DebugMessage: Version 1.08.034 last updated on: 08-25-2010 07:20
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 9/18/2010, 02:07:12
DirectX Version: DirectX 10
Machine Name: ARLO-PC
Operating System: Windows Vista™ Home Basic (6.0, Build 6000) (6000.vista_gdr.100218-0019)
Languages: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ (2 CPUs), ~3.0GHz
Physical Memory: 2046MB RAM
Page File: 1157MB used, 4888MB available
Windows Dir: C:\Windows
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce 9600 GT
Manufacturer: NVIDIA
Chip Type: GeForce 9600 GT
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_0622&SUBSYS_23651682&REV_A1
Display Memory: 512 MB
Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Max Resolution:
Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver Version: 8.17.0012.5896
Driver Date: 7/10/2010 08:37:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Speakers (C-Media CM6501 Like Sound Device)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: USB\VID_0D8C&PID_0201&REV_0010&MI_00
Manufacturer ID: 1
Product ID: 100
Driver Name: c6501.sys
Provider: C-Media Inc.
Driver Version: 5.12.0008.1701
Driver Date: 2/7/2007 20:16:52
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: Digital Output (C-Media CM6501 Like Sound Device)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: USB\VID_0D8C&PID_0201&REV_0010&MI_00
Manufacturer ID: 1
Product ID: 100
Driver Name: c6501.sys
Provider: C-Media Inc.
Driver Version: 5.12.0008.1701
Driver Date: 2/7/2007 20:16:52
Type: WDM
Other Drivers:
Acceleration Level: 1
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: No files found matching mask G:\Program Files\Stardock Games\Elemental\Fonts\*.ttf
DebugMessage: Using 0 samples for multisampling.
DebugMessage: Game Resolution: 1280 x 1024 (windowed mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 9600 GT
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Border size reported as 6 by 26
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: Loaded font Arial-13
DebugMessage: Timer Frequency is 0 17d7840
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Loaded font Trajan Pro-13Bold
DebugMessage: Loaded font Trajan Pro-16Bold
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeMultiplayerClient
DebugMessage: Loaded font Trajan Pro-19Bold
DebugMessage: Loaded font Tahoma-13Bold
DebugMessage: Loaded font Tahoma-19
Debug Message: CalcCreateDataZipFile FAILED: could not find G:\Program Files\Stardock Games\Elemental\DataZip.exe
DebugMessage: Begin LoadCoreXMLData3
DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Race\*.xml
DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Tiles\*.xml
DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Tiles\Shadows\*.xml
DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\RaceTypes\*.xml
DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Effects\*.xml
DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Quests\*.xml
DebugMessage: LoadCoreXMLData finished 3
Debug Message: MapManager registered 46 files on disk
Debug Message: MapManager registered 67 files on disk
Debug Message: MapManager registered 9 files in the data zip
DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Maps\*.xml
Debug Message: MapManager registered 0 files on disk
DebugMessage: LoadCoreXMLData finished
DebugMessage: Create setup screens.
DebugMessage: Loaded font Trajan Pro-27Bold
DebugMessage: Loaded font Tahoma-13
DebugMessage: Loaded font Trajan Pro-21Bold
DebugMessage: Loaded font Tahoma-16
DebugMessage: Loaded font Trajan Pro-13
DebugMessage: Loaded font Trajan Pro-24Bold
DebugMessage: Loaded font Trajan Pro-16
DebugMessage: Loaded font Times New Roman-16
DebugMessage: Loaded font Tahoma-21
DebugMessage: Loaded font Trajan Pro-15Bold
DebugMessage: Loaded font Arial-11
DebugMessage: Loaded font Trajan Pro-32Bold
DebugMessage: Loaded font Times New Roman-24Bold
DebugMessage: Loaded font Tahoma-16Bold
DebugMessage: Loaded font Trajan Pro-24
DebugMessage: Loaded font Trajan Pro-19
DebugMessage: Loaded font BankGothic Md BT-12
DebugMessage: No string tables in G:\Program Files\Stardock Games\Elemental\Data\English\*.tips
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Loaded font Tahoma-18
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Loaded font Trajan Pro-11
DebugMessage: Popup Manager Update: Unhiding LoadWnd
Debug Message: LOAD GAME: Loading Quick Data
Debug Message: StopAllXMLDataThreads Called
Debug Message: Stopped CoreXMLDataThread1
Debug Message: Stopped CoreXMLDataThread2
Debug Message: Stopped CoreXMLDataThread3
Debug Message: Stopped CoreXMLDataThread4
Debug Message: Stopped Load Game XML Thread
Debug Message: Stopped Load Game XML Thread #2
Debug Message: LOAD GAME: Loading XML Data (start)
Debug Message: LOAD GAME: Loading XML Data (end)
DebugMessage: LOAD GAME: Loading Quick Data - Complete
DebugMessage: Loaded font Verdana-13
DebugMessage: Loaded font Trajan Pro-11Bold
DebugMessage: Loaded font Tahoma-19Bold
Debug Message: Stamp Quantity: 7
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 4
Debug Message: Mountain Generation Option: 1
Debug Message: Map Random Seed: 1284695690
Debug Message: Map Generation Complete
Debug Message: Creating terrain objects...
Debug Message: Terrain objects created.
Debug Message: LOAD GAME: Loading World
Debug Message: LOAD GAME: Game Save Version: 255
Debug Message: LOAD GAME: Game Version (at time of save): 1.08
Debug Message: WARNING: Creating caravan Caravan at tile 21,21 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 21,21 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 26,29 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 39,42 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 32,25 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 63,21 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 26,39 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 25,40 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 56,41 with no city at that tile, no home city set
DebugMessage: Updating ZOC.
DebugMessage: LOAD GAME: Loading World - Complete
DebugMessage: Loaded font Tahoma-24
DebugMessage: Loaded font Trajan Pro-12
DebugMessage: Loaded font Greenowic Narrow-19
DebugMessage: Loaded font ZapfHumnst BT-16
DebugMessage: Loaded font ZapfHumnst BT-15
DebugMessage: Loaded font ZapfHumnst BT-19
DebugMessage: Loaded font ZapfHumnst BT-11
DebugMessage: Loaded font Tahoma-11Bold
DebugMessage: Loaded font Tahoma-15
DebugMessage: Loaded font Trajan Pro-37Bold
DebugMessage: Loaded font Trajan Pro-29Bold
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
DebugMessage: Player_List setting size 181 x 0
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating terrain gfx...
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: InitMapGfx Started...
Debug Message: FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: FinishInitMapGfx finished.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Loaded font Trajan Pro72Bold
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Riarthe'.
DebugMessage: Loaded font Times New Roman-16Bold
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Noochrol'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ibberian'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Anuururnoh'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aciihuuh'.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nakispliria'.
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Noortig'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Edrapliin'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Obbifror'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Loaded font Tahoma-15Bold
DebugMessage: Loaded font Tahoma-11Italic
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: a_darkling_camp_02_shadow_256.png
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: k_palace_01_shadow_256.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: k_bazar_build_02_shadow_256.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 141 -
Debug Message: Current Memory Usage: 714192 KB
Debug Message: Cities in World: 27
Debug Message: Units in World: 167
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Loaded font Trajan Pro-28Bold
DebugMessage: Loaded font Trajan Pro-26Bold
DebugMessage: Loaded font Trajan Pro-22Bold
DebugMessage: Loaded font Trajan Pro-20Bold
DebugMessage: Loaded font Trajan Pro-18Bold
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: Creating tactical terrain gfx...
