All pastes #193032 Raw Edit

geoffs breakout

public text v1 · immutable
·published 2006-10-06 14:33 UTC
rendered paste body

View.Set ("graphics:max,max")
View.Set ("offscreenonly")
var size : int := 50
var mx, my, mb : int
var collidex, collidey : int := 0
var ballx, bally : int := 200
var dirx, diry : int := 0
var ballSpeed : int := 4
var hit : string := "no"
var col : int


% Ball direction after it hits paddle
% Change ball Speed
% Levels ??
% balls left
% Score...box count
% Obsticles(Difficult)



loop
    randint (col, 1, maxcol)

    drawfillbox (maxx, 1, 1, maxy, col)



    dirx := ballSpeed %dirx moves the ball left or right   -  ballspeed is the number of pixels it moves
    diry := ballSpeed %diry moves the ball up or down   -  ballspeed is the number of pixels it moves

    for x : 100 .. 800 by 100 %  draws the bricks every 100 pixels
        for y : 300 .. 600 by 100
            drawfillbox (x, y, x + 50, y + 30, red) %  the bricks are 50 pixels wide  by 30 pixels high
        end for
    end for


    loop
        %delay (3)
        mousewhere (mx, my, mb)
        drawfillbox (mx - size, 0, mx + size, 15, black) % draws the paddle
        drawfillbox (mx - size - 1, 0, 0, 15, col)   % erases where the paddle used to be
        drawfillbox (maxx, 0, mx + size + 1, 15, col) % erases where the paddle used to be
        drawfilloval (ballx, bally, 15, 15, col) % erases where the ball used to be
        ballx += dirx %current x location of the ball...the ball is being moved left or right depending on the value of dirx
        bally += diry %current y location of the ball...the ball is being moved up or down depending on the value of diry
        drawfilloval (ballx, bally, 15, 15, blue) % draws the ball
        if ballx >= maxx then % right wall - ball will travel left after it gets to the edge of the screen
            dirx := - (dirx)
        elsif bally >= maxy then % top wall - ball will travel down after it gets to the edge of the screen
            diry := - (diry)
        elsif ballx <= 0 then % left wall- ball will travel right after it gets to the edge of the screen
            dirx := - (dirx)
        elsif bally <= 0 then % bottom of screen  --Life is lost
            diry := - (diry)
            locate (1, 1)
            put "lost ball"

            ballx := 200 % resets starting location of ball
            bally := 200
            loop
                mousewhere (mx, my, mb) % doesnt restart until mouse is clicked
                exit when mb = 1
            end loop
        end if
        %paddle collision - ball bounces up when it hits paddle
        if ballx > mx - size and ballx < mx + size and bally <= 30 then
            diry := - (diry)
        end if

        %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
        %  The following for loop checks to see if the ball touches any of the bricks.  It checks all four   %
        %  'sides' of the circle.  If the circle touches a brick the current x and y location of the ball    %
        %  is divided by 100 then multiplied by 100 in order to draw a box over the brick hit.               %
        %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


        for i : 1 .. 30 % top of ball
            if whatdotcolour (ballx - 15 + i, bally + 16) = red then
                collidex := (ballx - 15 + i) div 100
                collidey := (bally + 16 + diry) div 100
                collidex := collidex * 100
                collidey := collidey * 100
                drawfillbox (collidex, collidey, collidex + 50, collidey + 30, col)
                diry := - (diry) %top
                exit
            end if
            if whatdotcolour (ballx - 15 + i, bally - 16) = red then
                collidex := (ballx - 15 + i) div 100
                collidey := (bally - 16 - diry) div 100
                collidex := collidex * 100
                collidey := collidey * 100
                drawfillbox (collidex, collidey, collidex + 50, collidey + 30, col)
                diry := - (diry) % bottom
                exit
            end if
            if whatdotcolour (ballx + 16, bally - 15 + i) = red then
                collidex := (ballx + 16 + dirx) div 100
                collidey := (bally - 15 + i) div 100
                collidex := collidex * 100
                collidey := collidey * 100
                drawfillbox (collidex, collidey, collidex + 50, collidey + 30, col)
                dirx := - (dirx)
                exit
            end if
            if whatdotcolour (ballx - 16, bally - 15 + i) = red then
                collidex := (ballx - 16 - dirx) div 100
                collidey := (bally - 15 + i) div 100
                collidex := collidex * 100
                collidey := collidey * 100
                drawfillbox (collidex, collidey, collidex + 50, collidey + 30, col)
                dirx := - (dirx) % left
                exit
            end if
        end for
        View.Update
    end loop
end loop