Index: C:/Documents and Settings/rolar/My Documents/Workspace/c5_trunk/L2_GameServer_c5/java/net/sf/l2j/gameserver/clientpackets/UseItem.java
===================================================================
--- C:/Documents and Settings/rolar/My Documents/Workspace/c5_trunk/L2_GameServer_c5/java/net/sf/l2j/gameserver/clientpackets/UseItem.java (revision 43)
+++ C:/Documents and Settings/rolar/My Documents/Workspace/c5_trunk/L2_GameServer_c5/java/net/sf/l2j/gameserver/clientpackets/UseItem.java (working copy)
@@ -62,7 +62,7 @@
void runImpl()
{
-
+
L2PcInstance activeChar = getClient().getActiveChar();
if (activeChar == null)
@@ -74,10 +74,12 @@
activeChar.sendPacket(new ActionFailed());
return;
}
-
+
// NOTE: disabled due to deadlocks
// synchronized (activeChar.getInventory())
// {
+// Instead of sync we use a little sleep, cause without this, there is a exploit with shortcuts
+ Thread.sleep(5);
L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
if (item == null)