rendered paste bodystatic int isLegalRail(Game game,Location currentCity,Location lookingForCity,Location currentDepth,int maxDepth) {
if (currentDepth>maxDepth) {
return FALSE;
}
int reference = 0;
while ((currentCity<=RAILBOUNDARY)&&(!isSea(lookingForCity))&&(currentDepth<=maxDepth)){
if(isConnectedRail(game,currentCity,reference)) {
if (reference == lookingForCity) {
return TRUE;
} else {
if(isLegalRail(game, reference, lookingForCity, currentDepth+1, maxDepth)){
return TRUE;
}
}
}
}
return FALSE;
}