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
DebugMessage: Loaded font Tahoma-14
DebugMessage: Loaded font Tahoma-12
Debug Message: COMBAT TEXT: Attempting to show combat text -31
Debug Message: COMBAT TEXT: Constructing combat text -31
Debug Message: COMBAT TEXT: Looks like combat text -31 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -31 to the queue
Debug Message: COMBAT TEXT: Popping combat text -31 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -30
Debug Message: COMBAT TEXT: Constructing combat text -30
Debug Message: COMBAT TEXT: Looks like combat text -30 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -30 to the queue
Debug Message: COMBAT TEXT: Popping combat text -30 from the queue
DebugMessage: Loaded font Times New Roman-19Bold
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Loaded font Trajan Pro-27
DebugMessage: Loaded font Times New Roman-21Bold
DebugMessage: Loaded font Tahoma-13Italic
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: MISS - Obsidian Golem missed City Guard.
MISS - City Guard's counter-attack missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Defender 385 City Guard is starting their counter swing
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - Wanderer missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed Wanderer.
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Annotation state is true for unit 57
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - Wanderer missed Obsidian Golem.
Obsidian Golem counter-attacks Wanderer for 2 points damage.
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Annotation state is true for unit 57
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - Wanderer missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed Wanderer.
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Annotation state is true for unit 57
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: Annotation state is true for unit 341
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Annotation state is true for unit 394
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Annotation state is true for unit 394
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Annotation state is true for unit 394
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: City Guard strikes Obsidian Golem for 7 points damage.
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text -7
Debug Message: COMBAT TEXT: Constructing combat text -7
Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -7 to the queue
Debug Message: COMBAT TEXT: Popping combat text -7 from the queue
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - City Guard missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - City Guard missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - Obsidian Golem missed City Guard.
MISS - City Guard's counter-attack missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Defender 385 City Guard is starting their counter swing
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - Obsidian Golem missed City Guard.
City Guard counter-attacks Obsidian Golem for 2 points damage.
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Defender 385 City Guard is starting their counter swing
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - Obsidian Golem missed City Guard.
MISS - City Guard's counter-attack missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Defender 385 City Guard is starting their counter swing
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - City Guard missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed City Guard.
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - City Guard missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed City Guard.
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - City Guard missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed City Guard.
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - Wanderer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Annotation state is true for unit 57
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Wanderer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Annotation state is true for unit 57
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Wanderer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Annotation state is true for unit 57
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Annotation state is true for unit 394
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Annotation state is true for unit 394
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Annotation state is true for unit 394
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
DebugMessage: Loaded font Tahoma-16Italic
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: Annotation state is true for unit 341
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: Annotation state is true for unit 341
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: Annotation state is true for unit 341
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Raeyer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: MISS - Raeyer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: MISS - Raeyer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: MISS - Obsidian Golem missed City Guard.
MISS - City Guard's counter-attack missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Defender 385 City Guard is starting their counter swing
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - Obsidian Golem missed City Guard.
MISS - City Guard's counter-attack missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Defender 385 City Guard is starting their counter swing
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - Obsidian Golem missed City Guard.
MISS - City Guard's counter-attack missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Defender 385 City Guard is starting their counter swing
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Raeyer strikes Obsidian Golem for 4 points damage.
MISS - Obsidian Golem's counter-attack missed Raeyer.
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - Spearman missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed Spearman.
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: Annotation state is true for unit 341
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - Spearman missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed Spearman.
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: Annotation state is true for unit 341
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: Annotation state is true for unit 341
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Annotation state is true for unit 394
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Annotation state is true for unit 394
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Annotation state is true for unit 394
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Wanderer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Annotation state is true for unit 57
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: MISS - Wanderer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Annotation state is true for unit 57
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: MISS - Wanderer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Annotation state is true for unit 57
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - City Guard missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - City Guard missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: City Guard strikes Obsidian Golem for 1 points damage.
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - Familiar missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 393 Familiar
Debug Message: Annotation state is true for unit 393
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 393 Familiar
Debug Message: MISS - Familiar missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 393 Familiar
Debug Message: Annotation state is true for unit 393
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 393 Familiar
Debug Message: MISS - Familiar missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 393 Familiar
Debug Message: Annotation state is true for unit 393
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 393 Familiar
Debug Message: Raeyer strikes Obsidian Golem for 6 points damage.
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: MISS - Raeyer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Raeyer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: MISS - Raeyer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: MISS - Obsidian Golem missed City Guard.
City Guard counter-attacks Obsidian Golem for 8 points damage.
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Defender 385 City Guard is starting their counter swing
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: MISS - Familiar missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed Familiar.
Debug Message: Annotation state is attack hit for unit 393 Familiar
Debug Message: Annotation state is true for unit 393
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 393 Familiar
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - Spearman missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed Spearman.
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Annotation state is true for unit 394
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - Raeyer missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed Raeyer.
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - City Guard missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - City Guard missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - City Guard missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - Wanderer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Annotation state is true for unit 57
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Wanderer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Annotation state is true for unit 57
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Wanderer missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 57 Wanderer
Debug Message: Annotation state is true for unit 57
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: Annotation state is true for unit 341
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: Annotation state is true for unit 341
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: MISS - Spearman missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: Annotation state is true for unit 341
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 341 Spearman
Debug Message: MISS - Obsidian Golem missed City Guard.
MISS - City Guard's counter-attack missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Defender 385 City Guard is starting their counter swing
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - Obsidian Golem missed City Guard.
MISS - City Guard's counter-attack missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Defender 385 City Guard is starting their counter swing
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - Obsidian Golem missed City Guard.
MISS - City Guard's counter-attack missed Obsidian Golem.
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Defender 385 City Guard is starting their counter swing
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: Annotation state is true for unit 385
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 385 City Guard
Debug Message: MISS - Spearman missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed Spearman.
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Annotation state is true for unit 394
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - Spearman missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed Spearman.
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Annotation state is true for unit 394
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 394 Spearman
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: MISS - Raeyer missed Obsidian Golem.
MISS - Obsidian Golem's counter-attack missed Raeyer.
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit:
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Defender 509 Obsidian Golem is starting their counter swing
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Annotation state is true for unit 509
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem
Debug Message: Raeyer strikes Obsidian Golem for 2 points damage.
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Raeyer strikes Obsidian Golem for 10 points damage.
Obsidian Golem falls.
Debug Message: Annotation state is attack hit for unit 0 Raeyer
Debug Message: Annotation state is true for unit 0
Debug Message: COMBAT TEXT: Attempting to show combat text -10
Debug Message: COMBAT TEXT: Constructing combat text -10
Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -10 to the queue
Debug Message: COMBAT TEXT: Popping combat text -10 from the queue
Debug Message: Annotation state is attack hit for unit 0 Raeyer
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 885006 kb.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 142 -
Debug Message: Current Memory Usage: 870520 KB
Debug Message: Cities in World: 27
Debug Message: Units in World: 176
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 26 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Loaded font Trajan Pro-26
DebugMessage: Loaded font Trajan Pro-22
DebugMessage: Loaded font Trajan Pro-20
DebugMessage: Loaded font Trajan Pro-18
DebugMessage: Loaded font Trajan Pro-14
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
DebugMessage: Loaded font Tahoma-20
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: COMBAT TEXT: Attempting to show combat text -29
Debug Message: COMBAT TEXT: Constructing combat text -29
Debug Message: COMBAT TEXT: Looks like combat text -29 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -29 to the queue
Debug Message: COMBAT TEXT: Popping combat text -29 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text -34
Debug Message: COMBAT TEXT: Constructing combat text -34
Debug Message: COMBAT TEXT: Looks like combat text -34 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -34 to the queue
Debug Message: COMBAT TEXT: Popping combat text -34 from the queue
Debug Message: COMBAT TEXT: Attempting to show combat text +Tangled Web
Debug Message: COMBAT TEXT: Constructing combat text +Tangled Web
Debug Message: COMBAT TEXT: Looks like combat text +Tangled Web was created successfully?
