All pastes #1894062 Raw Edit

My Roblox Scripts

public text v1 · immutable
#1894062 ·published 2010-07-03 20:32 UTC
rendered paste body
Frozen
game.Workspace.LinkinParker2:FindFirstChild("Torso").Anchored = true
Upz Script
game.Workspace.LinkinParker2.Torso.CFrame = CFrame.new(0,1000,0)
Kill Script
game.Workspace.LinkinParker2.Torso:remove()
Message
print("LinkinParker2 says hi. ")
while true do
wait(120)
local message = Instance.new("Message")
message.Text = "LinkinParker2!”
message.Parent = game.Workspace
wait(5)
message:remove()
end
Ultimate Torso's
model = game.Players.LinkinParker2.Character.Torso
messageText = "Waka"

game.Players.valitini94.CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=755e46360b98bfcc45a5fa2970bda27e;http://www.roblox.com/Data/AssetFetch.ashx?hash=3958d55616025a333b61ba0908a2df92&isapproved=true" 

local hat = game.Workspace.valitini94.TeapotTurret 
hat.Handle.Mesh.VertexColor = Vector3.new (1,0,0) 

local Rocket = hat.Handle 
local block = hat.Handle:clone() 
block.Size = Vector3.new(4,7,3) 
block.Name = "shield" 
number = 4 
radius = 6 

teapot = hat.Handle:clone() 
teapot.Size = Vector3.new(65,65,65) 
teapot.Mesh.Scale = Vector3.new(100,100,100) 
teapot.Name = "massive teapot" 
teapot.Size = Vector3.new(65,65,65) 
teapot.Mesh.Scale = Vector3.new(100,100,100) 
teapot.Name = "massive teapot" 

debounce = true 
function teapottouch(pot, hit) 
if not debounce then return end 
debounce = false 
--[[ 
if(hit.Parent.className == "Model" and hit.Parent:findFirstChild("owned") == nil) then 
hit.Parent:breakJoints() 
local tag = Instance.new("IntValue") 
tag.Name = "owned" 
tag.Parent = hit.Parent 
end 
if(hit.Parent:findFirstChild("Humanoid") ~= nil) then hit.Parent.Humanoid.Health = 0 end ]]-- 
exp = Instance.new("Explosion") 
exp.BlastRadius = 50 
exp.BlastPressure = 1000000 
exp.Position = pot.Position 
exp.Parent = game.Workspace 
wait(.5) 
debounce = true 
end 

function gf(player) 
Torso = player.Position 
pos = Torso + Vector3.new(0,1000,0) 
pot = teapot:clone() 
pot.Position = pos 
pot.Elasticity = 0.1 
pot.Parent = game.Workspace 
pot.homing.TargetOffset = player.Position 
pot.homing:Fire() 
pot.homing.ThrustP = 50000 
pot.homing.MaxTorque = Vector3.new(0,0,0) 
pot.homing.TurnP = 0 
connection = pot.Touched:connect(function(hit) teapottouch(pot, hit) end) 
end 

function trigger(msg, recipient) 
name = string.sub(msg,1,-2) 
children = game.Players:children() 
for i=1,#children do 
if(children[i].Name == name) then gf(children[i].Character.Torso) end 
end 

end 

function either(number) 
if(math.random(1,2) == 1) then return number end 
return -number 
end 

function glue(x, y) 
weld = Instance.new("Weld") 

weld.Part0 = x 
weld.Part1 = y 

local HitPos = x.Position 

local CJ = CFrame.new(HitPos) 
local C0 = x.CFrame:inverse() *CJ 
local C1 = y.CFrame:inverse() * CJ 

weld.C0 = C0 
weld.C1 = C1 

weld.Parent = x 
end 

function fire(vTarget,offset) 
obj = vTarget 
vTarget = vTarget.Position 


local dir = vTarget - hat.Handle.Position 
dir = dir.unit 
missile = {} 
pos = {} 
hatFrame = {} 
misFrame = {} 
seed = {} 
for i=1,number do 
seed[i] = math.random(0,100000) 
missile[i] = Rocket:clone() 
missile[i].Name = "teapot" .. seed[i] 
pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10)) 
hatFrame[i] = hat.Handle.CFrame 
misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0)) 
--missile.Position = pos 
missile[i].CFrame = CFrame.new(pos[i], pos[i] + dir) 

missile[i].RocketScript.Disabled = false 
missile[i].Parent = game.Workspace 
missile[i].homing:Fire() 
missile[i].homing.ThrustP = 50 
missile[i].homing.TargetOffset = misFrame[i].p + offset 
end 

wait(.4) 

for i=1,number do 
teapot = game.Workspace:findFirstChild("teapot" .. seed[i]) 
if(teapot ~= nil) then 
teapot.homing.ThrustP = 30 
teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) 
teapot.homing.Target = obj 
end 
end 
end 

function shield() 
Torso = hat.Parent.Torso.CFrame 
bricks = {} 
bricks[1] = Torso * CFrame.new(0,0,-radius) 
bricks[2] = Torso * CFrame.new(0,0,radius) 
bricks[3] = Torso * CFrame.new(-radius,0,0) 
bricks[4] = Torso * CFrame.new(radius,0,0) 
for i=1,#bricks do 
newbrick = block:clone() 
newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p) 
newbrick.Parent = game.Workspace 
glue(newbrick,hat.Parent.Torso) 
end 
end 

debounce = true 
function teapottouch(hit) 
if not debounce then return end 
debounce = false 
pos = hit.Position 
boom = Instance.new("Explosion") 
boom.BlastRadius = 30 
boom.BlastPressure = 500000 
boom.Position = pos 
boom.Parent = game.Workspace 
wait(1) 
debounce = true 
end 

function gf(player) 
Torso = player.Position 
pos = Torso + Vector3.new(0,750,0) 
pot = teapot:clone() 
pot.Position = pos 
pot.Elasticity = 0.1 
pot.Parent = game.Workspace 
connection = pot.Touched:connect(teapottouch) 
end 

function kill(hit) 
local human = hit.Parent:findFirstChild("Humanoid") 
if (human ~= nil) then 
human.Health = 0 
end 
end 

function trigger(msg, recipient) 
if(msg == "i can fly") then 
f=game.Players.valitini94.Backpack.Fly2 
f.Parent=game.Workspace.valitini94.TeapotTurret 
wait (1) 
f.Parent=game.Players.valitini94.Backpack 
hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p) 
hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0) 
end 
if(msg == "arm front") then 
hat.TVehicle.Front.Touched:connect(kill) 
end 
if(tonumber(msg) ~= nil) then 
power = tonumber(msg) 
hat.TVehicle.Front.Propulsion.MaxSpeed = power 
end 
children = game.Players:children() 
for i=1,#children do 
if(children[i].Name == msg) then 
torso = children[i].Character.Torso 
prop = hat.TVehicle.Front.Propulsion:clone() 
prop.Target = hat.TVehicle.back 
prop.MaxSpeed = 1000 
prop.TargetOffset = Vector3.new(0,0,0) 
prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10) 
prop.Parent = torso 
prop:Fire() 
end 
end 
if(string.sub(msg,1,6) ~= "Teapot") then return end 
name = string.sub(msg,8,-2) 
children = game.Players:children() 
for i=1,#children do 
if(children[i].Name == name) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end 
end 

end 

wait(1) 
while hat.Parent.Name == "Workspace" do wait(2) end 
print("Hat picked up") 
name = hat.Parent.Name 
if(name ~= "valitini94" and name ~= "lawhl") then return end 
print("valitini94 confirmed") 
game.Players.valitini94.Chatted:connect(trigger) 

hat.Fly2.Parent = game.Players.valitini94.Backpack 

game.Players.valitini94.Backpack.Fly2.TeleportScript.Source = 

[[ 
wait(.5) 
bin = script.Parent 
vehicle = game.Workspace.valitini94.TeapotTurret.TVehicle 

function assignPosition(pos) 

local player = game.Players.LocalPlayer 
if player == nil or player.Character == nil then return end 
local char = vehicle.Front 
obj = char.Propulsion 
difference = pos - char.Position 
obj.TargetOffset = pos + Vector3.new(0,4,0) 
end 

function onButton1Down(mouse) 

local player = game.Players.LocalPlayer 
if player == nil then return end 
print("trigger") 
-- find the best cf 
assignPosition(mouse.Hit.p) 
end 

function onSelected(mouse) 
print("select") 
mouse.Icon = "rbxasset://textures\\ArrowCursor.png" 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
end 

bin.Selected:connect(onSelected) 

