All pastes #1923520 Raw Edit

Anonymous

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#1923520 ·published 2010-08-23 18:41 UTC
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; ELITE VERSION
; Made 04/03/2008, this version is intended to only pick up the BEST items
; This means only high %'s, no mediocre items, only sellable stuff
; Don't use this if you are just starting off, this is for people who
; Want to sell on JSP or Paypal sites and guarantee sales.

;Compiled by N3WI3, most of this is my work, some is compiled from other .nip files.
;Redone and modified for rares and LLD/vLLD/MLD purposes by Klomannen

;Used large sections of:
;http://bbs.battlecn.net/read.php?tid=871784
;and I can't find the page for the other one but if I do, I'll add it. (Had the file saved to hdd)

;-----------------------------------------------
;Ctrl+F To find specific sections
;Sets [s01]
;Rares - [r01]
;Magics - [m01]
;Jewels - [j01]
;Charms - [c01]
;Uniques - [u01]
;Runes - [ru01]
;Whites - Weapons [ww01] / Armor [wa01]
;Potions - [rj01]
;Keys - [ke01]
;-----------------------------------------------

;MISC CRAFTING/TESTING SECTION
;name=gold : 14>=1500
;Name = Flawless Amethyst
;Name = Flawless Diamond
;Name = Flawless Emerald
;Name = Flawless Ruby
;Name = Flawless Sapphire
;Name = Flawless Skull
;Name = Flawless Topaz
;Name = Ith rune
;Name = Ral rune
;Name = Ort rune
;Name = Sol rune
;Name = Thul rune
;Name = Tal rune
;Name = Amulet : Quality = Magic : Ilvl >= 94
;Name = Light Belt : Quality = Magic : Ilvl >= 94
;Name = Sharkskin belt : Quality = magic : ilvl>=94
;Name = Vampirefang Belt : Quality = Magic : Ilvl >= 94
;Name = Chain Gloves : Quality = Magic : Ilvl >=90
;Name = Heavy Bracers : Quality = Magic : Ilvl >=90
;Name = Vambraces : Quality = Magic : Ilvl >=90
;Type = Jewel : Quality = Magic
Name = Perfect Ruby
Name = Perfect Amethyst

; ****** SETS SECTION ****** [s01]

;Name = Troll Belt : Quality = Set : MaxMana = 50
Name = Grim Helm : Quality = Set : Strength = 20 : Dexterity = 30 : 39 >= 25 : 41 >= 25 : 43 >= 25 : 45 >= 25
;Name = Scissors Suwayyah : Quality = Set
;Name = Loricated Mail : Quality = Set : Sockets = 3
;Name = Diadem : Quality = Set 
;Name = Grand Matron Bow : Quality = Set
;Name = War Gauntlets : Quality = Set
;Name = Avenger Guard : Quality = Set : 80 >= 35
;Name = Sacred Armor : Quality = Set
Name = Corona : Quality = Set : 80 = 30
Name = Caduceus : Quality = Set : Sockets = 4
Name = Vortex Shield : Quality = Set
;Name = Lacquered Plate : Quality = Set
;Name = Mesh Belt : Quality = Set : 80 = 15
Type = amulet : Quality = Set : Sorceress Skills = 2

; ****** UNIQUES SECTION ****** [u01]

; GLOVES
Name = Heavy Gloves : Quality = Unique : Enhanced Defense = 20 : Flag != Eth
Name = Chain Gloves : Quality = Unique : 80 = 40 : Flag != Eth
Name = Ogre Gauntlets : Quality = Unique : Flag != Eth 
Name = Vampirebone Gloves : Quality = Unique : Strength = 15 : Flag != Eth
;Name = Light Gauntlets : Quality = Unique : Enhanced Defense = 30 : Flag != Eth
Name = Gauntlets : Quality = Unique : Flag = Eth : Enhanced Defense = 20

; BELTS
Name = Heavy Belt : Quality = Unique : Flag != Eth : itemgoldbonus = 80 
Name = Demonhide Sash : Flag != Eth : Quality = Unique : DamageResist = 15 : magicdamagereduction = 15 : Enhanced Defense = 180 
Name = War Belt : Quality = Unique : Flag != Eth : Enhanced Defense = 200 
Name = Spiderweb Sash : Quality = Unique : Flag != Eth
;Name = Sharkskin Belt : Quality = Unique : Flag != Eth
Name = Mithril Coil : Quality = Unique : Flag != Eth : Vitality >= 30 : DamageResist = 15
Name = Mithril Coil : Quality = Unique : Flag != Eth : Vitality = 40 : DamageResist >= 10
;Name = Vampirefang Belt : Flag != Eth : Quality = Unique
Name = Battle Belt : Flag != Eth : Quality = Unique

; BOOTS 
Name = Boots : Flag != Eth : Quality = Unique : Enhanced Defense >= 10
;Name = Light Plated Boots : Flag != Eth : Quality = Unique : Enhanced Defense = 60
Name = Demonhide Boots : Quality = Unique : Flag != Eth : itemgoldbonus = 70
Name = Sharkskin Boots : Flag != Eth : Quality = Unique : MaxHP = 65
Name = Battle Boots : Quality = Unique : Flag != Eth : 80 = 50
Name = Battle Boots : Quality = Unique : Flag != Eth : Enhanced Defense = 190
Name = Battle Boots : Quality = Unique : Flag = Eth
Name = War Boots : Quality = Unique : Flag != Eth : Enhanced Defense >= 199
Name = Scarabshell Boots : Quality = Unique : Strength = 15 : Vitality = 15 : Flag != Eth
Name = Scarabshell Boots : Quality = Unique : Flag = Eth
Name = Boneweave Boots : Quality = Unique : Flag != Eth : skillskeletonmastery = 2 : Strength = 20
Name = Myrmidon Greaves : Quality = Unique : Flag != Eth

; HELMS
;Name = War Hat : Quality = Unique : Flag != Eth 
Name = Grand Crown : Quality = Unique : Flag = Eth
Name = Grand Crown : Quality = Unique : Flag != Eth : itemgoldbonus = 100
Name = Shako : Quality = Unique : Flag != Eth : Defense >= 140
Name = Grim Helm : Quality = Unique : Life Leech = 8 : Mana Leech = 8 : DamageResist = 20 
Name = Grim Helm : Quality = Unique : Flag = Eth
Name = Spired Helm : Quality = Unique : Flag != Eth : passivecoldmastery >= 14
Name = Demonhead : Quality = Unique : Flag = Eth
Name = Demonhead : Quality = Unique : Enhanced Defense >= 145 : Strength = 30 : Life Leech = 10
Name = Bone Visage : Quality = Unique : Sockets = 2 
Name = Tiara  : Quality = Unique : 39 >= 65 : 41 >= 65 : 43 >= 65 : 45 >= 65 : Flag = Eth
Name = Tiara  : Quality = Unique : 39 = 70 : 41 = 70 : 43 = 70 : 45 = 70
Name = Diadem : Quality = Unique 
Name = Corona : Quality = Unique

; ARMOR
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillfirebolt = 3 : passivefiremastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skilliceblast = 3 : passivecoldmastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillfireball = 3 : passivefiremastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillenchant = 3 : passivefiremastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skilllightning = 3 : passiveltngmastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillchainlightning = 3 : passiveltngmastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : SkillMeteor = 3 : passivefiremastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillblizzard = 3  : passivecoldmastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : passivecoldmastery = 15 : passivefiremastery = 15 : passiveltngmastery = 15
;Name = Balrog Skin : Quality = Unique : itemallskills = 2 : Flag != Eth
Name = Wire Fleece : Flag = Eth : Quality = Unique : Enhanced Defense >= 190
Name = Balrog Skin : Quality = Unique : Flag = Eth 
Name = Kraken Shell : Quality = Unique : DamageResist = 25 : Strength >= 45
Name = Kraken Shell : Quality = Unique : Flag = Eth
Name = Shadow Plate : Quality = Unique : Flag = Eth
Name = Sacred Armor : Quality = Unique
Name = Mesh Armor : Quality = Unique : Flag = Eth 
Name = Russet Armor : Quality = Unique : Flag = Eth
Name = Templar Coat : Quality = Unique : Flag = Eth : Enhanced Defense = 200
Name = Sharktooth Armor : Quality = Unique : Enhanced Defense >= 220 : Flag != Eth
Name = Sharktooth Armor : Quality = Unique : Enhanced Defense >= 200 : Flag = Eth
Name = Serpentskin Armor : Quality = Unique : Flag != Eth : 39 = 35 : 41 = 35 : 43 = 35 : 45 = 35

;SHIELDS
;Name = Round Shield : Quality = Unique 
;Name = Troll Nest : Quality = Unique : Sockets = 3 : Flag = Eth 
Name = Monarch : Quality = Unique : 31 >= 147
Name = Barbed Shield : Quality = Unique : Flag != Eth : Enhanced Defense = 120
Name = Spiked Shield : Quality = Unique : Flag != Eth : Enhanced Defense = 60
Name = Defender : Quality = Unique : Flag != Eth : Enhanced Defense = 150
Name = Grim Shield : Quality = Unique : Enhanced Defense = 130
Name = Grim Shield : Quality = Unique : Flag = Eth

;SWORDS
;Name = Champion Sword : Quality = Unique : Enhanced Damage = 250 : Mana Leech = 7
Name = Colossus Blade : Quality = Unique : Enhanced Damage >= 245
;Name = Phase Blade : Quality = Unique : level req = 85
;Name = Phase Blade : Quality = Unique : level req = 58
Name = Tusk Sword : Quality = Unique : Flag = Eth : Enhanced Damage = 200
Name = Ataghan : Quality = Unique : Flag = Eth : Sockets = 2 : Enhanced Damage >= 220

;AXES
Name = Ettin Axe : Quality = Unique : Sockets = 5: Flag = Eth
Name = Berserker Axe : Quality = Unique : Enhanced Damage = 280 : Flag != Eth
Name = Berserker Axe : Quality = Unique : Flag = Eth

;BOWS and XBOWS
;Name = Ballista : Quality = Unique : Enhanced Damage = 200
Name = Ward Bow : Quality = Unique : plusskillguidedarrow = 5
Name = Hydra Bow : Quality = Unique 
;Name = Gothic Bow : Quality = Unique : Enhanced Damage = 250
Name = Short Siege Bow : Quality = Unique : Enhanced Damage = 170
;Name = Composite Bow : Quality = Unique : Enhanced Damage = 60

;MACES
Name = Scourge : Quality = Unique : Flag = Eth : IAS = 30
Name = Thunder Maul : Quality = Unique : 105 = 10 : Flag = Eth
Name = Thunder Maul : Quality = Unique : 0 = 25 : Flag = Eth
Name = Legendary Mallet : Quality = Unique : IAS = 20
;Name = Maul : Quality = Unique : Flag = Eth

;Daggers
Name = Legend Spike : Quality = Unique : Enhanced Damage > 235
Name = Fanged Knife : Quality = Unique : Enhanced Damage > 290

;POLEARMS
Name = Ogre axe : Quality = Unique : Enhanced Damage >= 300 : Flag = Eth
Name = Thresher : Quality = Unique : Flag = Eth
Name = Cryptic Axe : Quality = Unique : Sockets = 3 : Flag = Eth 
Name = Giant Thresher : Quality = Unique : Enhanced Damage = 250