Debug Message: COMBAT TEXT: Adding combat text +Tangled Web to the queue
Debug Message: COMBAT TEXT: Popping combat text +Tangled Web from the queue
Debug Message: MISS - Spiderlings missed Arvix.
Debug Message: Annotation state is attack hit for unit 519 Spiderlings
Debug Message: Annotation state is true for unit 519
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 519 Spiderlings
Debug Message: MISS - Spiderlings missed Arvix.
Debug Message: Annotation state is attack hit for unit 519 Spiderlings
Debug Message: Annotation state is true for unit 519
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 519 Spiderlings
Debug Message: MISS - Spiderlings missed Arvix.
Debug Message: Annotation state is attack hit for unit 519 Spiderlings
Debug Message: Annotation state is true for unit 519
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 519 Spiderlings
Debug Message: MISS - Greg the Spider missed Arvix.
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Annotation state is true for unit 520
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: MISS - Greg the Spider missed Arvix.
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Annotation state is true for unit 520
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: MISS - Greg the Spider missed Arvix.
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Annotation state is true for unit 520
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: MISS - Swarm Spider missed Arvix.
Debug Message: Annotation state is attack hit for unit 521 Swarm Spider
Debug Message: Annotation state is true for unit 521
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 521 Swarm Spider
Debug Message: COMBAT TEXT: Attempting to show combat text -Tangled Web
Debug Message: COMBAT TEXT: Constructing combat text -Tangled Web
Debug Message: COMBAT TEXT: Looks like combat text -Tangled Web was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -Tangled Web to the queue
Debug Message: COMBAT TEXT: Popping combat text -Tangled Web from the queue
Debug Message: MISS - Spiderlings missed Arvix.
Arvix counter-attacks Spiderlings for 4 points damage.
Spiderlings falls.
Debug Message: Annotation state is attack hit for unit 519 Spiderlings
Debug Message: Annotation state is true for unit 519
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 519 Spiderlings
Debug Message: Defender 20 Arvix is starting their counter swing
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: MISS - Greg the Spider missed Arvix.
Arvix counter-attacks Greg the Spider for 2 points damage.
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Annotation state is true for unit 520
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Defender 20 Arvix is starting their counter swing
Debug Message: MISS - Greg the Spider missed Arvix.
Arvix counter-attacks Greg the Spider for 2 points damage.
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Annotation state is true for unit 520
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Defender 20 Arvix is starting their counter swing
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: MISS - Greg the Spider missed Arvix.
Arvix counter-attacks Greg the Spider for 4 points damage.
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Annotation state is true for unit 520
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Defender 20 Arvix is starting their counter swing
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Swarm Spider strikes Arvix for 4 points damage.
Debug Message: Annotation state is attack hit for unit 521 Swarm Spider
Debug Message: Annotation state is true for unit 521
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 521 Swarm Spider
Debug Message: MISS - Swarm Spider missed Arvix.
Debug Message: Annotation state is attack hit for unit 521 Swarm Spider
Debug Message: Annotation state is true for unit 521
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 521 Swarm Spider
Debug Message: MISS - Swarm Spider missed Arvix.
Debug Message: Annotation state is attack hit for unit 521 Swarm Spider
Debug Message: Annotation state is true for unit 521
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 521 Swarm Spider
Debug Message: MISS - Gatherer Spider missed Arvix.
Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider
Debug Message: Annotation state is true for unit 523
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider
Debug Message: Arvix strikes Swarm Spider for 4 points damage.
MISS - Swarm Spider's counter-attack missed Arvix.
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Defender 521 Swarm Spider is starting their counter swing
Debug Message: Annotation state is attack hit for unit 521 Swarm Spider
Debug Message: Annotation state is true for unit 521
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 521 Swarm Spider
Debug Message: Arvix strikes Swarm Spider for 3 points damage.
Swarm Spider falls.
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Arvix strikes Gatherer Spider for 5 points damage.
MISS - Gatherer Spider's counter-attack missed Arvix.
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Defender 523 Gatherer Spider is starting their counter swing
Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider
Debug Message: Annotation state is true for unit 523
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider
Debug Message: Arvix strikes Gatherer Spider for 5 points damage.
MISS - Gatherer Spider's counter-attack missed Arvix.
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Defender 523 Gatherer Spider is starting their counter swing
Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider
Debug Message: Annotation state is true for unit 523
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider
Debug Message: MISS - Greg the Spider missed Arvix.
Arvix counter-attacks Greg the Spider for 3 points damage.
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Annotation state is true for unit 520
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Defender 20 Arvix is starting their counter swing
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: MISS - Greg the Spider missed Arvix.
Arvix counter-attacks Greg the Spider for 3 points damage.
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Annotation state is true for unit 520
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Defender 20 Arvix is starting their counter swing
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: MISS - Greg the Spider missed Arvix.
Arvix counter-attacks Greg the Spider for 5 points damage.
Greg the Spider falls.
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Annotation state is true for unit 520
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 520 Greg the Spider
Debug Message: Defender 20 Arvix is starting their counter swing
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: MISS - Gatherer Spider missed Arvix.
Arvix counter-attacks Gatherer Spider for 8 points damage.
Gatherer Spider falls.
Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider
Debug Message: Annotation state is true for unit 523
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider
Debug Message: Defender 20 Arvix is starting their counter swing
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
Debug Message: Raised land at 8, 12
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936321 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936476 kb.
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936476 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936620 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936620 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936620 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936620 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936620 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 938717 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936615 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936615 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936615 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936632 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936632 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936771 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936837 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936837 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936828 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936878 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936878 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936878 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998092 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998092 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998322 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998322 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998387 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998387 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 998387 kb.
Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998424 kb.
Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 998424 kb.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 143 -
Debug Message: Current Memory Usage: 1003500 KB
Debug Message: Cities in World: 27
Debug Message: Units in World: 184
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 40 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Riarthe'.
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full
DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: Air Shrill strikes Arvix for 5 points damage.
Arvix counter-attacks Air Shrill for 6 points damage.
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Annotation state is true for unit 476
Debug Message: COMBAT TEXT: Attempting to show combat text -5
Debug Message: COMBAT TEXT: Constructing combat text -5
Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -5 to the queue
Debug Message: COMBAT TEXT: Popping combat text -5 from the queue
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Defender 20 Arvix is starting their counter swing
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Arvix strikes Air Shrill for 6 points damage.
MISS - Air Shrill's counter-attack missed Arvix.
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Defender 476 Air Shrill is starting their counter swing
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Annotation state is true for unit 476
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Arvix strikes Air Shrill for 4 points damage.
Air Shrill counter-attacks Arvix for 2 points damage.
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -4
Debug Message: COMBAT TEXT: Constructing combat text -4
Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -4 to the queue
Debug Message: COMBAT TEXT: Popping combat text -4 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Defender 476 Air Shrill is starting their counter swing
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Annotation state is true for unit 476
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Arvix strikes Air Shrill for 3 points damage.
MISS - Air Shrill's counter-attack missed Arvix.
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Defender 476 Air Shrill is starting their counter swing
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Annotation state is true for unit 476
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Arvix strikes Air Shrill for 3 points damage.
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: MISS - Air Shrill missed Arvix.
