DebugMessage: Version 1.05.016 last updated on: 08-24-2010 14:26
DebugMessage: Entering WinMain
DebugMessage: ******* Starting Game Shell *******
DebugMessage: *********DXDiag info follows.*********
System Info
Time: 8/25/2010, 08:13:08
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: B78EA472
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636)
Languages: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Precision M6300
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A08
Processor: Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz (2 CPUs)
Physical Memory: 3070MB RAM
Page File: 580MB used, 4375MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA Quadro FX 3600M
Manufacturer: NVIDIA
Chip Type: Quadro FX 3600M
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_061C&SUBSYS_019B1028&REV_A2
Display Memory: 512.0 MB
Current Display Mode: 1440 x 900 (32 bit) (60Hz)
Monitor Name: Default Monitor
Monitor Max Resolution:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.7575
Driver Date: 5/7/2008 15:59:00
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Logitech USB Headset
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: USB\Vid_046d&Pid_0a0c&Rev_1013&MI_00
Manufacturer ID: 65535
Product ID: 65535
Driver Name: usbaudio.sys
Provider: Microsoft
Driver Version: 5.01.2600.5512
Driver Date: 4/13/2008 11:45:12
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Sound device 1:
Description: SigmaTel Audio
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_76A0&SUBSYS_102801F8&REV_1002
Manufacturer ID: 1
Product ID: 100
Driver Name: sthda.sys
Provider: SigmaTel
Driver Version: 5.10.5511.0000
Driver Date: 5/6/2007 17:12:00
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
DebugMessage: *********END dxdiag info.*********
DebugMessage: No files found matching mask C:\Program Files\Stardock Games\Elemental\Fonts\*.ttf
DebugMessage: Using 0 samples for multisampling.
DebugMessage: Game Resolution: 1440 x 900 (full screen mode)
DebugMessage: HAL (hardware vertex processing)NVIDIA Quadro FX 3600M
DebugMessage: Presentation Interval: Immediate.
DebugMessage: Refresh Rate: 0hz.
DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
DebugMessage: Bump mapping is supported.
Debug Message: Device is now ready
Debug Message: GFX-THREAD: DISABLED
DebugMessage: Shell initialization complete
DebugMessage: Elemental: War of Magic is activated.
DebugMessage: ***** Initializing Game *****
DebugMessage: Loaded font Arial-13
DebugMessage: Timer Frequency is 0 369e99
DebugMessage: Initializing sound card.
DebugMessage: initailizing bink
DebugMessage: Create anchor mwin
DebugMessage: Load texture atlas.
DebugMessage: InitializeWorld
DebugMessage: Loaded font Trajan Pro-13Bold
DebugMessage: Loaded font Trajan Pro-16Bold
DebugMessage: Create popup manager.
DebugMessage: InitializeMWinStripEngine
DebugMessage: InitializeMWinDeferredTextRenderer
DebugMessage: Initialize effect system.
DebugMessage: InitializeSpellRepository
DebugMessage: InitializeTriggerManager
DebugMessage: InitializeMusicLayerGroupManager
DebugMessage: InitializeMultiplayerClient
DebugMessage: Loaded font Trajan Pro-19Bold
DebugMessage: Loaded font Tahoma-13Bold
DebugMessage: Loaded font Tahoma-19
DebugMessage: Begin LoadCoreXMLData3
DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Items\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Race\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Stamps\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Tiles\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Tiles\Shadows\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\RaceTypes\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Effects\*.xml
DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Quests\*.xml
DebugMessage: LoadCoreXMLData finished 3
Debug Message: MapManager registered 32 files on disk
Debug Message: MapManager registered 67 files on disk
Debug Message: MapManager registered 14 files in the data zip
DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Maps\*.xml
Debug Message: MapManager registered 0 files on disk
DebugMessage: LoadCoreXMLData finished
DebugMessage: Create setup screens.