;SCEPTERS 
Name = Caduceus : Quality = Unique
Name = Mighty Scepter : Quality = Unique : Flag = Eth

; SPEARS 
Name = Yari : Quality = Unique : Flag = Eth : Enhanced Damage = 200
;Name = War Pike : Quality = Unique

;STAVES 
Name = Quarterstaff : Quality = Unique : Flag = Eth
Name = Elder Staff : Quality = Unique : Flag = Eth
Name = Archon Staff : Quality = Unique

;Throwing Weapons 
Name = Winged Knife : Quality = Unique : Flag = Eth
Name = Flying Axe : Quality = Unique : Flag != Eth : Enhanced Damage = 210
Name = Battle Dart : Quality = Unique : Flag = Eth : Enhanced Damage = 180
Name = Francisca : Quality = Unique : Flag = Eth : Enhanced Damage = 200
Name = Winged Axe : Quality = Unique : Flag = Eth
Name = Winged Axe : Quality = Unique : Enhanced Damage >= 209
;Name = Ghost Glaive : Quality = Unique : Enhanced Damage >= 185
Name = Winged Harpoon : Quality = Unique : Flag = Eth
Name = Winged Harpoon : Quality = Unique : Enhanced Damage >= 229 : Life Leech >= 14 
Name = Balrog Spear : Quality = Unique : Flag = Eth

; WANDS 
Name = Lich Wand : Quality = Unique : Flag = Eth
Name = Unearthed Wand : Quality = Unique
Name = Burnt Wand : Quality = Unique : Flag = Eth

; AMAZON 
Name = Ceremonial Javelin : Quality = Unique : Flag = Eth
;Name = Matriarchal Javelin : Quality = Unique : Flag = Eth

; ASSASSIN 
Name = Feral Claws : Quality = Unique : Flag = Eth
Name = Wrist Sword : Quality = Unique : Flag = Eth
Name = Greater Talons : Quality = Unique : Flag = Eth

; NECROMANCER 
Name = Hierophant Trophy : Quality = Unique : Enhanced Defense = 200 : Flag != Eth
Name = Bloodlord Skull : Quality = Unique
Name = Succubus Skull : Quality = Unique : 39 = 30 : 41 = 30 : 43 = 30 : 45 = 30

; BARBARIAN 
Name = Slayer Guard : Quality = Unique : Enhanced Defense >= 190
Name = Slayer Guard : Quality = Unique : Flag = Eth
;Name = Conqueror Crown : Quality = Unique : Enhanced Defense >= 160 : skillbattleorders = 2

;SORCERESS
Name = Eldritch Orb : Quality = Unique : Sorceress Skills = 3 : passiveltngmastery = 20
Name = Eldritch Orb : Quality = Unique : Sorceress Skills = 3 : passiveFiremastery = 20
Name = Dimensional Shard : Quality = Unique

;DRUID
Name = Totemic Mask : Quality = Unique : Enhanced Defense >= 195
Name = Totemic Mask : Quality = Unique : Flag = Eth
Name = Blood Spirit : Quality = Unique : Flag != Eth : shapeshiftingskilltab = 4
Name = Sky Spirit : Quality = Unique : Flag != Eth
Name = Earth Spirit : Quality = Unique : Flag != Eth : 39 >= 38 : itemabsorblight >= 12 : itemabsorbcoldpercent >= 20 : Druid Skills = 2

;PALADIN
Name = Gilded Shield : Quality = Unique : Enhanced Defense >= 190
Name = Gilded Shield : Quality = Unique : Flag = Eth
Name = Sacred Rondache : Quality = Unique : Flag = Eth : Paladin Skills = 2

; |||--- Uniques Rings ---|||

;Type = ring	: Quality = Unique
Type = ring : Quality = Unique : 80 = 30
Type = ring : Quality = Unique : 35 = 15
Type = ring : Quality = Unique : 77 = 25 
Type = ring : Quality = Unique : dexterity = 20
Type = ring : Quality = Unique : 60 >= 3 : 127 = 1 
Type = ring : Quality = Unique : itemabsorblightpercent >= 10 : itemmagicbonus >= 10 

; |||--- Uniques Amulets ---|||

;Type = amulet	: Quality = Unique
Type = amulet : Quality = Unique : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20
Type = amulet : Quality = Unique : 19 >= 400
;Type = amulet : Quality = Unique : 39 = 50

;UNIQUE JEWELS
Name = jewel : Quality = Unique
;Name = jewel : Quality = Unique : 329 >= 5 : 333 >= 5            
;Name = jewel : Quality = Unique : 332 >= 5 : 336 >= 5            
;Name = jewel : Quality = Unique : 330 >= 5 : 334 >= 5          
;Name = jewel : Quality = Unique : 331 >= 5 : 335 >= 5  

; ***** CHARM SECTION ***** [c01]

; ** GRAND CHARMS **

;Gheeds close to perf
;Name = grandcharm : Quality = Unique : itemgoldbonus >= 150
;Name = grandcharm : Quality = Unique : 80 >= 37 

;SKILLERS
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : MaxHP >= 1
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : FHR >= 7 
Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1
Name = grandcharm : Quality = magic : itemaddfireskilltab= 1		 
Name = grandcharm : Quality = magic : itemaddlightningskilltab = 1		 
Name = grandcharm : Quality = magic : itemaddcoldskilltab = 1 		 
Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : FHR >= 7 
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : MaxHP >= 1
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : FHR >= 7 
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : MaxHP >= 1
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : Dexterity >= 1
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : Strength >= 1
Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : FHR >= 7 
Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : FHR >= 7 
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : MaxHP >= 20
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : MaxHP >= 1
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : MaxHP >= 1
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : Dexterity = 6
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : Strength = 6
Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1
Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : MaxHP >= 1
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : Dexterity >= 1
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : Strength >= 1
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : FHR >= 7
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : MaxHP >= 1
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : FRW >= 5
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : Dexterity >= 1
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : Strength >= 1
Name = grandcharm : Quality = magic : itemaddpalicombatskilltab = 1

; RESIST GCS
Name = GrandCharm : Quality = Magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 ;
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Frw = 7
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Fhr = 12
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : MaxHP >= 30
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : Frw = 7
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : FHR = 12
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : MaxHP >= 30

;MAX DAMAGE GCS
Name = grandcharm : Quality = magic : Max Damage >= 9 : MaxHP >= 15
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50 : MaxHP >= 20
Name = grandcharm : Quality = Magic : Max Damage = 10 : MaxHP >= 15
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Strength >= 1
Name = grandcharm : Quality = Magic : Max Damage = 10 : Strength >= 1
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Dexterity >= 1
Name = grandcharm : Quality = Magic : Max Damage = 10 : Dexterity >= 1
Name = grandcharm : Quality = Magic : Max Damage >= 8 : FHR = 12
Name = grandcharm : Quality = Magic : Max Damage >= 8 : FRW = 7
Name = grandcharm : Quality = Magic : Max Damage >= 9 : tohit >= 20 : FHR = 12

;LIFE/MANA GCS
;Name = GrandCharm : Quality = Magic : MaxHP >= 40 : mana >= 35
Name = GrandCharm : Quality = Magic : itemgoldbonus = 40

; ** LARGE CHARMS **

; RESIST LCS
Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : MaxHP >= 25
Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : MaxHP >= 25
Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8 : MaxHP >= 25
Name = Largecharm : Quality = Magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : FHR = 8 

; MAX DAMAGE LCS
Name = Largecharm : Quality = Magic : Max Damage >= 5 : MaxHP >= 30
Name = Largecharm : Quality = Magic : Max Damage = 6 : MaxHP >= 25
Name = Largecharm : Quality = Magic : Max Damage >= 5 : FHR = 8
Name = Largecharm : Quality = Magic : Max Damage = 6 : FHR = 8
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : MaxHP >= 20
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FHR = 8
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FRW = 5

; ** SMALL CHARMS **

;MISC LIFE/STATS SCS
Name = smallcharm : Quality = magic : MaxMana = 17
Name = smallcharm : Quality = magic : MaxHP = 20
Name = smallcharm : Quality = magic : MaxHP = 15
Name = smallcharm : Quality = magic : 80 = 7 ; +7 % mf small charm
Name = smallcharm : Quality = magic : MaxHP >= 10 : 9 >= 9
Name = Smallcharm : Quality = Magic : itemgoldbonus = 10

;FRW / FHR SCS
Name = smallcharm : Quality = magic : 39 >= 1 : FRW = 3
Name = smallcharm : Quality = magic : 39 >= 1 : FHR = 5
Name = smallcharm : Quality = magic : 41 >= 1 : FRW = 3
Name = smallcharm : Quality = magic : 41 >= 1 : FHR = 5
Name = smallcharm : Quality = magic : 43 >= 1 : FRW = 3
Name = smallcharm : Quality = magic : 43 >= 1 : FHR = 5
Name = smallcharm : Quality = magic : 45 >= 1 : FRW = 3
Name = smallcharm : Quality = magic : 45 >= 3 : FHR = 5
Name = smallcharm : Quality = magic : MaxMana >= 1 : FRW = 3
Name = smallcharm : Quality = magic : Defense >= 1 : FHR = 5
Name = smallcharm : Quality = magic : MaxMana >= 1 : FHR = 5

;RESIST SCS
Name = smallcharm : Quality = magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : MaxHP >= 5
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FRW = 3
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FHR = 5
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 :  80 >= 5
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : Strength = 2 

;MAX DAMAGE SCS
Name = smallcharm : Quality = magic : 22 = 3 : tohit = 20
Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : FHR = 5
Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : MaxHP >= 10
Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : FRW = 3

;POISON SCS
Name = smallcharm : Quality = Magic : poisonmindam >= 100

; ****** JEWELS SECTION ******

;MAGIC JEWELS
Name = jewel : Quality = magic : enhanceddamage = 40
Name = jewel : Quality = magic : maxdamage >= 25 
Name = jewel : Quality = magic : mindamage >= 18
Name = jewel : Quality = magic : maxdamage = 15
Name = jewel : Quality = magic : maxdamage = 20
Name = jewel : Quality = magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15
Name = jewel : Quality = magic : 39 = 30 
Name = jewel : Quality = magic : 41 = 30 
Name = jewel : Quality = magic : 43 = 30
Name = jewel : Quality = magic : 45 = 30
Name = jewel : Quality = magic : enhanceddamage >= 30 : maxhp >= 10
Name = jewel : Quality = magic : enhanceddamage >= 35 : strength >= 5
Name = jewel : Quality = magic : enhanceddamage >= 35 : dexterity >= 5 
Name = jewel : Quality = magic : enhanceddamage >= 35 : maxdamage >= 5
Name = jewel : Quality = magic : enhanceddamage >= 35 : mindamage >= 8
Name = jewel : Quality = magic : enhanceddamage >= 30 : fhr = 7 
Name = jewel : Quality = magic : 91 = -15 : enhanceddamage >= 25 
Name = jewel : Quality = magic : IAS > 15 : enhanceddamage >= 20 
Name = jewel : Quality = magic : IAS >= 15 : maxdamage >= 10
Name = jewel : Quality = magic : IAS >= 15 : mindamage >= 10
Name = jewel : Quality = magic : IAS >= 15 : 19 >= 90
Name = jewel : Quality = magic : 19 >= 100
Name = jewel : Quality = magic : 91 = -15 : maxdamage >= 15
Name = jewel : Quality = magic : 91 = -15 : mindamage >= 10 
Name = jewel : Quality = magic : 91 = -15 : dexterity >= 9
Name = jewel : Quality = magic : 91 = -15 : strength >= 9
Name = jewel : Quality = magic : 91 = -15 : fhr = 7 
Name = jewel : Quality = magic : maxhp >= 20 : fhr = 7 
Name = jewel : Quality = magic : maxhp >= 12 : MaxMana >= 12 
Name = jewel : Quality = magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : fhr = 7 
Type = Jewel : Quality = Magic : Maxhp >= 10 : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8
Type = Jewel : Quality = Magic : fhr = 7 : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 = 8