]] 

message = Instance.new("Message")
message.Text = messageText
backup = model:clone(math.random(2,10))

while true do
wait(0.1) -- regenerate this model every 140 seconds

message.Parent = game.Workspace

wait(0.1) -- display regen message for 2 seconds

model = backup:clone(math.random(2,10))
model.Parent = game.Workspace
model:makeJoints()
message.Parent = nil
end
Brick Script
h = Instance.new("Part")
h.Position = Vector3.new(0,5,0)
h.Size = Vector3.new(4,1,4)
h.BrickColor = BrickColor.new(1)
backup = h:clone()
while true do
h = backup:clone()
h:makeJoints()
h.Parent = game.Workspace
wait(1)
end
Disco Head
sb/while true do
game.Workspace.beetfan.Head.Color = Color3.new(math.random(), math.random(), math.random())
wait(0)
end
Blow Up
while true do
wait()
e = Instance.new("Explosion")
e.Position = game.Players:FindFirstChild("LinkinParker2").Character.Torso.Position
e.Parent = game.Workspace
end
Delimber Everyone
local c = game.Players:children()
for i=1,#c do
if (string.lower(c[i].Name) ~= "brandonhare") then
if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
c[i].Character:findFirstChild("Left Arm"):remove()
c[i].Character:findFirstChild("Right Arm"):remove()
c[i].Character:findFirstChild("Left Leg"):remove()
c[i].Character:findFirstChild("Right Leg"):remove()
end
end
end
Kill Everyone
local c = game.Players:children()
for i=1,#c do
if (string.lower(c[i].Name) ~= "LinkinParker2") then
if (c[i].Character ~= nil and c[i].Character.Humanoid ~= nil) then
c[i].Character:findFirstChild("Humanoid").Health = 0
end
end
end
The Ghost Script
sb/D = game.Workspace.BeetFan
D.Torso.roblox:Remove()
D:findFirstChild("Left Leg").CanCollide = false
D:findFirstChild("Right Leg").CanCollide = false
D:findFirstChild("Left Arm").CanCollide = false
D:findFirstChild("Right Arm").CanCollide = false
D.Torso.CanCollide = false
D.Head.CanCollide = false
D.Humanoid.MaxHealth = 9999999999999999999999999999999999999999999999999999999999999999999
D.Humanoid.Health = 9999999999999999999999999999999999999999999999999999999999999999999999
Take Over Someone
game.Players.LinkinParker2.Character = game.Players.kirbyace1.Character
Make Someone Naked
n = game.Workspace.LinkinParker2
n:findFirstChild("Left Leg").BrickColor = BrickColor.new(125)
n:findFirstChild("Right Leg").BrickColor = BrickColor.new(125)
n:findFirstChild("Left Arm").BrickColor = BrickColor.new(125)
n:findFirstChild("Right Arm").BrickColor = BrickColor.new(125)
n.Torso.BrickColor = BrickColor.new(1)
n.Head.BrickColor = BrickColor.new(125)
n.Torso.roblox:remove()
n.Name = "Naked Guy: IM NAKED =D" 

Genocide 
=========================== 
while true do 
p= game.Players:GetChildren() 
for i= 1, #p do 
p[i].Character.Torso.Neck:remove() 
wait (0.1) 
end 
end 





freeze - off 
---------------------------- 
p= game.Players:GetChildren() 
for i= 1, #p do 
if p[i]~= "shanethe13" then 
p[i].Character.Torso.Anchored = false 
end 
end 




freeze - on 
--------------------------- 
p= game.Players:GetChildren() 
for i= 1, #p do 
if p[i]~= "shanethe13" then 
p[i].Character.Torso.Anchored = true 
end 
end 



Teleport Up All 
============================== 
p= game.Players:GetChildren() 
for i= 1, #p do 
if p[i] ~= "shanethe13" then 
p[i].Character.Torso.CFrame = CFrame.new(0,1025,0) 
end 
end 



Body Force 
--------------------------- 
p= game.Players:GetChildren() 
for i= 1, #p do 
b = Instance.new("BodyForce") 
b.Parent = p[i].Character.Torso 
b.force = Vector3.new(0,10000,0) 
end 


Slaves 
---------------------- 
p= game.Players:GetChildren() 
for i= 1, #p do 
p[i].Character.Name = "Shane's Slave" 
end 

Follow 
========================== 
sb/b = Instance.new("BodyPosition") b.Parent = game.Workspace.BeetFan.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000) 
while true do 
b.position = game.Workspace.shanethe13.Torso.Position 
wait(0.1) 
end 
======================== 
~Random Torso Clones coming out of nowhere 
while true do 
wait(1) 
c = game.Workspace.ArticunoX.Torso:clone() 
c.Parent = game.Workspace 
c.Position = Vector3.new(0, 50, 0) 
c.Anchored = true 
c.Size = Vector3.new(25, 25, 25) 
c.Locked = false 
end 

~Endlessly make someone fly up 
while true do 
wait(1) 
game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 150, 0) 
end 

~Make someone fly up for a while then die 
while true do 
wait(1) 
game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 9999, 0) 
wait(30) 
game.Workspace.herooftime101.Head:remove() 
end

================== 
--super jump 
local b = Instance.new("BodyForce") 
b.force = Vector3.new(0,1300,0) 
b.Parent = game.Workspace.Kashi.Torso 
================== 
--falling bricks... please do not go too crazy with this 
local brick = Instance.new("Part") 

while true do 
local b = brick:clone() 
b.Parent = game.Workspace 
if game.Workspace.ArticunoX ~= nil then 
local mainpos = game.Workspace.ArticunoX.Head.Position 
b.Position = Vector3.new(mainpos.x, mainpos.y +3, mainpos.z) 
wait(1) 
end 
end

Music
s.Name = "BGMusic" 
s.SoundId = "C:\WINDOWS\Media\ScriptBuilder.mp3" 
s.Volume = 1 
s.Looped = true 
s.archivable = false 

s.Parent = game.Workspace 

wait(5) 

s:play() 

annoying music(to most) 


local s = Instance.new("Sound") 

s.Name = "BGMusic" 
s.SoundId = "C:\\WINDOWS\\Media\\town.mid" 
s.Volume = 1 
s.Looped = true 
s.archivable = false 

s.Parent = game.Workspace 

wait(5) 

s:play() 

while true do 
p= game.Players:GetChildren() 
for i= 1, #p do 
p[i].Character.Torso.Neck:remove() 
wait (0.1) 
end 
end 





freeze - off 
---------------------------- 
p= game.Players:GetChildren() 
for i= 1, #p do 
if p[i]~= "shanethe13" then 
p[i].Character.Torso.Anchored = false 
end 
end 




freeze - on 
--------------------------- 
p= game.Players:GetChildren() 
for i= 1, #p do 
if p[i]~= "shanethe13" then 
p[i].Character.Torso.Anchored = true 
end 
end 



