rendered paste body; MASTER VERSION
; Made 04/28/2010
; Comment1 from petrus2: same old master.nip from d2nt 1.7.x that has same syntas as d2bs 1.3 - Essences were added for patch 1.13
; Comment2 from petrus2: some lines use text and others use number for same alias!!
; Items for everyone.
;-----------------------------------------------
;Ctrl+F To find specific sections
;Misc - [mi01]
;Gems - [ge01]
;Runes - [ru01]
;Uniques - [un01]
;Unidentified Uniques - [uu01]
;Sets - [se01]
;Charms - [ch01]
;Rares - [ra01]
;Magics - [ma01]
;Whites - [wh01]
;-----------------------------------------------
; ****** MISCELANEOUS ****** [mi01]
Name = Gold : 14 >= 1000
;**POTIONS**
;Name = Rejuvenation Potion
Name = Full Rejuvenation Potion
;Name = Greater Healing Potion
;Name = Super Healing Potion
;Name = Greater Mana Potion
;Name = Super Mana Potion
; **KEYS**
Name = Key of Terror
Name = Key of Hate
Name = Key of Destruction
; **ESSENCES**
Name = Token of Absolution
Name = twisted essence of suffering
Name = charged essence of hatred
Name = burning essence of terror
Name = festering essence of destruction
;**CRAFTING**
;Name = Amulet : Quality = Magic : Ilvl >= 94
;Name = Light Belt : Quality = Magic : Ilvl >= 94
;Name = Sharkskin belt : Quality = magic : ilvl>=94
;Name = Vampirefang Belt : Quality = Magic : Ilvl >= 94
;Name = Chain Gloves : Quality = Magic : Ilvl >=90
;Name = Heavy Bracers : Quality = Magic : Ilvl >=90
;Name = Vambraces : Quality = Magic : Ilvl >=90
;Type = Jewel : Quality = Magic
;Type = Jewel : Quality = Rare
;Name = Perfect Amethyst;
;**SOCKETING**
;*Tal + Thul + Perfect Topaz - Socketed Body Armor*
;*Ral + Amn + Perfect Amethyst - Socketed Weapon*
;*Ral + Thul + Perfect Sapphire - Socketed Helm*
;*Tal + Amn + Perfect Ruby - Socketed Shield*
;Name = Tal rune
;Name = Ral rune
;Name = Thul rune
;Name = Amn rune
;Name = Perfect Amethyst
;Name = Perfect Ruby
;Name = Perfect Sapphire
;Name = Perfect Topaz
;**UPGRADING**
;Ral + Sol + Perfect Emerald = Normal - Exceptional Weapon
;Tal + Shael + Perfect Diamond = Normal - Exceptional Armor
;Lum + Pul + Perfect Emerald = Exceptional - Elite Weapon
;Ko + Lem + Perfect Diamond - Exceptional - Elite Armor
;Name = Tal rune
;Name = Ral rune
;Name = Sol rune
;Name = Shael rune
;Name = Ko rune
;Name = Lum rune
;Name = Lem rune
;Name = Pul rune
;Name = Perfect Diamond
;Name = Perfect Emerald
; ****** GEMS SECTION ****** [ge01]
;Name = Chipped Topaz
;Name = Chipped Amethyst
;Name = Chipped Sapphire
;Name = Chipped Ruby
;Name = Chipped Emerald
;Name = Chipped Diamond
;Name = Chipped Skull
;Name = Flawed Topaz
;Name = Flawed Amethyst
;Name = Flawed Sapphire
;Name = Flawed Ruby
;Name = Flawed Emerald
;Name = Flawed Diamond
;Name = Flawed Skull
;Name = Topaz
;Name = Amethyst
;Name = Sapphire
;Name = Ruby
;Name = Emerald
;Name = Diamond
;Name = Skull
;Name = Flawless Topaz
;Name = Flawless Amethyst
;Name = Flawless Sapphire
;Name = Flawless Ruby
;Name = Flawless Emerald
;Name = Flawless Diamond
;Name = Flawless Skull
Name = Perfect Topaz
Name = Perfect Amethyst
Name = Perfect Sapphire
Name = Perfect Ruby
Name = Perfect Emerald
Name = Perfect Diamond
Name = Perfect Skull
; ****** RUNES SECTION ****** [ru01]
;Name = El rune
;Name = Eld rune
;Name = Tir rune
;Name = Nef rune
;Name = Eth rune
;Name = Ith rune
;Name = Tal rune
;Name = Ral rune
;Name = Ort rune
;Name = Thul Rune
;Name = Amn rune
;Name = Sol rune
;Name = Shael rune
;Name = Dol rune
;Name = Hel rune
Name = Lum rune
Name = Ko rune
Name = Fal rune
Name = Lem rune
Name = Pul rune
Name = Um rune
Name = Mal rune
Name = Ist rune
Name = Gul rune
Name = Vex rune
Name = Ohm rune
Name = Lo rune
Name = Sur rune
Name = Ber rune
Name = Jah rune
Name = Cham rune
Name = Zod rune
; ****** UNIQUES SECTION ****** [un01]
; GLOVES
Name = Chain Gloves : Quality = Unique ;Chance Guards
Name = Ogre Gauntlets : Quality = Unique ;Steelrend
Name = Vampirebone Gloves : Quality = Unique ;Dracul's Grasp
Name = Light Gauntlets : Quality = Unique ;Magefist
Name = Gauntlets : Quality = Unique ;Frostburn
; BELTS
Name = Heavy Belt : Quality = Unique ;Goldwrap
Name = Demonhide Sash : Quality = Unique ;String Of Ears
Name = War Belt : Quality = Unique ;Thundergod's Vigor
Name = Spiderweb Sash : Quality = Unique ; Arachnid Mesh
Name = Mithril Coil : Quality = Unique ; Verdungo's Hearty Cord
Name = Vampirefang Belt : Quality = Unique ;Nosferatu's Coil
; BOOTS
Name = Demonhide Boots : Quality = Unique ;Infernostride
Name = Sharkskin Boots : Quality = Unique ;Waterwalks
Name = Battle Boots : Quality = Unique ;War Travelers
Name = War Boots : Quality = Unique ;Gore Riders
Name = Scarabshell Boots : Quality = Unique ;Sandstorm Trek
Name = Boneweave Boots : Quality = Unique ;Marrowwalk
Name = Myrmidon Greaves : Quality = Unique ; Shadow Dancer
; HELMS
Name = Grand Crown : Quality = Unique ;Crown of Thieves
Name = Shako : Quality = Unique ;Harlequin Crest
Name = Grim Helm : Quality = Unique ;Vampire's Gaze
Name = Spired Helm : Quality = Unique ;Nighteing's Veil
Name = Demonhead : Quality = Unique ;Andariel's Visage
Name = Bone Visage : Quality = Unique ;Giant Skull
Name = Tiara : Quality = Unique ;Kira's Guardian
Name = Diadem : Quality = Unique ;Griffon's Eye
Name = Corona : Quality = Unique ;Crown of Ages
; ARMOR
Name = Dusk Shroud : Quality = Unique ;Ormus' Robes
Name = Balrog Skin : Quality = Unique ;Arkaine's Valor
Name = Kraken Shell : Quality = Unique ;Leviathan
Name = Shadow Plate : Quality = Unique ;Steel Carapce
Name = Sacred Armor : Quality = Unique ;Templar's Might, Tyrael's Might
Name = Mesh Armor : Quality = Unique ;Shaftstop
Name = Russet Armor : Quality = Unique ;Skullder's Ire
Name = Serpentskin Armor : Quality = Unique ;Skin of the Vipermagi
;SHIELDS
Name = Round Shield : Quality = Unique ;Mosser's Blessed Circle
Name = Troll Nest : Quality = Unique ;Headhunter's Glory
Name = Monarch : Quality = Unique : 31 >= 148 ;Stormshield
;AXES
Name = Ettin Axe : Quality = Unique ;Rune Master
Name = Berserker Axe : Quality = Unique ;Death Cleaver
;BOWS
Name = Hydra Bow : Quality = Unique : Mana Leech = 8 ;Windforce
;DAGGERS
Name = Bone Knife : Quality = Unique ;Wizardspike
;MACES
Name = Scourge : Quality = Unique ;Stormlash
Name = Thunder Maul : Quality = Unique ;Earthshifter
Name = Thunder Maul : Quality = Unique ;Cranium Basher
;POLEARMS
Name = Ogre axe : Quality = Unique ;Bonehew
Name = Thresher : Quality = Unique ;Reaper's Toll
Name = Cryptic Axe : Quality = Unique ;Tomb Reaver
Name = Giant Thresher : Quality = Unique ;Stormspire
;SCEPTERS
Name = Caduceus : Quality = Unique ;Astreon's Iron Ward
; SPEARS
Name = Yari : Quality = Unique ;Hone Sundan
;Name = War Pike : Quality = Unique ;Steel Pillar
;STAVES
Name = Elder Staff : Quality = Unique ;Ondal's Wisdom
;SWORDS
;Name = Champion Sword : Quality = Unique : Enhanced Damage = 250 : Mana Leech = 7 ;Boombringer
Name = Colossus Blade : Quality = Unique : Enhanced Damage > 230 ;The Grandfather
Name = Phase Blade : Quality = Unique : itemlevelreq = 85 ;Azurewrath
;Name = Phase Blade : Quality = Unique : itemlevelreq = 58 ;Lightsabre
;THROWING WEAPONS
Name = Winged Knife : Quality = Unique ;Warshrike
Name = Winged Axe : Quality = Unique ;Lacerator
; WANDS
Name = Lich Wand : Quality = Unique ;Boneshade
Name = Unearthed Wand : Quality = Unique ;Death's Web
Name = Tomb Wand : Quality = Unique ;Arm of King Leoric
; AMAZON
;Name = Ceremonial Bow : Quality = Unique ;Lycander's Aim
Name = Ceremonial Javelin : Quality = Unique ;Titan's Revenge Ceremonial Bow
Name = Matriarchal Javelin : Quality = Unique : Flag = Eth ;Thunderstorke
; ASSASSIN
Name = Greater Talons : Quality = Unique ;Bartuc's Cutthroat
; NECROMANCER
Name = Hierophant Trophy : Quality = Unique ;Homunculous
Name = Bloodlord Skull : Quality = Unique ;Darkforce Spawn
Name = Succubus Skull : Quality = Unique ;Boneflame
; BARBARIAN
Name = Slayer Guard : Quality = Unique ;Arreat's Face
;SORCERESS
Name = Eldritch Orb : Quality = Unique ;Eschuta's Temper
Name = Dimensional Shard : Quality = Unique ;Death's Fathom
;DRUID
Name = Totemic Mask : Quality = Unique : Enhanced Defense = 200 ;Jalal's Mane
;PALADIN
Name = Gilded Shield : Quality = Unique ;Herald of Zakarum
;RINGS
Type = ring : Quality = Unique : 80 = 30 ;Nagelring
Type = ring : Quality = Unique : 77 = 25 ;Stone of Jordan
Type = ring : Quality = Unique : 7 = 40 ;Dwarf Star
Type = ring : Quality = Unique : 2 = 20 : tohit >= 240 ;Ravenfrost
Type = ring : Quality = Unique : 60 >= 3 : 127 = 1 ;Bul Kathos' Wedding Band
Type = ring : Quality = Unique : itemabsorblightpercent >= 10 : itemmagicbonus >= 10 ;Wisp Projector
;AMULETS
Type = amulet : Quality = Unique : 0 = 12 : 39 = 25 : 41 = 25 : 43 = 25 : 46 = 25 ;Saracen's Chance
Type = amulet : Quality = Unique : 2 = 25 ;Cat's Eye
Type = amulet : Quality = Unique : 45 = 75 ;Atma's Scarab
Type = amulet : Quality = Unique : 74 = 10 ;The Rising Sun
