rendered paste bodyIndex: libs/libmythtv/decoderbase.h
===================================================================
--- libs/libmythtv/decoderbase.h (revision 26683)
+++ libs/libmythtv/decoderbase.h (working copy)
@@ -136,6 +136,7 @@
virtual void UpdateFramesPlayed(void);
long long GetFramesRead(void) const { return framesRead; };
+ long long GetFramesPlayed(void) const { return framesPlayed; };
virtual QString GetCodecDecoderName(void) const = 0;
virtual QString GetRawEncodingType(void) { return QString(); }
Index: libs/libmythtv/mythplayer.h
===================================================================
--- libs/libmythtv/mythplayer.h (revision 26683)
+++ libs/libmythtv/mythplayer.h (working copy)
@@ -667,6 +667,11 @@
int ffrew_skip;
+ float ffw_fps;
+ float dis_fps;
+ int frame_skip;
+ int missed_frames;
+
// Audio and video synchronization stuff
VideoSync *videosync;
int avsync_delay;
Index: libs/libmythtv/mythplayer.cpp
===================================================================
--- libs/libmythtv/mythplayer.cpp (revision 26683)
+++ libs/libmythtv/mythplayer.cpp (working copy)
@@ -232,7 +232,8 @@
next_play_speed(1.0f), next_normal_speed(true),
play_speed(1.0f), normal_speed(true),
frame_interval((int)(1000000.0f / 30)), m_frame_interval(0),
- ffrew_skip(1),
+ ffrew_skip(1), ffw_fps(0.0f), dis_fps(0.0f), frame_skip(0),
+ missed_frames(0),
// Audio and video synchronization stuff
videosync(NULL), avsync_delay(0),
avsync_adjustment(0), avsync_avg(0),
@@ -1637,6 +1638,8 @@
{
float diverge = 0.0f;
int frameDelay = m_double_framerate ? frame_interval / 2 : frame_interval;
+ VERBOSE(VB_PLAYBACK, QString("AVSync frameDelay %1 m_double_framerate %2")
+ .arg(frameDelay).arg(m_double_framerate));
// attempt to reduce fps for standalone PIP
if (player_ctx->IsPIP() && framesPlayed % 2)
{
@@ -2787,13 +2790,21 @@
{
if (ffrew_skip > 0)
{
- long long delta = GetDecoder()->GetFramesRead() - framesPlayed;
- long long real_skip = CalcMaxFFTime(ffrew_skip + delta) - delta;
+ long long curFrame = GetDecoder()->GetFramesPlayed();
+ long long real_skip = CalcMaxFFTime(frame_skip);
+ long long targetFrame = curFrame + real_skip - missed_frames;
if (real_skip >= 0)
{
- long long frame = GetDecoder()->GetFramesRead() + real_skip;
- GetDecoder()->DoFastForward(frame, false);
+ GetDecoder()->DoFastForward(targetFrame, false);
}
+ long long newFrame = GetDecoder()->GetFramesPlayed();
+ if (newFrame > targetFrame)
+ missed_frames = newFrame - targetFrame;
+ else
+ missed_frames = 0;
+ VERBOSE(VB_PLAYBACK, LOC + QString("FFWD : "
+ "curFrame %1 targetFrame %2 newFrame %3 real_skip %4 missed_frames %5")
+ .arg(curFrame).arg(targetFrame).arg(newFrame).arg(real_skip).arg(missed_frames));
}
else if (CalcRWTime(-ffrew_skip) >= 0)
{
@@ -2804,10 +2815,20 @@
bool MythPlayer::DecoderGetFrameREW(void)
{
- long long curFrame = GetDecoder()->GetFramesRead();
- bool toBegin = -curFrame > ffrew_skip;
- long long real_skip = (toBegin) ? -curFrame : ffrew_skip;
- return GetDecoder()->DoRewind(curFrame + real_skip, false);
+ long long curFrame = GetDecoder()->GetFramesPlayed();
+ bool toBegin = -curFrame > frame_skip;
+ long long real_skip = (toBegin) ? -curFrame : frame_skip;
+ long long targetFrame = curFrame + real_skip + missed_frames;
+ bool ret = GetDecoder()->DoRewind(targetFrame, false);
+ long long newFrame = GetDecoder()->GetFramesPlayed();
+ if (newFrame < targetFrame)
+ missed_frames = targetFrame - newFrame;
+ else
+ missed_frames = 0;
+ VERBOSE(VB_PLAYBACK, LOC + QString("REW : "
+ "curFrame %1 targetFrame %2 newFrame %3 real_skip %4 missed_frames %5")
+ .arg(curFrame).arg(targetFrame).arg(newFrame).arg(real_skip).arg(missed_frames));
+ return ret;
}
bool MythPlayer::DecoderGetFrame(DecodeType decodetype, bool unsafe)
@@ -3057,6 +3078,7 @@
float last_speed = play_speed;
play_speed = next_play_speed;
normal_speed = next_normal_speed;
+ missed_frames = 0;
bool skip_changed;
if (play_speed > 0.0f && play_speed <= 3.0f)
@@ -3067,7 +3089,8 @@
else
{
skip_changed = true;
- int new_skip = ((uint)ceil(4.0 * fabs(play_speed) / 30)) * 30;
+ //int new_skip = ((uint)ceil(4.0 * fabs(play_speed) / 30)) * 30;
+ int new_skip = (int)(3.9f * fabs(play_speed));
if (play_speed < 0.0)
new_skip = -new_skip;
ffrew_skip = new_skip;
@@ -3083,7 +3106,14 @@
float temp_speed = (play_speed == 0.0) ? audio.GetStretchFactor() : play_speed;
frame_interval = (int) (1000000.0f * ffrew_skip / video_frame_rate /
temp_speed);
+ ffw_fps = play_speed * video_frame_rate;
+ dis_fps = 1000000.0f / (float)frame_interval;
+ frame_skip = ffw_fps / dis_fps;
+ VERBOSE(VB_PLAYBACK, LOC + "FFW : " +
+ QString("ffw_fps: %1 dis_fps: %2 frame_skip: %3")
+ .arg(ffw_fps).arg(dis_fps).arg(frame_skip));
+
VERBOSE(VB_PLAYBACK, LOC + "Play speed: " +
QString("rate: %1 speed: %2 skip: %3 => new interval %4")
.arg(video_frame_rate).arg(play_speed)