Arvix counter-attacks Air Shrill for 2 points damage.
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Annotation state is true for unit 476
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Defender 20 Arvix is starting their counter swing
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -2
Debug Message: COMBAT TEXT: Constructing combat text -2
Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -2 to the queue
Debug Message: COMBAT TEXT: Popping combat text -2 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: MISS - Air Shrill missed Arvix.
Arvix counter-attacks Air Shrill for 3 points damage.
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Annotation state is true for unit 476
Debug Message: COMBAT TEXT: Attempting to show combat text Miss
Debug Message: COMBAT TEXT: Constructing combat text Miss
Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully?
Debug Message: COMBAT TEXT: Adding combat text Miss to the queue
Debug Message: COMBAT TEXT: Popping combat text Miss from the queue
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Defender 20 Arvix is starting their counter swing
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Air Shrill strikes Arvix for 6 points damage.
Arvix counter-attacks Air Shrill for 1 points damage.
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Annotation state is true for unit 476
Debug Message: COMBAT TEXT: Attempting to show combat text -6
Debug Message: COMBAT TEXT: Constructing combat text -6
Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -6 to the queue
Debug Message: COMBAT TEXT: Popping combat text -6 from the queue
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Defender 20 Arvix is starting their counter swing
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -1
Debug Message: COMBAT TEXT: Constructing combat text -1
Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -1 to the queue
Debug Message: COMBAT TEXT: Popping combat text -1 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Arvix strikes Air Shrill for 3 points damage.
Air Shrill counter-attacks Arvix for 21 points damage.
Arvix falls.
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Defender 476 Air Shrill is starting their counter swing
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Annotation state is true for unit 476
Debug Message: COMBAT TEXT: Attempting to show combat text -21
Debug Message: COMBAT TEXT: Constructing combat text -21
Debug Message: COMBAT TEXT: Looks like combat text -21 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -21 to the queue
Debug Message: COMBAT TEXT: Popping combat text -21 from the queue
Debug Message: Annotation state is attack hit for unit 476 Air Shrill
Debug Message: Warning: Destroyed Unit Arvix is about to be deselected.
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding LoadWnd
Debug Message: LOAD GAME: Loading Quick Data
Debug Message: StopAllXMLDataThreads Called
Debug Message: Stopped CoreXMLDataThread1
Debug Message: Stopped CoreXMLDataThread2
Debug Message: Stopped CoreXMLDataThread3
Debug Message: Stopped CoreXMLDataThread4
Debug Message: Stopped Load Game XML Thread
Debug Message: Stopped Load Game XML Thread #2
Debug Message: WARNING: World leaked city: Noochrol 32 Refs
Debug Message: WARNING: World leaked city: Ibberian 27 Refs
Debug Message: WARNING: World leaked city: Anuururnoh 44 Refs
Debug Message: WARNING: World leaked city: Nakispliria 21 Refs
Debug Message: WARNING: World leaked city: Riarthe 16 Refs
Debug Message: WARNING: World leaked city: Noortig 27 Refs
Debug Message: WARNING: World leaked city: Edrapliin 29 Refs
Debug Message: WARNING: World leaked city: Aciihuuh 24 Refs
Debug Message: WARNING: World leaked city: Aretiah 21 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 12
Debug Message: WARNING: World leaked city: Arisk 3 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 17
Debug Message: WARNING: World leaked city: Ivasnivia 16 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 19
Debug Message: WARNING: World leaked city: Ushotazu 11 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 25
Debug Message: WARNING: World leaked city: Oroorirel 7 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 5
Debug Message: WARNING: World leaked city: Merie 20 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 11
Debug Message: WARNING: World leaked city: Ruuvarboos 11 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 8
Debug Message: WARNING: World leaked city: Velaluel 18 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 16
Debug Message: WARNING: World leaked city: Onanevil 24 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 18
Debug Message: WARNING: World leaked city: Ilocork 35 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 26
Debug Message: WARNING: World leaked city: Arrira 19 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 7
Debug Message: WARNING: World leaked city: Lagoruucre 24 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 14
Debug Message: WARNING: World leaked city: Ahahollan 14 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 24
Debug Message: WARNING: World leaked city: Inolem 8 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 6
Debug Message: WARNING: World leaked city: Giye 5 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 3
Debug Message: WARNING: World leaked city: Eyiathi 7 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 4
Debug Message: WARNING: World leaked city: Ruwooduuh 16 Refs
Debug Message: WARNING: World leaked city: Obbifror 28 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 22
Debug Message: WARNING: World leaked city: Elolea 7 Refs
Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 28
Debug Message: WARNING: World leaked city: Itriip 1 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Raeyer: 4 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Muvueratha: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Daziat: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Addernagic: 3 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Carrodus: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Markinn: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Procipinee: 4 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Karavox: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Magnar III: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Ceresa: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Irane: 2 Refs
Debug Message: WARNING: CDynasty leaked dynasty member Verga: 2 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Traveling Boots: 1 Refs
Debug Message: WARNING: World leaked an item of type Sword of the Sovereign: 1 Refs
Debug Message: WARNING: World leaked an item of type Soldier's Cloak: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Black Horse Mount: 1 Refs
Debug Message: WARNING: World leaked an item of type Heavy Wood Shield: 1 Refs
Debug Message: WARNING: World leaked an item of type Medical Pack: 1 Refs
Debug Message: WARNING: World leaked an item of type Amulet of Warding: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Wood Shield: 4 Refs
Debug Message: WARNING: World leaked an item of type Axe: 4 Refs
Debug Message: WARNING: World leaked an item of type Soldier's Cloak: 4 Refs
Debug Message: WARNING: World leaked an item of type Leather Cuirass: 4 Refs
Debug Message: WARNING: World leaked an item of type Shadow Warg Mount: 4 Refs
Debug Message: WARNING: World leaked an item of type Traveling Boots: 4 Refs
Debug Message: WARNING: World leaked an item of type Maggie's Ring: 4 Refs
Debug Message: WARNING: World leaked an item of type Traveling Boots: 5 Refs
Debug Message: WARNING: World leaked an item of type Light Wood Shield: 5 Refs
Debug Message: WARNING: World leaked an item of type Soldier's Cloak: 5 Refs
Debug Message: WARNING: World leaked an item of type Leather Cuirass: 4 Refs
Debug Message: WARNING: World leaked an item of type Leather Armlets: 5 Refs
Debug Message: WARNING: World leaked an item of type Leather Helm: 5 Refs
Debug Message: WARNING: World leaked an item of type Axe: 5 Refs
Debug Message: WARNING: World leaked an item of type Black Horse Mount: 5 Refs
Debug Message: WARNING: World leaked an item of type Medical Pack: 5 Refs
Debug Message: WARNING: World leaked an item of type Amulet of Warding: 5 Refs
Debug Message: WARNING: World leaked an item of type Amulet of Assault: 5 Refs