Type = amulet : Quality = Unique : 41 = 35 ;Highlord's
Type = amulet : Quality = Unique : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20 : 127 = 2 ; Mara's Kaleidescope
Type = amulet : Quality = Unique : 19 >= 400 ;Metalgrid
;UNIQUE JEWELS
Name = jewel : Quality = Unique : 329 >= 5 : 333 >= 5
Name = jewel : Quality = Unique : 332 >= 5 : 336 >= 5
Name = jewel : Quality = Unique : 330 >= 5 : 334 >= 5
Name = jewel : Quality = Unique : 331 >= 5 : 335 >= 5
;CHARM
Name = Grand Charm : Quality = Unique : 80 = 40 ;Gheed's
Name = Grand Charm : Quality = Unique : itemgoldbonus = 160 ;Gheed's
; ***** UNIDENTIFIED UNIQUES SECTION ***** [uu01]
; GLOVES
;Name = Chain Gloves : Quality = Unique ;Chance Guards
;Name = Ogre Gauntlets : Quality = Unique ;Steelrend
;Name = Vampirebone Gloves : Quality = Unique ;Dracul's Grasp
;Name = Light Gauntlets : Quality = Unique ;Magefist
;Name = Gauntlets : Quality = Unique ;Frostburn
; BELTS
;Name = Heavy Belt : Quality = Unique ;Goldwrap
;Name = Demonhide Sash : Quality = Unique ;String Of Ears
;Name = War Belt : Quality = Unique ;Thundergod's Vigor
;Name = Spiderweb Sash : Quality = Unique ; Arachnid Mesh
Name = Mithril Coil : Quality = Unique ;Verdungo's Hearty Cord
;Name = Vampirefang Belt : Quality = Unique ;Nosferatu's Coil
; BOOTS
;Name = Demonhide Boots : Quality = Unique ;Infernostride
;Name = Sharkskin Boots : Quality = Unique ;Waterwalks
;Name = Battle Boots : Quality = Unique;War Travelers
;Name = War Boots : Quality = Unique ;Gore Riders
;Name = Scarabshell Boots : Quality = Unique ;Sandstorm Trek
;Name = Boneweave Boots : Quality = Unique ;Marrowwalk
Name = Myrmidon Greaves : Quality = Unique ;Shadow Dancer
; HELMS
;Name = Skull Cap : Quality = Unique ;Tarnhelm
;Name = Grand Crown : Quality = Unique ;Crown of Thieves
;Name = Shako : Quality = Unique ;Harlequin Crest
;Name = Grim Helm : Quality = Unique ;Vampire's Gaze
;Name = Spired Helm : Quality = Unique ;Nighteing's Veil
;Name = Demonhead : Quality = Unique ;Andariel's Visage
;Name = Bone Visage : Quality = Unique ;Giant Skull
;Name = Tiara : Quality = Unique ;Kira's Guardian
;Name = Diadem : Quality = Unique ;Griffon's Eye
;Name = Corona : Quality = Unique ;Crown of Ages
; ARMOR
;Name = Dusk Shroud : Quality = Unique ;Ormus' Robes
;Name = Balrog Skin : Quality = Unique ;Arkaine's Valor
;Name = Balrog Skin : Quality = Unique ;Arkaine's Valor
;Name = Kraken Shell : Quality = Unique ;Leviathan
;Name = Shadow Plate : Quality = Unique ;Steel Carapce
;Name = Sacred Armor : Quality = Unique ;Templar's Might, Tyrael's Might
;Name = Mesh Armor : Quality = Unique ;Shaftstop
;Name = Russet Armor : Quality = Unique ;Skullder's Ire
;Name = Serpentskin Armor : Quality = Unique ;Skin of the Vipermagi
;SHIELDS
;Name = Round Shield : Quality = Unique ;Mosser's Blessed Circle
;Name = Troll Nest : Quality = Unique ;Headhunter's Glory
;Name = Monarch : Quality = Unique ;Stormshield
;AXES
;Name = Ettin Axe : Quality = Unique ;Rune Master
;Name = Berserker Axe : Quality = Unique ;Death Cleaver
;BOWS
;Name = Hydra Bow : Quality = Unique ;Windforce
;DAGGERS
;Name = Bone Knife : Quality = Unique ;Wizardspike
;MACES
;Name = Scourge : Quality = Unique ;Stormlash, Horizon's Tornado
;Name = Thunder Maul : Quality = Unique ;Earthshifter
;Name = Thunder Maul : Quality = Unique ;Cranium Basher
;POLEARMS
;Name = Ogre axe : Quality = Unique ;Bonehew
;Name = Thresher : Quality = Unique ;Reaper's Toll
;Name = Cryptic Axe : Quality = Unique ;Tomb Reaver
;Name = Giant Thresher : Quality = Unique ;Stormspire
;SCEPTERS
;Name = Caduceus : Quality = Unique ;Astreon's Iron Ward
; SPEARS
;Name = Yari : Quality = Unique ;Hone Sundan
;Name = War Pike : Quality = Unique ;Steel Pillar
;STAVES
;Name = Elder Staff : Quality = Unique ;Ondal's Wisdom
;SWORDS
Name = Tulwar : Quality = Unique ;Blade of Ali Baba
;Name = Champion Sword : Quality = Unique ;Boombringer
;Name = Colossus Blade : Quality = Unique ;The Grandfather
;Name = Phase Blade : Quality = Unique ;Azurewrath, Lightsabre
;THROWING WEAPONS
;Name = Winged Knife : Quality = Unique : Flag = Eth ;Warshrike
;Name = Winged Axe : Quality = Unique : Flag = Eth ;Lacerator
;Name = Winged Knife : Quality = Unique ;Gimmershred
; WANDS
;Name = Lich Wand : Quality = Unique ;Boneshade
;Name = Unearthed Wand : Quality = Unique ;Death's Web
;Name = Tomb Wand : Quality = Unique ;Arm of King Leoric
;Name = Petrified Wand : Quality = Unique ;Carin Shard
;Name = Burnt Wand : Quality = Unique ;Suicide Branch
; AMAZON
;Name = Ceremonial Javelin : Quality = Unique ;Titan's Revenge
Name = Matriarchal Javelin : Quality = Unique ;Thunderstorke
;Name = Matriarchal Spear : Quality = Unique ;Stoneraven
;Name = Ceremonial Pike : Quality = Unique ;Lycander's Flank
;Name = Ceremonial Bow : Quality = Unique ;Lycander's Aim
;Name = Matriarchal Bow : Quality = Unique ;Blood Raven's Charge
; ASSASSIN
;Name = Greater Talons : Quality = Unique ;Bartuc's Cutthroat
;Name = Battle Cestus : Quality = Unique ;Shadow Killer
;Name = Wrist Sword : Quality = Unique ;Jade Talon
;Name = Feral Claws : Quality = Unique ;Firelizard's Talons
; NECROMANCER
;Name = Hierophant Trophy : Quality = Unique ;Homunculous
;Name = Bloodlord Skull : Quality = Unique ;Darkforce Spawn
;Name = Succubus Skull : Quality = Unique ;Boneflame
; BARBARIAN
;Name = Slayer Guard : Quality = Unique ;Arreat's Face
;Name = Fury Visor : Quality = Unique ;Wolfhowl
;Name = Destroyer Helm : Quality = Unique ;Demonhorn's Edge
;Name = Conqueror Crown : Quality = Unique ;Halaberd's Reign
;SORCERESS
;Name = Eldritch Orb : Quality = Unique ;Eschuta's Temper
;Name = Dimensional Shard : Quality = Unique ;Death's Fathom
;Name = Swirling Crystal : Quality = Unique ;The Oculus
;DRUID
;Name = Totemic Mask : Quality = Unique ;Jalal's Mane
;Name = Blood Spirit : Quality = Unique ;Cerebus' Bite
;Name = Sky Spirit : Quality = Unique ;Ravenlore
;Name = Earth Spirit : Quality = Unique ;Spirit Keeper
;PALADIN
Name = Gilded Shield : Quality = Unique ;Herald of Zakarum
Name = Sacred Rondache : Quality = Unique : Flag = Eth ;Alma Negra
;Name = Zakarum Shield : Quality = Unique ;Dragonscale
;RINGS
;Type = ring : Quality = Unique
;AMULETS
;Type = amulet : Quality = Unique
;UNIQUE JEWELS
;Name = jewel : Quality = Unique
;CHARMS
;Name = Grand Charm : Quality = Unique
; ***** SETS ***** [se01]
;-Aldur's Watchtower-
;Name = Hunter's Guise : Quality = Set ; Aldur's Stony Gaze
;Name = Battle Boots : Quality = Set ; Aldur's Advance
;Name = Shadow Plate : Quality = Set ; Aldur's Deception
;Name = Jagged Star : Quality = Set ; Aldur's Rhythm
;-Bul Kathos' Children-
Name = Colossus Blade : Quality = Set ; Bul-Kathos' Sacred Charge
;Name = Mythical Sword : Quality = Set ; Bul-Kathos' Tribal Guardian
;Cow King's Leathers
;Name = War Hat : Quality = Set ; Cow King's Horns
;Name = Studded Leather : Quality = Set ; Cow King's Hide
;Name = Heavy Boots : Quality = Set : Dexterity = 20 : itemmagicbonus = 25 ; Cow King's Hooves
;-Griswold's Legacy-
;Name = Ornate Plate : Quality = Set ; Griswold's Heart
Name = Corona : Quality = Set ; Griswold's Valor
Name = Caduceus : Quality = Set ; Griswold's Redemption
Name = Vortex Shield : Quality = Set ; Griswold's Honor
;-Immortal King-
;Name = War Belt : Quality = Set ; Immortal King's Detail
;Name = Avenger Guard : Quality = Set ; Immortal King's Will
;Name = Ogre Maul : Quality = Set ; Immortal King's Stone Crusher
;Name = Sacred Armor : Quality = Set ; Immortal King's Soul Cage
;Name = War Gauntlets : Quality = Set ; Immortal King's Forge
;Name = War Boots : Quality = Set ; Immortal King's Pillar
;-M'avina's Battle Hymn-
;Name = Diadem : Quality = Set ; M'avina's True Sight
;Name = Grand Matron Bow : Quality = Set ; M'avina's Caster
;Name = Kraken Shell : Quality = Set ; M'avina's Embrace
;Name = Battle Gauntlets : Quality = Set ; M'avina's Icy Clutch
;Name = Sharkskin Belt : Quality = Set ; M'avina's Tenet
;-Natalya's Odium-
;Name = Grim Helm : Quality = Set ; Natalya's Totem
;Name = Scissors Suwayyah : Quality = Set ; Natalya's Mark
;Name = Loricated Mail : Quality = Set ; Natalya's Shadow
;Name = Mesh Boots : Quality = Set ; Natalya's Soul
;-Tal Rasha's Wrappings-
Name = Swirling Crystal : Quality = Set ; Tal Rasha's Lidless Eye
Name = Death Mask : Quality = Set ; Tal Rasha's Horadric Crest
Name = Lacquered Plate : Quality = Set ; Tal Rasha's Guardianship
Type = amulet : Quality = Set : Sorceress Skills = 2 ; Tal Rasha's Adjucation
;Name = Mesh Belt : Quality = Set : itemmagicbonus = 15 ; Tal Rasha's Fine-Spun Cloth
;-Trang-Oul's Avatar-
;Name = Bone Visage : Quality = Set ; Trang-Oul's Guise
;Name = Chaos Armor : Quality = Set ; Trang-Oul's Scales
;Name = Cantor Trophy : Quality = Set ; Trang-Oul's Wing
;Name = Troll Belt : Quality = Set ; Trang-Oul's Girth
Name = Heavy Bracers : Quality = Set ; Trang-Oul's Claws