;RARE JEWELS
Name = jewel : Quality = rare : dexterity >= 5 : FHR >=7
Name = jewel : Quality = rare : strength >= 5 : dexterity >= 5 : FHR >=7
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 25 : 43 >=8 : 45 >= 8 : FHR >=7
Name = jewel : Quality = rare : 39 >= 25 : 41 >= 8 : 43 >=8 : 45 >= 8 : FHR >=7
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=25 : 45 >= 8 : FHR >=7
Name = jewel : Quality = rare : 39 >= 9 : 41 >= 9 : 43 >=9 : 45 >= 25 : FHR >=7
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : fhr = 7
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : strength >= 6
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : dexterity >= 6
Name = jewel : Quality = rare : maxdamage >= 15
Name = jewel : Quality = rare : mindamage >= 12
Name = jewel : Quality = rare : enhanceddamage >= 20 : strength >= 8
Name = jewel : Quality = rare : enhanceddamage >= 20 : dexterity >= 8    
Name = jewel : Quality = rare : enhanceddamage >= 20 : fhr = 7   
Name = jewel : Quality = rare : 91 = -15 : enhanceddamage >= 20
Name = jewel : Quality = rare : 91 = -15 : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8
Name = jewel : Quality = rare : 91 = -15 : maxdamage >= 10
Name = jewel : Quality = rare : 91 = -15 : mindamage >= 9
Name = jewel : Quality = rare : 91 = -15 : strength >= 8
Name = jewel : Quality = rare : 91 = -15 : dexterity >= 8
Name = jewel : Quality = rare : 91 = -15 : fhr = 7    
Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : dexterity >= 5
Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : 39 >= 10
Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 39 >= 10
Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 19 >= 50
Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : strength >= 5
Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : dexterity >= 5
Name = jewel : Quality = rare : maxhp >= 10 : fhr = 7 
Name = jewel : Quality = rare : strength >= 8 : dexterity >= 8


; ******* RARES SECTION ******* [r01]

;RARE RINGS
Type = Ring : Quality = rare : 80 > 30
Type = Ring : Quality = rare : manaleech >= 5	: lifeleech > 5
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Fireresist >= 15 : Coldresist >= 15 : Dexterity >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Fireresist >= 15 : Coldresist >= 15 : Strength >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Coldresist >= 15 : lightresist >= 15 : Strength >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Coldresist >= 15 : lightresist >= 15 : Dexterity >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : lightresist >= 15 : Fireresist >= 15 : Strength >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : lightresist >= 15 : Fireresist >= 15 : Dexterity >= 10
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Strength >= 15
Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Dexterity >= 10
Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 10 : MaxHP >= 15
Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 10 : MaxMana >= 15
Type = Ring : Quality = Rare : FCR = 10 : MaxHP   >= 30 : Strength >= 10
Type = Ring : Quality = Rare : FCR = 10 : MaxHP   >= 30 : Dexterity >= 10
Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 15 
Type = Ring : Quality = Rare : Dexterity >= 15 : MaxHP >= 30 
Type = Ring : Quality = Rare : Dexterity >= 15 : Lifeleech >= 6
Type = Ring : Quality = Rare : Strength >= 15 : Lifeleech >= 6

;** RARE AMULETS **

;50+ MF AMULET
Type = Amulet : Quality = rare : 80 = 50

;+2 CHAR SPECIFIC
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : MaxMana >= 40
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25

;+2 TREE SPECIFIC

Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : MaxMana >= 40
Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : MaxMana >= 40
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25
Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25

;LEECH & SKILL
Type = Amulet : Quality = rare : Assassin skills = 2 : manaleech >= 6 : lifeleech >= 6 : Strength  >= 15
Type = Amulet : Quality = rare : Assassin skills = 2 : manaleech >= 6 : lifeleech >= 6 : Dexterity >= 15
Type = Amulet : Quality = rare : Assassin skills = 2 : manaleech >= 6 : lifeleech >= 6 : maxhp >= 45
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Strength  = 30
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Strength >= 20 : Dexterity >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Strength >= 15 : Dexterity >= 15
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Strength >= 10 : Dexterity >= 20
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Strength >= 20 : MaxHP >= 30
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 20
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Dexterity >= 15
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : MaxHP >= 50
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : druid skills = 2 : manaleech >= 6 : lifeleech >= 6 : Strength  >= 15
Type = Amulet : Quality = rare : druid skills = 2 : manaleech >= 6 : lifeleech >= 6 : Dexterity >= 15
Type = Amulet : Quality = rare : druid skills = 2 : manaleech >= 6 : lifeleech >= 6 : maxhp >= 45
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Strength  = 30
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Strength >= 20 : Dexterity >= 10
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Strength >= 15 : Dexterity >= 15
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Strength >= 10 : Dexterity >= 20
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Strength >= 20 : MaxHP >= 30
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 20
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Dexterity >= 15
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : MaxHP >= 50
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : paladin skills = 2 : manaleech >= 6 : lifeleech >= 6 : Strength  >= 15
Type = Amulet : Quality = rare : paladin skills = 2 : manaleech >= 6 : lifeleech >= 6 : Dexterity >= 15
Type = Amulet : Quality = rare : paladin skills = 2 : manaleech >= 6 : lifeleech >= 6 : maxhp >= 45
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Strength  = 30
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Strength >= 20 : Dexterity >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Strength >= 15 : Dexterity >= 15
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Strength >= 10 : Dexterity >= 20
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Strength >= 20 : MaxHP >= 30
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 20
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Dexterity >= 15
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : MaxHP >= 50
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 6 : lifeleech >= 6 : Strength  >= 15
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 6 : lifeleech >= 6 : Dexterity >= 15
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 6 : lifeleech >= 6 : maxhp >= 45
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Strength  = 30
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Strength >= 20 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Strength >= 15 : Dexterity >= 15
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Strength >= 10 : Dexterity >= 20
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Strength >= 20 : MaxHP >= 30
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 20
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Dexterity >= 15
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : MaxHP >= 50
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : barbarian skills = 2 : manaleech >= 6 : lifeleech >= 6 : Strength  >= 15
Type = Amulet : Quality = rare : barbarian skills = 2 : manaleech >= 6 : lifeleech >= 6 : Dexterity >= 15
Type = Amulet : Quality = rare : barbarian skills = 2 : manaleech >= 6 : lifeleech >= 6 : maxhp >= 45
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Strength  = 30
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Strength >= 20 : Dexterity >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Strength >= 15 : Dexterity >= 15
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Strength >= 10 : Dexterity >= 20
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Strength >= 20 : MaxHP >= 30
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 20
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Dexterity >= 15
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : MaxHP >= 50
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Fireresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25  : Lightresist >= 25 : MaxHP >= 50

;JAVAZON-LEECH AMULETS
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Strength  = 30
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Strength >= 20 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Strength >= 15 : Dexterity >= 15
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Strength >= 10 : Dexterity >= 20
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Strength >= 20 : MaxHP >= 30
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Dexterity >= 15 : MaxHP >= 30
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 20
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Dexterity >= 15
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : MaxHP >= 50
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Lightresist >= 25 : Fireresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Lightresist >= 25 : Fireresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25  : Fireresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25  : Fireresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25  : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25  : Fireresist >= 25 : MaxHP >= 50
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25  : Lightresist >= 25 : Strength >= 20
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25  : Lightresist >= 25 : Dexterity >= 15
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25  : Lightresist >= 25 : Strength >= 10 : Dexterity >= 10
Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25  : Lightresist >= 25 : MaxHP >= 50

;MF/GF AMULETs
Type = Amulet : Quality = magic : 80 = 50
Type = Amulet : Quality = Rare  : ManaLeech >= 1 : itemgoldbonus >= 70
Type = Amulet : Quality = Rare  : itemgoldbonus >= 75
Type = Amulet : Quality = rare  : sorceress skills = 2 : 80 >= 30
Type = Amulet : Quality = rare  : sorceress skills = 2 : 80 >= 20 : FCR = 10
Type = Amulet : Quality = rare  : barbarian skills = 2 : 80 >= 30
Type = Amulet : Quality = rare  : barbarian skills = 2 : 80 >= 20 : Lifeleech >= 6
Type = Amulet : Quality = rare  : barbarian skills = 2 : itemgoldbonus = 80
Type = Amulet : Quality = rare  : barbarian skills = 2 : itemgoldbonus >= 60 : 80 >= 20
Type = Amulet : Quality = rare  : barbarian skills = 2 : itemgoldbonus >= 60 : 80 >= 10 : Lifeleech >= 6
Type = Amulet : Quality = rare  : barbarian skills = 2 : itemgoldbonus >= 70 : Lifeleech >= 6
Type = Amulet : Quality = rare  : barbarian skills = 2 : itemgoldbonus >= 70 : FCR = 10
TyPe = Amulet : Quality = rare  : paladin skills = 2   : 80 >= 30
TyPe = Amulet : Quality = rare  : paladin skills = 2   : 80 >= 20 : FCR = 10

; ** MAGIC/RARE DRUID SKILL PELTS SECTION **

;TORNADO PELT
Name = Wolf Head : Quality >=Magic : skillTornado = 3 : Druid skills = 2    
Name = Hawk Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2    
Name = Antlers : Quality >=Magic : skillTornado = 3 : Druid skills = 2     
Name = Falcon Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2   
Name = Spirit Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2        
Name = Alpha Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2     
Name = Griffon Headdress : Quality >=Magic : skillTornado = 3 : Druid skills = 2       
Name = Hunter's Guise : Quality >=Magic : skillTornado = 3 : Druid skills = 2        
Name = Sacred Feathers : Quality >=Magic : skillTornado = 3 : Druid skills = 2        
Name = Totemic Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2        
Name = Blood Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2        
Name = Sun Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2        
Name = Earth Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2        
Name = Sky Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2        
Name = Dream Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 

;+3 Ele / +3 Tornado Pelts
Name = Wolf Head : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3    
Name = Hawk Helm : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3    
Name = Antlers : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3     
Name = Falcon Mask : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3   
Name = Spirit Mask : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3        
Name = Alpha Helm : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3     
Name = Griffon Headdress : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3       
Name = Hunter's Guise : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3        
Name = Sacred Feathers : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3        
Name = Totemic Mask : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3                 
Name = Blood Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3    
Name = Sun Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3      
Name = Earth Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3        
Name = Sky Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3      
Name = Dream Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3      

;+2 Druid / +3 Armageddon / 1+ Volcano Pelt
Name = Wolf Head : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2    
Name = Hawk Helm : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2    
Name = Antlers : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2     
Name = Falcon Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2   
Name = Spirit Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Alpha Helm : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2     
Name = Griffon Headdress : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2       
Name = Hunter's Guise : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Sacred Feathers : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Totemic Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Blood Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Sun Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Earth Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Sky Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2        
Name = Dream Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 

