rendered paste body#include <GL/gl.h>
#include <GL/glut.h>
#define X .525731112119133606
#define Z .850650808352039932
static GLfloat vdata [12][3] ={
{-X, 0.0, Z}, {X, 0.0, Z}, {-X, 0.0, -X}, {X, 0.0, -Z},
{0.0, Z, Z}, {0.0, Z, -X}, {0.0, -Z, X}, {0.0, -Z, -X},
{Z, X, 0.0}, {-Z, X, 0.0}, {Z, -X, 0.0}, {-Z, -X, 0.0}
};
static GLuint tindices[20][3] = {
{0,4,1}, {0,9,4}, {9,5,4}, {4,5,8}, {4,8,1},
{8,10,1}, {8,3,10}, {5,3,8}, {5,2,3}, {2,7,3},
{7,10,3}, {7,6,10}, {7,11,6}, {11,0,6}, {0,1,6},
{6,1,10}, {9,0,11}, {9,11,2}, {9,2,5}, {7,2,11} };
void init (void)
{
glClearColor (0.0,0.0,0.0,0.0);
}
void display (void)
{
int i;
glClear (GL_COLOR_BUFFER_BIT);
glPolygonMode(GL_FRONT,GL_LINE);
glBegin (GL_POLYGON);
for (i=0; i<20; i++) {
glVertex3fv(&vdata[tindices[i][0]][0]);
glVertex3fv(&vdata[tindices[i][1]][0]);
glVertex3fv(&vdata[tindices[i][2]][0]);
}
glEnd();
glFlush();
}
int main (int argc, char **argv)
{
glutInit (&argc,argv);
glutInitDisplayMode (GLUT_SINGLE |GLUT_RGB);
glutInitWindowSize (400,400);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}