DebugMessage: Loaded font Trajan Pro-27Bold
DebugMessage: Loaded font Tahoma-13
DebugMessage: Loaded font Trajan Pro-13
DebugMessage: Loaded font Trajan Pro-21Bold
DebugMessage: Loaded font Tahoma-16
DebugMessage: Loaded font Trajan Pro-24
DebugMessage: Loaded font Trajan Pro-19
DebugMessage: Loaded font Trajan Pro-16
DebugMessage: Loaded font Times New Roman-16
DebugMessage: Loaded font Tahoma-21
DebugMessage: Loaded font Trajan Pro-24Bold
DebugMessage: Loaded font Trajan Pro-15Bold
DebugMessage: Loaded font Arial-11
DebugMessage: Loaded font Trajan Pro-32Bold
DebugMessage: Loaded font Times New Roman-24Bold
DebugMessage: Loaded font Tahoma-16Bold
DebugMessage: Loaded font BankGothic Md BT-12
DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English\*.tips
DebugMessage: Set mouse.
DebugMessage: Set update timer.
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: Popup Manager Update: Unhiding FullScreenBink
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: - Current Game Settings -
Debug Message: Selected local player faction: KingdomOfPariden
Debug Message: Selected local player sovereign: Icyllion_-1739786073-5
Debug Message: AI factions:
Debug Message: KingdomOfAltar
Debug Message: KingdomOfCapitar
Debug Message: EmpireOfKraxis
Debug Message: EmpireOfMagnar
Debug Message: KingdomOfTarth
Debug Message: EmpireOfUmber
DebugMessage: Loaded font Tahoma-14
DebugMessage: Loaded font Verdana-13
DebugMessage: Loaded font Trajan Pro-11Bold
Debug Message: Picking a random map of type MediumMaps and style OneContinent
Debug Message: Stamp Quantity: 12
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 3
Debug Message: Mountain Generation Option: 1
Debug Message: Map Random Seed: 1282749212
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 8 x 6
Debug Message: Tiles: 128 x 96
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: Creating terrain objects...
Debug Message: Terrain objects created.
Debug Message: Placing random elemental shards...
Debug Message: Placing random resources...
Debug Message: Placing random elemental shards...
Debug Message: Placing random resources near player at 27, 68...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 95, 45...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 94, 33...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 76, 24...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 71, 51...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 45, 46...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: Placing random resources near player at 68, 39...
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
Debug Message: WARNING: AI Player couldn't find a default difficulty level.
DebugMessage: Updating ZOC.
DebugMessage: Loaded font Tahoma-24
DebugMessage: Loaded font Trajan Pro-11
DebugMessage: Loaded font Trajan Pro-12
DebugMessage: Loaded font Greenowic Narrow-19
DebugMessage: Loaded font ZapfHumnst BT-16
DebugMessage: Loaded font ZapfHumnst BT-15
DebugMessage: Loaded font ZapfHumnst BT-19
DebugMessage: Loaded font ZapfHumnst BT-11
DebugMessage: Loaded font Tahoma-11Bold
DebugMessage: Loaded font Tahoma-15
DebugMessage: Loaded font Trajan Pro-37Bold
DebugMessage: Loaded font Trajan Pro-29Bold
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
DebugMessage: Player_List setting size 181 x 0
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
Debug Message: Creating terrain gfx...
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: InitMapGfx Started...
Debug Message: FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: FinishInitMapGfx finished.
DebugMessage: Loaded font Tahoma-15Bold
DebugMessage: Loaded font Tahoma-11Italic
DebugMessage: Loaded font Times New Roman-16Bold
DebugMessage: Loaded font Tahoma-16Italic
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Loaded font Tahoma-20
DebugMessage: Popup Manager Update: Unhiding MessageBoxNameWnd
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
DebugMessage: Loaded font Trajan Pro72Bold
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
Debug Message: SOUNDS: Playing Click_FertileLand_01 on Fertile Land
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4
DebugMessage: Loaded font Tahoma-18
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 1 -
Debug Message: Current Memory Usage: 446648 KB
Debug Message: Cities in World: 5
Debug Message: Units in World: 36
DebugMessage: Updating ZOC.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
Debug Message: Janusk: Janusk_Introduction
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: Unit Janusk traded from NPC Player to Kingdom of New Pariden.