; ***** CHARM SECTION ***** [ch01]
;TEST
Name = grandcharm : Quality = magic : ilvl >= 99
Name = smallcharm : Quality = magic : ilvl >= 99
;SKILLERS (ALL)
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1
Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1
Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1
Name = grandcharm : Quality = magic : itemaddfireskilltab= 1
Name = grandcharm : Quality = magic : itemaddlightningskilltab = 1
Name = grandcharm : Quality = magic : itemaddcoldskilltab = 1
Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1
Name = grandcharm : Quality = magic : itemaddcursesskilltab = 1
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1
Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1
Name = grandcharm : Quality = magic : itemaddpalicombatskilltab = 1
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1
Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1
Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1
Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1
;(VALUABLE)
;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddcursesskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddcursesskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddcursesskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddcursesskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddcursesskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : Strength = 6
;Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : FHR >= 7
;Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : MaxHP >= 20
;Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : FRW >= 5
;Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : Dexterity = 6
;Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : Strength = 6
; RESIST GCS
Name = GrandCharm : Quality = Magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 ;
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Frw = 7
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Fhr = 12
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : MaxHP >= 30
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : Frw = 7
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : FHR = 12
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : MaxHP >= 30
;MAX DAMAGE GCS
Name = grandcharm : Quality = magic : Max Damage >= 9 : MaxHP >= 30
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50 : MaxHP >= 20
Name = grandcharm : Quality = Magic : Max Damage = 10 : MaxHP >= 25
Name = grandcharm : Quality = Magic : Max Damage >= 9 : FHR = 12
Name = grandcharm : Quality = Magic : Max Damage >= 9 : FRW = 7
Name = grandcharm : Quality = Magic : Max Damage >= 9 : tohit >= 20 : FHR = 12
;LIFE/MANA GCS
Name = GrandCharm : Quality = Magic : MaxHP >= 40 : mana >= 35
Name = GrandCharm : Quality = Magic : itemgoldbonus = 40
; RESIST LCS
Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8
Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : MaxHP >= 25
Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : MaxHP >= 25
Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8 : MaxHP >= 25
Name = Largecharm : Quality = Magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : FHR = 8
; MAX DAMAGE LCS
Name = Largecharm : Quality = Magic : Max Damage >= 5 : MaxHP >= 30
Name = Largecharm : Quality = Magic : Max Damage = 6 : MaxHP >= 25
Name = Largecharm : Quality = Magic : Max Damage >= 5 : FHR = 8
Name = Largecharm : Quality = Magic : Max Damage = 6 : FHR = 8
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : MaxHP >= 20
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FHR = 8
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FRW = 5
;MISC LIFE/STATS SCS
Name = smallcharm : Quality = magic : MaxHP = 20
Name = smallcharm : Quality = magic : 80 = 7 ; +7 % mf small charm
Name = smallcharm : Quality = magic : MaxHP >= 15 : Frw = 3
Name = smallcharm : Quality = magic : MaxHP >= 15 : Fhr = 5
Name = smallcharm : Quality = magic : MaxHP >= 17 : Frw = 3
Name = smallcharm : Quality = magic : MaxHP >= 17 : Fhr = 5
Name = smallcharm : Quality = magic : MaxHP >= 14 : 9 >= 12
Name = Smallcharm : Quality = Magic : itemgoldbonus = 10
;RESIST SCS
Name = smallcharm : Quality = magic : 39 = 5 : 41 = 5 : 43 = 5 : 45 = 5
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : MaxHP >= 10
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FRW = 3
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FHR = 5
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : 80 >= 5
;Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : Strength = 2
Name = smallcharm : Quality = magic : 39 = 11
Name = smallcharm : Quality = magic : 41 = 11
Name = smallcharm : Quality = magic : 43 = 11
Name = smallcharm : Quality = magic : 45 = 11
Name = smallcharm : Quality = magic : FHR = 5
;MAX DAMAGE SCS
Name = smallcharm : Quality = magic : 22 = 3 : tohit = 20
Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 10 : FHR = 5
Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 10 : MaxHP >= 10
Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 10 : FRW >= 3
;POISON SCS
Name = smallcharm : Quality = Magic : 57 >= 100
;Name = smallcharm : Quality = Magic : 0 = 2
; ******* RARES SECTION ******* [ra01]
;RARE RINGS
Type = Ring : Quality = rare : 80 > 30
Type = Ring : Quality = rare : manaleech >= 5 : lifeleech > 5
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Fireresist >= 15 : Coldresist >= 15 : Dexterity >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Fireresist >= 15 : Coldresist >= 15 : Strength >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Coldresist >= 15 : lightresist >= 15 : Strength >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Coldresist >= 15 : lightresist >= 15 : Dexterity >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : lightresist >= 15 : Fireresist >= 15 : Strength >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : lightresist >= 15 : Fireresist >= 15 : Dexterity >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Strength >= 15
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Dexterity >= 10
Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 10 : MaxHP >= 15
Type = Ring : Quality = Rare : FCR = 10 : MaxHP >= 30 : Strength >= 10
Type = Ring : Quality = Rare : FCR = 10 : MaxHP >= 30 : Dexterity >= 10
Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 15
Type = Ring : Quality = Rare : Dexterity >= 15 : MaxHP >= 30
Type = Ring : Quality = Rare : Dexterity >= 15 : Lifeleech >= 6
Type = Ring : Quality = Rare : Strength >= 15 : Lifeleech >= 6
;50+ MF AMULET
Type = Amulet : Quality = rare : 80 = 50
;+2 CHAR SPECIFIC
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
;+2 TREE SPECIFIC
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
;+2 CLASS SKILL/20 FCR CIRCLET
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Dexterity >= 15 : Strength >= 15
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Dexterity >= 15 : Strength >= 15
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Dexterity >= 15 : Strength >= 15
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Dexterity >= 15 : Strength >= 15
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Dexterity >= 15 : Strength >= 15
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 30 : Sockets = 2
Type = Circlet : Quality = Rare : Amazon skills = 2 : FCR = 20 : Dexterity >= 15 : Strength >= 15
;+2 TREE SKILLS/20 FCR CIRCLET
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
;VISIONARY CIRCLET
Type = Circlet : Quality = Rare : ilvl > 90
Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : Strength >= 10
Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : Dexterity >= 10
Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20
Type = Circlet : Quality = Rare : FHR >= 0 : MaxHP >= 20 : 225 > 1 : Sockets <= 2 : Strength >= 10
Type = Circlet : Quality = Rare : FHR >= 0 : MaxHP >= 20 : 225 > 1 : Sockets <= 2 : Dexterity >= 10
Type = Circlet : Quality = Rare : FHR >= 0 : MaxHP >= 20 : 225 > 1 : Sockets <= 2 : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20
;RARE VISIONARY PRIMAL HELM
Type = Primalhelm : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2
Type = Primalhelm : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2
Type = Primalhelm : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2
Type = Primalhelm : Quality = Rare : FHR >= 0 : MaxHP >= 20 : 225 > 1 : Sockets <= 2
Type = Primalhelm : Quality = Rare : FHR >= 0 : MaxHP >= 20 : 225 > 1 : Sockets <= 2
Type = Primalhelm : Quality = Rare : FHR >= 0 : MaxHP >= 20 : 225 > 1 : Sockets <= 2
;RARE SHIELDS
Type = Shield : Quality = Rare : FHR >= 17 : Sockets = 2 : toblock = 20 : 102 = 30
;RARE HELMETS
Type = Helm : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2
Type = Circlet : Quality = Rare : MaxHP >= 30 : 225 > 1 : Strength >= 15 : Dexterity >= 15 : Sockets <= 2
;RARE GLOVES
