rendered paste bodyif (npcs[i].walkingType == 0) {
switch(npcs[i].npcType) {
case 494: // banker
case 495:
/**
* this turns the npc
* +1 to absX makes the npc face east,
* -1 to absX makes it face west.
* +1 to absY makes it face north and
* -1 to absY makes it face south.
**/
if(npcs[i].absX == 3187 && npcs[i].absY == 3436 || npcs[i].absX == 3187 && npcs[i].absY == 3438 || npcs[i].absX == 3187 && npcs[i].absY == 3440 || npcs[i].absX == 3187 && npcs[i].absY == 3442 || npcs[i].absX == 3187 && npcs[i].absY == 3444 || npcs[i].absX == 3187 && npcs[i].absY == 3446) {
npcs[i].turnNpc(npcs[i].absX-1, npcs[i].absY);
}
if(npcs[i].absX == 3256 && npcs[i].absY == 3418 || npcs[i].absX == 3254 && npcs[i].absY == 3417 || npcs[i].absX == 3254 && npcs[i].absY == 3417 || npcs[i].absX == 3254 && npcs[i].absY == 3418 || npcs[i].absX == 3253 && npcs[i].absY == 3418 || npcs[i].absX == 3252 && npcs[i].absY == 3418) {
npcs[i].turnNpc(npcs[i].absX, npcs[i].absY+1);
}
if(npcs[i].absX == 2621 && npcs[i].absY == 3895) {
npcs[i].turnNpc(npcs[i].absX-1, npcs[i].absY);
}
break;
}
}