using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace FFRPG_Character_Generator
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void age_KeyPress(object sender, KeyPressEventArgs e) {
switch (e.KeyChar) {
case '0':
break;
case '1':
break;
case '2':
break;
case '3':
break;
case '4':
break;
case '5':
break;
case '6':
break;
case '7':
break;
case '8':
break;
case '9':
break;
default:
e.Handled = true;
break;
}
}
private void month_SelectedIndexChanged (object sender, EventArgs e) {
switch (month.SelectedIndex) {
case 8:
case 3:
case 5:
case 10:
for (int i = 1; i < 31; i++) {
day.Items.Add(i);
}
break;
case 0:
case 2:
case 4:
case 6:
case 7:
case 9:
case 11:
for (int i = 1; i < 32; i++) {
day.Items.Add(i);
}
break;
case 1:
for (int i = 1; i < 30; i++) {
day.Items.Add(i);
}
break;
default:
break;
}
}
}
}