DebugMessage: Loaded font Trajan Pro-27
DebugMessage: Loaded font Times New Roman-21Bold
DebugMessage: Loaded font Tahoma-13Italic
Debug Message: -------------------------
Debug Message: - Ending Turn 2 -
Debug Message: Current Memory Usage: 494864 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 36
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 3 -
Debug Message: Current Memory Usage: 510152 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 36
DebugMessage: Updating ZOC.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: Loaded font Trajan Pro-28Bold
DebugMessage: Loaded font Trajan Pro-26Bold
DebugMessage: Loaded font Trajan Pro-22Bold
DebugMessage: Loaded font Trajan Pro-20Bold
DebugMessage: Loaded font Trajan Pro-18Bold
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 4 -
Debug Message: Current Memory Usage: 526360 KB
Debug Message: Cities in World: 8
Debug Message: Units in World: 36
DebugMessage: Updating ZOC.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
DebugMessage: AI: Looking for a place to build a city.
Debug Message: SOUNDS: Playing Click_CrumblingStatue_01 on ResourceHoard 8
Debug Message: -------------------------
Debug Message: - Ending Turn 5 -
Debug Message: Current Memory Usage: 531220 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 102
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
Debug Message: World Prop: World Prop 567
Debug Message: -------------------------
Debug Message: - Ending Turn 6 -
Debug Message: Current Memory Usage: 534732 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 109
DebugMessage: Updating ZOC.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
Debug Message: SOUNDS: Playing Click_FertileLand_01 on Fertile Land
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 7 -
Debug Message: Current Memory Usage: 545652 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 111
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 8 -
Debug Message: Current Memory Usage: 546832 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 109
DebugMessage: Updating ZOC.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 9 -
Debug Message: Current Memory Usage: 549336 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 110
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 10 -
Debug Message: Current Memory Usage: 563168 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 111
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 11 -
Debug Message: Current Memory Usage: 556176 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 109
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 12 -
Debug Message: Current Memory Usage: 558884 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 109
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 13 -
Debug Message: Current Memory Usage: 560636 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 111
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 14 -
Debug Message: Current Memory Usage: 560640 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 115
DebugMessage: Updating ZOC.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_CrumblingStatue_01 on ResourceHoard 15
Debug Message: SOUNDS: Playing Click_CrumblingStatue_01 on Lost Library
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 15 -
Debug Message: Current Memory Usage: 568708 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 121
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
DebugMessage: Loaded font Trajan Pro-26
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not
DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 16 -
Debug Message: Current Memory Usage: 581432 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 131
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
Debug Message: -------------------------
Debug Message: - Ending Turn 17 -
Debug Message: Current Memory Usage: 585396 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 128
DebugMessage: Updating ZOC.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 18 -
Debug Message: Current Memory Usage: 591172 KB
Debug Message: Cities in World: 11
Debug Message: Units in World: 129
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 19 -
Debug Message: Current Memory Usage: 590400 KB
Debug Message: Cities in World: 13
Debug Message: Units in World: 131
DebugMessage: Updating ZOC.
Debug Message: -------------------------
Debug Message: - Ending Turn 20 -
Debug Message: Current Memory Usage: 590104 KB
Debug Message: Cities in World: 14
Debug Message: Units in World: 127
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 21 -
Debug Message: Current Memory Usage: 590592 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 123
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 22 -
Debug Message: Current Memory Usage: 590152 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 122
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 23 -
Debug Message: Current Memory Usage: 589716 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 124
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 24 -
Debug Message: Current Memory Usage: 589636 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 125
DebugMessage: Updating ZOC.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 25 -
Debug Message: Current Memory Usage: 592824 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 126
DebugMessage: Updating ZOC.
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 26 -
Debug Message: Current Memory Usage: 601648 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 132
DebugMessage: Updating ZOC.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 27 -
Debug Message: Current Memory Usage: 605280 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 134
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 28 -
Debug Message: Current Memory Usage: 608364 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 137
DebugMessage: Updating ZOC.
Debug Message: Trade route created between cities Asuurueto and Hinudi
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan changed into on-foot trader
Debug Message: -------------------------
Debug Message: - Ending Turn 29 -
Debug Message: Current Memory Usage: 608544 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 138
DebugMessage: Updating ZOC.
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 30 -
Debug Message: Current Memory Usage: 609256 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 138
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
Debug Message: -------------------------
Debug Message: - Ending Turn 31 -
Debug Message: Current Memory Usage: 617612 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 144
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan changed into on-foot trader
Debug Message: -------------------------
Debug Message: - Ending Turn 32 -
Debug Message: Current Memory Usage: 618516 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 139
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Yoren'.
