rendered paste body# cat scriptDev-TARGETED_MOTION_TYPE.patch
Index: src/bindings/universal/ScriptMgr.cpp
===================================================================
--- src/bindings/universal/ScriptMgr.cpp (revision 127)
+++ src/bindings/universal/ScriptMgr.cpp (working copy)
@@ -417,7 +417,7 @@
{
if( !m_creature->getVictim() && m_creature->isAlive() )
{
- if( (*m_creature)->top()->GetMovementGeneratorType() == MovementGenerator::TARGETED_MOTION_TYPE )
+ if( (*m_creature)->top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
(*m_creature)->Mutate(new TargetedMovementGenerator(*m_creature));
static_cast<TargetedMovementGenerator *>((*m_creature)->top())->TargetedHome(*m_creature);
@@ -427,4 +427,5 @@
bool ScriptedAI::needToStop() const
{
return ( !m_creature->getVictim()->isTargetableForAttack() || !m_creature->isAlive() );
-}
\ No newline at end of file
+}
+