public class GameData
{
// declare variables of class scope here
public void Initialize(GameForm form)
{
// uncomment this line and pass the qualified string name of the first
// Screen class that the game should show upon execution.
//screenManager.Start("NameSpace.Screens.ScreenClassName");
}
public void Activity()
{
// this can be left uncommented - won't do anything if there are no active Screens
screenManager.Activity();
}
public void AfterFrameActivity()
{
// usually, the only code that goes here is text printing with the TextManager
// if drawing text, uncomment the following line:
// textMan.BeginDrawing();
}
}