All pastes #194108 Raw Edit

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public text v1 · immutable
·published 2006-10-07 15:26 UTC
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    public class GameData
    {

        // declare variables of class scope here

        public void Initialize(GameForm form)
        {
            // uncomment this line and pass the qualified string name of the first
            // Screen class that the game should show upon execution.
            //screenManager.Start("NameSpace.Screens.ScreenClassName");
        }


        public void Activity()
        {
            // this can be left uncommented - won't do anything if there are no active Screens
            screenManager.Activity();
        
        }


        public void AfterFrameActivity()
        {
            // usually, the only code that goes here is text printing with the TextManager

            // if drawing text, uncomment the following line:
            // textMan.BeginDrawing();

        }

    }