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Fireresist >= 25 : Coldresist >= 25
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Lightresist >= 25 : Coldresist >= 25
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Fireresist >= 25 : Lightresist >= 25
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 : Strength >= 10 : Dexterity >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2 : Strength >= 10 : Dexterity >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 : Strength >= 10 : Dexterity >= 10
;RARE BOOTS
Type = Boots : Flag != Eth : Quality = Rare : FRW >=20 : FHR >= 20 : 41 >= 25 : 43 >= 25
Type = Boots : Flag != Eth : Quality = Rare : FRW >=20 : FHR >= 20 : 41 >= 25 : 39 >= 25
Type = Boots : Flag != Eth : Quality = Rare : 43 >= 25 : 39 >= 25 : FHR >= 10 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : 41 >= 25 : 43 >= 25 : 39 >= 25 : FHR >= 10 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : 41 >= 25 : 39 >= 25 : 45 >= 28 : FHR >= 10 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : 39 >= 25 : 43 >= 25 : 45 >= 28 : FHR >= 10 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : 41 >= 25 : 43 >= 25 : 45 >= 28 : FHR >= 10 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : Strength >= 8 : Dexterity >= 8 : FHR >= 10 : FRW >= 10
;RARE BELTS
Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : strength >= 20 : MaxHP >= 40
Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : strength >= 25 : MaxHP >= 40
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 28 : MaxHP >= 40
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=25
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 41 >=25
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 43 >=28
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=15 : 41 >=15
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=15 : 43 >=20
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 43 >=20 : 41 >=15
;FOOLS 1H AXE
Name = Tomahawk : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Tomahawk : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Tomahawk : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Tomahawk : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Tomahawk : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Tomahawk : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Small Crescent : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Small Crescent : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Small Crescent : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Small Crescent : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Small Crescent : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Small Crescent : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Ettin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Ettin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Ettin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Ettin Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Ettin Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Ettin Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Spike : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Spike : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Spike : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Spike : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Spike : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Spike : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = berserker axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = berserker axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = berserker axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = berserker axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = berserker axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = berserker axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Hatchet : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Hatchet : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Hatchet : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Hatchet : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Hatchet : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Hatchet : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Cleaver : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Cleaver : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Cleaver : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Cleaver : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Cleaver : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Cleaver : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Twin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Twin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Twin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Twin Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Twin Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Twin Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crowbill : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Crowbill : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Crowbill : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Crowbill : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crowbill : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crowbill : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Naga : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Naga : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Naga : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Naga : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Naga : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Naga : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = hand Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = hand Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = hand Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = hand Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = hand Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = hand Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Double Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Double Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Double Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Double Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Double Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Double Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Military Pick : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Military Pick : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Military Pick : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Military Pick : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Military Pick : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Military Pick : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
;FOOLS 1H/2H SWORD
Type = Sword : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Type = Sword : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Type = Sword : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
;ETH 350+ ED SWORD w/ 20 IAS
Type = Sword : Flag = eth : Quality = Rare : IAS >= 20 : Enhanced Damage >= 350
;FOOLS CLAWS
;Name = Runic Talons : Quality = Rare : 224 >= 1 : Ias >= 20
;Name = Feral Claws : Quality = Rare : 224 >= 1 : Ias >= 20
;Name = Runic Talons : Quality = Rare : 225 >= 1 : Ias >= 20
;Name = Feral Claws : Quality = Rare : 225 >= 1 : Ias >= 20
;Name = Wrist Sword : Quality = Rare : 225 >= 1 : Ias >= 20
;Name = Battle Cestus : Quality = Rare : 224 >= 1 : Ias >= 20
;Name = Wrist Sword : Quality = Rare : 224 >= 1 : Ias >= 20
;Name = Battle Cestus : Quality = Rare : 225 >= 1 : Ias >= 20
;4-6 JAV SKILLS 30+ IAS JAVELINS
Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30
Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30
Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30
Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30
Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30
Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30
;JEWELS
Name = jewel : Quality = rare : 39 >= 27 : strength >= 7 : dexterity >= 7 : FHR >=7
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 25 : 43 >=8 : 45 >= 8 : FHR >=7
Name = jewel : Quality = rare : 39 >= 25 : 41 >= 8 : 43 >=8 : 45 >= 8 : FHR >=7
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=25 : 45 >= 8 : FHR >=7
Name = jewel : Quality = rare : 39 >= 9 : 41 >= 9 : 43 >=9 : 45 >= 25 : FHR >=7
Name = jewel : Quality = rare : 39 >= 12 : 41 >= 12 : 43 >=12 : 45 >= 12 : FHR >=7
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : fhr = 7
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : strength >= 8
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : dexterity >= 8
Name = jewel : Quality = rare : maxdamage >= 25
Name = jewel : Quality = rare : mindamage >= 16
Name = jewel : Quality = rare : enhanceddamage >= 25 : strength >= 8