DebugMessage: Popup Manager Update: Unhiding CutSceneWnd
DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 33 -
Debug Message: Current Memory Usage: 623208 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 147
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 34 -
Debug Message: Current Memory Usage: 624076 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 152
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4
Debug Message: -------------------------
Debug Message: - Ending Turn 35 -
Debug Message: Current Memory Usage: 622996 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 152
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'.
Debug Message: SOUNDS: Playing Click_Paper_4 on Corriba
DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd
DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 36 -
Debug Message: Current Memory Usage: 623084 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 159
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_CrumblingStatue_01 on ResourceHoard 15
Debug Message: SOUNDS: Playing Click_Paper_4 on Corriba
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 37 -
Debug Message: Current Memory Usage: 627292 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 158
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 38 -
Debug Message: Current Memory Usage: 626684 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 165
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Corriba
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_5 on Corriba
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 39 -
Debug Message: Current Memory Usage: 634672 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 166
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Trade route created between cities Essearth and Mosal
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan changed into on-foot trader
Debug Message: -------------------------
Debug Message: - Ending Turn 40 -
Debug Message: Current Memory Usage: 639768 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 167
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: SOUNDS: Playing Click_IronOre_01 on Iron Ore
DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 41 -
Debug Message: Current Memory Usage: 639144 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 167
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_4 on Corriba
Debug Message: -------------------------
Debug Message: - Ending Turn 42 -
Debug Message: Current Memory Usage: 637984 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 172
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 43 -
Debug Message: Current Memory Usage: 639564 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 174
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: SOUNDS: Playing on Icyllion
Debug Message: SOUNDS: Playing on Icyllion
Debug Message: SOUNDS: Playing Swing_Dagger3 on Icyllion
Debug Message: SOUNDS: Playing Hit_Sword1 on Icyllion
Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 102.175972 delta y: 0.000000
Debug Message: SOUNDS: Playing Creature_Death2 on Irodaz
Debug Message: -------------------------
Debug Message: - Ending Turn 44 -
Debug Message: Current Memory Usage: 651176 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 179
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Loaded font Times New Roman-19Bold
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: SOUNDS: Playing Click_Paper_4 on Corriba
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: SOUNDS: Playing Click_Paper_4 on Corriba
Debug Message: -------------------------
Debug Message: - Ending Turn 45 -
Debug Message: Current Memory Usage: 653940 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 172
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
Debug Message: -------------------------
Debug Message: - Ending Turn 46 -
Debug Message: Current Memory Usage: 653908 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 178
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: -------------------------
Debug Message: - Ending Turn 47 -
Debug Message: Current Memory Usage: 653816 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 179
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
DebugMessage: Popup Manager Update: Unhiding AIMessageWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 48 -
Debug Message: Current Memory Usage: 652344 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 177
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: SOUNDS: Playing Click_Paper_5 on Corriba
Debug Message: -------------------------
Debug Message: - Ending Turn 49 -
Debug Message: Current Memory Usage: 652976 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 177
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: Caravan successfully retrieved path
Debug Message: Caravan placed back on trade route path
Debug Message: Caravan changed into on-foot trader
Debug Message: -------------------------
Debug Message: - Ending Turn 50 -
Debug Message: Current Memory Usage: 656308 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 178
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: About to auto save.
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Deleting save game.
DebugMessage: Finished auto save.
Debug Message: -------------------------
Debug Message: - Ending Turn 51 -
Debug Message: Current Memory Usage: 657252 KB
Debug Message: Cities in World: 15
Debug Message: Units in World: 185
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: -------------------------
Debug Message: - Ending Turn 52 -
Debug Message: Current Memory Usage: 653704 KB
Debug Message: Cities in World: 16
Debug Message: Units in World: 185
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding MessageBoxNameWnd
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
DebugMessage: Tried to enter unprintable character: 8
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 127
DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Galmar'.
Debug Message: SOUNDS: Playing Click_IronOre_01 on Gold Deposit
Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 127
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Galmar'.
Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 127
Debug Message: -------------------------
Debug Message: - Ending Turn 53 -
Debug Message: Current Memory Usage: 659760 KB
Debug Message: Cities in World: 17
Debug Message: Units in World: 183
DebugMessage: Updating ZOC.
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again
DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd
Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Galmar'.
DebugMessage: Popup Manager Update: Unhiding OptionsWnd
DebugMessage: Deleting save game.
DebugMessage: SAVE GAME: Saving Quick Data
DebugMessage: SAVE GAME: Saving Quick Data - Complete
DebugMessage: SAVE GAME: Saving XML Data (start)
DebugMessage: SAVE GAME: Saving XML Data (end)
DebugMessage: SAVE GAME: Saving World
DebugMessage: SAVE GAME: Saving World - Complete
DebugMessage: Deleting save game.
DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
Debug Message: Stamp Quantity: 1
Debug Message: Land Mass Size: 0
Debug Message: Land Mass Min Spawns: 0
Debug Message: Land Mass Max Spawns: 0
Debug Message: Forest Quantity: 0
Debug Message: Mountain Generation Option: 0
Debug Message: Map Random Seed: 1282749212
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: Map Size:
Debug Message: Sectors: 1 x 1
Debug Message: Tiles: 16 x 16
Debug Message: Tile Vertex Resolution: 5 x 5 vertices
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: ---------------------------------------------
Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
Debug Message: Map Generation Complete
Debug Message: InitMapGfx Started...
Debug Message: InitMapGfx finished.
DebugMessage: Popup Manager Update: Unhiding TacticalWnd
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: Creating tactical terrain gfx...
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized
Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized
Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG'
Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute.
Debug Message: Forward Observer strikes Spiderlings for 3 points damage.
Spiderlings falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Forward Observer
Debug Message: Annotation state is attack hit for unit 195 Forward Observer
Debug Message: Annotation state is true for unit 195
Debug Message: SOUNDS: Playing Hit_Axe2 on Forward Observer
Debug Message: Annotation state is attack hit for unit 195 Forward Observer
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: Icyllion strikes Spiderlings for 4 points damage.
Spiderlings falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Dagger3 on Icyllion
Debug Message: Annotation state is attack hit for unit 0 Icyllion
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_Sword3 on Icyllion
Debug Message: SOUNDS: Playing Creature_Death1 on
Debug Message: Annotation state is attack hit for unit 0 Icyllion
Debug Message: Spiderlings strikes Forward Observer for 1 points damage.
Forward Observer counter-attacks Spiderlings for 4 points damage.
Spiderlings falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 207 Spiderlings
Debug Message: Annotation state is true for unit 207
Debug Message: SOUNDS: Playing Hit_Club1 on Spiderlings
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 207 Spiderlings
Debug Message: Defender 195 Forward Observer is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Forward Observer
Debug Message: Annotation state is attack hit for unit 195 Forward Observer
Debug Message: Annotation state is true for unit 195
Debug Message: SOUNDS: Playing Hit_Axe2 on Forward Observer
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: Annotation state is attack hit for unit 195 Forward Observer
Debug Message: Spiderlings strikes Icyllion for 3 points damage.
Icyllion counter-attacks Spiderlings for 4 points damage.
Spiderlings falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 208 Spiderlings
Debug Message: Annotation state is true for unit 208
Debug Message: SOUNDS: Playing Hit_Arrow2 on Spiderlings
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 208 Spiderlings
Debug Message: Defender 0 Icyllion is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Icyllion
Debug Message: Annotation state is attack hit for unit 0 Icyllion
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_Sword3 on Icyllion
Debug Message: SOUNDS: Playing Creature_Death2 on
Debug Message: Annotation state is attack hit for unit 0 Icyllion
Debug Message: Spiderlings strikes Forward Observer for 4 points damage.
Forward Observer falls.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 209 Spiderlings
Debug Message: Annotation state is true for unit 209
Debug Message: SOUNDS: Playing Hit_Club1 on Spiderlings
Debug Message: SOUNDS: Playing OldWizard1_Death1 on
Debug Message: Annotation state is attack hit for unit 209 Spiderlings
Debug Message: Icyllion strikes Spiderlings for 4 points damage.
