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#1945236 ·published 2010-09-20 17:36 UTC
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<champion_creation_001><name; Snarfle "The Tentacle Monster.">
_______________________________
Health

Hit Points		577	
Health Regen (per 1)	1.82	
Health Regen (per 5)	9.1	
_______________________________	
Mana

Mana			200	
Mana Regen (per 1)	0.8	
Mana Regen (per 5)	4	
Damage
Attack Speed		0.606	
Damage			59	
Ability Power		0	
Armor Penetration	0	
Armor Penetration (%)	0%	
Magic Penetration	0	
Magic Penetration (%)	0%	
Critical Chance		0%	
Critical Damage		200	
_______________________________
Resistances

Armor			21	
Magic Resist		30	
Dodge			0%	
Bonuses
Lifesteal		0%	
Spell Vampirism		0%	
Mana Burn		0	
Cooldown Reduction	0%
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General

Range	125	
Movement Speed	315	
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Passive: When <champion> dies he sprouts a x number of tentacles on 200 radius
 where x is the number of stacks he had before dieing.

Q;<Uncontrolable_Rage>: The next attack dealt by <champion> and tentacles 
 poison damage the enemy target, forcing the enemy to go in frenzy and attack anything nearby.

Mana 50/50/50/50/50; CD 30/30/25/22/20; Damage 70/125/180/240/300 (+0.7 AP) 

W;<Tentacles!>: Whenever <champion> kills a creep he gains 1 stack (Caps on 2/3/3/4/5) he can then 
 use does stacks to spawn a tentacle with (295 + 21 x Lvl) Health and 30/38/46/54/62 (+0.2 AP). 
 Each tentacle does 4% slow on hit to the target and it can stack up to 5 times for 4 seconds.
 Champion kills/Assists give 3 stacks.

E;<Transmute>: <champion> can swap positions with his tentacles when he is atleast at 1400 range of them.

Mana 100/85/75/65/55; CD 10/9/8/7/6; 

R;<The Mighty Gue>: Passive: When swaping <champion> with a tentacle if theres a enemy nearby he becomes 
				entangled for 1/1.25/1.5 seconds. <champion> has 25/30/35% chance of stuning 
				enemy for 0.1 second on hit.

		    Active: <champion> can feast on one stack for 70/125/195/280/380 (+0.5 AP) heal and gains 5 armor 
				and magic resistance for 10 seconds.

		    Mana 50/50/50/50/50;