Name = jewel : Quality = rare : enhanceddamage >= 25 : dexterity >= 8
Name = jewel : Quality = rare : enhanceddamage >= 28 : fhr = 7
Name = jewel : Quality = rare : 91 = -15 : enhanceddamage >= 29
Name = jewel : Quality = rare : 91 = -15 : 39 >= 10 : 41 >= 10 : 43 >= 10 : 45 >= 10
Name = jewel : Quality = rare : 91 = -15 : maxdamage >= 10
Name = jewel : Quality = rare : 91 = -15 : mindamage >= 9
Name = jewel : Quality = rare : 91 = -15 : strength >= 8
Name = jewel : Quality = rare : 91 = -15 : dexterity >= 8
Name = jewel : Quality = rare : 91 = -15 : fhr = 7
Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : dexterity >= 5
Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : 39 >= 10
Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 39 >= 10
Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 19 >= 50
Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : strength >= 5
Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : dexterity >= 5
Name = jewel : Quality = rare : maxhp >= 20 : fhr = 7
Name = jewel : Quality = rare : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : fhr = 7
;****** MAGICS/RARES SECTION ****** [mr01]
;FIREBALL/LIGHTNING +ALL/TREE 20 FCR MAGIC SORC ORBS
Type = Orb : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Type = Orb : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Type = Orb : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Type = Orb : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Type = Orb : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Type = Orb : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
;ENCHANT ORBS
Type = Orb : Quality <= Rare : skillenchant >= 2 : fireskilltab = 3
Type = Orb : Quality <= Rare : skillenchant = 3 : fireskilltab >= 2
Type = Orb : Quality <= Rare : skillenchant = 3 : sorceressskills = 2
;+5/+6 LS CLAWS
Type = Hand to Hand : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3
Type = Hand to Hand : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2
Type = Hand to Hand : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3
Type = Hand to Hand : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3
Type = Hand to Hand : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2
Type = Hand to Hand : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3
;MAGIC/RARE NECRO SHIELDS
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : Sockets = 2
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : Sockets = 2
Type = Voodoo Heads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : Sockets = 2
Type = Voodoo Heads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : Sockets = 2
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : Sockets = 2
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : Sockets = 2
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : Fireresist >= 20 : Coldresist >= 20
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : Fireresist >= 20 : Coldresist >= 20
Type = Voodoo Heads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : Fireresist >= 20 : Coldresist >= 20
Type = Voodoo Heads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : Fireresist >= 20 : Coldresist >= 20
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : Fireresist >= 20 : Coldresist >= 20
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : Fireresist >= 20 : Coldresist >= 20
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : Lightresist >= 20 : Coldresist >= 20
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : Lightresist >= 20 : Coldresist >= 20
Type = Voodoo Heads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : Lightresist >= 20 : Coldresist >= 20
Type = Voodoo Heads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : Lightresist >= 20 : Coldresist >= 20
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : Lightresist >= 20 : Coldresist >= 20
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : Lightresist >= 20 : Coldresist >= 20
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : Lightresist >= 20 : Fireresist >= 20
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : Lightresist >= 20 : Fireresist >= 20
Type = Voodoo Heads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : Lightresist >= 20 : Fireresist >= 20
Type = Voodoo Heads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : Lightresist >= 20 : Fireresist >= 20
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : Lightresist >= 20 : Fireresist >= 20
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : Lightresist >= 20 : Fireresist >= 20
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : toblock = 20 : 102 = 30
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : toblock = 20 : 102 = 30
Type = Voodoo Heads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : toblock = 20 : 102 = 30
Type = Voodoo Heads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : toblock = 20 : 102 = 30
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : toblock = 20 : 102 = 30
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : toblock = 20 : 102 = 30
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 : FHR = 17
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 : FHR = 17
Type = Voodoo Heads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 : FHR = 17
Type = Voodoo Heads : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 : FHR = 17
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 : FHR = 17
Type = Voodoo Heads : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 : FHR = 17
;BARBARIAN BO HELMS MAGIC+ and lvl barb
Name = Jawbone Cap : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Jawbone Cap : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Jawbone Cap : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Jawbone Cap : Quality <= Rare : Barbarian Skills = 1 : FRW >=30; lvl barb
Name = Fanged helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Fanged helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Fanged helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Fanged helm : Quality <= Rare : Barbarian Skills = 1 : FRW >=30; lvl barb
Name = Horned Helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Horned Helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Horned Helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Horned Helm : Quality <= Rare : Barbarian Skills = 1 : FRW >=30; lvl barb
Name = Assault Helmet : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Assault Helmet : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Assault Helmet : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Assault Helmet : Quality <= Rare : Barbarian Skills = 1 : FRW >=30; lvl barb
Name = Avenger guard : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Avenger guard : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Avenger guard : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Avenger guard : Quality <= Rare : Barbarian Skills = 1 : FRW >=30; lvl barb
Name = Jawbone Visor : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Jawbone Visor : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Jawbone Visor : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Jawbone Visor : Quality <= Rare : Barbarian Skills = 1 : FRW >=30; lvl barb
Name = Lion helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Lion helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Lion helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Lion helm : Quality <= Rare : Barbarian Skills = 1 : FRW >=30; lvl barb
Name = Rage Mask : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Rage Mask : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Rage Mask : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Rage Mask : Quality <= Rare : Barbarian Skills = 1 : FRW >=30; lvl barb
Name = Savage Helmet : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Savage Helmet : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Savage Helmet : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Savage Helmet : Quality <= Rare : Barbarian Skills = 1 : FRW >=30; lvl barb
Name = Slayer Guard : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Slayer Guard : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Slayer Guard : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Slayer Guard : Quality <= Rare : Barbarian Skills = 1 : FRW >=30; lvl barb
Name = Carnage Helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Carnage Helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Carnage Helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2
Name = Carnage Helm : Quality <= Rare : Barbarian Skills = 1 : FRW >=30; lvl barb
;GRIZZLY PELT
