DSPK V03.00 Furcadia
New Dragonspeak Script
Created by Keo
**Change #,# in these lines to the coordinates in front of the headstone
(0:7) When somebody moves into position (#,#),
(5:300) set variable %MUSHED to the value 20.
(0:7) When somebody moves into position (#,#),
(1:200) and variable %MUSHED is equal to 20,
(5:300) set variable %MUSHED to the value 22.
(0:7) When somebody moves into position (#,#),
(1:200) and variable %MUSHED is equal to 22,
(5:300) set variable %MUSHED to the value 24.
(0:7) When somebody moves into position (#,#),
(1:200) and variable %MUSHED is equal to 24,
(5:300) set variable %MUSHED to the value 26.
(0:7) When somebody moves into position (#,#),
(1:200) and variable %MUSHED is equal to 26,
(5:300) set variable %MUSHED to the value 22.
(0:3) When somebody moves into object type 614,
(1:200) and variable %MUSHED is equal to 22,
(5:32) play music file m#22 to any furre present.
(0:3) When somebody moves into object type 614,
(1:200) and variable %MUSHED is equal to 24,
(5:32) play music file m#24 to any furre present.
(0:3) When somebody moves into object type 614,
(1:200) and variable %MUSHED is equal to 26,
(5:32) play music file m#26 to any furre present.
*Endtriggers* 8888 *Endtriggers*