Spiderlings falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_Club1 on Icyllion
Debug Message: Annotation state is attack hit for unit 0 Icyllion
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_Sword3 on Icyllion
Debug Message: SOUNDS: Playing LargeSpider_Death1 on
Debug Message: Annotation state is attack hit for unit 0 Icyllion
Debug Message: Icyllion strikes Spiderlings for 4 points damage.
Spiderlings counter-attacks Icyllion for 6 points damage.
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 0 Icyllion
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_Sword2 on Icyllion
Debug Message: SOUNDS: Playing LargeSpider_Hit1 on
Debug Message: SOUNDS: Playing Swing_Club1 on Icyllion
Debug Message: Annotation state is attack hit for unit 0 Icyllion
Debug Message: Defender 209 Spiderlings is starting their counter swing
Debug Message: SOUNDS: Playing on
Debug Message: Annotation state is attack hit for unit 209 Spiderlings
Debug Message: Annotation state is true for unit 209
Debug Message: SOUNDS: Playing Hit_Club1 on Spiderlings
Debug Message: SOUNDS: Playing OldWizard1_Hit2 on
Debug Message: Annotation state is attack hit for unit 209 Spiderlings
Debug Message: Icyllion strikes Spiderlings for 4 points damage.
Spiderlings falls.
Debug Message: SOUNDS: Playing on
Debug Message: SOUNDS: Playing Swing_BasicSword3 on Icyllion
Debug Message: Annotation state is attack hit for unit 0 Icyllion
Debug Message: Annotation state is true for unit 0
Debug Message: SOUNDS: Playing Hit_Sword1 on Icyllion
Debug Message: SOUNDS: Playing Creature_Death1 on
Debug Message: Annotation state is attack hit for unit 0 Icyllion
DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd
DebugMessage: Popup Manager Update: Unhiding LevelUpWnd
DebugMessage: Error flipping back buffer to primary buffer.
DebugMessage: Device lost
Debug Message: ResourceManager::Invalidate
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 22 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalAnimationNode.fxo has 101 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatch.fxo has 129 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLighting.fxo has 143 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 143 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\MapText.fxo has 6 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\MedallionBox.fxo has 17 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 18 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ZOC_shaders.fxo has 14 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\decal.fxo has 23 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\editor_tilegraphic.fxo has 11 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\effectSystemShaders.fxo has 81 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_bloom.fxo has 32 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_hdr.fxo has 31 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_radialBlur.fxo has 17 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_sepia.fxo has 15 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\selection_cursor.fxo has 15 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 351 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\water_shaders.fxo has 102 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx has 17 refs
Debug Message: D3DXLine MainUI_MainMap has ref count 2
Debug Message: Device has been lost
DebugMessage: ValidateDevice::Reset
Debug Message: Device is now ready
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Custom ListBox Entry setting size 204 x 0
DebugMessage: Error flipping back buffer to primary buffer.
DebugMessage: Device lost
Debug Message: ResourceManager::Invalidate
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 22 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalAnimationNode.fxo has 101 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatch.fxo has 129 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLighting.fxo has 143 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 143 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\MapText.fxo has 6 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\MedallionBox.fxo has 17 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 18 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ZOC_shaders.fxo has 14 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\decal.fxo has 23 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\editor_tilegraphic.fxo has 11 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\effectSystemShaders.fxo has 81 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_bloom.fxo has 32 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_hdr.fxo has 31 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_radialBlur.fxo has 17 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_sepia.fxo has 15 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\selection_cursor.fxo has 15 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 351 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\water_shaders.fxo has 103 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx has 17 refs
Debug Message: D3DXLine MainUI_MainMap has ref count 2
Debug Message: Device has been lost
Debug Message: Device is now ready
DebugMessage: Error flipping back buffer to primary buffer.
DebugMessage: Device lost
Debug Message: ResourceManager::Invalidate
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 22 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalAnimationNode.fxo has 101 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatch.fxo has 129 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLighting.fxo has 143 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 143 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\MapText.fxo has 6 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\MedallionBox.fxo has 17 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 18 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ZOC_shaders.fxo has 14 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\decal.fxo has 23 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\editor_tilegraphic.fxo has 11 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\effectSystemShaders.fxo has 81 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_bloom.fxo has 32 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_hdr.fxo has 31 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_radialBlur.fxo has 17 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_sepia.fxo has 15 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\selection_cursor.fxo has 15 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 351 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\water_shaders.fxo has 103 refs
Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx has 17 refs
Debug Message: D3DXLine MainUI_MainMap has ref count 2
Debug Message: Device has been lost
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: ValidateDevice::Reset
DebugMessage: DX Error: Invalid call
Debug Message: ERROR: Failed to set ambient color to -1 in ::SetAmbientColor
DebugMessage: Error flipping back buffer to primary buffer.