Name = Wolf Head : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Hawk Helm : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Antlers : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Falcon Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Spirit Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Alpha Helm : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Griffon Headdress : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Hunter's Guise : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Sacred Feathers : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Totemic Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Blood Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Sun Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Earth Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Sky Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Dream Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
;TORNADO PELT
Name = Wolf Head : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Hawk Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Antlers : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Falcon Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Spirit Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Alpha Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Griffon Headdress : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Hunter's Guise : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Sacred Feathers : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Totemic Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Blood Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Sun Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Earth Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Sky Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Dream Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Blood Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
Name = Sun Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
Name = Earth Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
Name = Sky Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
Name = Dream Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
;FIRECLAW PELT
Name = Wolf Head : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Hawk Helm : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Antlers : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Falcon Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Spirit Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Alpha Helm : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Griffon Headdress : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Hunter's Guise : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Sacred Feathers : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Totemic Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Blood Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Sun Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Earth Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Sky Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Dream Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
;****** MAGICS SECTION ****** [ma01]
;MAGIC RINGS
Type = Ring : Quality = Magic : 80 = 40
Type = Ring : Quality = Magic : FCR = 10 : MaxMana = 120
;CLASS/TREE SPECIFIC +2/+3 MAGIC AMMYS
Type = Amulet : Quality = Magic : Assassin skills = 2 : MaxHP >= 90
Type = Amulet : Quality = Magic : Druid skills = 2 : MaxHP >= 90
Type = Amulet : Quality = Magic : Necromancer skills = 2 : MaxHP >= 90
Type = Amulet : Quality = Magic : Paladin skills = 2 : 80 >= 20
Type = Amulet : Quality = Magic : Paladin skills = 2 : MaxHP >= 90
Type = Amulet : Quality = Magic : palicombatskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : palicombatskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : palicombatskilltab = 3 : 80 >= 20
Type = Amulet : Quality = Magic : trapsskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : trapsskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : fireskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : fireskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : coldskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : coldskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : lightningskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : lightningskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : elementalskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : elementalskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : warcriesskilltab = 3 : FCR >= 10
;+2 CLASS SPECIFIC/MOD CIRCLETS
Type = Circlet : Quality = Magic : Amazon skills = 2 : FRW = 30
Type = Circlet : Quality = Magic : Assassin skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : Sorceress skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : Druid skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : Necromancer skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : Paladin skills = 2 : FCR = 20
;+3 TREE SPECIFIC/MOD CIRCLETS
Type = Circlet : Quality = Magic : trapsskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : fireskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : fireskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : coldskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : coldskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : lightningskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : lightningskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : elementalskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : elementalskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : palicombatskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : palicombatskilltab = 3 : maxhp >= 85
;JEWELERS CIRCLETS
Type = Circlet : Quality = Magic : Sockets = 3 : FRW = 30
Type = Circlet : Quality = Magic : Sockets = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : Sockets = 3 : Dexterity >= 20
;MAGIC SHIELDS
Name = Monarch : Quality = Magic : Sockets = 4 : 91 >= 20
Name = Monarch : Quality = Magic : Sockets = 4 : 99 >= 17
Name = Monarch : Quality = Magic : Sockets = 4 : 102 = 30
;81+ LIFE 4 OS MAGIC ARMOR
Name = Dusk Shroud : Quality = Magic : Sockets = 4 : maxhp >= 0
Name = Wyrmhide : Quality = Magic : Sockets = 4 : maxhp >= 0
Name = Scarab Husk : Quality = Magic : Sockets = 4 : maxhp >= 0
Name = Archon Plate : Quality = Magic : Sockets = 4 : maxhp >= 0
Name = Wirefleece : Quality = Magic : Sockets = 4 : maxhp >= 0
Name = Great Hauberk : Quality = Magic : Sockets = 4 : maxhp >= 0
;24 FHR 4 OS MAGIC ARMOR
Name = Dusk Shroud : Quality = Magic : Sockets = 4 : 99 = 24
Name = Wyrmhide : Quality = Magic : Sockets = 4 : 99 = 24
Name = Scarab Husk : Quality = Magic : Sockets = 4 : 99 = 24
Name = Archon Plate : Quality = Magic : Sockets = 4 : 99 = 24
Name = Wirefleece : Quality = Magic : Sockets = 4 : 99 = 24
Name = Great Hauberk : Quality = Magic : Sockets = 4 : 99 = 24
;SKILL/IAS MAGIC GLOVES
Type = Gloves : Quality = Magic : javelinandspearskilltab = 3 : IAS = 20 ;
Type = Gloves : Quality = Magic : bowandcrossbowskilltab = 3 : IAS = 20 ;
Type = Gloves : Quality = Magic : passiveandmagicskilltab = 3 : IAS = 20 ;
Type = Gloves : Quality = Magic : MartialArtsskilltab = 3 : IAS = 20 ;
;4-6 JAV SKILLS 30+ IAS JAVELINS
Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30
Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30
Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30
Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30
Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30
Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30
;JEWELS
Name = jewel : Quality = magic : enhanceddamage = 40
Name = jewel : Quality = magic : maxdamage >= 28
Name = jewel : Quality = magic : mindamage >= 18
Name = jewel : Quality = magic : maxdamage = 20
Name = jewel : Quality = magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15
Name = jewel : Quality = magic : 39 = 30
Name = jewel : Quality = magic : 41 = 30
Name = jewel : Quality = magic : 43 = 30
Name = jewel : Quality = magic : 45 = 30
Name = jewel : Quality = magic : enhanceddamage >= 38 : strength >= 8
Name = jewel : Quality = magic : enhanceddamage >= 38 : dexterity >= 8
Name = jewel : Quality = magic : enhanceddamage >= 35 : maxdamage >= 12
Name = jewel : Quality = magic : enhanceddamage >= 39 : mindamage >= 8
Name = jewel : Quality = magic : enhanceddamage >= 39 : fhr = 7
Name = jewel : Quality = magic : 91 = -15 : enhanceddamage >= 39
Name = jewel : Quality = magic : IAS >= 15 : enhanceddamage >= 30
Name = jewel : Quality = magic : IAS >= 15 : maxdamage >= 15
Name = jewel : Quality = magic : IAS >= 15 : mindamage >= 10
Name = jewel : Quality = magic : 91 = -15 : maxdamage >= 15
Name = jewel : Quality = magic : 91 = -15 : mindamage >= 10
Name = jewel : Quality = magic : 91 = -15 : dexterity >= 9
Name = jewel : Quality = magic : 91 = -15 : strength >= 9
Name = jewel : Quality = magic : 91 = -15 : fhr = 7
Name = jewel : Quality = magic : maxhp >= 20 : fhr = 7
Name = jewel : Quality = magic : 39 >= 15 : 41 >= 15 : 43 >= 15 : 45 >= 15 : fhr = 7
