All pastes #19086 Raw Edit

Steve

public text v1 · immutable
#19086 ·published 2005-08-02 14:39 UTC
rendered paste body
  // When i load a map
      // Load the first image
    CFJpg := TJPEGImage.Create;
    CFJpg.LoadFromFile(HomeDir + '/images/' + CurrentMap + '2.jpg');
    LoadBackTexture(CFJpg,poaCF);
    CFJpg.Free;
      // Load the second image
    AAJpg := TJPEGImage.Create;
    AAJpg.LoadFromFile(HomeDir + '/images/' + CurrentMap + '1.jpg');
    LoadBackTexture(AAJpg,poaAA);
    AAJpg.Free;


procedure LoadBackTexture(var aJpeg : TJpegImage; Team : TPoATeam);
var
  Bmp : TBitmap;
begin
  Bmp := TBitmap.Create;
  Bmp.Assign(aJpeg);
  case Team of
    poaAA : glBindTexture(GL_TEXTURE_2D, AAMap);
    poaCF : glBindTexture(GL_TEXTURE_2D, CFMap);
  end;
  SwapRGBComps(Bmp);
  gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 512, 512, GL_RGB, GL_UNSIGNED_BYTE, Bmp.ScanLine[Bmp.Height-1]);
  Bmp.Free;
end;

procedure DrawMap(Level : single);
begin
  glColor3F(1,1,1);
  glEnable(GL_TEXTURE_2D);
  if MapStatus = 2 then begin
    case fmMain.cbTeam.ItemIndex of
      0,1 : glBindTexture(GL_TEXTURE_2D, AAMap);
      2 : glBindTexture(GL_TEXTURE_2D, CFMap);
    end;
  end else begin
    glBindTexture(GL_TEXTURE_2D, AAMap);
  end;
  glBegin(GL_QUADS);
    glTexCoord2f(0.0,0.0); glVertex3f(        0,          0, Level);
    glTexCoord2f(0.0,1.0); glVertex3f(        0, MAP_HEIGHT, Level);
    glTexCoord2f(1.0,1.0); glVertex3f(MAP_WIDTH, MAP_HEIGHT, Level);
    glTexCoord2f(1.0,0.0); glVertex3f(MAP_WIDTH,          0, Level);
  glEnd();
end;