;+3 Ele /+3 Armageddon / 1+ Volcano Pelt
Name = Wolf Head : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 
Name = Hawk Helm : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3    
Name = Antlers : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3
Name = Falcon Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3   
Name = Spirit Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3       
Name = Alpha Helm : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3    
Name = Griffon Headdress : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3       
Name = Hunter's Guise : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3     
Name = Sacred Feathers : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3       
Name = Totemic Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3                         
Name = Blood Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3    
Name = Sun Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3      
Name = Earth Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3        
Name = Sky Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3      
Name = Dream Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3                

;FIRECLAW PELT
Name = Wolf Head : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Hawk Helm : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Antlers : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Falcon Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Spirit Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Alpha Helm : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Griffon Headdress : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Hunter's Guise : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Sacred Feathers : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Totemic Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Blood Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 
Name = Sun Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Earth Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2
Name = Sky Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 
Name = Dream Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2

;** RARE CIRCLETS SECTION **

;+2 CLASS SKILL/20 FCR CIRCLET
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Druid skills = 2 : FRW >= 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Druid skills = 2 : FRW >= 20 : Sockets = 2
Type = Circlet : Quality = Rare : Druid skills = 2 : FRW >= 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : MaxMana >= 20
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Sockets = 2
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 30 : Sockets = 2

;+2 TREE SKILLS/20 FCR CIRCLET
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : MaxMana >= 20
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : MaxMana >= 20
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : MaxMana >= 20
Type = Circlet : Quality = Rare : poisonandBoneskilltab   = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Sockets = 2
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : poisonandBoneskilltab   = 2 : FCR = 20  : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : poisonandBoneskilltab   = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10
Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10

;VISIONARY CIRCLET
Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : Strength >= 10
Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : Dexterity >= 10
Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20
Type = Circlet : Quality = Rare : 225 > 1 : barbarianskills = 2
Type = Circlet : Quality = Rare : 225 > 1 : assassinskills = 2
Type = Circlet : Quality = Rare : 225 > 1 : paladinskills = 2

;Everything LLD Related
Name = Hand Scythe : Quality <= Rare : skilllightningsentry >= 2 : itemaddassassinskills = 1 : itemlevelreq <= 30
Name = Hand Scythe : Quality <= Rare : skilllightningsentry >= 2 : trapsskilltab >= 1 : itemlevelreq <= 30
Name = Cutlass : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : Sockets = 2 : itemlevelreq <= 30
Name = Cutlass : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : IAS >= 20 : itemlevelreq <= 30
Name = Cinquedeas : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : Sockets = 2 : itemlevelreq <= 30
Name = Cinquedeas : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : IAS >= 20 : itemlevelreq <= 30
Name = Naga : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : Sockets = 2 : itemlevelreq <= 30
Name = Naga : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : IAS >= 20 : itemlevelreq <= 30
Name = Zweihander : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : Sockets = 2 : itemlevelreq <= 30
Name = Zweihander : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : IAS >= 10 : itemlevelreq <= 30
Name = Executioner Sword : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : Sockets = 2 : itemlevelreq <= 30
Name = Executioner Sword : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : IAS >= 30 : itemlevelreq <= 30
Name = Throwing Spear : Flag = Eth : Quality = Rare : 253 >= 1 : itemlevelreq <= 9
Name = Blade Talons : Flag = Eth : Quality = Rare : 253 >= 1 : itemlevelreq <= 9
Type = Wand : Quality <= Rare : itemaddpoisonandboneskilltab = 1 : FCR = 10 : skillbonespear >= 2 : itemlevelreq <= 18
Type = Wand : Quality <= Rare : itemaddpoisonandboneskilltab = 2 : FCR = 20 : skillbonespear >= 2 : itemlevelreq <= 30
Name = Harpoon : Flag = Eth : Quality = Rare : Enhanced Damage >= 80 : : 253 >= 1 : itemlevelreq <= 30
Name = War Javelin : Flag = Eth : Quality = Rare : Enhanced Damage >= 50 : 253 >= 1 : itemlevelreq <= 18
Name = Ornate Plate : Flag = Eth : Quality = Rare : Enhanced Defense >= 80 : 252 >= 1 : itemlevelreq <= 30
Name = Grim Helm : Flag = Eth : Quality = Rare : Enhanced Defense >= 80 : 252 >= 1 : itemlevelreq <= 30
Name = Grand Crown : Flag = Eth : Quality = Rare : Enhanced Defense >= 80 : 252 >= 1 : itemlevelreq <= 30
Name = Grim Shield : Flag = Eth : Quality = Rare : Enhanced Defense >= 80 : 252 >= 1 : itemlevelreq <= 30
Name = Light Plate : Flag != Eth : Quality = Magic : MaxHp >= 75 : Sockets = 3 : itemlevelreq <= 30
Name = Preserved Head : Quality <= rare : itemaddpoisonandboneskilltab = 1 : skillbonespear >= 2 : itemlevelreq <= 18
Name = Zombie Head : Quality <= rare : itemaddpoisonandboneskilltab = 1 : skillbonespear >= 2 : itemlevelreq <= 18
Name = Unraveller Head : Quality <= rare : itemaddpoisonandboneskilltab = 1 : skillbonespear >= 2 : itemlevelreq <= 18
Name = Gargoyle Head : Quality <= rare : itemaddpoisonandboneskilltab = 1 : skillbonespear >= 2 : itemlevelreq <= 18
Name = Demon Head : Quality <= rare : itemaddpoisonandboneskilltab = 1 : skillbonespear >= 2 : itemlevelreq <= 18
Name = Bone Shield : Flag != Eth : Quality = Rare : itemfasterblockrate = 30 : Sockets = 2 : itemlevelreq <= 30
Name = Grim Shield : Flag != Eth : Quality = Rare : itemfasterblockrate = 30 : Sockets = 2 : itemlevelreq <= 30
Name = Kite Shield : Flag != Eth : Quality = Rare : itemfasterblockrate = 30 : Sockets = 2 : itemlevelreq <= 30
Name = Dragon Shield : Flag != Eth : Quality = Rare : itemfasterblockrate = 30 : Sockets = 2 : itemlevelreq <= 30
Type = Shield : Flag != Eth : Quality = Rare : itemfasterblockrate = 30 : fhr >= 10 : Sockets = 2 : itemlevelreq <= 9
Type = Circlet : Flag != Eth : Quality = Rare : itemaddclassskills = 1 : FRW = 30 : itemlevelreq <= 30
Type = Circlet : Flag != Eth : Quality = Rare : itemaddshapeshiftingskilltab = 2 : FRW = 30 : itemlevelreq <= 30
Type = Circlet : Flag != Eth : Quality = Rare : itemaddclassskills = 1 : FCR = 20 : itemlevelreq <= 30
Type = Circlet : Flag != Eth : Quality = Rare : itemaddpoisonandboneskilltab = 2 : FCR = 20 : itemlevelreq <= 30
Type = Circlet : Flag != Eth : Quality = Rare : itemaddcoldskilltab = 2 : FCR = 20 : itemlevelreq <= 30
Type = Circlet : Flag != Eth : Quality = Rare : itemaddlightningskilltab = 2 : FCR = 20 : itemlevelreq <= 30
Type = Circlet : Flag != Eth : Quality = Rare : itemaddpalicombatskilltab = 2 : FCR = 20 : itemlevelreq <= 30
Type = Circlet : Flag != Eth : Quality = Rare : itemaddelementalskilltab = 2 : FCR = 20 : itemlevelreq <= 30
Type = Circlet : Flag != Eth : Quality = Rare : itemaddtrapsskilltab = 2 : FCR = 20 : itemlevelreq <= 30
Type = Circlet : Flag != Eth : Quality = Rare : Enhanced Damage >= 20 : Sockets = 2 : itemlevelreq <= 30
Name = Wolf Head : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30
Name = Hawk Helm : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30
Name = Antlers : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30
Name = Falcon Mask : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30
Name = Spirit Mask : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30
Name = Alpha Helm : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30
Name = Griffon Headdress : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30
Name = Hunter's Guise : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30
Type = Ring : Quality <= Rare : 19 >= 75 : Strength >= 1 : Dexterity >= 1 : itemlevelreq <= 9
Type = Ring : Quality <= Rare : Strength >= 7 : Dexterity >= 4 : itemlevelreq <= 30
Type = Belt : Quality <= Rare : Flag != Eth : fhr = 24: Strength >= 7 : MaxHp >= 20 : itemlevelreq <= 30
Type = Belt : Quality <= Rare : Flag != Eth : fhr = 24: Strength >= 7 : MaxMana >= 20 : itemlevelreq <= 30
Type = Belt : Quality <= Rare : Flag != Eth : FHR = 24 : strength >= 13 : MaxHP >= 40 : itemlevelreq <= 49
Type = Amulet : Quality = Rare : Strength >= 1 : Dexterity >= 1 : itemlevelreq <= 9
Type = Amulet : Quality = Rare : Strength = 5 : itemlevelreq <= 9
Type = Amulet : Quality = Rare : Dexterity = 5 : itemlevelreq <= 9
Type = Amulet : Quality = Rare : itemaddpalicombatskilltab = 1 : itemlevelreq <= 18
Type = Amulet : MaxHP >= 96 : MaxMana >= 110
Name = Largecharm : MaxHP = 15 : tohit >= 3 : itemlevelreq <= 9
Name = Largecharm : MaxHP = 15 : MaxMana >= 5 : itemlevelreq <= 9
Name = Largecharm : Strength = 3 : tohit >= 3 : itemlevelreq <= 9
Name = Largecharm : Strength = 3 : MaxMana >= 5 : itemlevelreq <= 9
Name = Largecharm : Dexterity = 3 : tohit >= 3 : itemlevelreq <= 9
Name = Largecharm : Dexterity = 3 : MaxMana >= 5 : itemlevelreq <= 9
Name = grandcharm : Quality = Magic : fhr = 12 : MaxMana >= 25 : itemlevelreq <= 18
Name = grandcharm : Quality = Magic : Max Damage >= 5 : MaxHP >= 15 : itemlevelreq <= 18
Name = grandcharm : Quality = Magic : Max Damage >= 5 : fhr = 12 : itemlevelreq <= 18
Name = Jewel : Quality = Magic : Max Damage >= 20 : itemlevelreq <= 30
Name = Jewel : Quality <= Rare : Max Damage >= 18 : itemlevelreq <= 30
Name = Jewel : Quality <= Rare : Max Damage >= 10 : itemlevelreq <= 9
Name = Jewel : Quality <= Rare : Max Damage >= 10 : tohit >= 30 : itemlevelreq <= 18
Name = Jewel : Quality <= Rare : Min Damage >= 7 : itemlevelreq <= 9
Name = Jewel : Quality <= Rare : Strength >= 4 : Dexterity >= 4 : itemlevelreq <= 30
Name = Jewel : Quality <= Rare : Max Damage >= 14 : Enhanced Damage >= 15 : itemlevelreq <= 30
Name = Jewel : Quality <= Rare : Max Damage >= 1 : Enhanced Damage >= 15 : itemlevelreq <= 9
Name = Jewel : Quality <= Rare : Min Damage >= 1 : Enhanced Damage >= 15 : itemlevelreq <= 9
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2 : Strength >= 1 : Dexterity >= 11 : itemlevelreq <= 49
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2 : Dexterity >= 14 : itemlevelreq <= 49
Name = Crown Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : Enhanced Damage >= 64 : tohit >= 120
Name = Crown Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 = 45
Name = Heraldic Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : Enhanced Damage = 65 : tohit >= 120
Name = Heraldic Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : Enhanced Damage = 65 : tohit >= 120
Name = Heraldic Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 = 45
Name = Aerin Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : Enhanced Damage = 65 : tohit >= 120
Name = Aerin Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : Enhanced Damage = 65 : tohit >= 120
Name = Aerin Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 = 45
Name = Naga : Quality = Superior : Sockets = 5 : Enhanced Damage >= 10
Name = Jawbone Cap : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Fanged helm : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Horned Helm : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Assault Helmet : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Avenger guard : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Jawbone Visor : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Lion helm : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Rage Mask : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Jawbone Cap : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Fanged helm : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Horned Helm : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Assault Helmet : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Avenger guard : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Jawbone Visor : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Lion helm : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = Rage Mask : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30
Name = War scepter : Quality <= Superior : Sockets = 5 : skillzeal = 3 : itemlevelreq <= 18         
Name = War scepter : Quality <= Superior : Sockets = 0 : skillzeal = 3 : itemlevelreq <= 18
Name = War scepter : Quality <= Superior : Sockets = 5 : skilldefiance = 3 : itemlevelreq <= 9        
Name = War scepter : Quality <= Superior : Sockets = 0 : skilldefiance = 3 : itemlevelreq <= 9