Type = Jewel : Quality = Magic : Maxhp = 20 : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15
Type = Jewel : Quality = Magic : fhr = 7 : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15
;******* WHITES SECTION ***** [wh01]
;15% ED NON-ETH ANY SOCKET WHITE ARMOR
Name = Ghost Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Gothic Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Ring Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Ancient Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Serpentskin Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Demonhide Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Trellised Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Linked Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Tigulated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Cuirass : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Mesh Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Russet Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Sharktooth Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Templar Coat : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Embossed Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Chaos Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Ornate Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Mage Plate : Quality = Superior : Sockets = 0 : Enhanced Defense = 15 : Flag != Eth
Name = Mage Plate : Quality = Superior : Sockets = 3 : Enhanced Defense = 15 : Flag != Eth
Name = Diamond Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Loricated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Kraken Shell : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Hellforge Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Lacquered Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Shadow Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Boneweave : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Balrog Skin : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Dusk Shroud : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Wyrmhide : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Scarab Husk : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Wirefleece : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Great Hauberk : Quality = Superior : Enhanced Defense =15 : Flag != Eth
Name = Archon Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Sacred Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;NORMAL/SUPERIOR 0 SOCKET ETH WHITE ARMOR (WITH HIGH BASE DEF)
Name = Scarab Husk : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 474
Name = Diamond Mail : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >=489
Name = Loricated Mail : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 496
Name = Wyrmhide : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 470
Name = Wirefleece : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 481
Name = Great Hauberk : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 501
Name = Boneweave : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 505
Name = Balrog skin : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 517
Name = Archon Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 500
Name = Kraken Shell : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 500
Name = Hellforge Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 500
Name = Lacquered Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 500
Name = Shadow Plate : Quality < Superior : Sockets = 0 :Flag = Eth : 31 >= 500
Name = Sacred Armor : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 500
;DREAM WHITE HELMETS
Name = Grand Crown : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 160
Name = Grand Crown : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
Name = Grand Crown : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15
Name = Demonhead : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 220
Name = Demonhead : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
Name = Demonhead : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15
Name = Bone Visage : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 225
Name = Bone Visage : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
Name = Bone Visage : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15
Name = Diadem : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 85
Name = Troll Nest : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 250
Name = Troll Nest : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
Name = Troll Nest : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15
;PALADIN WHITE SHIELDS
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 0
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 220
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 35
Name = Sacred Targe : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 35
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 0
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 230
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 35
Name = Sacred Rondache : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 35
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230
Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 240
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 240
Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 35
Name = Kurast Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 35
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35
Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 270
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 270
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 35
Name = Zakarum Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 35
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 5 : 31 >= 0
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 300
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 35
Name = Vortex Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 35
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300
;GRIZZLY HELMET
Name = Wolf Head : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Hawk Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Antlers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Falcon Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Spirit Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Alpha Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Griffon Headdress : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Hunter's Guise : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Sacred Feathers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Totemic Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Blood Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Sun Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Earth Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Sky Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Dream Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;TORNADO HELMET
Name = Wolf Head : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Hawk Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Antlers : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Falcon Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Spirit Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Alpha Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Griffon Headdress : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Hunter's Guise : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Sacred Feathers : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Totemic Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Blood Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Sun Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Earth Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Sky Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
Name = Dream Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2
;MAIN WEAPON RUNEWORD SOCKETABLES
Name = Berserker Axe : Quality <= Superior : Flag = Eth
Name = Berserker Axe : Quality <= Superior : Enhanced Damage >= 10 : Flag != Eth
Name = Phase Blade : Quality <= Superior : Enhanced Damage = 15
Name = Phase Blade : Quality <= Superior : Sockets = 6
Name = Phase Blade : Quality <= Superior : Sockets = 5
Name = Colossus Blade : Quality <= Superior : Enhanced Damage =15 : Flag = Eth
Name = War Pike : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Ghost Spear : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Cryptic Axe : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Cryptic Axe : Quality <= Superior : Sockets = 4 : Flag = Eth
Name = Colossus Voulge : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Thresher : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Giant Thresher : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Great Poleaxe : Quality <= Superior : Enhanced Damage >= 10 : Flag = Eth
