All pastes #1900018 Raw Edit

LADSPA ETQW

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#1900018 ·published 2010-07-13 19:57 UTC
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ETQW 1.4.12343.12343  linux-x86 Jan 16 2008 10:19:41
found interface lo - loopback
found interface eth0 - 10.1.1.4/255.255.255.0
found interface eth1 - 192.168.1.1/255.255.255.0
found interface wlan0 - 192.168.0.1/255.255.255.0
found interface tun0 - 10.0.99.1/255.255.255.255
CPU: AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3
ETQW using generic code for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Loaded pk4 /home/Private/Jogos/Nativos/QuakeWars/base/game000.pk4 with checksum 0x18457bb4
Loaded pk4 /home/Private/Jogos/Nativos/QuakeWars/base/game002.pk4 with checksum 0x40b37d8a
Loaded pk4 /home/Private/Jogos/Nativos/QuakeWars/base/pak000.pk4 with checksum 0xb920556e
Loaded pk4 /home/Private/Jogos/Nativos/QuakeWars/base/pak001.pk4 with checksum 0x452281ea
Loaded pk4 /home/Private/Jogos/Nativos/QuakeWars/base/pak002.pk4 with checksum 0x4082d93f
Loaded pk4 /home/Private/Jogos/Nativos/QuakeWars/base/zpak_english000.pk4 with checksum 0x99854ebc
Current search path:
/home/adriano/.etqwcl/base
/home/Private/Jogos/Nativos/QuakeWars/base
/home/Private/Jogos/Nativos/QuakeWars/base/zpak_english000.pk4 (755 files)
/home/Private/Jogos/Nativos/QuakeWars/base/pak002.pk4 (654 files)
/home/Private/Jogos/Nativos/QuakeWars/base/pak001.pk4 (1122 files)
/home/Private/Jogos/Nativos/QuakeWars/base/pak000.pk4 (6064 files)
/home/Private/Jogos/Nativos/QuakeWars/base/game002.pk4 (3 files)
/home/Private/Jogos/Nativos/QuakeWars/base/game000.pk4 (3 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------

Running in restricted mode.

----- Initializing Decls -----
Decompressing the global token cache...3006Kb
------------------------------
execing 'etqwconfig.cfg'
execing 'localization/english/defaultbinds.cfg'
execing 'etqwbinds.cfg'
execing 'autoexec.cfg'
Vendor: Device:
thread priority set to 1
Opening IP socket: localhost:-1
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
Desktop resolution: 1600x1200
SDL_ListModes:
1600x1200 1400x1050 1280x1024 1280x960 1152x864 1024x768 960x720 928x696 896x672 832x624 800x600 
720x400 640x512 640x480 640x400 640x350 576x432 512x384 416x312 400x300 360x200 
320x240 320x200 320x175 
SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits
no multisampling
vsync: off
------- Initializing renderSystem --------
----- R_InitOpenGL -----
...using GL_ARB_multitexture
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_ARB_texture_rectangle
X..GL_EXT_texture_rectangle not found
...using GL_EXT_stencil_wrap
...using GL_EXT_stencil_two_side
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_EXT_depth_bounds_test
...using GL_ARB_point_sprite
...using GL_ARB_occlusion_query
...using GL_EXT_framebuffer_object
...using GL_EXT_packed_depth_stencil
...using GL_EXT_blend_minmax
...using GL_ARB_multisample
...using GL_ARB_shader_objects
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_shader
...using GL_ARB_fragment_program_shadow
...using GL_ARB_shadow
...using GL_ARB_depth_texture
...using GL_EXT_gpu_program_parameters
...using GL_EXT_timer_query
X..GL_GREMEDY_string_marker not found
X..GL_EXT_texture_compression_latc not found
---------- R_ARB2_Init ----------
Cg available.
---------------------------------
thread priority set to 2
thread priority set to 2
using ARB_vertex_buffer_object memory
renderSystem initialized.
--------------------------------------
72 strings read from localization/english/strings/bindings.lang
485 strings read from localization/english/strings/chat.lang
883 strings read from localization/english/strings/code.lang
2186 strings read from localization/english/strings/game.lang
3199 strings read from localization/english/strings/guis.lang
3375 strings read from localization/english/strings/lifestats.lang
3513 strings read from localization/english/strings/loadtips.lang
3852 strings read from localization/english/strings/locations.lang
4377 strings read from localization/english/strings/maps.lang
4444 strings read from localization/english/strings/tasks.lang
/proc/cpuinfo CPU frequency: 2700 MHz
Couldn't open journal files
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
------ Alsa Sound Initialization -----
dlopen(libasound.so.2)
asoundlib version: 1.0.23
opened Alsa PCM device ladspa0 for playback
device buffer size: 5461 frames (21844 bytes)
allocated a mix buffer of 16384 bytes
--------------------------------------
-------- ALSA Microphone Init --------
device buffer size: 2910 frames (5820 bytes)
microphone initialized
--------------------------------------
initializating SDL Joysticks
initialized 0 controller(s)
-------- Initializing Session --------
----------------- BSE Init ------------------
--------- BSE Created Successfully ----------
session initialized
--------------------------------------
found DLL in pak file: /home/Private/Jogos/Nativos/QuakeWars/base/game002.pk4/gamex86.so
copy gamex86.so to /home/adriano/.etqwcl/base/gamex86.so
game using generic code for SIMD processing
enabled Flush-To-Zero mode
--------- Initializing Game ----------
gamename: baseETQW-1
gamedate: Dec 13 2007
Initializing global UI namespaces
...23 namespaces
...239 properties
Initializing event system
...898 event definitions
Initializing class hierarchy
...163 classes, 395120 bytes for event callbacks
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 11, column 44:  error: expected ';'