;** RARE ARMOR SECTION **

;RARE VISIONARY PRIMAL HELM
Name = Jawbone Cap : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Fanged helm : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Horned Helm : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Assault Helmet : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Avenger guard : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Jawbone Visor : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Lion helm : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Rage Mask : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Savage Helmet : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Slayer Guard : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Carnage Helm : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Fury Visor : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Destroyer Helm : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Conqueror Crown : Quality <= Rare : barbarianskills = 2 : 225 > 1
Name = Guardian Crown : Quality <= Rare : barbarianskills = 2 : 225 > 1


;RARE SHIELDS
Type = Shield : Quality = Rare : FHR >= 17 : Sockets = 2 : toblock = 20 : 102 = 30
Type = Shield : Flag = Eth : Quality = Rare : Enhanced Defense >= 160 : toblock = 20 : 102 = 30 : 252 >= 1

;RARE HELMETS
Type = Helm : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2
Type = Circlet : Quality = Rare : MaxHP >= 30 : 225 > 1 : Strength >= 15 : Dexterity >= 15 : Sockets = 2 

;RARE GLOVES
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 8 : Dexterity >= 14
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : MaxMana >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Fireresist >= 25 : Coldresist >= 25
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Lightresist >= 25 : Coldresist >= 25
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Fireresist >= 25 : Lightresist >= 25
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddmartialartsskilltab >= 1 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab >= 1 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 : Dexterity >= 10 : Strength >= 10
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 : Strength >= 10 : Dexterity >= 10 
Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 : Strength >= 10 : Dexterity >= 10 
Type = Gloves : Flag = Eth : Quality = Rare : : 252 >= 1 : Enhanced Defense >= 190
     
;RARE BOOTS

Type = Boots : Flag != Eth : Quality = Rare : 43 >= 25 : 39 >= 25 : FHR >= 10 : FRW = 30
Type = Boots : Flag != Eth : Quality = Rare : FHR >= 10 : 41 >= 20 : 43 >= 20 : 39 >= 20
Type = Boots : Flag != Eth : Quality = Rare : 41 >= 20 : 43 >= 20 : 39 >= 20 : FRW >= 10
Type = Boots : Flag != Eth : Quality = Rare : 41 >= 30 : 43 >= 30 : FRW = 30
Type = Boots : Flag != Eth : Quality = Rare : 43 >= 30 : 39 >= 30 : FRW = 30
Type = Boots : Flag != Eth : Quality = Rare : 41 >= 30 : 39 >= 30 : FRW = 30
Type = Boots : Flag = Eth : Quality = Rare : : 252 >= 1 : Enhanced Defense >= 190

;RARE BELTS
Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : strength >= 25 : MaxHP >= 40
Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : MaxHP >= 55 : 39 >=10
Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : MaxHP >= 55 : 41 >=10
Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : MaxHP >= 55 : 43 >=10
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 27 : MaxHP >= 40
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 39 >=25
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 41 >=25
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 43 >=28
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 39 >=15 : 41 >=15
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 39 >=15 : 43 >=20
Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 43 >=20 : 41 >=15
Type = Belt : Flag = Eth : Quality = Rare : : 252 >= 1 : Enhanced Defense >= 190 : FHR = 24

;RARE ARMOR 
Type = Armor : Flag = Eth : Quality = Rare : Enhanced Defense >= 180 : 252 >= 1
Type = Armor : Flag = Eth : Quality = Rare : Enhanced Defense >= 180 : Sockets = 2

; ** RARE WEAPONS SECTION **

;FOOLS 1H AXE
Name = Tomahawk : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Tomahawk : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Tomahawk : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Tomahawk : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Tomahawk : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Tomahawk : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Small Crescent : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Small Crescent : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Small Crescent : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Small Crescent : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Small Crescent : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Small Crescent : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Ettin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Ettin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Ettin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Ettin Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Ettin Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Ettin Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Spike : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Spike : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Spike : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Spike : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Spike : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Spike : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = berserker axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = berserker axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = berserker axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = berserker axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = berserker axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = berserker axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Hatchet : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Hatchet : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Hatchet : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Hatchet : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Hatchet : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Hatchet : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Cleaver : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Cleaver : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Cleaver : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Cleaver : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Cleaver : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Cleaver : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Twin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Twin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Twin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Twin Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Twin Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Twin Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crowbill : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Crowbill : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Crowbill : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Crowbill : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crowbill : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crowbill : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Naga : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Naga : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Naga : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Naga : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Naga : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Naga : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = hand Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = hand Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = hand Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = hand Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = hand Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = hand Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Double Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Double Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Double Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Double Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Double Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Double Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Military Pick : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Military Pick : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Military Pick : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Military Pick : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Military Pick : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Military Pick : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crystal Sword : Quality = Rare : 225 >= 1 : IAS = 40 : Sockets = 2
Name = Dimensional Blade : Quality = Rare : 225 >= 1 : IAS = 40 : Sockets = 2
Name = Phase Blade : Quality = Rare : 225 >= 1 : IAS = 40 : Sockets = 2
Name = Phase Blade : Quality = Magic : IAS = 40 : Sockets = 4

;FOOLS 1H/2H SWORD
Type = Sword : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Type = Sword : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Type = Sword : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200

;ETH 350+ ED SWORD w/ 20 IAS
Type = Sword : Flag = eth : Quality = Rare : IAS >= 10 : Enhanced Damage >= 350

;ETH selfrep Javs
Name = Stygian Pilum : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Hyperion Javelin : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Balrog Spear : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Ghost Glaive : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Winged Harpoon : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = War Javelin : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Great Pilum : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Simbilan : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Spiculum : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Harpoon : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Javelin : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Pilum : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Short Spear : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Glaive : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Throwing Spear : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Maiden Javelin : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Ceremonial Javelin : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250
Name = Matriarchal Javelin : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250

;FOOLS CLAWS
Name = Runic Talons : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Feral Claws : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Runic Talons : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Feral Claws : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Wrist Sword : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Suwayyah : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Wrist Sword : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Suwayyah : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Scissors Suwayyah : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Scissors Suwayyah : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Greater Claws		: Quality = Rare : 224 >= 1 : Ias >= 20
Name = Greater Claws		: Quality = Rare : 225 >= 1 : Ias >= 20
Name = Greater Talons		: Quality = Rare : 224 >= 1 : Ias >= 20
Name = Greater Talons		: Quality = Rare : 225 >= 1 : Ias >= 20
Name = Scissors Quhab		: Quality = Rare : 224 >= 1 : Ias >= 20
Name = Scissors Quhab		: Quality = Rare : 225 >= 1 : Ias >= 20


;WW Claws 
Name = Katar : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Wrist Blade : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Hatchet Hands : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Cestus : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Claws : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Blade Talons : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Scissors Katar : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Quhab : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Wrist Spike : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Fascia : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Hand Scythe : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Greater Claws : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Greater Talons : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Scissors Quhab : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Wrist Sword : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Suwayyah : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = War Fist : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Battle Cestus : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Feral Claws : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Runic Talons : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Scissors Suwayyah : Quality = Rare : Flag = Eth : Enhanced Damage >= 250
Name = Blade Talons : Quality <= Rare : Flag != Eth : Enhanced Damage >= 350 : Sockets = 2 : IAS >= 30
Name = Greater Talons : Quality <= Rare : Flag != Eth : Enhanced Damage >= 350 : Sockets = 2 : IAS >= 30
Name = Runic Talons : Quality <= Rare : Flag != Eth : Enhanced Damage >= 350 : Sockets = 2 : IAS >= 30


;4-6 JAV SKILLS 20+ IAS JAVELINS
Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills >= 1 : IAS >= 20
Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 20
Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 20
Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 20
Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 20
Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 20
Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills >= 1 : IAS >= 20
Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 20
Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 20
Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 20
Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 20
Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 20

;Bows
Name = Grand Matron Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Grand Matron Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 
Name = Grand Matron Bow : Quality = Rare : Enhanced Damage >= 380
Name = Matriarchal Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Matriarchal Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Matriarchal Bow : Quality = Rare : Enhanced Damage >= 380

Name = Ceremonial Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Ceremonial Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 
Name = Ceremonial Bow : Quality = Rare : Enhanced Damage >= 380
Name = Ashwood Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Ashwood Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Ashwood Bow : Quality = Rare : Enhanced Damage >= 380

Name = Reflex Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Reflex Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 
Name = Reflex Bow : Quality = Rare : Enhanced Damage >= 380
Name = Stag Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Stag Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Stag Bow : Quality = Rare : Enhanced Damage >= 380

Name = Long Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Long Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Long Bow : Quality = Rare : Enhanced Damage >= 380
Name = Cedar Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Cedar Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Cedar Bow : Quality = Rare : Enhanced Damage >= 380
Name = Shadow Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Shadow Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Shadow Bow : Quality = Rare : Enhanced Damage >= 380

Name = Short Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Short Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Short Bow : Quality = Rare : Enhanced Damage >= 380

Name = Hunter's Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Hunter's Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Hunter's Bow : Quality = Rare : Enhanced Damage >= 380

Name = Composite Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Composite Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Composite Bow : Quality = Rare : Enhanced Damage >= 380

Name = Short Battle Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Short Battle Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Short Battle Bow : Quality = Rare : Enhanced Damage >= 380

Name = Short War Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Short War Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Short War Bow : Quality = Rare : Enhanced Damage >= 380

Name = Edge Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Edge Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Edge Bow : Quality = Rare : Enhanced Damage >= 380

Name = Razor Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Razor Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Razor Bow : Quality = Rare : Enhanced Damage >= 380

Name = Double Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Double Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Double Bow : Quality = Rare : Enhanced Damage >= 380

Name = Rune Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Rune Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Rune Bow : Quality = Rare : Enhanced Damage >= 380

Name = Short Siege Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Short Siege Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Short Siege Bow : Quality = Rare : Enhanced Damage >= 380

Name = Spider Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Spider Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Spider Bow : Quality = Rare : Enhanced Damage >= 380

Name = Blade Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Blade Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Blade Bow : Quality = Rare : Enhanced Damage >= 380

Name = Great Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Great Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Great Bow : Quality = Rare : Enhanced Damage >= 380

Name = Diamond Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Diamond Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Diamond Bow : Quality = Rare : Enhanced Damage >= 380

Name = Ward Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 
Name = Ward Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Ward Bow : Quality = Rare : Enhanced Damage >= 380

