rendered paste bodyIndex: data/base/script/demo/demo_global.slo===================================================================--- data/base/script/demo/demo_global.slo (revision 11233)+++ data/base/script/demo/demo_global.slo (working copy)@@ -47,7 +47,6 @@ centreViewPos(3392, 10944); //centre on P0 base - randomiseSeed(); playnum=0; while (playnum < 8) {@@ -204,4 +203,4 @@ setEventTrigger(weatherStart, startTrig); setEventTrigger(weatherStop, inactive); }-}\ No newline at end of file+}Index: data/base/script/text/cam1c.slo===================================================================--- data/base/script/text/cam1c.slo (revision 11233)+++ data/base/script/text/cam1c.slo (working copy)@@ -631,7 +631,6 @@ setAssemblyPoint (enm2c, 9920, 3136); //setAssemblyPoint (enm2d, 14528, 3776); - randomiseSeed(); //make scavengers allies with NP createAlliance(enemy1, enemy2); //set attack level for scavsIndex: data/base/script/text/cam1ca.slo===================================================================--- data/base/script/text/cam1ca.slo (revision 11233)+++ data/base/script/text/cam1ca.slo (working copy)@@ -123,7 +123,6 @@ //targetChoice = 1000; targetChoice=random(numTargets); //choose target now so can check for waypoints - randomiseSeed(); //allow to build stuff setStructureLimits (powerGen,numPow,0); setStructureLimits (oilDerrick,numExt,0);Index: data/base/script/text/cam1end.slo===================================================================--- data/base/script/text/cam1end.slo (revision 11233)+++ data/base/script/text/cam1end.slo (working copy)@@ -59,7 +59,6 @@ /* Initialisation */ event start(CALL_GAMEINIT) {- randomiseSeed(); //centre view centreViewPos(centreX, centreY); Index: data/base/script/text/genexp.slo===================================================================--- data/base/script/text/genexp.slo (revision 11233)+++ data/base/script/text/genexp.slo (working copy)@@ -246,8 +246,6 @@ /* Initialisation */ event start(CALL_GAMEINIT) {- randomiseSeed();- //set scroll limits // setScrollParams(scrollX1, scrollY1, scrollX2, scrollY2); //centre viewIndex: data/base/script/text/cam2endx.slo===================================================================--- data/base/script/text/cam2endx.slo (revision 11233)+++ data/base/script/text/cam2endx.slo (working copy)@@ -138,7 +138,6 @@ { //set up so that when Transporter gets to the edge of the map, it will empty and return setDroidsToSafetyFlag(true);- randomiseSeed(); //centre view centreViewPos(centreX, centreY); Index: data/base/script/text/cam1a-c.slo===================================================================--- data/base/script/text/cam1a-c.slo (revision 11233)+++ data/base/script/text/cam1a-c.slo (working copy)@@ -172,7 +172,6 @@ LZMess = numLZ+1; //force to recalc- randomiseSeed(); /* //also don't allow building on 1CA's enemy LZs! count = 0;Index: data/base/script/text/genbet.slo===================================================================--- data/base/script/text/genbet.slo (revision 11233)+++ data/base/script/text/genbet.slo (working copy)@@ -55,7 +55,6 @@ /* Initialisation */ event start(CALL_GAMEINIT) {- randomiseSeed(); //centre view centreViewPos(centreX, centreY);