Miscellany
public text v1 · immutableimport Blender
matlist = []
for material in Blender.Material.Get():
if material.getName().find("foo") <> -1:
matlist.append(material)
for obj in Blender.Object.GetSelected():
if obj.getName().find("bar") <> -1
index = int(Blender.Mathutils.Rand() * len(matlist))
obj.setMaterial(matlist[index]
Blender.Redraw()