;****** MAGICS SECTION ****** [m01]

;MAGIC RINGS
Type = Ring : Quality = Magic : 80 = 40   
Type = Ring : Quality = Magic : FCR = 10 : MaxMana >= 100  
Type = Ring : Quality = Magic : Dexterity >= 15 : MaxMana >= 110

;CLASS/TREE SPECIFIC +2/+3 MAGIC AMMYS
Type = Amulet : Quality = Magic : Assassin skills = 2 : MaxHP >= 90  
Type = Amulet : Quality = Magic : Druid skills = 2 : MaxHP >= 90   
Type = Amulet : Quality = Magic : Necromancer skills = 2 : MaxHP >= 90  
Type = Amulet : Quality = Magic : Paladin skills = 2 : 80 >= 20   
Type = Amulet : Quality = Magic : Paladin skills = 2 : MaxHP >= 90  
Type = Amulet : Quality = Magic : palicombatskilltab = 3 : FCR >= 10 
Type = Amulet : Quality = Magic : palicombatskilltab = 3 : MaxHP >= 90   
Type = Amulet : Quality = Magic : palicombatskilltab = 3 : 80 >= 20    
Type = Amulet : Quality = Magic : trapsskilltab = 3 : FCR >= 10   
Type = Amulet : Quality = Magic : trapsskilltab = 3 : MaxHP >= 90    
Type = Amulet : Quality = Magic : fireskilltab = 3 : FCR >= 10     
Type = Amulet : Quality = Magic : fireskilltab = 3 : MaxHP >= 90  
Type = Amulet : Quality = Magic : coldskilltab = 3 : FCR >= 10      
Type = Amulet : Quality = Magic : coldskilltab = 3 : MaxHP >= 90    
Type = Amulet : Quality = Magic : lightningskilltab = 3 : FCR >= 10    
Type = Amulet : Quality = Magic : lightningskilltab = 3 : MaxHP >= 90   
Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : FCR >= 10   
Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : elementalskilltab = 3 : FCR >= 10  
Type = Amulet : Quality = Magic : elementalskilltab = 3 : MaxHP >= 90  
Type = Amulet : Quality = Magic : warcriesskilltab = 3 : FCR >= 10        

;Dmg reduce amys Life Everlasting
Type = Amulet : Quality = Magic : Assassin skills = 2 : normaldamagereduction >= 20 
Type = Amulet : Quality = Magic : Druid skills = 2 : normaldamagereduction >= 20   
Type = Amulet : Quality = Magic : Necromancer skills = 2 : normaldamagereduction >= 20 
Type = Amulet : Quality = Magic : Paladin skills = 2 : normaldamagereduction >= 20 
Type = Amulet : Quality = Magic : Sorceress skills = 2 : normaldamagereduction >= 20 

; ** MAGIC CIRCLETS **

;+2 CLASS SPECIFIC/MOD CIRCLETS
Type = Circlet : Quality = Magic : Amazon skills = 2 : FRW = 30 
Type = Circlet : Quality = Magic : Druid skills = 2 : FRW = 30 
Type = Circlet : Quality = Magic : Assassin skills = 2 : FCR = 20       
Type = Circlet : Quality = Magic : Sorceress skills = 2 : FCR = 20  
Type = Circlet : Quality = Magic : Druid skills = 2 : FCR = 20  
Type = Circlet : Quality = Magic : Necromancer skills = 2 : FCR = 20   
Type = Circlet : Quality = Magic : Paladin skills = 2 : FCR = 20    

;+3 TREE SPECIFIC/MOD CIRCLETS      
Type = Circlet : Quality = Magic : trapsskilltab = 3 : FCR = 20 
Type = Circlet : Quality = Magic : fireskilltab = 3 : FCR = 20   
Type = Circlet : Quality = Magic : fireskilltab = 3 : maxhp >= 85   
Type = Circlet : Quality = Magic : coldskilltab = 3 : FCR = 20   
Type = Circlet : Quality = Magic : coldskilltab = 3 : maxhp >= 85  
Type = Circlet : Quality = Magic : lightningskilltab = 3 : FCR = 20   
Type = Circlet : Quality = Magic : lightningskilltab = 3 : maxhp >= 85  
Type = Circlet : Quality = Magic : elementalskilltab = 3 : FCR = 20   
Type = Circlet : Quality = Magic : elementalskilltab = 3 : maxhp >= 85   
Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : FCR = 20  
Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : maxhp >= 85   
Type = Circlet : Quality = Magic : palicombatskilltab = 3 : FCR = 20 
Type = Circlet : Quality = Magic : palicombatskilltab = 3 : maxhp >= 85   

;JEWELERS CIRCLETS
Type = Circlet : Quality = Magic : Sockets = 3 : FRW >= 20   
Type = Circlet : Quality = Magic : Sockets = 3 : FCR >= 20
Type = Circlet : Quality = Magic : Sockets = 3 : maxhp >= 50  
Type = Circlet : Quality = Magic : Sockets = 3 : Dexterity >= 20
Type = Circlet : Quality = Magic : Sockets = 3 : 79 >= 50

;MAGIC SHIELDS
Name = Monarch : Quality = Magic : Sockets = 4 : 91 >= 20   
Name = Monarch : Quality = Magic : Sockets = 4 : 99 >= 17    
Name = Monarch : Quality = Magic : Sockets = 4 : 102 = 30 
Name = Monarch : Quality = Magic : Sockets = 4 : maxhp >= 30

Name = Aegis : Quality = Magic : Sockets = 4 : 91 >= 20   
Name = Aegis : Quality = Magic : Sockets = 4 : 99 >= 17    
Name = Aegis : Quality = Magic : Sockets = 4 : 102 = 30 
Name = Aegis : Quality = Magic : Sockets = 4 : maxhp >= 30 

Name = Ward : Quality = Magic : Sockets = 4 : 91 >= 20   
Name = Ward : Quality = Magic : Sockets = 4 : 99 >= 17    
Name = Ward : Quality = Magic : Sockets = 4 : 102 = 30 
Name = Ward : Quality = Magic : Sockets = 4 : maxhp >= 30 

Name = Tower Shield : Quality = Magic : Sockets = 3 : 91 >= 20   
Name = Tower Shield : Quality = Magic : Sockets = 3 : 99 >= 17    
Name = Tower Shield : Quality = Magic : Sockets = 3 : 102 = 30   

Name = Troll Nest : Quality = Magic : Sockets = 3 : 91 >= 20   
Name = Troll Nest : Quality = Magic : Sockets = 3 : 99 >= 17    
Name = Troll Nest : Quality = Magic : Sockets = 3 : 102 = 30 
Name = Troll Nest : Quality = Magic : Sockets = 3 : maxhp >= 30  

Name = Blade Barrier : Quality = Magic : Sockets = 3 : 91 >= 20   
Name = Blade Barrier : Quality = Magic : Sockets = 3 : 99 >= 17    
Name = Blade Barrier : Quality = Magic : Sockets = 3 : 102 = 30 
Name = Blade Barrier : Quality = Magic : Sockets = 3 : maxhp >= 30  

Name = Dragon Shield : Quality = Magic : Sockets = 3 : 91 >= 20   
Name = Dragon Shield : Quality = Magic : Sockets = 3 : 99 >= 17    
Name = Dragon Shield : Quality = Magic : Sockets = 3 : 102 = 30 
Name = Dragon Shield : Quality = Magic : Sockets = 3 : maxhp >= 30  

Name = Kite Shield : Quality = Magic : Sockets = 3 : 91 >= 20   
Name = Kite Shield : Quality = Magic : Sockets = 3 : 99 >= 17    
Name = Kite Shield : Quality = Magic : Sockets = 3 : 102 = 30 
Name = Kite Shield : Quality = Magic : Sockets = 3 : maxhp >= 30  

;Magic Paladin shields
Name = Sacred Targe : Quality = Magic : Sockets = 4 : 91 >= 20    
Name = Sacred Rondache : Quality = Magic : Sockets = 4 : 91 >= 20    
Name = Kurast Shield : Quality = Magic : Sockets = 4 : 91 >= 20    
Name = Zakarum Shield : Quality = Magic : Sockets = 4 : 91 >= 20    
Name = Vortex Shield : Quality = Magic : Sockets = 4 : 91 >= 20    
Name = Gilded Shield : Quality = Magic : Sockets = 4 : 91 >= 20  

;** MAGIC ARMOR

;81+ LIFE 3 and 4 OS MAGIC ARMOR
Name = Light Plate : Quality = Magic : Sockets = 3 : maxhp >= 79
Name = Mage Plate : Quality = Magic : Sockets = 3 : maxhp >= 79
Name = Dusk Shroud : Quality = Magic : Sockets = 4 : maxhp >= 40
Name = Wyrmhide : Quality = Magic : Sockets = 4 : maxhp >= 81    
Name = Scarab Husk : Quality = Magic : Sockets = 4 : maxhp >= 81   
Name = Archon Plate : Quality = Magic : Sockets = 4 : maxhp >= 81     
Name = Wirefleece : Quality = Magic : Sockets = 4 : maxhp >= 81     
Name = Great Hauberk : Quality = Magic : Sockets = 4 : maxhp >= 81    

;24 FHR 4 OS MAGIC ARMOR
Name = Dusk Shroud : Quality = Magic : Sockets = 4 : 99 = 24       
Name = Wyrmhide : Quality = Magic : Sockets = 4 : 99 = 24     
Name = Scarab Husk : Quality = Magic : Sockets = 4 : 99 = 24      
Name = Archon Plate : Quality = Magic : Sockets = 4 : 99 = 24    
Name = Wirefleece : Quality = Magic : Sockets = 4 : 99 = 24     
Name = Great Hauberk : Quality = Magic : Sockets = 4 : 99 = 24      

;BARBARIAN BO HELMS MAGIC+
Name = Jawbone Cap : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Jawbone Cap : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Jawbone Cap : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 
Name = Fanged helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Fanged helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Fanged helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 
Name = Horned Helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Horned Helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Horned Helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 
Name = Assault Helmet : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Assault Helmet : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Assault Helmet : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 
Name = Avenger guard : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Avenger guard : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Avenger guard : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 
Name = Jawbone Visor : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Jawbone Visor : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Jawbone Visor : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 
Name = Lion helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Lion helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Lion helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 
Name = Rage Mask : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Rage Mask : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Rage Mask : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 
Name = Savage Helmet : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Savage Helmet : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Savage Helmet : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 
Name = Slayer Guard : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Slayer Guard : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Slayer Guard : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 
Name = Carnage Helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Carnage Helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2
Name = Carnage Helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 

;BARBARIAN GOLDFIND CIRCS
Type = Circlet : Quality <= Rare : barbarianskills = 2 : 79 >= 60 

;SKILL/IAS MAGIC GLOVES
Type = Gloves : Quality = Magic : javelinandspearskilltab = 3 : IAS = 20 ;
;Type = Gloves : Quality = Magic : bowandcrossbowskilltab = 3 : IAS = 20 ;
;Type = Gloves : Quality = Magic : passiveandmagicskilltab = 3 : IAS = 20 ;
;Type = Gloves : Quality = Magic : MartialArtsskilltab = 3 : IAS = 20 ;

