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public text v1 · immutableimport Blender
matlist = []
for material in Blender.Material.Get():
if material.getName().find("Mat") <> -1:
print "Mat :",material.getName()
matlist.append(material)
object = Blender.Object.Get()
print object
bound = len(object)
for obj in range(bound):
if object[obj].getName().find("Cyl") <> -1:
index = int(Blender.Mathutils.Rand() * len(matlist))
print "Obj :",object[obj].getName()
object[obj].setMaterials(matlist[index])
Blender.Redraw()