapEvents <minimap_events.lua>
Loaded widget: Missile Silo Range <missilesilo_range.lua>
Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
Loaded widget: Pause Screen <gui_pausescreen.lua>
Loaded widget: Point Tracker <gui_point_tracker.lua>
Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
Loaded widget: Retreat <cmd_retreat.lua>
Loaded widget: Specific Unit Reclaimer <unit_unit_reclaimer.lua>
Loaded widget: Spectate Selected Team <gui_spectate_selected_team.lua>
Loaded widget: Start Point Remover <init_start_point_remover.lua>
Loaded widget: Startup Info and Selectior <gui_startup_info_selector.lua>
Loaded widget: State Reverse Toggle <cmd_state_reverse_toggle.lua>
Ground decals are enabled
Set maximum particles to: 1274
Set UnitIconDist to 250
Loaded widget: Stereo3D <gfx_stereo3d.lua>
Loaded widget: Stockpiler <unit_stockpile.lua>
Ground decals are enabled
Set maximum particles to: 1274
Set UnitIconDist to 250
Loaded widget: Transport AI <unit_transport_ai.lua>
Loaded widget: Unit Marker <unit_marker.lua>
Loaded widget: Unit Mover <cmd_unit_mover.lua>
Loaded widget: Attack AoE <gui_attack_aoe.lua>
Loaded widget: Prospector <gui_prospector.lua>
Loaded widget: Satellites <unit_satellites.lua>
Ground decals are enabled
Set maximum particles to: 1274
Set UnitIconDist to 250
Loaded widget: Select Keys <gui_selectkeys.lua>
Loaded widget: SmoothScroll <camera_smooth_move.lua>
Loaded widget: Perk Selector <game_perkselector.lua>
Loaded widget: Lasso Terraform GUI <gui_lasso_terraform.lua>
Loaded widget: AllyCursors <gui_ally_cursors.lua>
Loaded widget: Building Starter <unit_building_starter.lua>
Loaded widget: Cloaker Guard <unit_cloaker_guard.lua>
Loaded widget: CommandInsert <gui_commandinsert.lua>
Loaded widget: Rank Icons <gui_xp.lua>
Loaded widget: Select n Center! <gui_center_n_select.lua>
Loaded widget: Selection Send <gui_selectionsend.lua>
Reloaded cmdcolors with: cmdcolors.tmp
Loaded widget: SelectionCircle <gui_selectioncircle.lua>
Loaded widget: Shield Guard <unit_shield_guard.lua>
Loaded widget: LupsManager <gfx_lups_manager.lua>
Loaded widget: Units on Fire <gfx_lups_units_on_fire.lua>
Ground decals are enabled
Set maximum particles to: 1274
Set UnitIconDist to 250
Loaded widget: Chili Chat <gui_chili_chat.lua>
Ground decals are enabled
Set maximum particles to: 1274
Set UnitIconDist to 250
Loaded widget: Chili Docking <gui_chili_docking.lua>
BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
Loaded widget: BuildBar <gui_buildbar.lua>
Ground decals are enabled
Set maximum particles to: 1274
Set UnitIconDist to 250
Loaded widget: CustomFormations2 <unit_customformations2.lua>
Loaded widget: Jumjet GUI <gui_jumpjets.lua>
Ground decals are enabled
Set maximum particles to: 1274
Set UnitIconDist to 250
Loaded widget: Chili Gesture Menu <gui_chili_gesture_menu.lua>
Loaded widget: Chili Integral Menu <gui_chili_integral_menu.lua>
LuaUI v0.3
Finalizing...