Teleport Up All 
============================== 
p= game.Players:GetChildren() 
for i= 1, #p do 
if p[i] ~= "shanethe13" then 
p[i].Character.Torso.CFrame = CFrame.new(0,1025,0) 
end 
end 

Castle 
=========================== 
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) 


p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 


p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 


p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 


p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true 

~Make someone fly up for a while then die 
while true do 
wait(1) 
game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 9999, 0) 
wait(30) 
game.Workspace.herooftime101.Head:remove() 
end 

Rise And Dropping Ride part 1--crazy o.0 

----------------------------- 
h=game.Workspace.Victom.Torso 
while true do 
wait(0.1) 
h.CFrame=CFrame.new (0,300,0) 
wait(0.1) 
h.CFrame=CFrame.new (0,200,0) 
end 

Fake meteor: 

while true do 
local m = Instance.new("Message") 
m.Parent = game.Workspace 
m.Text = "A meteor is coming towards us!!! AHHH!!!" 
wait(3) 
m:remove() 
local b = Instance.new("Part") 
b.Parent = game.Workspace 
b.Position = Vector3.new(0,1000,0) 
b.Size = Vector3.new(5,1,5) 
b.BrickColor = BrickColor.new(199) 
b.Transparency = 0 
wait(10) 
local n = Instance.new("Message") 
n.Parent = game.Workspace 
n.Text = "Oh, it was just a small rock..." 
wait(3) 
n:remove() 
wait(10) 
b:remove() 
wait(1000) 
end 

helmet^_^ 

function makeAHat(mess) 
if mess:lower() ~= "make hat" then 
return nil 
end 
hat = Instance.new("Hat") 
Part = Instance.new("Part") 
Part.Position = Vector3.new(0, 6.4 + 0.4 + 1.2, 44) 
Part.Name = "Handle" 
Part.Parent = hat 
Part.formFactor = 0 
Part.Shape = 0 
Part.Size = Vector3.new(2, 2, 2) 
Part.BottomSurface = 0 
Part.TopSurface = 0 
Part.Locked = true 

hat.AttachmentPos = Vector3.new(0, 0.1, 0) 
hat.Name = "Sphere" 
hat.Parent = game.Workspace 
return hat 
end 

hat = makeAHat("make hat") 

