rendered paste bodystdafx.h#pragma once#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers#include <stdio.h>#include <tchar.h>#include <string>// TODO: reference additional headers your program requires here#include "SDL/SDL.h"#include "SDL/SDL_image.h"#include "Display.h"#include "strekman.h"strekman.cpp#include "stdafx.h"void Strekman::set_display_pointer( Display *pointer ){ display = pointer;}void Strekman::print_man( int x, int y ){ if( display ) display->print_image( "test.png", x, y );}strekman.h#pragma onceclass Strekman{ public: Strekman() {}; virtual ~Strekman() {}; int print_man( int x, int y ); int set_display_pointer( Display *pointer ); private: Display *display;};Display.cpp#include "stdafx.h"/* Ativates the window */int Display::Activate( int a, int b, int c, int d ){ //Initialize all SDL subsystems if(SDL_Init( SDL_INIT_EVERYTHING ) == -1 ) { return 1; } screen = SDL_SetVideoMode( a, b, c, d ); if( screen == NULL ) { return 1; } SDL_WM_SetCaption( "WCS", NULL ); return 0;}SDL_Surface *Display::load_image( std::string filename ){ SDL_Surface* loadedImage = NULL; SDL_Surface* optimizedImage = NULL; loadedImage = IMG_Load( filename.c_str() ); if( loadedImage != NULL ) { optimizedImage = SDL_DisplayFormat( loadedImage ); SDL_FreeSurface( loadedImage ); } return optimizedImage;}int Display::print_image( std::string filename, int x, int y ){ message = load_image( filename ); apply_surface( x, y, message, screen ); SDL_Flip( screen );}void Display::apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination ){ SDL_Rect offset; offset.x = x; offset.y = y; SDL_BlitSurface( source, NULL, destination, &offset );}Display.h#pragma onceclass Display{ public: Display() {}; virtual ~Display() {} int Activate( int a, int b, int c, int d ); int print_image( std::string filename, int x, int y ); private: //The surfaces that will be used void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination ); SDL_Surface *load_image( std::string filename ); SDL_Surface *message; SDL_Surface *background; SDL_Surface *screen;};