Connection attempt from [0K]Licho
-> Version: 0.82.6.1 (0.82.6.1)
-> Connection established (given id 3)
Connection attempt from [GG]Otherside[CA]
-> Version: 0.82.6.1 (0.82.6.1)
-> Connection established (given id 1)
Connection attempt from [LCC]Saktoth
-> Version: 0.82.6.1 (0.82.6.1)
-> Connection established (given id 5)
Connection attempt from [1uP]ledarsi
-> Version: 0.82.6.1 (0.82.6.1)
-> Connection established (given id 7)
Connection attempt from [RoX]knorke
-> Version: 0.82.6.1 (0.82.6.1)
-> Connection established (given id 6)
Connection attempt from ZMachine
-> Version: 0.82.6.1 (0.82.6.1)
-> Connection established (given id 8)
Connection attempt from [teh]Exit_Wound
-> Version: 0.82.6.1 (0.82.6.1)
-> Connection established (given id 4)
<ZMachine> i dont have a box
<[1uP]ledarsi> you're spec
> [[0K]Licho]not again
<ZMachine> no im not lol
> [[0K]Licho]we foret to balance agian
Spectator [GG]Otherside[CA] left the game: timeout
> [[RoX]knorke]i am in the "spring has finished loading but will not let me ingame yet" phase
[RoX]knorke added point: Start 3
<[LCC]Saktoth> the default position for the tab menu and the default position for the crude menu are the same
Player ZMachine left the game: normal quit
[RoX]knorke added point: Start 3
[RoX]knorke added point: Start 3
> [ZMachine]why is there a 9 spot
> [ZMachine]but no Team 6?
<[1uP]ledarsi> thats the hill if we were playing koth
> [[RoX]knorke]ah wait up
<[LCC]Saktoth> its in a dumb position anyway
> [[RoX]knorke]resizing window=ca doesnt like it
Player [RoX]knorke left the game: timeout
> [ZMachine]!rejoin
> [[RoX]knorke]i rejoin
> [ZMachine]I dont have arejoin button lol
<[teh]Exit_Wound> i didn't know there was a command for it
> [[RoX]knorke]!rejoin
<[1uP]ledarsi> there isnt afaik
> [[RoX]knorke]i pressed rejoin but nothing happend, it just went away
Connection attempt from [RoX]knorke
-> Version: 0.82.6.1 (0.82.6.1)
-> Connection established (given id 6)
<[LCC]Saktoth> you press the button if you use ZK lobby
> [[RoX]knorke]ah, now its starting
<[LCC]Saktoth> if you dont use ZK lobby you are a noob
<[1uP]ledarsi> oh did !rejoin work?
<[LCC]Saktoth> no
<[1uP]ledarsi> yeah ZK lobby is the best lobby atm
> [[RoX]knorke]no
<[1uP]ledarsi> TASclient is old and broke as hell
<[1uP]ledarsi> and springlobby works but is pretty bad
<[teh]Exit_Wound> it certainly improved alot since springdownloader
<[teh]Exit_Wound> i like zk's in game gui now
<[LCC]Saktoth> its almost identical to last version of SD
<[LCC]Saktoth> knorke ready?
<[teh]Exit_Wound> i haven't used spring downloader in quite a while
[RoX]knorke added point: Start 3
[RoX]knorke added point: Start 3
<[LCC]Saktoth> !force
> forcing game start by [LCC]Saktoth
<[RoX]knorke> lol bug:
GameID: 98c9bc4c229fcfba80477c021cdf4421
[RoX]knorke added point: Start 3
STATS:plist,[0K]Licho,[teh]Exit_Wound,[LCC]Saktoth,[RoX]knorke,[1uP]ledarsi
Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 68%
<[RoX]knorke> if you chose startpos
Buildings set to face West
<[RoX]knorke> then rejoin, you must set it again also its still there
<[1uP]ledarsi> man i prefer maps with mex spots
<[0K]Licho> i hate pathing
Removed: LuaUI/Widgets/camera_smooth_move.lua
<[0K]Licho> so many stuck units
<[LCC]Saktoth> menu down bottom is kind of disturbing
<[0K]Licho> ell thats your design
<[teh]Exit_Wound> 2 secs i need to find out what's lagging me
<[LCC]Saktoth> maybe ill get used to it
<[RoX]knorke> the lag of menus is disturbing :/
<[0K]Licho> i resized it to min size
<[0K]Licho> it should be one less row imo
<[0K]Licho> and queue in separate place
<[0K]Licho> 3 rows is too much
<[0K]Licho> it could also only show when yo uhover that read
<[0K]Licho> area
<[teh]Exit_Wound> still no idea
<[LCC]Saktoth> totally doesnt need a third row
<[0K]Licho> exit wound its probably game itself
<[0K]Licho> for some reason some things lag
<[teh]Exit_Wound> where is this server?