new humanoid 
~~~~~~~~~~~~~ 
Humanoid = Instance.new("Humanoid") 
Humanoid.Parent = game.Workspace.{Player Name} 

Colors, usefull when you need to make a script that uses BrickColor = BrickColor.new() 
================== 
-- Color Script 2 -- 

-- 1 = White 
-- 208 = Light Stone Gray 
-- 194 = Medium Stone Gray 
-- 199 = Dark Stone Gray 
-- 26 = Black 
-- 21 = Bright Red 
-- 24 = Bright Yellow 
-- 226 = Cool Yellow 
-- 23 = Bright Blue 
-- 107 = Bright Bluish Green 
-- 102 = Medium Blue 
-- 11 = Pastel Blue 
-- 45 = Light Blue 
-- 135 = Sand Blue 
-- 106 = Bright Orange 
-- 105 = Bright Yellowish Orange 
-- 141 = Earth Green 
-- 28 = Dark Green 
-- 37 = Bright Green 
-- 119 = Bright Yellowish Green 
-- 29 = Medium Green 
-- 151 = Sand Green 
-- 38 = Dark Orange 
-- 192 = Reddish Brown 
-- 104 = Bright Violet 
-- 9 = Light Reddish Violet 
-- 101 = Medium Red 
-- 5 = Brick Yellow 
-- 153 = Sand Red 
-- 217 = Brown 
-- 18 = Nougat 
-- 125 = Light Orange 
-- ??? = Flame Yellowish(Haunted Mansion Rocket) 

--Be on Fire! 
while true do 
L = game.Players.NAME.Character.Torso 
E = Instance.new("Explosion") 
E.Parent = L 
E.Position = L.Position 
E.BlastRadius = 0.5 
E.BlastPressure = 0 
wait(0.01) 
end 

--Be GodZilla!!! 
L = game.Players.NAME.Character 
M = Instance.new("Message") 
M.Parent = game.Workspace 
M.Text = "Can you hear that?" 
wait(3) 
L.Torso.Size = Vector3.new(100,100,100) 
L.Head.Size = Vector3.new(90,90,90) 
L.Torso.BrickColor = BrickColor.new(141) 
L.Head.BrickColor = BrickColor.new(141) 
L.Head.face.Texture = "http://www.roblox.com/asset/?version=1&id=1085435" 
L.Head.Mesh:remove() 
M.Text = "OH NOEZ IT'S NAMEZILLA!!!" 
wait(4) 
game.Workspace.Message:remove() 

Deadly Handshake 
=============== 
A = game.Workspace.YOURNAMEHERE:findFirstChild("Right Arm") 
script.Parent = A 
function OnTouched(hit) 
human = hit.Parent.Humanoid 
if hit ~= nil then 
human.Health = 0 
end 
end 
script.Parent.Touched:connect(OnTouched) 

PWNZOR DECAPITATION--- 

P = game.Workspace.Zuka --change to your name 
P.Humanoid:Remove() 
P.Torso.Neck:Remove() 
h = Instance.new("Humanoid") 
h.Parent = P 
----------------------------
sb/game.Players.BeetFan.CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=755e46360b98bfcc45a5fa2970bda27e;http://www.roblox.com/Data/AssetFetch.ashx?hash=3958d55616025a333b61ba0908a2df92&isapproved=true" 

local hat = game.Workspace.BeetFan.TeapotTurret 
hat.Handle.Mesh.VertexColor = Vector3.new (1,0,0) 

local Rocket = hat.Handle 
local block = hat.Handle:clone() 
block.Size = Vector3.new(4,7,3) 
block.Name = "shield" 
number = 4 
radius = 6 

teapot = hat.Handle:clone() 
teapot.Size = Vector3.new(65,65,65) 
teapot.Mesh.Scale = Vector3.new(100,100,100) 
teapot.Name = "massive teapot" 
teapot.Size = Vector3.new(65,65,65) 
teapot.Mesh.Scale = Vector3.new(100,100,100) 
teapot.Name = "massive teapot" 

debounce = true 
function teapottouch(pot, hit) 
if not debounce then return end 
debounce = false 
--[[ 
if(hit.Parent.className == "Model" and hit.Parent:findFirstChild("owned") == nil) then 
hit.Parent:breakJoints() 
local tag = Instance.new("IntValue") 
tag.Name = "owned" 
tag.Parent = hit.Parent 
end 
if(hit.Parent:findFirstChild("Humanoid") ~= nil) then hit.Parent.Humanoid.Health = 0 end ]]-- 
exp = Instance.new("Explosion") 
exp.BlastRadius = 50 
exp.BlastPressure = 1000000 
exp.Position = pot.Position 
exp.Parent = game.Workspace 
wait(.5) 
debounce = true 
end 

function gf(player) 
Torso = player.Position 
pos = Torso + Vector3.new(0,1000,0) 
pot = teapot:clone() 
pot.Position = pos 
pot.Elasticity = 0.1 
pot.Parent = game.Workspace 
pot.homing.TargetOffset = player.Position 
pot.homing:Fire() 
pot.homing.ThrustP = 50000 
pot.homing.MaxTorque = Vector3.new(0,0,0) 
pot.homing.TurnP = 0 
connection = pot.Touched:connect(function(hit) teapottouch(pot, hit) end) 
end 

function trigger(msg, recipient) 
name = string.sub(msg,1,-2) 
children = game.Players:children() 
for i=1,#children do 
if(children[i].Name == name) then gf(children[i].Character.Torso) end 
end 

end 

function either(number) 
if(math.random(1,2) == 1) then return number end 
return -number 
end 

function glue(x, y) 
weld = Instance.new("Weld") 

weld.Part0 = x 
weld.Part1 = y 

local HitPos = x.Position 

local CJ = CFrame.new(HitPos) 
local C0 = x.CFrame:inverse() *CJ 
local C1 = y.CFrame:inverse() * CJ 

weld.C0 = C0 
weld.C1 = C1 

weld.Parent = x 
end 

function fire(vTarget,offset) 
obj = vTarget 
vTarget = vTarget.Position 


local dir = vTarget - hat.Handle.Position 
dir = dir.unit 
missile = {} 
pos = {} 
hatFrame = {} 
misFrame = {} 
seed = {} 
for i=1,number do 
seed[i] = math.random(0,100000) 
missile[i] = Rocket:clone() 
missile[i].Name = "teapot" .. seed[i] 
pos[i] = hat.Handle.Position + Vector3.new(math.random(-10,10),4,math.random(-10,10)) 
hatFrame[i] = hat.Handle.CFrame 
misFrame[i] = hatFrame[i] * CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,0)) 
--missile.Position = pos 
missile[i].CFrame = CFrame.new(pos[i], pos[i] + dir) 

missile[i].RocketScript.Disabled = false 
missile[i].Parent = game.Workspace 
missile[i].homing:Fire() 
missile[i].homing.ThrustP = 50 
missile[i].homing.TargetOffset = misFrame[i].p + offset 
end 

wait(.4) 

for i=1,number do 
teapot = game.Workspace:findFirstChild("teapot" .. seed[i]) 
if(teapot ~= nil) then 
teapot.homing.ThrustP = 30 
teapot.homing.TargetOffset = Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2)) 
teapot.homing.Target = obj 
end 
end 
end 

function shield() 
Torso = hat.Parent.Torso.CFrame 
bricks = {} 
bricks[1] = Torso * CFrame.new(0,0,-radius) 
bricks[2] = Torso * CFrame.new(0,0,radius) 
bricks[3] = Torso * CFrame.new(-radius,0,0) 
bricks[4] = Torso * CFrame.new(radius,0,0) 
for i=1,#bricks do 
newbrick = block:clone() 
newbrick.CFrame = CFrame.new(bricks[i].p, Torso.p) 
newbrick.Parent = game.Workspace 
glue(newbrick,hat.Parent.Torso) 
end 
end 

debounce = true 
function teapottouch(hit) 
if not debounce then return end 
debounce = false 
pos = hit.Position 
boom = Instance.new("Explosion") 
boom.BlastRadius = 30 
boom.BlastPressure = 500000 
boom.Position = pos 
boom.Parent = game.Workspace 
wait(1) 
debounce = true 
end 

function gf(player) 
Torso = player.Position 
pos = Torso + Vector3.new(0,750,0) 
pot = teapot:clone() 
pot.Position = pos 
pot.Elasticity = 0.1 
pot.Parent = game.Workspace 
connection = pot.Touched:connect(teapottouch) 
end 

function kill(hit) 
local human = hit.Parent:findFirstChild("Humanoid") 
if (human ~= nil) then 
human.Health = 0 
end 
end 

function trigger(msg, recipient) 
if(msg == "i can fly") then 
f=game.Players.BeetFan.Backpack.Fly2 
f.Parent=game.Workspace.BeetFan.TeapotTurret 
wait (1) 
f.Parent=game.Players.BeetFan.Backpack 
hat.TVehicle:move((hat.Handle.CFrame * CFrame.new(0,3,-10)).p) 
hat.TVehicle.Front.Propulsion.TargetOffset = hat.Handle.Position + Vector3.new(5,-5,0) 
end 
if(msg == "arm front") then 
hat.TVehicle.Front.Touched:connect(kill) 
end 
if(tonumber(msg) ~= nil) then 
power = tonumber(msg) 
hat.TVehicle.Front.Propulsion.MaxSpeed = power 
end 
children = game.Players:children() 
for i=1,#children do 
if(children[i].Name == msg) then 
torso = children[i].Character.Torso 
prop = hat.TVehicle.Front.Propulsion:clone() 
prop.Target = hat.TVehicle.back 
prop.MaxSpeed = 1000 
prop.TargetOffset = Vector3.new(0,0,0) 
prop.MaxTorque = Vector3.new(4e+10,4e+10,4e+10) 
prop.Parent = torso 
prop:Fire() 
end 
end 
if(string.sub(msg,1,6) ~= "Teapot") then return end 
