All pastes #1949372 Raw Edit

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public cpp v1 · immutable
#1949372 ·published 2010-09-27 03:55 UTC
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Index: src/p_interaction.cpp===================================================================--- src/p_interaction.cpp	(revision 2920)+++ src/p_interaction.cpp	(working copy)@@ -1094,7 +1094,20 @@ ================== */ +// [TIHan/Spleen] Factor for damage dealt to players by monsters.+CUSTOM_CVAR (Float, sv_coop_damagefactor, 1.0f, CVAR_SERVERINFO|CVAR_ARCHIVE)+{+	if (self <= 0)+		self = 1.0f;+} +// [TIHan/Spleen] Apply factor for damage dealt to players by monsters.+void ApplyCoopDamagefactor(int &damage, AActor *source)+{+	if ((sv_coop_damagefactor != 1.0f) && (source != NULL) && (source->flags3 & MF3_ISMONSTER))+		damage = int(damage * sv_coop_damagefactor);+}+ void P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage, FName mod, int flags) { 	unsigned ang;@@ -1353,6 +1366,9 @@ 	lOldTargetHealth = target->health; 	if (player) 	{+		// [TIHan/Spleen] Apply factor for damage dealt to players by monsters.+		ApplyCoopDamagefactor(damage, source);+ 		if ((target->flags2 & MF2_INVULNERABLE) && damage < 1000000) 		{ // player is invulnerable, so don't hurt him 			return;@@ -1803,6 +1819,10 @@ 	{ // Try to use some inventory health 		P_AutoUseHealth (player, damage - player->health+1); 	}++	// [TIHan/Spleen] Apply factor for damage dealt to players by monsters.+	ApplyCoopDamagefactor(damage, source);+ 	player->health -= damage; // mirror mobj health here for Dave 	if (player->health < 50 && !deathmatch) 	{