error at 362:
,000244141;
MOV _texCoordAttrib.zw, 1;

                MOV     result.texcoord[0], _texCoordAttrib;

END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'sfx/desaturate' in file 'renderprogs/sfx.rprog' line 0
WARNING: file materials/guis/icons.mtr: guis/assets/icons/achievements02_desat, line 0: Unable to parse render program 'sfx/desaturate'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'guis/assets/icons/achievements02_desat' in file 'materials/guis/icons.mtr' line 0
WARNING: file materials/guis/icons.mtr: guis/assets/icons/achievements01_desat, line 0: Unable to parse render program 'sfx/desaturate'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'guis/assets/icons/achievements01_desat' in file 'materials/guis/icons.mtr' line 0
WARNING: Couldn't load sound 'video/intro_1024x512.theora', defaulting
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'video/intro' in file 'sounds/cinematics.sndshd' line 0
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 5, column 44:  error: expected ';'

error at 122:
,000244141;
MOV _texCoordAttrib.zw, 1;

                TEMP R0;
                PARAM  mvp[4]       = { state.matrix.mvp };
                OUTPUT oPos         = result.position;
                # Transform the vertex to clip coordinates. 
                DP4   oPos.x, mvp[0], vertex.position;
                DP4   oPos.y, mvp[1], vertex.position;

                TEMP  zw;
                DP4   zw.z, mvp[2], vertex.position;
                DP4   zw.w, mvp[3], vertex.position;
                MOV       oPos.w, zw;
                TEMP res;
                SLT      res.x, zw.w, zw.z;
                SLT      res.y, zw.z, -zw.w;
                MUL  res.x, res.x, res.y;
                MUL  oPos.z, res.x, zw.z;

                DP4     result.texcoord.x, _texCoordAttrib, program.local[0];
                DP4     result.texcoord.y, _texCoordAttrib, program.local[1];

                MAD     R0, vertex.attrib[3], program.local[2], program.local[3];
                MUL result.color, program.local[4], R0;

END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'trivialwithtexturematrixalways' in file 'renderprogs/trivial.rprog' line 0
WARNING: file materials/atmospheres/lights.mtr: atmospheres/sprites/sundisk_flare, line 0: Unable to parse render program 'trivialWithTextureMatrixAlways'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'atmospheres/sprites/sundisk_flare' in file 'materials/atmospheres/lights.mtr' line 0
WARNING: file atmosphere/main_menu.atm: main_menu, line 0: Failed to load material 'atmospheres/sprites/sundisk_flare'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'main_menu' in file 'atmosphere/main_menu.atm' line 0
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 15, column 34:  error: expected '}'