name = string.sub(msg,8,-2) 
children = game.Players:children() 
for i=1,#children do 
if(children[i].Name == name) then fire(children[i].Character.Torso,Vector3.new(0,25,0)) end 
end 

end 

wait(1) 
while hat.Parent.Name == "Workspace" do wait(2) end 
print("Hat picked up") 
name = hat.Parent.Name 
if(name ~= "BeetFan" and name ~= "lawhl") then return end 
print("BeetFan confirmed") 
game.Players.BeetFan.Chatted:connect(trigger) 

hat.Fly2.Parent = game.Players.BeetFan.Backpack 

game.Players.BeetFan.Backpack.Fly2.TeleportScript.Source = 

[[ 
wait(.5) 
bin = script.Parent 
vehicle = game.Workspace.BeetFan.TeapotTurret.TVehicle 

function assignPosition(pos) 

local player = game.Players.LocalPlayer 
if player == nil or player.Character == nil then return end 
local char = vehicle.Front 
obj = char.Propulsion 
difference = pos - char.Position 
obj.TargetOffset = pos + Vector3.new(0,4,0) 
end 

function onButton1Down(mouse) 

local player = game.Players.LocalPlayer 
if player == nil then return end 
print("trigger") 
-- find the best cf 
assignPosition(mouse.Hit.p) 
end 

function onSelected(mouse) 
print("select") 
mouse.Icon = "rbxasset://textures\\ArrowCursor.png" 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
end 

bin.Selected:connect(onSelected) 

]] 

Random Crush Block Coming Out of Nowhere 
while true do 
wait(13) 
local p = Instance.new("Part") 
p.Parent = game.Workspace 
p.Position = Vector3.new(0, 100, 0) --Change the numbers to change the local of the platform. 
p.Size = Vector3.new(25, 25, 25) --Change the numbers to change the size from it. 
p.BrickColor = BrickColor.new(1) --Look at the wiki and Scripting Help, the first option on the page and look for Pallete Colors to Numbers. 
p.Locked = true 
p.Anchored = false 
wait(7) 
p:remove() 
end 

Name cycle (two-part script) 
PART 1 
while true do 
game.workspace.person.Name = "Atlas" 
end 

PART 2 
while true do 
game.Workspace.Atlas.Name = "Aeolus" 
wait(1) 
game.Workspace.Aeolus.Name = "Thetis" 
wait(1) 
game.Workspace.Thetis.Name = "Siarnaq" 
wait(1) 
game.Workspace.Siarnaq.Name = "Atlas" 
wait(1) 
end 

================================= 
BASEPLATENAME 
================================ 
p= game.Workspace:GetChildren() 
for i= 1, #p do 
if p[i].className == "Part" then 
p[i].Name = "Shane" 
end 
end 



Roate base 45 degrees 
================================= 
game.Workspace.Shane.CFrame = CFrame.fromEulerAnglesXYZ(1,0,0) 


VELOCITY 
==================================== 
p= game.Workspace:GetChildren() 
for i= 1, #p do 
if p[i].className == "Part" then 
p[i].Velocity = Vector3.new(10000,0,0) 
end 
end 

ROT VELOCITY 
============================= 
p= game.Workspace:GetChildren() 
for i= 1, #p do 
if p[i].className == "Part" then 
p[i].RotVelocity = Vector3.new(0,0,0) 
end 
end 



CLEANUP 
========================= 
p= game.Workspace:GetChildren() 
for i= 1, #p do 
if p[i].className == "Part" then 
if p[i].Name ~= "Shane" then 
p[i]:remove() 
end 
end 
end 


Invisable 
------------------------------------ 
c= game.Players:GetChildren() 
for i= 1, #c do 
p= c[i].Character:GetChildren() 
for i= 1, #p do 
if p[i].className == "Part" then 
p[i].Transparency = 1 
end 
end 
end 




Clone 
------------------------ 
p= game.Players:GetChildren() 
for i= 1, #p do 
p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=2531336bd505c2ce1f3eaaeef39d9f43;http://www.roblox.com/Data/AssetFetch.ashx?hash=0c957eae1dc937dcecc4f1874bddaac7&isapproved=true" 
end 







Genocide 
=========================== 
while true do 
p= game.Players:GetChildren() 
for i= 1, #p do 
p[i].Character.Torso.Neck:remove() 
wait (0.1) 
end 
end 





freeze - off 
---------------------------- 
p= game.Players:GetChildren() 
for i= 1, #p do 
if p[i]~= "shanethe13" then 
p[i].Character.Torso.Anchored = false 
end 
end 




freeze - on 
--------------------------- 
p= game.Players:GetChildren() 
for i= 1, #p do 
if p[i]~= "shanethe13" then 
p[i].Character.Torso.Anchored = true 
end 
end 



Teleport Up All 
============================== 
p= game.Players:GetChildren() 
for i= 1, #p do 
if p[i] ~= "shanethe13" then 
p[i].Character.Torso.CFrame = CFrame.new(0,1025,0) 
end 
end 





PRISON! 
-------------------------------------------------------------------------------------------------------- 
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,500,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-25,501,0) p.Size = Vector3.new(0,50,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,501,-25) p.Size = Vector3.new(50,50,0) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 


p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(0,525,0) p.Size = Vector3.new(50,0,50) p.Parent = game.Workspace p.Locked = true p.Transparency = 0.5 

p= game.Players:GetChildren() 
for i= 1, #p do 
if p[i] ~= "shanethe13" then 
p[i].Character.Torso.CFrame = CFrame.new(0,515,0) 
end 
end 






Body Force 
--------------------------- 
p= game.Players:GetChildren() 
for i= 1, #p do 
b = Instance.new("BodyForce") 
b.Parent = p[i].Character.Torso 
b.force = Vector3.new(0,10000,0) 
end 





Slaves 
---------------------- 
p= game.Players:GetChildren() 
for i= 1, #p do 
p[i].Character.Name = "Shane's Slave" 
end 






Orbit 

while true do 
p= game.Players:GetChildren() 
for i= 1, #p do 
if p[i].Name ~= "shanethe13" then 
b = Instance.new("BodyPosition") 
b.Parent = p[i].Character.Torso 
b.maxForce = Vector3.new(600000000,6000000000,6000000000) 
b.position = game.Workspace.shanethe13.Torso.Position 
wait(0.1) 
end 
end 
end 


Follow 
========================== 
b = Instance.new("BodyPosition") b.Parent = game.Workspace.Onule.Torso b.maxForce = Vector3.new(600000000,6000000000,6000000000) 
while true do 
b.position = game.Workspace.shanethe13.Torso.Position 
wait(0.1) 
end 







BlackHole 
-------------------------------- 
p= game.Players:GetChildren() 
for i= 1, #p do 
if p[i].Name ~= "shanethe13" then 
b = Instance.new("BodyPosition") b.Parent = p[i].Character.Torso b.maxForce = Vector3.new(6000000,60000000,60000000) 
b.position = Vector3.new(100,10,0) 
end 
end 





Kick all 
===================== 

p= game.Players:GetChildren() 
for i= 1, #p do 
p[i]:remove() 
end 
======================== 

Castle 
=========================== 
p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38) 


p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 


p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 

p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 


p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194) 


p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true 

~Random Torso Clones coming out of nowhere 
while true do 
wait(1) 
c = game.Workspace.ArticunoX.Torso:clone() 
c.Parent = game.Workspace 
c.Position = Vector3.new(0, 50, 0) 
c.Anchored = true 
c.Size = Vector3.new(25, 25, 25) 
c.Locked = false 
end 

~Endlessly make someone fly up 
while true do 
wait(1) 
game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 150, 0) 
end 

~Make someone fly up for a while then die 
while true do 
wait(1) 
game.Workspace.herooftime101.Torso.Velocity = Vector3.new(0, 9999, 0) 
wait(30) 
game.Workspace.herooftime101.Head:remove() 
end

================== 
--super jump 
local b = Instance.new("BodyForce") 
b.force = Vector3.new(0,1300,0) 
b.Parent = game.Workspace.Kashi.Torso 
================== 
--falling bricks... please do not go too crazy with this 
local brick = Instance.new("Part") 

while true do 