Name = Great Poleaxe : Quality <= Superior : Sockets = 4 : Flag = Eth
Name = Crystal Sword : Quality <= Superior : Sockets = 5
;Name = Crystal Sword : Quality <= Superior : Sockets = 6
Name = Matriarchal Bow : Quality <= Superior : bowandcrossbowskilltab = 3 : Enhanced Damage >= 10
Name = Grand Matron Bow : Quality <= Superior : bowandcrossbowskilltab = 3 : Enhanced Damage >= 0
Name = Great Bow : Quality <= Superior : Enhanced Damage = 15
Name = Flail : Quality <= Superior : Sockets = 4
Name = Flail : Quality <= Superior : Sockets = 5
;Name = Flail : Quality <= Superior : Sockets = 3
;NECROMANCER WANDS WHITE RUNEWORD
Type = Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Type = Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Type = Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Type = Wand : Quality <= Superior : 107,84 >= 2 : skillbonespirit >= 2
Type = Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Type = Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Bone Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Bone Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Bone Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Bone Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Bone Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Bone Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Grim Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Grim Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Grim Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Grim Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Grim Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Grim Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Petrified Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Petrified Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Petrified Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Petrified Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Petrified Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Petrified Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Tomb Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Tomb Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Tomb Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Tomb Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Tomb Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Tomb Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Grave Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Grave Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Grave Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Grave Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Grave Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Grave Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Polished Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Polished Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Polished Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Polished Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Polished Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Polished Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Ghost Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Ghost Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Ghost Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Ghost Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Ghost Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Ghost Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Lich Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Lich Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Lich Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Lich Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Lich Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Lich Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
Name = Unearthed Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Unearthed Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2
Name = Unearthed Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Unearthed Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2
Name = Unearthed Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1
Name = Unearthed Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3
;PALADIN WHITE SCEPTORS
Name = War scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens >= 2
Name = War scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens >= 2
Name = War scepter : Quality <= Superior : Sockets = 5 : skillblessedhammer >= 2
Name = War scepter : Quality <= Superior : Sockets = 0 : skillblessedhammer >= 2
Name = War scepter : Quality <= Superior : Sockets = 5 : skillconcentration >= 2
Name = War scepter : Quality <= Superior : Sockets = 0 : skillconcentration >= 2
Name = War scepter : Quality <= Superior : Sockets = 5 : skillholyshield >= 2
Name = War scepter : Quality <= Superior : Sockets = 0 : skillholyshield >= 2
Name = War scepter : Quality <= Superior : Sockets = 5
Name = War scepter : Quality <= Superior : Sockets = 0
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens >= 2
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens >= 2
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillblessedhammer >= 2
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillblessedhammer >= 2
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillconcentration >= 2
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillconcentration >= 2
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillholyshield >= 2
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillholyshield >= 2
Name = Divine scepter : Quality <= Superior : Sockets = 5
Name = Divine scepter : Quality <= Superior : Sockets = 0
Name = Caduceus : Quality <= Superior : Sockets = 5 : skillfistoftheheavens >= 2
Name = Caduceus : Quality <= Superior : Sockets = 0 : skillfistoftheheavens >= 2
Name = Caduceus : Quality <= Superior : Sockets = 5 : skillblessedhammer >= 2
Name = Caduceus : Quality <= Superior : Sockets = 0 : skillblessedhammer >= 2
Name = Caduceus : Quality <= Superior : Sockets = 5 : skillconcentration >= 2
Name = Caduceus : Quality <= Superior : Sockets = 0 : skillconcentration >= 2
Name = Caduceus : Quality <= Superior : Sockets = 5 : skillholyshield >= 2
Name = Caduceus : Quality <= Superior : Sockets = 0 : skillholyshield >= 2
Name = Caduceus : Quality <= Superior : Sockets = 5
Name = Caduceus : Quality <= Superior : Sockets = 0
;ASSASSIN WHITE CLAWS
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2
;SPIRIT WHITE SWORD/SHIELDS
Name = Crystal Sword : Quality = Superior : Sockets = 4 : Flag = Eth : Enhanced Defense = 15
Name = Crystal Sword : Quality = Superior : Sockets = 0 : Flag = Eth : Enhanced Defense = 15
Name = Monarch : Quality = Superior : Sockets = 4 : Flag != Eth : Enhanced Defense = 15
Name = Monarch : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
Name = Monarch : Quality <= Superior : Flag = Eth : Sockets = 0 : 31 >= 190
;MERC WEAPONS
Name = Voulge : Quality < Normal : Flag != Eth : Sockets = 0 ;low dmg insight or infinity
Name = Voulge : Quality <= Normal : Flag != Eth : Sockets = 4 ;low dmg insight or infinity
Name = Colossus Voulge : Quality <= Superior : Flag = Eth : Sockets = 0
Name = Colossus Voulge : Quality <= Superior : Flag = Eth : Sockets = 4
Name = Cryptic Axe : Quality <= Superior : Flag = Eth : Sockets = 4
Name = War Pike : Quality <= Superior : Flag = Eth : Sockets = 0
Name = War Pike : Quality <= Superior : Flag = Eth : Sockets = 6
;Name = Great Poleaxe : Quality <= Superior : Flag = Eth : Sockets = 0
;Name = Great Poleaxe : Quality <= Superior : Flag = Eth : Sockets = 6
;Name = Giant Thresher : Quality <= Superior : Flag = Eth : Sockets = 0
;Name = Giant Thresher : Quality <= Superior : Flag = Eth : Sockets = 6
Name = Ghost Spear : Quality <= Superior : Flag = Eth : Sockets = 0
Name = Ghost Spear : Quality <= Superior : Flag = Eth : Sockets = 6
;Name = War Pike : Quality <= Superior : Flag != Eth : Sockets = 0
;Name = War Pike : Quality <= Superior : Flag != Eth : Sockets = 6
;Name = Great Poleaxe : Quality <= Superior : Flag != Eth : Sockets = 0
;Name = Great Poleaxe : Quality <= Superior : Flag != Eth : Sockets = 6
;Name = Giant Thresher : Quality <= Superior : Flag != Eth : Sockets = 0
;Name = Giant Thresher : Quality <= Superior : Flag != Eth : Sockets = 6
;Name = Ghost Spear : Quality <= Superior : Flag != Eth : Sockets = 0
;Name = Ghost Spear : Quality <= Superior : Flag != Eth : Sockets = 6
Name = Dusk Shroud : Quality <= Superior : Sockets = 3 : Flag != Eth
Name = Archon Plate : Quality <= Superior : Sockets = 3 : Flag != Eth
;Type = Bow : Quality <= Superior : Sockets = 3
Type = Amulet : Quality = Magic : itemgoldbonus = 80
Type = Amulet : Quality = Rare : itemgoldbonus = 80
Type = Amulet : Quality <= Rare : ilvl = 99
Type = Ring : Quality <= Rare : ilvl = 99