<[0K]Licho> france
<[0K]Licho> its main spring server
<[0K]Licho> overloaded
<[teh]Exit_Wound> i can barely move
<[0K]Licho> yeah you got network lag :(
<[LCC]Saktoth> oh right, fail french host
<[RoX]knorke> your cpu is 98& exitwound
<[0K]Licho> but also cpu lag spikes
<[0K]Licho> its your cpu
<[0K]Licho> do you have ati?
<[teh]Exit_Wound> yeah whenever i get network lag the cpu needs to catch up
<[RoX]knorke> sometimes when i build stuff i get 5 fps and sounds stutters
<[RoX]knorke> chat typing is not lagfree either
<[0K]Licho> you got cpu spikes exit
<[RoX]knorke> nice rocket gfx though
<[teh]Exit_Wound> i was in task manaer
<[teh]Exit_Wound> manager*
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Glaive is being attacked
Warrior is being attacked
Warrior is being attacked
Glaive is being attacked
Glaive is being attacked
Glaive is being attacked
Metal Extractor is being attacked
Error: file Sounds/warning1.WAV doest not exist.
Metal Extractor is being attacked
Metal Extractor is being attacked
Error: file Sounds/warning1.WAV doest not exist.
Error: file Sounds/warning1.WAV doest not exist.
Error: file Sounds/warning2.WAV doest not exist.
<[RoX]knorke> no fusions?
<[0K]Licho> there are many fusions
<[LCC]Saktoth> ofc there are
<[RoX]knorke> err geo i mean
<[0K]Licho> in econ section
<[0K]Licho> there is geo
<[0K]Licho> looks like prude
<[0K]Licho> b,w,c
<[0K]Licho> will select it
<[RoX]knorke> ah oo
<[RoX]knorke> k
<[RoX]knorke> k
Solar Collector is being attacked
Solar Collector is being attacked
<[RoX]knorke> 2 fps
Solar Collector is being attacked
Rector is being attacked
Rector is being attacked
Glaive is being attacked
Solar Collector is being attacked
Solar Collector is being attacked
<[LCC]Saktoth> AAHH
Solar Collector is being attacked
<[LCC]Saktoth> outlaws
Solar Collector is being attacked
<[0K]Licho> selfd bot
Solar Collector is being attacked
<[0K]Licho> selfd
<[LCC]Saktoth> this lag is infuriating
Solar Collector is being attacked
<[0K]Licho> broken -1hp
Solar Collector is being attacked
<[1uP]ledarsi> um dude
<[0K]Licho> saktoth selfd bots
<[1uP]ledarsi> what was that
<[0K]Licho> they have -1 hp
<[0K]Licho> cant be killed!!!
<[0K]Licho> saktoth!!!
<[teh]Exit_Wound> i didn't want that to fire at all
<[LCC]Saktoth> an what causes that
<[0K]Licho> engine update
Solar Collector is being attacked
<[LCC]Saktoth> why only thugs
<[teh]Exit_Wound> my com disobeyed no fire orders
Glaive is being attacked
Error: file Sounds/warning1.WAV doest not exist.
Error: file Sounds/warning1.WAV doest not exist.
<[RoX]knorke> oh you
Warrior is being attacked
Warrior is being attacked
Warrior is being attacked
Saved: screenshots/screen00588.png
<[RoX]knorke> lol wghats with my com?
<[RoX]knorke> chat is not up to date
<[RoX]knorke> my com is a nano frame????
<[0K]Licho> you started to reclaim it?