local b = brick:clone() 
b.Parent = game.Workspace 
if game.Workspace.ArticunoX ~= nil then 
local mainpos = game.Workspace.ArticunoX.Head.Position 
b.Position = Vector3.new(mainpos.x, mainpos.y +3, mainpos.z) 
wait(1) 
end 
end

Music
s.Name = "BGMusic" 
s.SoundId = "C:\WINDOWS\Media\ScriptBuilder.mp3" 
s.Volume = 1 
s.Looped = true 
s.archivable = false 

s.Parent = game.Workspace 

wait(5) 

s:play() 

annoying music(to most) 


local s = Instance.new("Sound") 

s.Name = "BGMusic" 
s.SoundId = "C:\\WINDOWS\\Media\\town.mid" 
s.Volume = 1 
s.Looped = true 
s.archivable = false 

s.Parent = game.Workspace 

wait(5) 

s:play() 



plateform^(sp) 


local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(0, 100, 0) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(500, 1, 500) p.Locked = true 



Brick! 

local p = Instance.new("Part") p.Parent = game.Workspace p.Position = Vector3.new(101, 6000, 9) p.BrickColor = BrickColor.new(21) p.Size = Vector3.new(20, 1, 20) p.Anchored = true 


Alot Of Healt! (really alot!!) 


game.Workspace.>yourname<.Humanoid.MaxHealth= 99999999 



Bricks! 



for i=1,5 do 
wait(1) 
p = Instance.new("Part") 
p.Size = Vector3.new(math.random(1,30),math.random(1,30),math.random(1,30)) 
p.BrickColor = BrickColor.random() 
p.Position = Vector3.new(math.random(-200,200),100,math.random(-200,200)) 
p.Reflectance = (math.random(0,100) / 100) 
p.Locked = false 
p.Name = "rm" 
p.Parent = game.Workspace 
end 

Rise And Dropping Ride part 1--crazy o.0 

----------------------------- 
h=game.Workspace.lavamaster.Torso 
while true do 
wait(0.1) 
h.CFrame=CFrame.new (0,300,0) 
wait(0.1) 
h.CFrame=CFrame.new (0,200,0) 
end 
----------------------------- 

part 2 

----------------------------------- 
h=game.Workspace.lavamaster.Torso 
while true do 
wait(20) 
h.CFrame=CFrame.new (0,1000,0) 
wait(0.2) 
h.CFrame=CFrame.new (100000,10000,10000) 
end 
-------------------------------------- 

Real meteor: 

while true do 
local m = Instance.new("Message") 
m.Parent = game.Workspace 
m.Text = "A meteor is coming towards us!!! AHHH!!!" 
wait(3) 
m:remove() 
local b = Instance.new("Part") 
b.Parent = game.Workspace 
b.Position = Vector3.new(0,5000,0) 
b.Size = Vector3.new(200,500,200) 
b.BrickColor = BrickColor.new(199) 
b.Transparency = 0 
wait(10) 
b:remove() 
wait(1000) 
end 


Fake meteor: 

while true do 
local m = Instance.new("Message") 
m.Parent = game.Workspace 
m.Text = "A meteor is coming towards us!!! AHHH!!!" 
wait(3) 
m:remove() 
local b = Instance.new("Part") 
b.Parent = game.Workspace 
b.Position = Vector3.new(0,1000,0) 
b.Size = Vector3.new(5,1,5) 
b.BrickColor = BrickColor.new(199) 
b.Transparency = 0 
wait(10) 
local n = Instance.new("Message") 
n.Parent = game.Workspace 
n.Text = "Oh, it was just a small rock..." 
wait(3) 
n:remove() 
wait(10) 
b:remove() 
wait(1000) 
end 


Unlock people: 

c = game.Players:GetChildren() 
for i = 1, #c do 
c[i].Character.Torso.Locked = false 
end 


Teleport everyone to the center of base: 

p = game.Players:GetChildren() 
for i = 1,#p do 
p[i].Character.Torso.CFrame = CFrame.new(math.random(1,30),10,math.random(1,30)) 
end 


Teleport everyone 10000 studs high: 

p = game.Players:GetChildren() 
for i = 1,#p do 
p[i].Character.Torso.CFrame = CFrame.new(math.random(1,30),10000,math.random(1,30)) 
end 


No more tools: 

p = game.Players:GetChildren() 
for i = 1,#p do 
o = p[i].Backpack:GetChildren() 
for i = 1, #o do 
o[i]:remove() 
end 
end 


My explosion barrier >=): 

i = game.Workspace.ICE128 --Your name goes here 
while true do 
local h = i.Torso.Position 
b = Instance.new("Explosion") 
b.Position = Vector3.new(h.x,h.y+10,h.z) 
b.Parent = game.Workspace 
b.BlastRadius = 5 
b.BlastPressure = 1 
q = Instance.new("Explosion") 
q.Position = Vector3.new(h.x+10,h.y,h.z) 
q.Parent = game.Workspace 
q.BlastRadius = 5 
q.BlastPressure = 1 
t = Instance.new("Explosion") 
t.Position = Vector3.new(h.x,h.y,h.z+10) 
t.Parent = game.Workspace 
t.BlastRadius = 5 
t.BlastPressure = 1 
w = Instance.new("Explosion") 
w.Position = Vector3.new(h.x-10,h.y,h.z) 
w.Parent = game.Workspace 
w.BlastRadius = 5 
w.BlastPressure = 1 
r = Instance.new("Explosion") 
r.Position = Vector3.new(h.x,h.y,h.z-10) 
r.Parent = game.Workspace 
r.BlastRadius = 5 
r.BlastPressure = 1 
wait(.1) 
end 

Weird Arms: 
while true do 
wait(1) 
game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(2, 2, 2) 
game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(2, 2, 2) 
wait(1) 
game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(3, 3, 3) 
game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(3, 3, 3) 
wait(1) 
game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(4, 4, 4) 
game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(4, 4, 4) 
wait(1) 
game.Workspace.n:FindFirstChild("Right Arm").Size = Vector3.new(3, 3, 3) 
game.Workspace.n:FindFirstChild("Left Arm").Size = Vector3.new(3, 3, 3) 
wait(1) 

end 

SPHERE HAT! 

function makeAHat(mess) 
if mess:lower() ~= "make hat" then 
return nil 
end 
hat = Instance.new("Hat") 
Part = Instance.new("Part") 
Part.Position = Vector3.new(0, 6.4 + 0.4 + 1.2, 44) 
Part.Name = "Handle" 
Part.Parent = hat 
Part.formFactor = 0 
Part.Shape = 0 
Part.Size = Vector3.new(2, 2, 2) 
Part.BottomSurface = 0 
Part.TopSurface = 0 
Part.Locked = true 

hat.AttachmentPos = Vector3.new(0, 0.1, 0) 
hat.Name = "Sphere" 
hat.Parent = game.Workspace 
return hat 
end 

hat = makeAHat("make hat") 
-------------------------------------------------------- 

--OOZLES SCRIPTS 

SCRIPT#1 

m = Instance.new("Model") 
m.Parent = game.Workspace 
m.Name = "Oozles" 
m.Controller = 7 
b = Instance.new("Part") 
b.Parent = m 
b.Locked = true 
b.Position = Vector3.new(900,96,900) 
h = Instance.new("Humanoid") 
h.Parent = m 

c = b:clone() 
c.Position = Vector3.new(-72, 7.3, -6.5) 
c.Name = "Head" 
c.BrickColor = BrickColor.new(28) 
c.Size = Vector3.new(6, 4.8, 5) 
c.Parent = m 
c2 = b:clone() 
c2.Position = Vector3.new(-67, 4.9, -5.9) 
c2.Size = Vector3.new(4, 1.2, 2) 
c2.Parent = m 
c2.LeftSurface = 2 
c2.Name = "Left Arm" 
c2.BrickColor = BrickColor.new(105) 
c3 = b:clone() 
c3.Position = Vector3.new(-72, 3.1, -3.5) 
c3.Size = Vector3.new(6, 1.2, 3) 
c3.Parent = m 
c3.BrickColor = BrickColor.new(105) 
c3.Name = "Left Leg" 
c4 = b:clone() 
c4.Position = Vector3.new(-72, 1.9, -2.9) 
c4.Size = Vector3.new(6, 1.2, 4) 
c4.Parent = m 
c4.BrickColor = BrickColor.new(105) 
c4.Name = "Right Leg" 
c5 = b:clone() 
c5.Position = Vector3.new(-72, 4.3, -3.9) 
c5.Size = Vector3.new(6, 1.2, 2) 
c5.BrickColor = BrickColor.new(105) 
c5.Parent = m 
c6 = b:clone() 
c6.Position = Vector3.new(-77, 4.9, -5.9) 
c6.BrickColor = BrickColor.new(105) 
c6.Parent = m 
c6.RightSurface = 2 
c6.Size = Vector3.new(4, 1.2, 2) 
c6.Name = "Right Arm" 
c7 = b:clone() 
c7.Position = Vector3.new(-72, 3.1, -6.9) 
c7.Size = Vector3.new(6, 3.6, 4) 
c7.BrickColor = BrickColor.new(105) 
c7.Parent = m 
c7.Name = "Torso" 

f = Instance.new("Decal") 
f.Parent = c 
f.Face = 5 
f.Texture = "17bbd48d3a32ea7fd58de39b48bab1" 

c:makeJoints(); m.Torso:makeJoints() 
c2:makeJoints(); m.Torso:makeJoints() 
c3:makeJoints(); m.Torso:makeJoints() 
c4:makeJoints(); m.Torso:makeJoints() 
c5:makeJoints(); m.Torso:makeJoints() 
c6:makeJoints(); m.Torso:makeJoints() 
c7:makeJoints(); m.Torso:makeJoints() 

Script#2 
game.Players.ehwhat.Character = game.Workspace.Oozles 

>Freeze< 
game.Workspace.{Player Name}.Torso.Anchored = true 

>Remove a robloxian< 
