rendered paste bodyIndex: src/main.c===================================================================--- src/main.c (revision 11240)+++ src/main.c (working copy)@@ -22,6 +22,7 @@ */ // Get platform defines before checking for them!+#include "lib/framework/wzglobal.h" #include "lib/framework/frame.h" #include <SDL.h>@@ -612,11 +613,8 @@ #ifdef WZ_OS_MAC if( !PHYSFS_exists("gamedesc.lev") ) {- CFURLRef resourceURL = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle()); char resourcePath[PATH_MAX];- if( CFURLGetFileSystemRepresentation( resourceURL, true,- (UInt8 *) resourcePath,- PATH_MAX) ) {+ if( getMacResourcePath(resourcePath, PATH_MAX) ) { chdir( resourcePath ); registerSearchPath( "data", 7 ); rebuildSearchPath( mod_multiplay, true );Index: lib/framework/i18n.c===================================================================--- lib/framework/i18n.c (revision 11240)+++ lib/framework/i18n.c (working copy)@@ -23,10 +23,7 @@ #include "string_ext.h" -#ifdef WZ_OS_MAC-# include <CoreFoundation/CoreFoundation.h>-# include <CoreFoundation/CFURL.h>-#endif+#include "wzglobal.h" /* Always use fallbacks on Windows */ #if defined(WZ_OS_WIN)@@ -389,8 +386,8 @@ #ifdef WZ_OS_MAC { char resourcePath[PATH_MAX];- CFURLRef resourceURL = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());- if( CFURLGetFileSystemRepresentation( resourceURL, true, (UInt8 *) resourcePath, PATH_MAX) )++ if (getMacResourcePath(resourcePath, PATH_MAX)) { sstrcat(resourcePath, "/locale"); textdomainDirectory = bindtextdomain(PACKAGE, resourcePath);Index: lib/framework/wzglobal.h===================================================================--- lib/framework/wzglobal.h (revision 11240)+++ lib/framework/wzglobal.h (working copy)@@ -611,4 +611,29 @@ # define va_copy(dest, src) (void)((dest) = (src)) #endif // !WZ_C99 && !va_copy +#ifdef WZ_OS_MAC+/*!+ * Get the application's main bundle path.+ * \param resourcePath Buffer to hold the of the ressource path+ * in the filesystem's native representation.+ * \param size Size of resourcePath+ */+inline bool getMacResourcePath(char * resourcePath, size_t size)+{+ CFURLRef resourceURL = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());+ bool retVal;++ if (resourceURL == NULL)+ {+ return false;+ }++ retVal = CFURLGetFileSystemRepresentation(resourceURL, true, (UInt8 *) resourcePath, size));++ CFRelease(resourceURL);++ return retVal;+}+#endif // WZ_OS_MAC+ #endif /* WZGLOBAL_H */Index: lib/ivis_opengl/textdraw.c===================================================================--- lib/ivis_opengl/textdraw.c (revision 11240)+++ lib/ivis_opengl/textdraw.c (working copy)@@ -33,9 +33,9 @@ #include "lib/ivis_common/textdraw.h" #include "lib/ivis_common/bitimage.h" +#include "lib/framework/wzglobal.h" // For Mac path function+ #ifdef WZ_OS_MAC-# include <CoreFoundation/CoreFoundation.h>-# include <CoreFoundation/CFURL.h> # include <QuesoGLC/glc.h> #else # include <GL/glc.h>@@ -136,8 +136,8 @@ #ifdef WZ_OS_MAC { char resourcePath[PATH_MAX];- CFURLRef resourceURL = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());- if (CFURLGetFileSystemRepresentation(resourceURL, true, (UInt8 *) resourcePath, PATH_MAX))++ if (getMacResourcePath(resourcePath, PATH_MAX)) { sstrcat(resourcePath, "/Fonts"); glcAppendCatalog(resourcePath);