DebugMessage: Invalid call
DebugMessage: Main Shell terminating normally
DebugMessage: Not all child windows deleted for window ID: 0, pos 0, 0, size 1440, 900.
DebugMessage: Child CityHUDWnd with ID: 3, pos 0, 0, size 200, 54.
DebugMessage: Child StackedUnitHudWnd with ID: 17, pos 0, 0, size 36, 36.
DebugMessage: Child BGBinkWnd with ID: 27, pos 0, 0, size 1440, 900.
DebugMessage: Child CustomizeFactionWnd with ID: 31, pos 0, 0, size 1440, 900.
DebugMessage: Child CustomizeCrestWnd with ID: 33, pos 0, 0, size 1440, 900.
DebugMessage: Child ColorPickerWnd with ID: 35, pos 0, 0, size 1440, 900.
DebugMessage: Child ImageSelectWnd with ID: 37, pos 0, 0, size 1440, 900.
DebugMessage: Child CreateSovereignWnd with ID: 43, pos 0, 0, size 1440, 900.
DebugMessage: Child AdvancedChooseFactionWnd with ID: 55, pos 0, 0, size 1440, 900.
DebugMessage: Child AdvancedChooseOpponentWnd with ID: 59, pos 0, 0, size 1440, 900.
DebugMessage: Child WorkshopWnd with ID: 63, pos 0, 0, size 1440, 900.
DebugMessage: Child GameLobbyWnd with ID: 65, pos 0, 0, size 1440, 900.
DebugMessage: Child MultiplayerGameListWnd with ID: 67, pos 0, 0, size 1440, 900.
DebugMessage: Child PasswordDialogWnd with ID: 69, pos 0, 0, size 1440, 900.
DebugMessage: Child CampaignManagementWnd with ID: 73, pos 0, 0, size 1440, 900.
DebugMessage: Child ResourceMarketWnd with ID: 499, pos 0, 0, size 1440, 900.
DebugMessage: Child InfoWnd with ID: 501, pos 0, 0, size 1440, 900.
DebugMessage: Child SpellBookPopupWnd with ID: 509, pos 0, 0, size 1440, 900.
DebugMessage: Child UnitEquipmentWnd with ID: 527, pos 0, 0, size 1440, 900.
DebugMessage: Child DiplomacyWnd with ID: 551, pos 0, 0, size 1440, 900.
DebugMessage: Child BuyPopupWnd with ID: 553, pos 0, 0, size 1440, 900.
DebugMessage: Child ItemShopWnd with ID: 555, pos 0, 0, size 1440, 900.
DebugMessage: Child InfoCardSaveWnd with ID: 559, pos 0, 0, size 1440, 900.
DebugMessage: Child SpellLevelUpWnd with ID: 565, pos 0, 0, size 1440, 900.
DebugMessage: Child LightingWnd with ID: 571, pos 0, 0, size 1440, 900.
DebugMessage: Child ReportWnd with ID: 577, pos 0, 0, size 1440, 900.
DebugMessage: Child GameOverWnd with ID: 579, pos 0, 0, size 1440, 900.
DebugMessage: Child InfoCardSaveWnd with ID: 581, pos 0, 0, size 1440, 900.
DebugMessage: Child NewTechWnd with ID: 585, pos 0, 0, size 1440, 900.
DebugMessage: Child MainWndUnitListWnd with ID: 589, pos 0, 0, size 1440, 900.
DebugMessage: Child TradeEquipmentWnd with ID: 593, pos 0, 0, size 1440, 900.
DebugMessage: Child ItemEditorWnd with ID: 595, pos 0, 0, size 1440, 900.
DebugMessage: Child MapEditorWnd with ID: 597, pos 0, 0, size 1440, 900.