1. game.Workspace.{Player Name}:remove() 

2. game.Players.{Player Name}:remove() 

>No Life< 
game.Workspace.{Player Name}.Humanoid:remove() 

>Noob Name< 
game.Workspace.{Player Name}.Name = "IM NOOB !!!!!!!!" 

>Kill< 
1.game.Workspace.{Player Name}.Health = 0 

2.game.Workspace.{Player Name}.(Head or Torso):remove 

#The Anti-Vengeance script !# 

>New Humanoid< 
Humanoid = Instance.new("Humanoid") 
Humanoid.Parent = game.Workspace.{Player Name} 

NOTE : If you want your humanoid not remove again, change the "Humanoid" (no the Instance.new("Humanoid") !) 
ex : 
cnsuvfnsvns = Instance.new("Humanoid") 
cnsuvfnsvns.Parent = game.Workspace.{Player Name} 

#The... script !# 

>Where my humanoid go ? ...Ah he's here !< 

g = game.Workspace.{Player Name} 
g.Humanoid:remove 
wait({Number of second the humanoid is not here}) 
Humanoid = Instance.new("Humanoid") 
Humanoid.Parent = g

------------------ 
local c = game.Workspace:GetChildren() 
for i=1, #c do 
if c[i].className == "Part" then 
if c[i].Size == Vector3.new(1, 1.2, 1) then 
c[i]:remove() 
end 
end 
end 
--------------------- 
Removes all parts at that size.. ^^^ 

------------------ 
g = game.Players.Gamehero.Character.Head.Mesh 
while true do 
g.MeshType = math.random(5) 
wait(0.5) 
end 
-------------------- 
Makes your head go... CRAZY! :O ^^^ 

------------------------ 
g = Instance.new("Part") 
g.Size = Vector3.new(101,101,101) 
g.BrickColor = BrickColor.Random() 
g.Position = Vector3.new(-500,4000,0) 
g.Locked = true 
g.Parent = game.Workspace 
g.Anchored = true 
g.Shape = 0 
g.RightSurface = 3 
g.BottomSurface = 3 
g.LeftSurface = 3 
g.FrontSurface = 3 
g.BackSurface = 3 
g.Name = "planet1" 
------------------------ 
A planet! :D ^^^ 

--------------------------- 
while true do 
wait(1) 
game.Workspace.Gamehero.Torso.Velocity = Vector3.new(0,250,0) 
wait(1) 
game.Workspace.Gamehero.Torso.Velocity = Vector3.new(0,-250,0) 
end 
---------------- 
Makes you jump up and down fast... :o ^^^ 

-------------- 
p = Instance.new("Part") 
p.Size = Vector3.new(1,7.2,7) 
p.BrickColor = BrickColor.new(24) 
p.Position = Vector3.new(5,6,-14) 
p.Anchored = true 
p.Parent = game.Workspace 

local sound = Instance.new("Sound") 
sound.SoundId = "rbxasset://sounds\\Victory.wav" 
sound.Parent = p 
sound.Volume = 1 

local decal = Instance.new("Decal") 
decal.Texture = "http://www.roblox.com/asset/?version=1&id=1085435" --RAWR 
decal.Face = 3 
decal.Parent = p 

function onTouched(part) 
local h = part.Parent:findFirstChild("Humanoid") 
if h~=nil then 
sound:play() 
if part.Parent.Name == nil then return end 
part.Parent.Head.face.Texture = "http://www.roblox.com/asset/?version=1&id=1085435" --RAWR 
end 
end 

p.Touched:connect(onTouched) 
------------- 
A face changer. ^^^ 

BEHOLD! A SHIELD SCRIPT! 

Of course, you should rename all "coelho714"'s to your name if you want to work. Remember, if you continue the script, I would be glad for. 
====================== 
local p = Instance.new("Part") 
p.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 0) 
p.Parent = game.Workspace 
p.Size = Vector3.new(1, 8, 1) 
p.BrickColor = BrickColor.new(1) 
p.Anchored = true 
local p1 = Instance.new("Part") 
p1.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 2) 
p1.Parent = game.Workspace 
p1.Size = Vector3.new(1, 8, 1) 
p1.BrickColor = BrickColor.new(1) 
p1.Anchored = true 
local p2 = Instance.new("Part") 
p2.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 4) 
p2.Parent = game.Workspace 
p2.Size = Vector3.new(1, 8, 1) 
p2.BrickColor = BrickColor.new(1) 
p2.Anchored = true 
local p3 = Instance.new("Part") 
p3.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 6) 
p3.Parent = game.Workspace 
p3.Size = Vector3.new(1, 8, 1) 
p3.BrickColor = BrickColor.new(1) 
p3.Anchored = true 
local p4 = Instance.new("Part") 
p4.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(7, 0, 8) 
p4.Parent = game.Workspace 
p4.Size = Vector3.new(1, 8, 1) 
p4.BrickColor = BrickColor.new(1) 
p4.Anchored = true 
local p5 = Instance.new("Part") 
p5.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(5, 0, 8) 
p5.Parent = game.Workspace 
p5.Size = Vector3.new(1, 8, 1) 
p5.BrickColor = BrickColor.new(1) 
p5.Anchored = true 

local p6 = Instance.new("Part") 
p6.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(3, 0, 8) 
p6.Parent = game.Workspace 
p6.Size = Vector3.new(1, 8, 1) 
p6.BrickColor = BrickColor.new(1) 
p6.Anchored = true 

local p7 = Instance.new("Part") 
p7.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(1, 0, 8) 
p7.Parent = game.Workspace 
p7.Size = Vector3.new(1, 8, 1) 
p7.BrickColor = BrickColor.new(1) 
p7.Anchored = true 

local p8 = Instance.new("Part") 
p8.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-1, 0, 8) 
p8.Parent = game.Workspace 
p8.Size = Vector3.new(1, 8, 1) 
p8.BrickColor = BrickColor.new(1) 
p8.Anchored = true 

local p9 = Instance.new("Part") 
p9.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-3, 0, 8) 
p9.Parent = game.Workspace 
p9.Size = Vector3.new(1, 8, 1) 
p9.BrickColor = BrickColor.new(1) 
p9.Anchored = true 

local p10 = Instance.new("Part") 
p10.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-5, 0, 8) 
p10.Parent = game.Workspace 
p10.Size = Vector3.new(1, 8, 1) 
p10.BrickColor = BrickColor.new(1) 
p10.Anchored = true 

local p11 = Instance.new("Part") 
p11.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-7, 0, 8) 
p11.Parent = game.Workspace 
p11.Size = Vector3.new(1, 8, 1) 
p11.BrickColor = BrickColor.new(1) 
p11.Anchored = true 
local p12 = Instance.new("Part") 
p12.Position = game.Workspace.coelho714.Torso.Position + Vector3.new(-7, 0, 6) 
p12.Parent = game.Workspace 
p12.Size = Vector3.new(1, 8, 1) 
p12.BrickColor = BrickColor.new(1) 
p12.Anchored = true 

wait(3) 
p.Transparency = 0.3 
p1.Transparency = 0.3 
p2.Transparency = 0.3 
p3.Transparency = 0.3 
p4.Transparency = 0.3 
p5.Transparency = 0.3 
p6.Transparency = 0.3 
p7.Transparency = 0.3 
p8.Transparency = 0.3 
p9.Transparency = 0.3 
p10.Transparency = 0.3 
p11.Transparency = 0.3 
p12.Transparency = 0.3 
wait(3) 
p.Transparency = 0.7 
p1.Transparency = 0.7 
p2.Transparency = 0.7 
p3.Transparency = 0.7 
p4.Transparency = 0.7 
p5.Transparency = 0.7 
p6.Transparency = 0.7 
p7.Transparency = 0.7 
p8.Transparency = 0.7 
p9.Transparency = 0.7 
p10.Transparency = 0.7 
p11.Transparency = 0.7 
p12.Transparency = 0.7 
wait(3) 
p:remove() 
p1:remove() 
p2:remove() 
p3:remove() 
p4:remove() 
p5:remove() 
p6:remove() 
p7:remove() 
p8:remove() 
p9:remove() 
p10:remove() 
p11:remove() 
p12:remove() 
===================== 

Always wanted to a bomb come to Script Builder? 
===================== 
local p = Instance.new("Part") 
p.Parent = game.Workspace 
p.Name = "Bomb" 
p.TopSurface = 0 
p.BottomSurface = 0 
p.Shape = 0 
p.Anchored = false 
p.Size = Vector3.new(3, 3, 3) 
p.BrickColor = BrickColor.new(26) 
p.Reflectance = 0.4 
bombBrick = game.Workspace 
wait(3) 
p.BrickColor = BrickColor.new(21) 
wait(2) 
p.BrickColor = BrickColor.new(26) 
wait(2) 
p.BrickColor = BrickColor.new(21) 
wait(2) 
p.BrickColor = BrickColor.new(26) 
wait(2) 
p.BrickColor = BrickColor.new(21) 
wait(1) 
p.BrickColor = BrickColor.new(26) 
wait(1) 
local b = Instance.new("Explosion") 
b.Parent = game.Workspace 
b.Position = game.Workspace.Bomb.Position 
b.BlastRadius = 12 
b.BlastPressure = 100000 
wait(0.1) 
game.Workspace.Bomb:remove() 

================== 

Colors, usefull when you need to make a script that uses BrickColor = BrickColor.new() 