Debug Message: WARNING: World leaked an item of type Band of Might: 5 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Token of the Sand Golem: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Leg Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Token of the Sand Golem: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Sword of Wrath: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Rune Tablet: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Short Sword: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Sword of the the Emperor: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Leg Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Token of the Sand Golem: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Armlets: 1 Refs
Debug Message: WARNING: World leaked an item of type Sword of Wrath: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Leather Leg Greaves: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Sword of the the Emperor: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Rune Tablet: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Mace: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Healing Nectar: 1 Refs
Debug Message: WARNING: World leaked an item of type Destiny's Sliver: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Cuirass: 1 Refs
Debug Message: WARNING: World leaked an item of type Ring of Speed: 1 Refs
Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs
Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Medical Pack: 2 Refs
Debug Message: WARNING: World leaked an item of type Leather Cuirass: 6 Refs
Debug Message: WARNING: World leaked an item of type Azur's Armor: 3 Refs
Debug Message: WARNING: World leaked an item of type Soldier's Cloak: 4 Refs
Debug Message: WARNING: World leaked an item of type Heavy Wood Shield: 4 Refs
Debug Message: WARNING: World leaked an item of type Leather Armlets: 2 Refs
Debug Message: WARNING: World leaked an item of type Leather Helm: 1 Refs
Debug Message: WARNING: World leaked an item of type Brown Horse Mount: 1 Refs
Debug Message: LOAD GAME: Loading XML Data (start)
Debug Message: WARNING: CCityWallSet CityWalls_Fence leaked - refs: 17
Debug Message: WARNING: CCityWallSet CityWalls_Fallen_Fence leaked - refs: 12
Debug Message: WARNING: CCutSceneData FamilyTree_Table leaked - refs: 2
Debug Message: WARNING: Environment type BarrenEnvironment leaked - refs: 93
Debug Message: WARNING: Environment type DeadEnvironment leaked - refs: 60
Debug Message: WARNING: Environment type GrasslandEnvironment leaked - refs: 84
Debug Message: WARNING: Forest type leaked - refs: 3
Debug Message: WARNING: Forest type leaked - refs: 2
Debug Message: WARNING: Forest type leaked - refs: 3
Debug Message: WARNING: GoodieHutType AzTomb leaked - refs: 2
Debug Message: WARNING: CImprovementType R_ClaimedDrota leaked - refs: 12
Debug Message: WARNING: CImprovementType R_ClaimedDarklings leaked - refs: 10
Debug Message: WARNING: CImprovementType R_ClaimedDrath leaked - refs: 12
Debug Message: WARNING: CImprovementType R_ClaimedDragons leaked - refs: 12
Debug Message: WARNING: CImprovementType R_ClaimedShrills leaked - refs: 12
Debug Message: WARNING: CImprovementType R_ClaimedSpiders leaked - refs: 11
Debug Message: WARNING: CImprovementType R_ClaimedUmberdroths leaked - refs: 12
Debug Message: WARNING: CImprovementType R_ClaimedDemongate leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Temple_Of_Fortitude leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Temple_Of_The_Sentinel leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Temple_Of_Passion leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Temple_Of_Vengeance leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Temple_Of_Haste leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Temple_Of_Swiftness leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Temple_Of_Defense leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Temple_Of_Defiance leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Dungeon_Masters_Guild leaked - refs: 12
Debug Message: WARNING: CImprovementType Mill leaked - refs: 12
Debug Message: WARNING: CImprovementType F_Outpost leaked - refs: 14
Debug Message: WARNING: CImprovementType F_Village leaked - refs: 15
Debug Message: WARNING: CImprovementType F_Town leaked - refs: 21
Debug Message: WARNING: CImprovementType Kraxis_Workshop leaked - refs: 12
Debug Message: WARNING: CImprovementType Kraxis_Archivist leaked - refs: 12
Debug Message: WARNING: CImprovementType Kraxis_Shack leaked - refs: 12
Debug Message: WARNING: CImprovementType Kraxis_Farm leaked - refs: 12
Debug Message: WARNING: CImprovementType Kraxis_Merchant leaked - refs: 12
Debug Message: WARNING: CImprovementType Kraxis_Wheat_Farm leaked - refs: 12
Debug Message: WARNING: CImprovementType Kraxis_Apiary leaked - refs: 12
Debug Message: WARNING: CImprovementType Kraxis_Orchard leaked - refs: 12
Debug Message: WARNING: CImprovementType Kraxis_Mine leaked - refs: 12
Debug Message: WARNING: CImprovementType Kraxis_Ventri_Mine leaked - refs: 12
Debug Message: WARNING: CImprovementType Kraxis_Crystal_Mine leaked - refs: 12
Debug Message: WARNING: CImprovementType Kraxis_Blacksmith leaked - refs: 12
Debug Message: WARNING: CImprovementType Outpost leaked - refs: 58
Debug Message: WARNING: CImprovementType Village leaked - refs: 57
Debug Message: WARNING: CImprovementType Town leaked - refs: 165
Debug Message: WARNING: CImprovementType F_FireShard_Improvement leaked - refs: 12
Debug Message: WARNING: CImprovementType E_Monument leaked - refs: 12
Debug Message: WARNING: CImprovementType E_Mint leaked - refs: 14
Debug Message: WARNING: CImprovementType E_FungiStorehouse leaked - refs: 12
Debug Message: WARNING: CImprovementType E_Granary leaked - refs: 13
Debug Message: WARNING: CImprovementType E_Barter_House leaked - refs: 11
Debug Message: WARNING: CImprovementType E_TradeCenter leaked - refs: 12
Debug Message: WARNING: CImprovementType F_LaborPit leaked - refs: 19
Debug Message: WARNING: CImprovementType E_Smelter leaked - refs: 13
Debug Message: WARNING: CImprovementType E_CraftShop leaked - refs: 17
Debug Message: WARNING: CImprovementType F_Archivist leaked - refs: 19
Debug Message: WARNING: CImprovementType E_War_Council leaked - refs: 13
Debug Message: WARNING: CImprovementType E_Garrison leaked - refs: 12
Debug Message: WARNING: CImprovementType E_SionTemple leaked - refs: 17
Debug Message: WARNING: CImprovementType E_WarriorTemple leaked - refs: 12
Debug Message: WARNING: CImprovementType F_School leaked - refs: 12
Debug Message: WARNING: CImprovementType F_Academy leaked - refs: 12
Debug Message: WARNING: CImprovementType E_Harbor leaked - refs: 10
Debug Message: WARNING: CImprovementType E_TempleOfEssence leaked - refs: 10
Debug Message: WARNING: CImprovementType E_LoreShop leaked - refs: 19
Debug Message: WARNING: CImprovementType E_Picket leaked - refs: 12
Debug Message: WARNING: CImprovementType E_Castle leaked - refs: 12
Debug Message: WARNING: CImprovementType F_UmbersTemple leaked - refs: 12
Debug Message: WARNING: CImprovementType F_Imperial_Mint leaked - refs: 12
Debug Message: WARNING: CImprovementType F_CurgensExchange leaked - refs: 12
Debug Message: WARNING: CImprovementType F_SageMinistry leaked - refs: 12
Debug Message: WARNING: CImprovementType F_StatueOfKirTion leaked - refs: 12
Debug Message: WARNING: CImprovementType F_TowerOfSorcery leaked - refs: 10
Debug Message: WARNING: CImprovementType F_TowerOfTitans leaked - refs: 12
Debug Message: WARNING: CImprovementType F_TowerOfSouls leaked - refs: 11
Debug Message: WARNING: CImprovementType F_ConsularsPalace leaked - refs: 12
Debug Message: WARNING: CImprovementType F_TempleoftheTitans leaked - refs: 10
Debug Message: WARNING: CImprovementType F_ZalethsTreasury leaked - refs: 12
Debug Message: WARNING: CImprovementType F_TempleoftheTelenanth leaked - refs: 12
Debug Message: WARNING: CImprovementType F_IslidarsBounty leaked - refs: 12
Debug Message: WARNING: CImprovementType F_TempleofKnowledge leaked - refs: 12
Debug Message: WARNING: CImprovementType F_TempleofAvarice leaked - refs: 12
Debug Message: WARNING: CImprovementType F_OrderofDraginol leaked - refs: 12
Debug Message: WARNING: CImprovementType F_EmeraldPalace leaked - refs: 12
Debug Message: WARNING: CImprovementType F_HallofKnowledge leaked - refs: 11
Debug Message: WARNING: CImprovementType F_Hovel leaked - refs: 24
Debug Message: WARNING: CImprovementType F_Shanty leaked - refs: 21
Debug Message: WARNING: CImprovementType E_Mine leaked - refs: 11
