package com.zombiearmy.videogame;import android.view.MotionEvent;import com.stickycoding.rokon.Scene;import com.stickycoding.rokon.Sprite;import com.stickycoding.rokon.background.FixedBackground;public class GameScene extends Scene { private FixedBackground background; private Sprite ship, as1; public GameScene() { super(1, 3); setBackground(background = new FixedBackground(Textures.background)); //declare bobs ship = new Sprite(25, VideoGame.GAME_HEIGHT / 2, Textures.bob.getWidth(), Textures.bob.getHeight()); ship.setTexture(Textures.bob); as1 = new Sprite(200, VideoGame.GAME_HEIGHT / 2, Textures.asteroid.getWidth(), Textures.asteroid.getHeight()); as1.setTexture(Textures.asteroid); //line.show(); //add to first layer (0) add(0, ship); add(0, as1); } @Override public void onGameLoop() {//set all motions in here as1.x-=2; if(as1.x<=-32){ as1.x=VideoGame.GAME_WIDTH+ 16; } as1.rotate(2); } @Override public void onPause() { } @Override public void onResume() { } @Override public void onTouchMove(float x, float y, MotionEvent event, int pointerCount, int pointerId) { //Ship moves on the y axis with your finger ship.y = y - (Textures.bob.getHeight() / 2); } @Override public void onReady() { //like the Create() method in GM }}