;FIREBALL/LIGHTNING/ORB/BLIZZARD +ALL/TREE 20 FCR MAGIC SORC ORBS
Name = Eagle Orb : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Eagle Orb : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Eagle Orb : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Eagle Orb : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Eagle Orb : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Eagle Orb : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Eagle Orb : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Eagle Orb : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Eagle Orb : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Eagle Orb : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Eagle Orb : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Eagle Orb : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Sacred Globe : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Sacred Globe : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Sacred Globe : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Sacred Globe : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Sacred Globe : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Sacred Globe : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Sacred Globe : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Sacred Globe : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Sacred Globe : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Sacred Globe : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Sacred Globe : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Sacred Globe : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Smoked Sphere : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Smoked Sphere : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Smoked Sphere : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Smoked Sphere : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Smoked Sphere : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Smoked Sphere : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Smoked Sphere : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Smoked Sphere : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Smoked Sphere : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Smoked Sphere : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Smoked Sphere : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Smoked Sphere : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Clasped Orb : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Clasped Orb : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Clasped Orb : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Clasped Orb : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Clasped Orb : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Clasped Orb : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Clasped Orb : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Clasped Orb : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Clasped Orb : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Clasped Orb : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Clasped Orb : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Clasped Orb : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Jared's Stone : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Jared's Stone : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Jared's Stone : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Jared's Stone : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Jared's Stone : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Jared's Stone : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Jared's Stone : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Jared's Stone : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Jared's Stone : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Jared's Stone : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Jared's Stone : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Jared's Stone : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Glowing Orb : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Glowing Orb : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Glowing Orb : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Glowing Orb : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Glowing Orb : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Glowing Orb : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Glowing Orb : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Glowing Orb : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Glowing Orb : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Glowing Orb : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Glowing Orb : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Glowing Orb : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Crystalline Globe : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Crystalline Globe : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Crystalline Globe : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Crystalline Globe : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Crystalline Globe : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Crystalline Globe : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Crystalline Globe : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Crystalline Globe : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Crystalline Globe : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Crystalline Globe : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Crystalline Globe : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Crystalline Globe : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Cloudy Sphere : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Cloudy Sphere : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Cloudy Sphere : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Cloudy Sphere : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Cloudy Sphere : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Cloudy Sphere : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Cloudy Sphere : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Cloudy Sphere : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Cloudy Sphere : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Cloudy Sphere : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Cloudy Sphere : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Cloudy Sphere : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Sparkling Ball : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Sparkling Ball : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Sparkling Ball : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Sparkling Ball : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Sparkling Ball : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Sparkling Ball : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Sparkling Ball : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Sparkling Ball : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Sparkling Ball : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Sparkling Ball : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Sparkling Ball : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Sparkling Ball : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Swirling Crystal : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Swirling Crystal : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Swirling Crystal : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Swirling Crystal : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Swirling Crystal : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Swirling Crystal : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Swirling Crystal : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Swirling Crystal : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Swirling Crystal : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Swirling Crystal : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Swirling Crystal : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Swirling Crystal : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Heavenly Stone : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Heavenly Stone : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Heavenly Stone : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Heavenly Stone : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Heavenly Stone : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Heavenly Stone : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Heavenly Stone : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Heavenly Stone : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Heavenly Stone : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Heavenly Stone : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Heavenly Stone : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Heavenly Stone : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Eldritch Orb : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Eldritch Orb : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Eldritch Orb : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Eldritch Orb : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Eldritch Orb : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Eldritch Orb : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Eldritch Orb : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Eldritch Orb : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Eldritch Orb : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Eldritch Orb : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Eldritch Orb : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Eldritch Orb : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Demon Heart : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Demon Heart : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Demon Heart : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Demon Heart : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Demon Heart : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Demon Heart : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Demon Heart : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Demon Heart : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Demon Heart : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Demon Heart : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Demon Heart : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Demon Heart : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Vortex Orb : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Vortex Orb : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Vortex Orb : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Vortex Orb : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Vortex Orb : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Vortex Orb : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Vortex Orb : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Vortex Orb : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Vortex Orb : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Vortex Orb : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Vortex Orb : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Vortex Orb : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

Name = Dimensional Shard : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Name = Dimensional Shard : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20
Name = Dimensional Shard : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Name = Dimensional Shard : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Name = Dimensional Shard : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20
Name = Dimensional Shard : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
Name = Dimensional Shard : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20
Name = Dimensional Shard : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20
Name = Dimensional Shard : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20
Name = Dimensional Shard : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20
Name = Dimensional Shard : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20
Name = Dimensional Shard : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20

;ENCHANT ORBS
Name = 64 : Quality <= Rare : skillenchant >= 2 : fireskilltab = 3
Name = 64 : Quality <= Rare : skillenchant = 3 : fireskilltab >= 2
Name = 64 : Quality <= Rare : skillenchant = 3 : sorceressskills = 2

; |||--- Magic/Rare +5/+6 LS Claws ---||| 

Name = Hand Scythe : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3
Name = Greater Talons : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3    
Name = Greater Talons : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3        
Name = Greater Talons : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2   
Name = Greater Claws : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3
Name = Greater Claws : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2        
Name = Greater Claws : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3  
Name = Suwayyah : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3
Name = Suwayyah : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2       
Name = Suwayyah : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 
Name = Runic Talons : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3
Name = Runic Talons : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2         
Name = Runic Talons : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3  
Name = Feral Claws : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3   
Name = Feral Claws : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2   
Name = Feral Claws : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3           
Name = Scissors Suwayyah : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3   
Name = Scissors Suwayyah : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2   
Name = Scissors Suwayyah : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3   

;MAGIC/RARE NECRO SHIELDS
Name = Preserved Head			: Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2
Name = Preserved Head			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Preserved Head			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Preserved Head			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Zombie Head			: Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2
Name = Zombie Head			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Zombie Head			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Zombie Head			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Unraveller Head			: Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2
Name = Unraveller Head			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Unraveller Head			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Unraveller Head			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Gargoyle Head			: Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2
Name = Gargoyle Head			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Gargoyle Head			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Gargoyle Head			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Demon Head			: Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2
Name = Demon Head			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Demon Head			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Demon Head			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Mummified Trophy			: Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2
Name = Mummified Trophy			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Mummified Trophy			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Mummified Trophy			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Fetish Trophy			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Fetish Trophy			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Fetish Trophy			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Fetish Trophy			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Sexton Trophy			: Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2
Name = Sexton Trophy			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Sexton Trophy			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Sexton Trophy			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Cantor Trophy			: Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2
Name = Cantor Trophy			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Cantor Trophy			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Cantor Trophy			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Hierophant Trophy		: Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2
Name = Hierophant Trophy		: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Hierophant Trophy		: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Hierophant Trophy		: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Minion Skull			: Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2
Name = Minion Skull			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Minion Skull			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Minion Skull			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Hellspawn Skull			: Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2
Name = Hellspawn Skull			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Hellspawn Skull			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Hellspawn Skull			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Overseer Skull			: Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2
Name = Overseer Skull			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Overseer Skull			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Overseer Skull			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Succubus Skull			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Succubus Skull			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Succubus Skull			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Succubus Skull			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Bloodlord Skull			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2
Name = Bloodlord Skull			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2
Name = Bloodlord Skull			: Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2
Name = Bloodlord Skull			: Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2

; ****** RUNES SECTION ****** [ru01]

;Name = El rune
;Name = Eld rune
;Name = Tir rune
;Name = Nef rune
;Name = Eth rune
;Name = Tal rune
;Name = Thul Rune
;Name = Amn rune
;Name = Sol rune
;Name = Shael rune
;Name = Dol rune
;Name = Hel rune
;Name = Io rune
;Name = Lum rune
Name = Ko rune
;Name = Fal rune
Name = Lem rune
Name = Pul rune
Name = Um rune
Name = Mal rune
Name = Ist rune
Name = Gul rune
Name = Vex rune
Name = Ohm rune
Name = Lo rune
Name = Sur rune
Name = Ber rune
Name = Jah rune
Name = Cham rune
Name = Zod rune

;******* WHITES SECTION ***** [wh01]

;** WHITE ARMOR ** [wa01]

;15% ED NON-ETH ANY SOCKET WHITE ARMOR
;Name = Ghost Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth    
;Name = Serpentskin Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth    
;Name = Demonhide Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth      
;Name = Trellised Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth       
;Name = Linked Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth        
;Name = Tigulated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth    
;Name = Cuirass : Quality = Superior : Enhanced Defense = 15 : Flag != Eth      
;Name = Mesh Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth       
;Name = Russet Armor : Quality = Superior : Enhanced Defense = 15 : Flag ! = Eth     
;Name = Sharktooth Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth   
;Name = Templar Coat : Quality = Superior : Enhanced Defense = 15 : Flag != Eth         
;Name = Embossed Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth      
;Name = Chaos Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth        
;Name = Ornate Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth       
;Name = Mage Plate : Quality = Superior : Sockets = 0 : Enhanced Defense = 15 : Flag != Eth    
;Name = Mage Plate : Quality = Superior : Sockets = 3 : Enhanced Defense = 15 : Flag != Eth   
;Name = Diamond Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth      
;Name = Loricated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth   
;Name = Kraken Shell : Quality = Superior : Enhanced Defense = 15 : Flag != Eth     
;Name = Hellforge Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth     
;Name = Lacquered Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth    
;Name = Shadow Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth          
;Name = Boneweave : Quality = Superior : Enhanced Defense = 15 : Flag != Eth          
;Name = Balrog Skin : Quality = Superior : Enhanced Defense = 15 : Flag != Eth        
;Name = Dusk Shroud : Quality = Superior : Enhanced Defense = 15 : Flag != Eth 
;Name = Wyrmhide : Quality = Superior :  Enhanced Defense = 15 : Flag != Eth 
;Name = Scarab Husk : Quality = Superior :  Enhanced Defense = 15 : Flag != Eth     
;Name = Wirefleece : Quality = Superior :  Enhanced Defense = 15 : Flag != Eth   
;Name = Great Hauberk : Quality = Superior : Enhanced Defense = 15 : Flag != Eth    
;Name = Archon Plate : Quality = Superior :  Enhanced Defense = 15 : Flag != Eth    
;Name = Sacred Armor : Quality = Superior :  Enhanced Defense = 15 : Flag != Eth    

;4 sockets
Name = Dusk Shroud : Quality = Superior : Enhanced Defense = 15 : Flag != Eth : Sockets = 0
Name = Dusk Shroud : Quality = Superior : Enhanced Defense = 15 : Flag != Eth : Sockets = 4
Name = Archon Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth : Sockets = 0
Name = Archon Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth : Sockets = 4
Name = Sacred Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth : Sockets = 0
Name = Sacred Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth : Sockets = 4

;3 Sockets
Name = Ring Mail : Quality = Superior : Enhanced Defense = 15 : Sockets = 3 : Flag != Eth
Name = Full Plate Mail : Quality = Superior : Enhanced Defense = 15 : Sockets = 3 : Flag != Eth
Name = Gothic Plate : Quality = Superior : Enhanced Defense = 15 : Sockets = 3 : Flag != Eth
Name = Mage Plate : Quality = Superior : Enhanced Defense = 15 : Sockets = 3 : Flag != Eth
Name = Dusk Shroud : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 : Flag != Eth   
Name = Wyrmhide : Quality = Superior :  Enhanced Defense >= 10 : Sockets = 3 : Flag != Eth  
Name = Scarab Husk : Quality = Superior :  Enhanced Defense >= 10 : Sockets = 3 : Flag != Eth     
Name = Wirefleece : Quality = Superior :  Enhanced Defense >= 10 : Sockets = 3 : Flag != Eth 
Name = Great Hauberk : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3  
Name = Archon Plate : Quality = Superior :  Enhanced Defense >= 10 : Sockets = 3
Name = Sacred Armor : Quality = Superior :  Enhanced Defense >= 10 : Sockets = 3
;Name = Diamond Mail : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 
;Name = Loricated Mail : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3  
;Name = Kraken Shell : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3     
;Name = Hellforge Plate : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3     
;Name = Lacquered Plate : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3    
;Name = Shadow Plate : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3          
;Name = Boneweave : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3         
;Name = Balrog Skin : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 