error at 541:
, 0, 2,2 },
                { 0,0625 } };
TEMP R0;
TEMP R1;
TEMP R2;
ADD R0.zw, fragment.texcoord[0].xyxy, c[0].xyyx;
TEX R1, R0.zwzw, texture[0], RECT;
ADD R0.xy, fragment.texcoord[0], c[0].x;
TEX R0, R0, texture[0], RECT;
ADD R2, R0, R1;
ADD R0.xy, fragment.texcoord[0], c[0].zxzw;
ADD R1.xy, fragment.texcoord[0], c[0].wxzw;
TEX R0, R0, texture[0], RECT;
ADD R0, R2, R0;
TEX R1, R1, texture[0], RECT;
ADD R2, R0, R1;
ADD R0.xy, fragment.texcoord[0], c[0];
ADD R1.xy, fragment.texcoord[0], c[0].y;
TEX R0, R0, texture[0], RECT;
ADD R0, R2, R0;
TEX R1, R1, texture[0], RECT;
ADD R2, R0, R1;
ADD R0.xy, fragment.texcoord[0], c[0].zyzw;
ADD R1.xy, fragment.texcoord[0], c[0].wyzw;
TEX R0, R0, texture[0], RECT;
ADD R0, R2, R0;
TEX R1, R1, texture[0], RECT;
ADD R2, R0, R1;
ADD R0.xy, fragment.texcoord[0], c[0].xzzw;
ADD R1.xy, fragment.texcoord[0], c[0].yzzw;
TEX R0, R0, texture[0], RECT;
TEX R1, R1, texture[0], RECT;
ADD R0, R2, R0;
ADD R2, R0, R1;
ADD R1.xy, fragment.texcoord[0], c[0].wzzw;
TEX R0, fragment.texcoord[0], texture[0], RECT;
ADD R0, R2, R0;
TEX R1, R1, texture[0], RECT;
ADD R2, R0, R1;
ADD R0.xy, fragment.texcoord[0], c[0].xwzw;
ADD R1.xy, fragment.texcoord[0], c[0].ywzw;
TEX R0, R0, texture[0], RECT;
ADD R0, R2, R0;
TEX R1, R1, texture[0], RECT;
ADD R2, R0, R1;
ADD R0.xy, fragment.texcoord[0], c[0].zwzw;
ADD R1.xy, fragment.texcoord[0], c[0].w;
TEX R0, R0, texture[0], RECT;
TEX R1, R1, texture[0], RECT;
ADD R0, R2, R0;
ADD R0, R0, R1;
MUL result.color, R0, c[1].x;
END
# 47 instructions, 3 R-regs

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'guiblur_4x4' in file 'renderprogs/guiblur.rprog' line 0
WARNING: file materials/guis/effects.mtr: guis/effects/blur, line 0: Unable to parse render program 'guiBlur_4x4'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'guis/effects/blur' in file 'materials/guis/effects.mtr' line 0
WARNING: LookupMaterial: 'purewait' material 'guis/effects/blur' (alias 'blur_effect') used without proper sort
WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 12, column 39:  error: expected ';'
line 22, column 40:  error: expected ';'
line 33, column 44:  error: expected ';'

error at 369:
,000030519;
MUL _attribTemp.xy, _normalAttrib, _normalAttrib;
ADD _attribTemp.x, _attribTemp.xxxx, _attribTemp.yyyy;
ADD _attribTemp.x, 1, -_attribTemp.x;
RSQ _attribTemp.x, _attribTemp.x;
RCP _normalAttrib.z, _attribTemp.x;
ADD _attribTemp.x, vertex.attrib[12].x, -1;
MUL _normalAttrib.z, _normalAttrib.z, _attribTemp.x;
#replace tangentAttrib with _tangentAttrib
TEMP _tangentAttrib;
MUL _tangentAttrib, vertex.attrib[9], 0,000030519;
MUL _attribTemp.xy, _tangentAttrib, _tangentAttrib;
ADD _attribTemp.x, _attribTemp.xxxx, _attribTemp.yyyy;
ADD _attribTemp.x, 1, -_attribTemp.x;
RSQ _attribTemp.x, _attribTemp.x;
RCP _tangentAttrib.z, _attribTemp.x;
ADD _attribTemp.x, vertex.attrib[12].y, -1;
MUL _tangentAttrib.z, _tangentAttrib.z, _attribTemp.x;
ADD _tangentAttrib.w, vertex.attrib[12].z, -1;
#replace texCoordAttrib with _texCoordAttrib
TEMP _texCoordAttrib;
MUL _texCoordAttrib.xy, vertex.attrib[8], 0,000244141;
MOV _texCoordAttrib.zw, 1;


                TEMP    bitangent;
                TEMP    R0, R1, R2;
                ATTRIB _pos = vertex.position;

                TEMP _nrm, _tan;
                MOV _nrm, _normalAttrib;
                MOV _tan, _tangentAttrib;


                PARAM   defaultTexCoord = { 0, 0.5, 0, 1 };

                XPD             bitangent, _nrm, _tan;
                MUL             bitangent, bitangent, _tangentAttrib.w;