Debug Message: WARNING: CImprovementType E_Ventri_Mine leaked - refs: 8
Debug Message: WARNING: CImprovementType E_Stone_Quarry leaked - refs: 10
Debug Message: WARNING: CImprovementType E_Clay_Quarry leaked - refs: 8
Debug Message: WARNING: CImprovementType E_Marble_Quarry leaked - refs: 8
Debug Message: WARNING: CImprovementType E_Timber_Mill leaked - refs: 10
Debug Message: WARNING: CImprovementType E_Farm leaked - refs: 13
Debug Message: WARNING: CImprovementType E_Wheat_Farm leaked - refs: 8
Debug Message: WARNING: CImprovementType E_Apiary leaked - refs: 8
Debug Message: WARNING: CImprovementType E_Orchard leaked - refs: 8
Debug Message: WARNING: CImprovementType E_Kennel leaked - refs: 8
Debug Message: WARNING: CImprovementType E_Crystal_Mine leaked - refs: 8
Debug Message: WARNING: CImprovementType E_Claimed_Scenic_View leaked - refs: 8
Debug Message: WARNING: CImprovementType E_Claimed_Oasis leaked - refs: 8
Debug Message: WARNING: CImprovementType E_Claimed_Gold_Deposit leaked - refs: 16
Debug Message: WARNING: CImprovementType E_Claimed_Wild_Game leaked - refs: 8
Debug Message: WARNING: CImprovementType E_Claimed_Lost_Library leaked - refs: 11
Debug Message: WARNING: CImprovementType E_Claimed_Ancient_Temple leaked - refs: 8
Debug Message: WARNING: CImprovementType E_Air_Shrine leaked - refs: 10
Debug Message: WARNING: CImprovementType E_Earth_Shrine leaked - refs: 12
Debug Message: WARNING: CImprovementType E_Fire_Shrine leaked - refs: 10
Debug Message: WARNING: CImprovementType E_Water_Shrine leaked - refs: 10
Debug Message: WARNING: CImprovementType F_Claimed_Ogres leaked - refs: 8
Debug Message: WARNING: CImprovementType K_Monastery leaked - refs: 11
Debug Message: WARNING: CImprovementType K_Barracks leaked - refs: 19
Debug Message: WARNING: CImprovementType K_Missionary_Hall leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Command_Post leaked - refs: 12
Debug Message: WARNING: CImprovementType K_WarCollege leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Hedge_Wall leaked - refs: 13
Debug Message: WARNING: CImprovementType K_Fort leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Fortress leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Harbor leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Watchtower leaked - refs: 20
Debug Message: WARNING: CImprovementType K_Blacksmith leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Smelter leaked - refs: 12
Debug Message: WARNING: CImprovementType K_IrrigationSystem leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Granary leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Study leaked - refs: 18
Debug Message: WARNING: CImprovementType K_School leaked - refs: 13
Debug Message: WARNING: CImprovementType K_University leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Pub leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Inn leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Market leaked - refs: 15
Debug Message: WARNING: CImprovementType K_TradeCenter leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Town_Hall leaked - refs: 14
Debug Message: WARNING: CImprovementType K_Arcane_Laboratory leaked - refs: 20
Debug Message: WARNING: CImprovementType K_Workshop leaked - refs: 23
Debug Message: WARNING: CImprovementType K_ConstructionYard leaked - refs: 11
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Debug Message: WARNING: CImprovementType K_Merchant_Guild leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Temple_Of_Essence leaked - refs: 11
Debug Message: WARNING: CImprovementType K_Tower_of_Magi leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Palace leaked - refs: 12
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Debug Message: WARNING: CImprovementType K_Bazaar leaked - refs: 12
Debug Message: WARNING: CImprovementType K_GreatMill leaked - refs: 13
Debug Message: WARNING: CImprovementType K_Embassy leaked - refs: 12
Debug Message: WARNING: CImprovementType K_HostensLibrary leaked - refs: 12
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Debug Message: WARNING: CImprovementType K_FarmingGuild leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Theatre leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Abbey_Izil leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Hut leaked - refs: 46
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Debug Message: WARNING: CImprovementType K_Stone_Quarry leaked - refs: 7
Debug Message: WARNING: CImprovementType K_Clay_Quarry leaked - refs: 7
Debug Message: WARNING: CImprovementType K_Marble_Quarry leaked - refs: 7
Debug Message: WARNING: CImprovementType K_Farm leaked - refs: 12
Debug Message: WARNING: CImprovementType K_Wheat_Farm leaked - refs: 8
Debug Message: WARNING: CImprovementType K_Apiary leaked - refs: 7
Debug Message: WARNING: CImprovementType K_Orchard leaked - refs: 8
Debug Message: WARNING: CImprovementType K_Stables leaked - refs: 7
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Debug Message: WARNING: CImprovementType K_Claimed_Scenic_View leaked - refs: 7
Debug Message: WARNING: CImprovementType K_Claimed_Refugee_Camp leaked - refs: 7
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Debug Message: WARNING: CImprovementType K_Claimed_Wild_Game leaked - refs: 7
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Debug Message: WARNING: CImprovementType K_Earth_Shrine leaked - refs: 10
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Debug Message: WARNING: CQuestDef AlzorsArmor leaked - refs: 8
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Debug Message: WARNING: Elemental Shard Type ElementalWaterShard03 leaked - refs: 2
Debug Message: WARNING: Elemental Shard Type ElementalAirShard01 leaked - refs: 2
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Debug Message: WARNING: Resource Type FertileLandType01 leaked - refs: 11
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Debug Message: WARNING: Resource Type CrystalCragType01 leaked - refs: 2
Debug Message: WARNING: Resource Type ScenicViewType01 leaked - refs: 3
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Debug Message: WARNING: CSoundPack SoundPack_BlkKnight1 leaked - refs: 2
Debug Message: WARNING: CSoundPack SoundPack_OldWizard1 leaked - refs: 2
Debug Message: WARNING: CSoundPack SoundPack_FemaleAdv2 leaked - refs: 2
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Debug Message: WARNING: CSoundPack SoundPack_Drake1 leaked - refs: 2
Debug Message: WARNING: CSoundPack SoundPack_Giant1 leaked - refs: 5
Debug Message: WARNING: CSoundPack SoundPack_Golem1 leaked - refs: 4
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Debug Message: WARNING: CSoundPack SoundPack_Warg1 leaked - refs: 2
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Debug Message: WARNING: CSoundPack SoundPack_Bear1 leaked - refs: 2
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Debug Message: WARNING: CSpellDef GreaterEndurance leaked - refs: 103
Debug Message: WARNING: CSpellDef LightningStrike leaked - refs: 103
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Debug Message: WARNING: CSpellDef TitansBreath leaked - refs: 86
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Debug Message: WARNING: CSpellDef StoneSkin leaked - refs: 103
Debug Message: WARNING: CSpellDef HurlBoulder leaked - refs: 103
Debug Message: WARNING: CSpellDef RockSlide leaked - refs: 103
Debug Message: WARNING: CSpellDef EnchantFarms leaked - refs: 103
Debug Message: WARNING: CSpellDef EnchantDefenses leaked - refs: 103
Debug Message: WARNING: CSpellDef EnchantProduction leaked - refs: 103
Debug Message: WARNING: CSpellDef Brilliance leaked - refs: 103
Debug Message: WARNING: CSpellDef Fireball leaked - refs: 107
Debug Message: WARNING: CSpellDef FlameDart leaked - refs: 103
Debug Message: WARNING: CSpellDef MeltingTouch leaked - refs: 103
Debug Message: WARNING: CSpellDef SummonFamiliar leaked - refs: 103
Debug Message: WARNING: CSpellDef ProtectUnit leaked - refs: 103
Debug Message: WARNING: CSpellDef ProtectCity leaked - refs: 103
Debug Message: WARNING: CSpellDef ImbueChampion leaked - refs: 103
Debug Message: WARNING: CSpellDef ArcaneArmor leaked - refs: 103
Debug Message: WARNING: CSpellDef ArcaneWeaponry leaked - refs: 103
Debug Message: WARNING: CSpellDef Teleport leaked - refs: 103
Debug Message: WARNING: CSpellDef Icebolt leaked - refs: 103
Debug Message: WARNING: CSpellDef IceStorm leaked - refs: 103
Debug Message: Tile Design Manager leaked design: n_aztomb 1 references.
