<champion_creation_001><name; Snarfle "The Tentacle Monster.">
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Health
Hit Points 577
Health Regen (per 1) 1.82
Health Regen (per 5) 9.1
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Mana
Mana 200
Mana Regen (per 1) 0.8
Mana Regen (per 5) 4
Damage
Attack Speed 0.606
Damage 59
Ability Power 0
Armor Penetration 0
Armor Penetration (%) 0%
Magic Penetration 0
Magic Penetration (%) 0%
Critical Chance 0%
Critical Damage 200
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Resistances
Armor 21
Magic Resist 30
Dodge 0%
Bonuses
Lifesteal 0%
Spell Vampirism 0%
Mana Burn 0
Cooldown Reduction 0%
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General
Range 125
Movement Speed 315
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Passive: When <champion> dies he sprouts a x number of tentacles on 200 radius
where x is the number of stacks he had before dieing.
Q;<Uncontrolable_Rage>: The next attack dealt by <champion> and tentacles
poison damage the enemy target, forcing the enemy to go in frenzy and attack anything nearby.
Mana 50/50/50/50/50; CD 30/30/25/22/20; Damage 70/125/180/240/300 (+0.7 AP)
W;<Tentacles!>: Whenever <champion> kills a creep he gains 1 stack (Caps on 2/3/3/4/5) he can then
use does stacks to spawn a tentacle with (295 + 21 x Lvl) Health and 30/38/46/54/62 (+0.2 AP).
Each tentacle does 4% slow on hit to the target and it can stack up to 5 times for 4 seconds.
Champion kills/Assists give 3 stacks.
E;<Transmute>: <champion> can swap positions with his tentacles when he is atleast at 1400 range of them.
Mana 100/85/75/65/55; CD 10/9/8/7/6;
R;<The Mighty Gue>: Passive: When swaping <champion> with a tentacle if theres a enemy nearby he becomes
entangled for 1/1.25/1.5 seconds. <champion> has 25/30/35% chance of stuning
enemy for 0.1 second on hit.
Active: <champion> can feast on one stack for 70/125/195/280/380 (+0.5 AP) heal and gains 5 armor
and magic resistance for 10 seconds.
Mana 50/50/50/50/50;