All pastes #190508 Raw Edit

Stuff

public cpp v1 · immutable
·published 2006-10-04 01:54 UTC
rendered paste body
stdafx.h#pragma once#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers#include <stdio.h>#include <tchar.h>#include <string>// TODO: reference additional headers your program requires here#include "SDL/SDL.h"#include "SDL/SDL_image.h"#include "Display.h"#include "strekman.h"strekman.cpp#include "stdafx.h"void Strekman::set_display_pointer( Display *pointer ){	display = pointer;}void Strekman::print_man( int x, int y ){	if( display )		display->print_image( "test.png", x, y );}strekman.h#pragma onceclass Strekman{ public:	 Strekman() {};	 virtual ~Strekman() {};	int print_man( int x, int y );	int set_display_pointer( Display *pointer ); private:	Display *display;};Display.cpp#include "stdafx.h"/* Ativates the window */int Display::Activate( int a, int b, int c, int d ){    //Initialize all SDL subsystems    if(SDL_Init( SDL_INIT_EVERYTHING ) == -1 )	{		return 1;    }    screen = SDL_SetVideoMode( a, b, c, d );    if( screen == NULL )	{		return 1;    }    SDL_WM_SetCaption( "WCS", NULL );    return 0;}SDL_Surface *Display::load_image( std::string filename ){    SDL_Surface* loadedImage = NULL;    SDL_Surface* optimizedImage = NULL;    loadedImage = IMG_Load( filename.c_str() );    if( loadedImage != NULL )    {        optimizedImage = SDL_DisplayFormat( loadedImage );        SDL_FreeSurface( loadedImage );    }    return optimizedImage;}int Display::print_image( std::string filename, int x, int y ){	message = load_image( filename );	apply_surface( x, y, message, screen );	SDL_Flip( screen );}void Display::apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination ){    SDL_Rect offset;    offset.x = x;    offset.y = y;    SDL_BlitSurface( source, NULL, destination, &offset );}Display.h#pragma onceclass Display{ public:	 Display() {};	 virtual ~Display() {}	 int Activate( int a, int b, int c, int d );	 int print_image( std::string filename, int x, int y ); private:	 //The surfaces that will be used 	 void apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination ); 	 SDL_Surface *load_image( std::string filename ); 	 SDL_Surface *message; 	 SDL_Surface *background;	 SDL_Surface *screen;};