Debug Message: Tile Design Manager leaked design: A_Darkling_Camp_02 1 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Gate_01 17 references.
Debug Message: Tile Design Manager leaked design: P_Barren_02 1 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Gate_01 15 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Inside_01 15 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Inside_02 19 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Inside_03 11 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Outside_01 28 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Outside_02 37 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Outside_03 40 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Stight_01 119 references.
Debug Message: Tile Design Manager leaked design: F_Fence_Stight_02 163 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Inside_01 16 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Inside_02 20 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Inside_03 12 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Outside_01 27 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Outside_02 31 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Outside_03 25 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Outside_04 33 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Stright_01 37 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Stright_02 45 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Stright_03 38 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Stright_04 48 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Stright_05 39 references.
Debug Message: Tile Design Manager leaked design: K_Fence_Stright_06 49 references.
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Land - Land Refs: 23
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Rugged_Land - Land (Rugged) Refs: 36
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): HillsTerrain - Hills Refs: 61
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): City - City Refs: 36
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Submerged - Submerged Refs: 36
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): MountainRange - Mountain Range Refs: 15
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Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Cliff - Cliff Refs: 65
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Tactical_Land - Tactical Land Refs: 1
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Tactical_Rugged_Land - Tactical Rugged Land Refs: 3
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Tactical_HillsTerrain - Tactical Hills Refs: 1
Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Tactical_Forest - Tactical Forest Refs: 6
Debug Message: WARNING: Tree type BarrenTreeSmall01 leaked - refs: 162
Debug Message: WARNING: Tree type BarrenTreeSmall02 leaked - refs: 180
Debug Message: WARNING: CUnitFormation Party Line - 3 leaked - refs: 7
Debug Message: WARNING: CUnitFormation Party Line - 4 leaked - refs: 5
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Debug Message: WARNING: CUnitGroupingType UnitGroupingType_Company leaked - refs: 9
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Debug Message: WARNING: CUnitQualityType UnitQualityType_Normal leaked - refs: 106
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Debug Message: WARNING: CUnitQualityType UnitQualityType_Veteran leaked - refs: 9
Debug Message: WARNING: CUnitQualityType UnitQualityType_Elite leaked - refs: 9
Debug Message: WARNING: CUnitQualityType UnitQualityType_Expert leaked - refs: 9
Debug Message: WARNING: CUnitQualityType UnitQualityType_Zealots leaked - refs: 9
Debug Message: WARNING: CUnitQualityType UnitQualityType_Shocks leaked - refs: 9
Debug Message: WARNING: CUnitStatType UnitStat_HitPoints leaked - refs: 2
Debug Message: WARNING: CUnitStatType UnitStat_Attack leaked - refs: 2
Debug Message: WARNING: CUnitStatType UnitStat_Defense leaked - refs: 2
Debug Message: WARNING: CUnitStatType UnitStat_Moves leaked - refs: 3
Debug Message: WARNING: CUnitStatType UnitStat_Strength leaked - refs: 2
Debug Message: WARNING: CUnitStatType UnitStat_Dexterity leaked - refs: 2
Debug Message: WARNING: CUnitStatType UnitStat_Essence leaked - refs: 2
Debug Message: WARNING: CUnitStatType UnitStat_Intelligence leaked - refs: 2
Debug Message: WARNING: CUnitStatType UnitStat_Charisma leaked - refs: 2
Debug Message: WARNING: CUnitStatType UnitStat_Constitution leaked - refs: 2
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Debug Message: WARNING: CUnitType EbbenWolfPack leaked - refs: 2
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Debug Message: WARNING: CUnitType BlackWidowDrone leaked - refs: 2
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Debug Message: WARNING: CUnitType RockSpiderDrone leaked - refs: 2
Debug Message: WARNING: CUnitType albinoRockSpider leaked - refs: 2
Debug Message: WARNING: CUnitType PoisonSpider leaked - refs: 2
Debug Message: WARNING: CUnitType CorpsSpider leaked - refs: 2
Debug Message: WARNING: CUnitType SwarmSpider leaked - refs: 2
Debug Message: WARNING: CUnitType HoarderSpider leaked - refs: 3
Debug Message: WARNING: CUnitType GathererSpider leaked - refs: 2
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Debug Message: WARNING: CUnitType DarklingShaman leaked - refs: 2
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Debug Message: WARNING: CUnitType SandCrawlerShaman leaked - refs: 2
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Debug Message: WARNING: CUnitType Troll leaked - refs: 2
Debug Message: WARNING: CUnitType EarthShrill leaked - refs: 2
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Debug Message: WARNING: CUnitType Umderdroth leaked - refs: 2
Debug Message: WARNING: CUnitType Oyifuruud leaked - refs: 2
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Debug Message: WARNING: CUnitType Kingdom_Shopkeeper leaked - refs: 2
Debug Message: WARNING: CUnitType Lady_Procipinee leaked - refs: 2
Debug Message: WARNING: CUnitType General_Carrodus leaked - refs: 2
Debug Message: WARNING: CUnitType Lord_Markinn leaked - refs: 2
Debug Message: WARNING: CUnitType Oracle_Ceresa leaked - refs: 2
Debug Message: WARNING: CUnitType Emperor_Karavox leaked - refs: 2
Debug Message: WARNING: CUnitType Brigand leaked - refs: 2
Debug Message: WARNING: CUnitType BrigandArcher leaked - refs: 2
Debug Message: WARNING: CUnitType BrigandGang leaked - refs: 2
Debug Message: WARNING: CUnitType Familiar leaked - refs: 2
Debug Message: WARNING: CUnitType TraderTest leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom_Soldier leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom_Pioneer leaked - refs: 2
Debug Message: WARNING: CUnitType Sion leaked - refs: 2
Debug Message: WARNING: CUnitType MainCampaign_ObsidianGolem leaked - refs: 2
Debug Message: WARNING: CUnitType K_Caravan leaked - refs: 7
Debug Message: WARNING: CUnitType E_Caravan leaked - refs: 2
Debug Message: WARNING: CUnitType RecruitedDarkling leaked - refs: 4
Debug Message: WARNING: CUnitType Battlehand_1860580177-25 leaked - refs: 2
Debug Message: WARNING: CUnitType Conscript_-964431085-167 leaked - refs: 9
Debug Message: WARNING: CUnitType Pioneer_-864362113-220 leaked - refs: 2
Debug Message: WARNING: CUnitType Raeyer_184495623-165 leaked - refs: 3
Debug Message: WARNING: CUnitType Spearman_-2044556339-99 leaked - refs: 2
Debug Message: WARNING: CUnitType Wanderer_-30797304-175 leaked - refs: 3
Debug Message: WARNING: CUnitType Nutiammen's UnitType 11_1480755927-22 leaked - refs: 2
Debug Message: WARNING: CUnitType Liluese's UnitType 12_1480835004-22 leaked - refs: 2
Debug Message: WARNING: CUnitType Usilea's UnitType 13_1480910330-22 leaked - refs: 2
Debug Message: WARNING: CUnitType Siawriro's UnitType 14_1480996157-22 leaked - refs: 2
Debug Message: WARNING: CUnitType Ridav's UnitType 16_1481170585-22 leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom of Gilden Pioneer-2 leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom of Tarth Peon-2 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Yithril Pioneer-2 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Yithril Peasant-2 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Yithril Peon-2 leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom of New Pariden Peasant-3 leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom of New Pariden Peon-3 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Kraxis Pioneer-22 leaked - refs: 3
Debug Message: WARNING: CUnitType Onacued's UnitType 21_-950504387-36 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Magnar Forward Observer-67 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Magnar Wanderer-67 leaked - refs: 4
Debug Message: WARNING: CUnitType Empire of Kraxis Peasant-79 leaked - refs: 2
Debug Message: WARNING: CUnitType Nomad_1190280154-78 leaked - refs: 2