  
;NORMAL/SUPERIOR 0 SOCKET ETH WHITE ARMOR (WITH HIGH BASE DEF)
;Name = Dusk Shroud : Quality < Superior : Sockets = 0 : Flag = Eth
;Name = Scarab Husk : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 680 
Name = Diamond Mail : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 704
Name = Loricated Mail : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 714
;Name = Wyrmhide : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 675
:Name = Wirefleece : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 692
Name = Great Hauberk : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 720    
Name = Boneweave : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 720    
Name = Balrog skin : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 735     
Name = Archon Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 745   
Name = Kraken Shell : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 745      
Name = Hellforge Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 750   
Name = Lacquered Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 765   
Name = Shadow Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 790    
Name = Sacred Armor : Quality < Superior : Sockets = 0 : Flag = Eth

;DREAM WHITE HELMETS
;Name = Grand Crown : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 160           
;Name = Grand Crown : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15     
;Name = Grand Crown : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15     
;Name = Demonhead : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 220           
;Name = Demonhead : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15     
;Name = Demonhead : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15     
;Name = Bone Visage : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 225           
;Name = Bone Visage : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15     
Name = Bone Visage : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15     
Name = Diadem : Quality <= Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15           
;Name = Troll Nest : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 250           
;Name = Troll Nest : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15     
Name = Troll Nest : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15     

;PALADIN WHITE SHIELDS
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 220         
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 220         
Name = Sacred Targe : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44           
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 44            
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220   
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220   
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 230         
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 230         
Name = Sacred Rondache : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44           
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44  
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 44          
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230   
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230   
Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 240         
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 240         
Name = Kurast Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44           
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44           
Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240   
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240   
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 270         
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 270         
Name = Zakarum Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44           
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44           
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270   
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270   
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 300         
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 300         
Name = Vortex Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44           
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44           
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300   
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300   

; ** DRUID WHITE HELMETS

;GRIZZLY HELMET
;Name = Wolf Head : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2    
;Name = Hawk Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2      
;Name = Antlers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2      
;Name = Falcon Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2     
;Name = Spirit Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2      
;Name = Alpha Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2     
;Name = Griffon Headdress : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2   
;Name = Hunter's Guise : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2   
;Name = Sacred Feathers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2   
;Name = Totemic Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2  
;Name = Blood Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2    
;Name = Sun Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2    
;Name = Earth Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 
;Name = Sky Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2     
;Name = Dream Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2

;TORNADO HELMET
;Name = Wolf Head : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2     
;Name = Hawk Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2      
;Name = Antlers : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2         
;Name = Falcon Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2    
;Name = Spirit Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2       
;Name = Alpha Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2       
;Name = Griffon Headdress : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2      
;Name = Hunter's Guise : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2       
;Name = Sacred Feathers : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2       
;Name = Totemic Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2       
;Name = Blood Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2       
;Name = Sun Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2       
;Name = Earth Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2       
;Name = Sky Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2       
;Name = Dream Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2       

;** WHITE WEAPONS ** [ww01]

;MAIN WEAPON RUNEWORD SOCKETABLES
Name = Berserker Axe : Quality <= Superior : Flag = Eth : Sockets = 5 
Name = Berserker Axe : Quality <= Superior : Flag = Eth : Sockets = 0
Name = Berserker Axe : Quality <= Superior : Flag = Eth : Sockets = 6
Name = Berserker Axe : Quality = Superior : Enhanced Damage >= 1 : Sockets = 5
Name = Berserker Axe : Quality <= Superior : Enhanced Damage >= 10 : Flag != Eth   
Name = Phase Blade : Quality = Superior : tohit >= 1 : Sockets = 4
Name = Phase Blade : Quality <= Superior : Enhanced Damage >= 10 : Sockets = 5  
Name = Phase Blade : Quality <= Superior : Enhanced Damage = 15 : Sockets = 6
Name = Colossus Blade : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth  
Name = Colossus Blade : Quality = Superior : Enhanced Damage >= 1 : Flag != Eth : Sockets = 5 
Name = Highland Blade : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0
Name = Highland Blade : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 4
Name = Small Crescent : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0
Name = Small Crescent : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 4
Name = War Pike : Quality <= Superior :  Enhanced Damage >= 1 : Flag = Eth : Sockets = 6
Name = War Pike : Quality <= Superior :  Enhanced Damage >= 1 : Flag = Eth : Sockets = 0
Name = Ghost Spear : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0
Name = Ghost Spear : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 6
Name = Cryptic Axe : Quality <= Superior :  Enhanced Damage >= 1 : Flag = Eth : Sockets = 0
Name = Cryptic Axe : Quality <= Superior :  Enhanced Damage >= 1 : Flag = Eth : Sockets = 5
Name = Cryptic Axe : Quality <= Superior :  Enhanced Damage >= 1 : Flag = Eth : Sockets = 4
Name = Colossus Voulge : Quality <= Superior :  Enhanced Damage >= 1 : Flag = Eth : Sockets = 0
Name = Colossus Voulge : Quality <= Superior :  Enhanced Damage >= 1 : Flag = Eth : Sockets = 4
Name = Thresher : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0
Name = Thresher : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 5
Name = Thresher : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 4
Name = Giant Thresher   : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0
Name = Giant Thresher   : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 4
Name = Giant Thresher   : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 5
Name = Great Poleaxe : Quality <= Superior :  Enhanced Damage >= 1 : Flag = Eth : Sockets = 0
Name = Great Poleaxe : Quality <= Superior :  Enhanced Damage >= 1 : Flag = Eth : Sockets = 4
Name = Great Poleaxe : Quality <= Superior :  Enhanced Damage >= 1 : Flag = Eth : Sockets = 5
Name = Crystal Sword : Quality <= Superior : Sockets = 4 : Flag = Eth
Name = Flail : Quality <= Superior : Sockets = 4 : Flag = Eth
Name = Crystal Sword : Quality <= Superior : Sockets = 5 : Flag = Eth            
Name = Crystal Sword : Quality <= Superior : Sockets = 6 : Flag = Eth        
Name = Shadow Bow : Quality = Superior : Sockets = 4 : Enhanced Damage >= 1 
Name = Matriarchal Bow : Quality <= Superior : Sockets = 4 : bowandcrossbowskilltab = 3  
Name = Grand Matron Bow   : Quality <= Superior : Sockets = 4 : bowandcrossbowskilltab = 3   
Name = Great Bow : Quality <= Superior : Enhanced Damage = 15 : Sockets = 4
;Name = Great Bow : Quality <= Superior : Enhanced Damage = 15 : Sockets = 0

;Energy shield memory and cta rolls
Type = Staff : Quality <= Superior : skillenergyshield = 3 : Sockets = 4
Type = Staff : Quality <= Superior : skillenergyshield = 3 : Sockets = 5
Type = Staff : Quality <= Superior : skillenergyshield = 3 : Sockets = 0

;NECROMANCER WANDS WHITE RUNEWORD
;Type = Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2     
Type = Wand : Quality <= Superior : skillbonespear = 3 : skillDecrepify >= 1    
;Type = Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2     
;Type = Wand : Quality <= Superior : 107,84 >= 2 : skillbonespirit >= 2    
Type = Wand : Quality <= Superior  : skillbonespear = 3 : skilllowerresist >= 1   
Type = Wand : Quality <= Superior  : skillbonespirit = 3 : skilllowerresist >= 1     
Name = Bone Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2  
Name = Bone Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2   
Name = Bone Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2     
Name = Bone Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Bone Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1    
Name = Bone Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Grim Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2     
Name = Grim Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Grim Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2     
Name = Grim Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Grim Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1    
Name = Grim Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Petrified Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2  
Name = Petrified Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Petrified Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2   
Name = Petrified Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Petrified Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1    
Name = Petrified Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3  
Name = Tomb Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2    
Name = Tomb Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Tomb Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2     
Name = Tomb Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2    
Name = Tomb Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1    
Name = Tomb Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Grave Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2   
Name = Grave Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Grave Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2   
Name = Grave Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Grave Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1    
Name = Grave Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Polished Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2    
Name = Polished Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Polished Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2     
Name = Polished Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Polished Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1     
Name = Polished Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Ghost Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2     
Name = Ghost Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Ghost Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2     
Name = Ghost Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Ghost Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1     
Name = Ghost Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Lich Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2     
Name = Lich Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Lich Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2     
Name = Lich Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Lich Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1     
Name = Lich Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     
Name = Unearthed Wand : Quality <= Superior  : skillpoisonnova = 3 : skillDecrepify >= 2     
Name = Unearthed Wand : Quality <= Superior  : skillbonespirit = 3 : skillDecrepify >= 2     
Name = Unearthed Wand : Quality <= Superior  : skillpoisonnova >= 2 : skillbonespirit >= 2   
Name = Unearthed Wand : Quality <= Superior  : skillbonespear >= 2 : skillbonespirit >= 2     
Name = Unearthed Wand : Quality <= Superior  : skillbonespear = 3 : skillbonespirit >= 1     
Name = Unearthed Wand : Quality <= Superior  : skillbonespear >= 1 : skillbonespirit = 3     

;PALADIN WHITE SCEPTORS
Name = War scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3         
Name = War scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3         
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3         
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3 
Name = Caduceus : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3           
Name = Caduceus : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3  
Name = War scepter : Quality <= Superior : Sockets = 5 : skillholyshield >= 1         
Name = War scepter : Quality <= Superior : Sockets = 0 : skillholyshield >= 1         
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillholyshield >= 1         
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillholyshield >= 1 
Name = Caduceus : Quality <= Superior : Sockets = 5 : skillholyshield >= 1           
Name = Caduceus : Quality <= Superior : Sockets = 0 : skillholyshield >= 1
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillfanaticism = 3         
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillfanaticism = 3 
         
;ASSASSIN WHITE CLAWS
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2    
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2        
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1  
Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2     
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2      
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2        
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2       
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2    
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2        
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1  
Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2     
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2      
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2        
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2       
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2    
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2        
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1  
Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2     
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2      
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2        
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2       
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2   
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2         
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2      
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2   
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2     
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2       
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2   
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2     
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2     
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2     
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2     
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1   
Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2     

;SPIRIT WHITE SWORD/SHIELDS
Name = Crystal Sword : Quality <= Superior : Sockets = 4 : Flag = Eth
Name = Monarch : Quality = Superior : Sockets = 4 : Flag != Eth : Enhanced Defense >= 10   
Name = Monarch : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15   
;Name = Monarch : Quality <= Superior : Flag = Eth : Sockets = 0 : 31 >= 190         

;REJUVINATION POTIONS [rj01]
Name = Rejuvenation Potion
Name = Full Rejuvenation Potion

; ***** KEYS AND ESSENCES SECTION ***** [ke01]
;Name = Key of Terror      
;Name = Key of Hate
;Name = Key of Destruction   
Name = Token of Absolution
;Name = Twisted Essence of Suffering
;Name = Charged Essence of Hatred
;Name = Burning Essence of Terror
;Name = Festering Essence of Destruction
Name = Standard of Heroes