filled circle
public c v1 · immutablestatic inline void drawFilledcircle(u16 *screenPtr, int cx, int cy, int radius, u8 r, u8 g, u8 b) { int x; int y; int rr=radius*radius; y=-radius; do { int yy=y*y; x=-radius; do { if(((x*x)+yy-rr)<=0) { fixPixel(screenPtr,x+cx,y+cy,r,g,b); } } while(++x<radius); } while(++y<radius);}