Debug Message: WARNING: CUnitType Guard_-896951665-78 leaked - refs: 4
Debug Message: WARNING: CUnitType Kingdom of Gilden Advanced Scout-101 leaked - refs: 2
Debug Message: WARNING: CUnitType Kingdom of Gilden Defender-101 leaked - refs: 2
Debug Message: WARNING: CUnitType City Guard_159608668-89 leaked - refs: 4
Debug Message: WARNING: CUnitType Spearman_-2060004992-89 leaked - refs: 3
Debug Message: WARNING: CUnitType Empire of Kraxis Forward Observer-110 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Yithril Scout-115 leaked - refs: 2
Debug Message: WARNING: CUnitType Empire of Magnar Guard-137 leaked - refs: 3
Debug Message: WARNING: CUnitType Honour Guard_-209818626-139 leaked - refs: 4
Debug Message: WARNING: CUnitType Mage Guard_1945315555-140 leaked - refs: 7
Debug Message: WARNING: CUnitType Tiwrae's UnitType 41_-1315402182-141 leaked - refs: 2
Debug Message: LOAD GAME: Loading XML Data (end)
DebugMessage: LOAD GAME: Loading Quick Data - Complete
Debug Message: Stamp Quantity: 7
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 4
Debug Message: Mountain Generation Option: 1
Debug Message: Map Random Seed: 1284695690
Debug Message: Map Generation Complete
Debug Message: Creating terrain objects...
Debug Message: Terrain objects created.
Debug Message: LOAD GAME: Loading World
Debug Message: LOAD GAME: Game Save Version: 255
Debug Message: LOAD GAME: Game Version (at time of save): 1.08
Debug Message: WARNING: Creating caravan Caravan at tile 24,20 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 26,24 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 24,20 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 27,31 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 19,11 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 40,43 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 19,11 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 37,27 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 26,24 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 13,16 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 21,49 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 27,35 with no city at that tile, no home city set
Debug Message: WARNING: Creating caravan Caravan at tile 24,39 with no city at that tile, no home city set
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 86 tile(s) had their environments updated.
DebugMessage: LOAD GAME: Loading World - Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: InitMapGfx Started...
Debug Message: Creating terrain gfx...
Debug Message: InitMapGfx Started...
Debug Message: FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: FinishInitMapGfx finished.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Riarthe'.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Noochrol'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ibberian'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Anuururnoh'.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aciihuuh'.
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nakispliria'.
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Noortig'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Edrapliin'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Obbifror'.
Debug Message: ERROR: Could not find decal texture: a_darkling_camp_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: k_palace_01_shadow_256.png
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 144 -
Debug Message: Current Memory Usage: 1123292 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 178
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: COMBAT TEXT: Attempting to show combat text -33
Debug Message: COMBAT TEXT: Constructing combat text -33
Debug Message: COMBAT TEXT: Looks like combat text -33 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -33 to the queue
Debug Message: COMBAT TEXT: Popping combat text -33 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ahahollan'.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
Debug Message: WARNING: DoUnitAnimationCastSpell: No cast spell animations found for unit:
Debug Message: COMBAT TEXT: Attempting to show combat text -33
Debug Message: COMBAT TEXT: Constructing combat text -33
Debug Message: COMBAT TEXT: Looks like combat text -33 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -33 to the queue
Debug Message: COMBAT TEXT: Popping combat text -33 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert3SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: COMBAT TEXT: Attempting to show combat text -33
Debug Message: COMBAT TEXT: Constructing combat text -33
Debug Message: COMBAT TEXT: Looks like combat text -33 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -33 to the queue
Debug Message: COMBAT TEXT: Popping combat text -33 from the queue
Debug Message: Arvix strikes Air Shrill for 3 points damage.
Air Shrill falls.
Debug Message: Annotation state is attack hit for unit 20 Arvix
Debug Message: Annotation state is true for unit 20
Debug Message: COMBAT TEXT: Attempting to show combat text -3
Debug Message: COMBAT TEXT: Constructing combat text -3
Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -3 to the queue
Debug Message: COMBAT TEXT: Popping combat text -3 from the queue
Debug Message: Annotation state is attack hit for unit 20 Arvix
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 145 -
Debug Message: Current Memory Usage: 1146112 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 183
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 20 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 146 -
Debug Message: Current Memory Usage: 1147800 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 181
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 30 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'.
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png
Debug Message: ERROR: Could not find decal texture: k_bazar_build_02_shadow_256.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Noortig'.
Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 147 -
Debug Message: Current Memory Usage: 1167156 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 180
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 148 -
Debug Message: Current Memory Usage: 1176128 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 183
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 60 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Loaded font Tahoma-10
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: WARNING: DoUnitAnimationCastSpell: No cast spell animations found for unit: Raeyer
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 149 -
Debug Message: Current Memory Usage: 1179164 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 184
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 40 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 150 -
Debug Message: Current Memory Usage: 1186136 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 183
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 151 -
Debug Message: Current Memory Usage: 1185236 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 187
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Trade route created between cities Velaluel and Arrira
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan changed into on-foot trader
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Obbifror'.
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack'
Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 46 with type index 1 in list of 52 animations. HKB file: gfx/hkb/Monsters/M_Warg_Mesh_01.hkb. Check file name spelling in animation XML data
Debug Message: CAnimationPlayAndStayQueueEntry::OnInitialize could not find animation with type 46 and index 1
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack'
Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack'
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 0
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: Creating tactical terrain gfx...
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: COMBAT TEXT: Attempting to show combat text -35
Debug Message: COMBAT TEXT: Constructing combat text -35
Debug Message: COMBAT TEXT: Looks like combat text -35 was created successfully?
Debug Message: COMBAT TEXT: Adding combat text -35 to the queue
Debug Message: COMBAT TEXT: Popping combat text -35 from the queue
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
DebugMessage: Popup Manager Update: Unhiding ItemShopWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 152 -
Debug Message: Current Memory Usage: 1206876 KB
Debug Message: Cities in World: 28
Debug Message: Units in World: 191
DebugMessage: Updating ZOC.
Debug Message: CWorld::SetWorldTerrainTypeAtTile - 41 tile(s) had their environments updated.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving World
DebugMessage: Error allocating memory: 17825792 bytes.