rendered paste body case STUN:
// For normal Stun Attack, with skillType = STUN
rate = ((player.getLevel() - target.getLevel()) + (skillLevelMod / target.getCON()));
break;
case SLEEP:
rate = ((player.getLevel() - target.getLevel()) + (skillLevelMod / target.getWIT()));
break;
case ROOT:
rate = ((player.getLevel() - target.getLevel()) + (skillLevelMod / target.getDEX()));
break;
default:
// For normal Stun attack with skillType = PDAM
rate = ((player.getLevel() - target.getLevel()) + (skillPower / target.getCON()));
break;