All pastes #1914954 Raw Edit

Something

public c v1 · immutable
#1914954 ·published 2010-08-11 06:55 UTC
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#include <stdio.h>char stg;char ms[5][5];char screen[5][5];char flag[5][5];char lastAction[1][1];int x,y,lastX,lastY;     //x and y coordinatesint gameover;int flags;int eventCounter=0;int validFlag;FILE *fh;void pickLvl (void);void buildLvl (void);void printScreen (void);int main (void){        gameover=0;         int loop=0;	int match;        pickLvl();        buildLvl();        do 	{                x=getInputRow();                y=getInputCol();// HISTORY CONSTRUCT		match=history();                screen[x][y]=ms[x][y];                printScreen();/* HISTORY CONSTRUCT		if (match==1);		{			printf("You cannot use the same value twice.\n");		} */                if (screen[x][y]=='*')		{                        printf("You dun' goof'd.\n"); //If you lost                        gameover=1;                }                if (++loop>=20)		{                        printf("You have won the game. Awesome.\n"); //If you won                        gameover=1;                }        } while (gameover==0);	do	{		printf("Game over.\n");		return 0;	} while (gameover==1);	return 0;}void pickLvl (void){        int valid;        valid=0;        do {                printf ("Which field would you like to play? Enter 1, 2, or 3: ");                //scanf ("%c", &stg);                stg=getchar();                while (getchar()!= '\n'); //Sanatize buffer from null value inputs i.e. only a line break            			if (stg=='1')		{                 // Open the minefields                        fh=fopen("field1", "r");                        valid=1;                }                else if (stg=='2')		{                        fh=fopen("field2", "r");                        valid=1;                }                else if (stg=='3')		{                        fh=fopen("field3", "r");                        valid=1;                }                } while (valid==0);        if (fh==0)	{                printf ("Bad file handle\n");        } else {                        printf("Please enter a valid level number\n");  //in case of input other than 1, 2, or 3        }}void buildLvl (void){        int i, j;        for (i=0; i<6; i++) 	{                for (j=0; j<6; j++) 		{                        ms[i][j] = getc(fh);                        screen[i][j] = '-';                }        }}void printScreen (void){        int i, j;        for (i=0; i<5; i++)	{                for (j=0; j<5; j++)		{                        printf ("%c", screen[i][j]);                }                printf ("\n");        }}int getInputRow (void){        int row;        int valid=0;        char r[2];        do 	{                printf ("Select a Row (0-5): ");                r[0]=getchar();		r[0];                while (getchar() != '\n'); //clearing buffer                r[1]= '\0';                if ((r[0]>='0')&&(r[0]<='5'))		{                        valid=1;                        row=atoi(r);                } else {                        printf("illegal input\n");		}        } while (valid==0);        return row;	lastY=row;}int getInputCol (void){        int col;        char c[2];        int valid=0;        do 	{                printf ("Select a Column (0-5): ");                //scanf ("%i", &c[0]);                c[0]=getchar();		c[0];                while (getchar() != '\n');  //clearing buffer                c[1]='\0';                if ((c[0]>='0')&&(c[0]<='5'))		{                        valid=1;                        col=atoi(c);                }                else		{                        printf("illegal input\n");		}        }while (valid==0);        return col;	lastX=col;	eventCounter++;}int validateFlag (void){	if(screen[x][y]=='*')	{		return 1;	} else {		return 0;	}}/* HISTORY CONSTRUCT int history(void){	int	match,		loop,		loop2;	char	history[20][5][5];	history[eventCounter][lastX][lastY];	printf("eventCounter=%d, x=%d, y=%d",eventCounter,x,y);	for(loop=1; loop<=eventCounter; loop++)	{		for(loop2=0; loop2<5; loop2++)		{		if(history[loop][loop2][loop2]=='x' && history[loop][loop2][loop2]=='y')		{			match=1;			printf("***positive match.***");		} else {		match=0;		printf("***NEGATIVE MATCH***.");		}	}	return match;}	} */int countFlag (void){	if(flags > 5 && validFlag==1)	{		return 1;	}}