rendered paste body** Executing...
** Command: "e:\program files\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "e:\program files\steam\steamapps\username\counter-strike source\cstrike" "E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: e:\program files\steam\steamapps\username\counter-strike source\cstrike\materials
Loading E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.vmf
Could not locate 'GameData' key in e:\program files\steam\steamapps\username\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (74977 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 410 texinfos to 370
Reduced 25 texdatas to 21 (579 bytes to 476)
Writing E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.bsp
0 seconds elapsed
** Executing...
** Command: "e:\program files\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "e:\program files\steam\steamapps\username\counter-strike source\cstrike" "E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec"
Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading e:\program files\steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.bsp
reading e:\program files\steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.prt
272 portalclusters
940 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1688)
Optimized: 35 visible clusters (0.00%)
Total clusters visible: 65075
Average clusters visible: 239
Building PAS...
Average clusters audible: 272
visdatasize:20674 compressed from 21760
writing e:\program files\steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.bsp
28 minutes, 8 seconds elapsed
** Executing...
** Command: "e:\program files\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "e:\program files\steam\steamapps\username\counter-strike source\cstrike" "E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading e:\program files\steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.bsp
Setting up ray-trace acceleration structure... Done (0.09 seconds)
1280 faces
12 degenerate faces
464629 square feet [66906592.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1268 patches before subdivision
16224 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 1876664, max 725
transfer lists: 14.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0110 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1245/65536 9960/524288 ( 1.9%)
planes 1180/65536 23600/1310720 ( 1.8%)
vertexes 1878/65536 22536/786432 ( 2.9%)
nodes 590/65536 18880/2097152 ( 0.9%)
texinfos 370/12288 26640/884736 ( 3.0%)
texdata 21/2048 672/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1280/65536 71680/3670016 ( 2.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 923/65536 51688/3670016 ( 1.4%)
leaves 602/65536 19264/2097152 ( 0.9%)
leaffaces 1351/65536 2702/131072 ( 2.1%)
leafbrushes 383/65536 766/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9914/512000 39656/2048000 ( 1.9%)
edges 5396/256000 21584/1024000 ( 2.1%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 104/32768 1040/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2067/65536 4134/131072 ( 3.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 370508/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20674/16777216 ( 0.1%)
entdata [variable] 7934/393216 ( 2.0%)
LDR ambient table 602/65536 2408/262144 ( 0.9%)
HDR ambient table 602/65536 2408/262144 ( 0.9%)
LDR leaf ambient 334/65536 9352/1835008 ( 0.5%)
HDR leaf ambient 602/65536 16856/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/206 ( 0.5%)
pakfile [variable] 174272/0 ( 0.0%)
physics [variable] 74977/4194304 ( 1.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 3660
Writing e:\program files\steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.bsp
17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.bsp" "e:\program files\steam\steamapps\username\counter-strike source\cstrike\maps\Sec.bsp"
** Executing...
** Command: e:\program files\steam\steam.exe
** Parameters: -applaunch 240 -game "e:\program files\steam\steamapps\username\counter-strike source\cstrike" +sv_lan 1 -novid +map "Sec"