All pastes #19556 Raw Edit

Anonymous

public java v1 · immutable
#19556 ·published 2005-08-08 18:26 UTC
rendered paste body
  public void draw(Shape s)  {     if( nativeStroking )      drawNative( new QPainterPath(s) );    else      fillNative( new QPainterPath( currentStroke.createStrokedShape( s ) ) );  }  public void fill(Shape s)  {    fillNative( new QPainterPath(s) );  }  public void drawLine(int x1, int y1, int x2, int y2)  {    if( nativeStroking )      drawNative( new QPainterPath((double)x1, (double)y1, (double)x2, (double)y2, true) );    else      draw( new Line2D.Double((double)x1, (double)y1, (double)x2, (double)y2) );  }  public void drawRect(int x, int y, int width, int height)  {    if( nativeStroking )      drawNative( new QPainterPath((double)x, (double)y, 				   (double)width, (double)height) );    else      fillNative( new QPainterPath		  ( currentStroke.createStrokedShape		    (new Rectangle2D.Double		     ((double)x, (double)y, 		      (double)width, (double)height) ) ) );  }  public void fillRect(int x, int y, int width, int height)  {    fillNative( new QPainterPath( x, y, width, height ) );  }  public void clearRect(int x, int y, int width, int height)  {    Color c = color;    setColor( bgcolor ); // FIXME    fillRect( x, y, width, height );    setColor( c );  }  public void drawRoundRect(int x, int y, int width, int height, 			    int arcWidth, int arcHeight)  {    draw( new RoundRectangle2D.Double(x, y, width, height, 				      arcWidth, arcHeight) );  }  public void fillRoundRect(int x, int y, int width, int height, 			    int arcWidth, int arcHeight)  {    fill( new RoundRectangle2D.Double(x, y, width, height, 				      arcWidth, arcHeight) );  }  public void drawOval(int x, int y, int width, int height)  {    draw( new Ellipse2D.Double((double)x, (double)y, 			       (double)width, (double)height) );  }  public void fillOval(int x, int y, int width, int height)  {    fill( new Ellipse2D.Double(x, y, width, height) );  }  public void drawArc(int x, int y, int width, int height, 		      int arcStart, int arcAngle)  {    draw( new Arc2D.Double(x, y, width, height, arcStart, arcAngle, 			   Arc2D.OPEN) );  }  public void fillArc(int x, int y, int width, int height, 		      int arcStart, int arcAngle)  {    fill( new Arc2D.Double(x, y, width, height, arcStart, arcAngle, 			   Arc2D.CHORD) );  }  public void drawPolyline(int xPoints[], int yPoints[], int npoints)  {    for( int i = 0; i < npoints - 1; i++)      drawLine(xPoints[i], yPoints[i], xPoints[i + 1], yPoints[i + 1]);  }  public void drawPolygon(int xPoints[], int yPoints[], int npoints)  {    draw( new Polygon(xPoints, yPoints, npoints) );  }  public void fillPolygon(int xPoints[], int yPoints[], int npoints)  {    fill( new Polygon(xPoints, yPoints, npoints) );