<[RoX]knorke> i think no. maybe by accident
<[RoX]knorke> it is at 96% building
<[RoX]knorke> repairing solved it
Error: file Sounds/warning1.WAV doest not exist.
Warrior is being attacked
Warrior is being attacked
<[1uP]ledarsi> what
<[1uP]ledarsi> infinite hp units
<[teh]Exit_Wound> shield bots
<[LCC]Saktoth> ejgije bug
<[1uP]ledarsi> you have an inf hp thug
> [1uP]ledarsi has left lobby
<[teh]Exit_Wound> nah they have shields too
Warrior is being attacked
Sharpshooter is being attacked
Warrior is being attacked
<[1uP]ledarsi> haax
<[1uP]ledarsi> infinite hp thugs
<[1uP]ledarsi> plz self d them
<[teh]Exit_Wound> i have problems clicking on anything
<[RoX]knorke> yea
Warrior is being attacked
Warrior is being attacked
<[1uP]ledarsi> dude
<[1uP]ledarsi> all your units have inf hp
<[teh]Exit_Wound> they're stunned
<[1uP]ledarsi> you are dumb
<[teh]Exit_Wound> so not any shields there
<[1uP]ledarsi> no they have infinite hp
Spring 0.82.6.1 (0.82.6.1) has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x0081e518
DLL information:
0x00400000 Spring
0x7c910000 ntdll
0x7c800000 kernel32
0x10000000 DevIL
0x77be0000 MSVCRT
0x77da0000 ADVAPI32
0x77e50000 RPCRT4
0x68fc0000 GLU32
0x5f0d0000 OPENGL32
0x77ef0000 GDI32
0x7e360000 USER32
0x736d0000 DDRAW
0x73b30000 DCIMAN32
0x76c50000 IMAGEHLP
0x6fbc0000 mingwm10
0x7e670000 SHELL32
0x77f40000 SHLWAPI
0x71a10000 WS2_32
0x71a00000 WS2HELP
0x61b80000 zlib1
0x70780000 vorbisfile
0x68140000 ogg
0x64cc0000 vorbis
0x6b600000 OpenAL32
0x76af0000 WINMM
0x66fc0000 freetype6
0x62aa0000 glew32
0x01190000 SDL
0x7c340000 MSVCR71
0x76330000 IMM32
0x773a0000 comctl32
0x5d450000 comctl32
0x73e70000 dsound
0x774b0000 ole32
0x77bd0000 VERSION
0x76bf0000 WINTRUST
0x77a50000 CRYPT32
0x77af0000 MSASN1
0x72c90000 wdmaud
0x72c80000 msacm32
0x77bb0000 MSACM32
0x77ba0000 midimap
0x746a0000 MSCTF
0x75250000 msctfime
0x69500000 nvoglnt
0x72210000 DINPUT
0x68d90000 HID
0x778f0000 SETUPAPI
0x719b0000 mswsock
0x66710000 hnetcfg
0x719f0000 wshtcpip
0x73e40000 KsUser
0x770f0000 OLEAUT32
0x59dd0000 DBGHELP
Stacktrace:
(0) f:\spiele\Spring_81\Spring.exe [0x0041E518]
(1) f:\spiele\Spring_81\Spring.exe [0x004B1B3B]
(2) f:\spiele\Spring_81\Spring.exe [0x0003CB4A]
(3) f:\spiele\Spring_81\Spring.exe [0x000042B8]
(4) f:\spiele\Spring_81\Spring.exe [0x000237D6]
(5) f:\spiele\Spring_81\Spring.exe [0x0002B400]
(6) f:\spiele\Spring_81\Spring.exe [0x005869F1]
(7) f:\spiele\Spring_81\Spring.exe [0x00591D39]
(8) f:\spiele\Spring_81\Spring.exe [0x00592064]
(9) f:\spiele\Spring_81\Spring.exe [0x00592840]
(10) f:\spiele\Spring_81\Spring.exe [0x000010A7]
(11) f:\spiele\Spring_81\Spring.exe [0x00001123]
(12) E:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]