All pastes #192310 Raw Edit

HalloweenHeadstone (WORKS)

public text v1 · immutable
·published 2006-10-05 21:08 UTC
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DSPK V03.00 Furcadia
New Dragonspeak Script
Created by Keo

**Change #,# in these lines to the coordinates in front of the headstone
(0:7) When somebody moves into position (#,#),
            (5:300) set variable %MUSHED to the value 20.

(0:7) When somebody moves into position (#,#),
   (1:200) and variable %MUSHED is equal to 20,
            (5:300) set variable %MUSHED to the value 22.

(0:7) When somebody moves into position (#,#),
   (1:200) and variable %MUSHED is equal to 22,
            (5:300) set variable %MUSHED to the value 24.

(0:7) When somebody moves into position (#,#),
   (1:200) and variable %MUSHED is equal to 24,
            (5:300) set variable %MUSHED to the value 26.

(0:7) When somebody moves into position (#,#),
   (1:200) and variable %MUSHED is equal to 26,
            (5:300) set variable %MUSHED to the value 22.

(0:3) When somebody moves into object type 614,
   (1:200) and variable %MUSHED is equal to 22,
(5:32) play music file m#22 to any furre present.

(0:3) When somebody moves into object type 614,
   (1:200) and variable %MUSHED is equal to 24,
(5:32) play music file m#22 to any furre present.

(0:3) When somebody moves into object type 614,
   (1:200) and variable %MUSHED is equal to 26,
(5:32) play music file m#22 to any furre present.

*Endtriggers* 8888 *Endtriggers*