                # textures 1 takes the base coordinates by the texture matrix
                MOV             result.texcoord[1], defaultTexCoord;
                DP4             result.texcoord[1].x, _texCoordAttrib, program.local[0];
                DP4             result.texcoord[1].y, _texCoordAttrib, program.local[1];

                # textures 4 takes the base coordinates by the texture matrix
                MOV             result.texcoord[4], defaultTexCoord;
                DP4             result.texcoord[4].x, _texCoordAttrib, program.local[2];
                DP4             result.texcoord[4].y, _texCoordAttrib, program.local[3];

                # generate the vertex color, which can be 1.0, color, or 1.0 - color
                MAD             result.color, vertex.attrib[3], program.local[4], program.local[5];

                # build tangent space -> world space conversion matrix
                DP3             result.texcoord[5].x, program.local[6], _tan;
                DP3             result.texcoord[6].x, program.local[7], _tan;
                DP3             result.texcoord[7].x, program.local[8], _tan;

                DP3             result.texcoord[5].y, program.local[6], bitangent;
                DP3             result.texcoord[6].y, program.local[7], bitangent;
                DP3             result.texcoord[7].y, program.local[8], bitangent;

                DP3             result.texcoord[5].z, program.local[6], _nrm;
                DP3             result.texcoord[6].z, program.local[7], _nrm;
                DP3             result.texcoord[7].z, program.local[8], _nrm;

                # calculate vector to eye
                DP4             R0.x, program.local[6], _pos;
                DP4             R0.y, program.local[7], _pos;
                DP4             R0.z, program.local[8], _pos;

                # normalize
                SUB             R0.xyz, R0, program.local[9];
                DP3             R0.w, R0, R0;
                RSQ             R0.w, R0.w;
                MUL             result.texcoord[2], R0, -R0.w;


END

WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'sfx/feambdecal' in file 'renderprogs/sfx2.rprog' line 0
WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 0 is defaulted in 'sfx/atmos'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'sfx/atmos' in file 'renderprogs/sfx2.rprog' line 0
WARNING: file materials/guis/models.mtr: models/guis/assets/mainmenu/atmosphere, line 0: Unable to parse render program 'sfx/atmos'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/guis/assets/mainmenu/atmosphere' in file 'materials/guis/models.mtr' line 0
WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 0 is defaulted in 'sfx/feambdecal_cloud'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'sfx/feambdecal_cloud' in file 'renderprogs/sfx2.rprog' line 0
WARNING: file materials/guis/models.mtr: models/guis/assets/mainmenu/cloud, line 0: Unable to parse render program 'sfx/feAmbDecal_cloud'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/guis/assets/mainmenu/cloud' in file 'materials/guis/models.mtr' line 0
WARNING: file materials/guis/models.mtr: models/guis/assets/mainmenu/earth, line 0: Unable to parse render program 'sfx/feAmbDecal'
WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/guis/assets/mainmenu/earth' in file 'materials/guis/models.mtr' line 0
game initialized.
--------------------------------------
------------- Initialized in 05 -------------
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 13142
2700 MHz CPU
3280 MB System Memory
detecting video ram (set sys_videoRam on command line to override) ..
found XNVCtrl extension 1.23
512 MB Video Memory
Async thread started
PunkBuster Client: Attempting to resolve master8.evenbalance.com
PunkBuster Client: Resolved to [66.180.170.20] (14)
PunkBuster Client: PunkBuster Client (v2.114 | A0) Enabled
preparing audio device for output
PunkBuster Client: Game Version [ETQW 1.4.12343.12343  linux-x86 Jan 16 2008 10:19:41]
PunkBuster Client: Not Connected to a Server
preparing audio device for output
preparing audio device for output
snd_pcm_writei 4096 frames failed: Pipe quebrado
preparing audio device for output
Opening IP socket: localhost:-1
couldn't exec '/home/adriano/.etqwcl/sdnet/adriano/base/autoexec.cfg'
execing /home/adriano/.etqwcl/sdnet/adriano/base/profile.cfg 
execing 'localization/english/defaultbinds.cfg'
execing /home/adriano/.etqwcl/sdnet/adriano/base/bindings.cfg 
------------ Game Shutdown -----------
Shutdown event system
--------------------------------------
--------------- BSE Shutdown ----------------
---------------------------------------------
Shutting down sound hardware
----------- Alsa Shutdown ------------
close mic pcm
close pcm
dlclose
--------------------------------------
Shutting down SDL subsystem
idRenderSystem::Shutdown()