DebugMessage: Child TileEditWnd with ID: 599, pos 0, 0, size 1440, 900.
DebugMessage: Child ParticleEditorWnd with ID: 615, pos 0, 0, size 1440, 900.
DebugMessage: Child FlavorTextEditorListWnd with ID: 617, pos 0, 0, size 1440, 900.
DebugMessage: Child FlavorTextEditWnd with ID: 619, pos 0, 0, size 1440, 900.
DebugMessage: Child ModifierWnd with ID: 621, pos 0, 0, size 1440, 900.
DebugMessage: Child ChatDialogWnd with ID: 623, pos 70, 310, size 280, 280.
DebugMessage: Child GenericToolTipWin with ID: 9999, pos 0, 0, size 100, 100.
DebugMessage: Child FullScreenBink with ID: 1, pos 0, 0, size 1440, 900.
DebugMessage: Child TitleWnd with ID: 29, pos 0, 0, size 1440, 900.
DebugMessage: Child WorldSetupWnd with ID: 39, pos 0, 0, size 1440, 900.
DebugMessage: Child ChooseSovereignWnd with ID: 41, pos 0, 0, size 1440, 900.
DebugMessage: Child ChooseFactionWnd with ID: 53, pos 0, 0, size 1440, 900.
DebugMessage: Child ChooseOpponentWnd with ID: 57, pos 0, 0, size 1440, 900.
DebugMessage: Child LoadingWnd with ID: 25, pos 0, 0, size 1440, 900.
DebugMessage: Child UnitDetailsEquipWnd with ID: 503, pos 0, 0, size 1440, 900.
DebugMessage: Child EventListEntryToolTipWnd with ID: 632, pos 1152, 243, size 280, 40.
DebugMessage: Child CutSceneWnd with ID: 591, pos 0, 0, size 1440, 900.
DebugMessage: Child CityLevelUpWnd with ID: 563, pos 0, 0, size 1440, 900.
DebugMessage: Child ConversationPopupWnd with ID: 587, pos 0, 0, size 1440, 900.
DebugMessage: Child TrainUnitWnd with ID: 569, pos 0, 349, size 324, 454.
DebugMessage: Child MessageBoxWnd with ID: 22, pos 0, 0, size 1440, 900.
DebugMessage: Child AIMessageWnd with ID: 567, pos 0, 0, size 1440, 900.
DebugMessage: Child MessageBoxNameWnd with ID: 557, pos 0, 0, size 1440, 900.
DebugMessage: Child LoreBookPopupWnd with ID: 505, pos 0, 0, size 1440, 900.
DebugMessage: Child BreakthroughWnd with ID: 583, pos 0, 0, size 1440, 900.
DebugMessage: Child KingdomWnd with ID: 529, pos 0, 0, size 1440, 900.
DebugMessage: Child OptionsWnd with ID: 61, pos 0, 0, size 1440, 900.
DebugMessage: Child LoadWnd with ID: 71, pos 0, 0, size 1440, 900.
DebugMessage: Child BattleInitiationWnd with ID: 573, pos 0, 0, size 1440, 900.
DebugMessage: Child TacticalWnd with ID: 515, pos 0, 0, size 1440, 900.
DebugMessage: Child TacticalTrayWnd with ID: 525, pos 0, 0, size 1440, 23.
DebugMessage: Child TacticalHudWnd with ID: 41522, pos 0, 0, size 500, 24.
DebugMessage: Child BattleResolutionWnd with ID: 575, pos 0, 0, size 1440, 900.
DebugMessage: Child LevelUpWnd with ID: 561, pos 0, 0, size 1440, 900.
DebugMessage: Child BasicToolTipWnd with ID: 626, pos 754, 497, size 174, 35.
DebugMessage: Child MainGameWnd with ID: 464, pos 0, 0, size 1440, 900.
DebugMessage: Child MainGameTrayWnd with ID: 497, pos 0, 0, size 1440, 23.
DebugMessage: Child InfoCardWnd with ID: 628, pos 1184, 483, size 256, 320.
DebugMessage: Child InfoNoteWnd with ID: 630, pos 1184, 707, size 256, 96.
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp
DebugMessage: Not all memory has been freed from memory system AStar.
DebugMessage: 51948 bytes of memory still allocated.