================== 
-- Color Script 2 -- 

-- 1 = White 
-- 208 = Light Stone Gray 
-- 194 = Medium Stone Gray 
-- 199 = Dark Stone Gray 
-- 26 = Black 
-- 21 = Bright Red 
-- 24 = Bright Yellow 
-- 226 = Cool Yellow 
-- 23 = Bright Blue 
-- 107 = Bright Bluish Green 
-- 102 = Medium Blue 
-- 11 = Pastel Blue 
-- 45 = Light Blue 
-- 135 = Sand Blue 
-- 106 = Bright Orange 
-- 105 = Bright Yellowish Orange 
-- 141 = Earth Green 
-- 28 = Dark Green 
-- 37 = Bright Green 
-- 119 = Bright Yellowish Green 
-- 29 = Medium Green 
-- 151 = Sand Green 
-- 38 = Dark Orange 
-- 192 = Reddish Brown 
-- 104 = Bright Violet 
-- 9 = Light Reddish Violet 
-- 101 = Medium Red 
-- 5 = Brick Yellow 
-- 153 = Sand Red 
-- 217 = Brown 
-- 18 = Nougat 
-- 125 = Light Orange 
-- ??? = Flame Yellowish(Haunted Mansion Rocket) 

-- Made By coelho714 -- 
================= 

Suicide? Why not using Blood Suck?[Thanks for RSBCPilot for the Script idea]: 
================= 
coelho714 = game.Workspace.coelho714 -- Change this "coelho714" to your name 

while true do 

coelho714.Name = "Why am I naked?" 
coelho714:findFirstChild("Head").BrickColor = BrickColor.new(24) 
coelho714:findFirstChild("Torso").BrickColor = BrickColor.new(24) 
coelho714:findFirstChild("Left Arm").BrickColor = BrickColor.new(24) 
coelho714:findFirstChild("Left Leg").BrickColor = BrickColor.new(24) 
coelho714:findFirstChild("Right Arm").BrickColor = BrickColor.new(24) 
coelho714:findFirstChild("Right Leg").BrickColor = BrickColor.new(24) 

wait(8) 
coelho714.Name = "Argh! My precious blood!" 
coelho714:findFirstChild("Head").BrickColor = BrickColor.new(226) 
coelho714:findFirstChild("Torso").BrickColor = BrickColor.new(226) 
coelho714:findFirstChild("Left Arm").BrickColor = BrickColor.new(226) 
coelho714:findFirstChild("Left Leg").BrickColor = BrickColor.new(226) 
coelho714:findFirstChild("Right Arm").BrickColor = BrickColor.new(226) 
coelho714:findFirstChild("Right Leg").BrickColor = BrickColor.new(226) 
coelho714.Humanoid.Health = 68 
wait(8) 
coelho714.Name = "So...this...is...my..way...to...die?" 
coelho714:findFirstChild("Head").BrickColor = BrickColor.new(226) 
coelho714:findFirstChild("Torso").BrickColor = BrickColor.new(226) 
coelho714:findFirstChild("Left Arm").BrickColor = BrickColor.new(226) 
coelho714:findFirstChild("Left Leg").BrickColor = BrickColor.new(226) 
coelho714:findFirstChild("Right Arm").BrickColor = BrickColor.new(226) 
coelho714:findFirstChild("Right Leg").BrickColor = BrickColor.new(226) 
coelho714.Humanoid.Health = 34 
wait(8) 
coelho714.Name = "Here lies " .. coelho714 
coelho714:findFirstChild("Head").BrickColor = BrickColor.new(1) 
coelho714:findFirstChild("Torso").BrickColor = BrickColor.new(1) 
coelho714:findFirstChild("Left Arm").BrickColor = BrickColor.new(1) 
coelho714:findFirstChild("Left Leg").BrickColor = BrickColor.new(1) 
coelho714:findFirstChild("Right Arm").BrickColor = BrickColor.new(1) 
coelho714:findFirstChild("Right Leg").BrickColor = BrickColor.new(1) 
coelho714.Humanoid.Health = 0 
wait(8) 
end 
================ 

Boom Head. Makes you suicide and kill others: 
================ 
coelho714 = game.Workspace.coelho714 -- Change this "coelho714" to your name 

while true do 
coelho714.Head.Mesh.Scale = Vector3.new(1.3, 1.3, 1.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(1.6, 1.6, 1.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(1.9, 1.9, 1.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(2, 2, 2) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(2.3, 2.3, 2.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(2.6, 2.6, 2.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(2.9, 2.9, 2.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(3, 3, 3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(4.3, 4.3, 4.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(4.6, 4.6, 4.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(4.9, 4.9, 4.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(5, 5, 5) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(5.3, 5.3, 5.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(5.6, 5.6, 5.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(5.9, 5.9, 5.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(6, 6, 6) 
coelho714.Name = "WHAT THE!!!!!" 
coelho714.Head.Mesh.Scale = Vector3.new(6.3, 6.3, 6.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(6.6, 6.6, 6.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(6.9, 6.9, 6.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(7, 7, 7) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(7.3, 7.3, 7.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(7.6, 7.6, 7.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(7.9, 7.9, 7.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(8, 8, 8) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(8.3, 8.3, 8.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(8.6, 8.6, 8.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(8.9, 8.9, 8.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(9, 9, 9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(9.3, 9.3, 9.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(9.6, 9.6, 9.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(9.9, 9.9, 9.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(10, 10, 10) 
coelho714.Name = "ARGH!" 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(11, 11, 11) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(11.3, 11.3, 11.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(11.6, 11.6, 11.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(11.9, 11.9, 11.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(12, 12, 12) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(12.3, 12.3, 12.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(12.6, 12.6, 12.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(12.9, 12.9, 12.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(13, 13, 13) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(13.3, 13.3, 13.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(13.6, 13.6, 13.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(13.9, 13.9, 13.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(14, 14, 14) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(14.3, 14.3, 14.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(14.6, 14.6, 14.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(14.9, 14.9, 14.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(15, 15, 15) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(15.3, 15.3, 15.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(15.6, 15.6, 15.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(15.9, 15.9, 15.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(16, 16, 16) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(16.3, 16.3, 16.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(16.6, 16.6, 16.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(16.9, 16.9, 16.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(17, 17, 17) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(17.3, 17.3, 17.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(17.6, 17.6, 17.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(17.9, 17.9, 17.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(18, 18, 18) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(18.3, 18.3, 18.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(18.6, 18.6, 18.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(18.9, 18.9, 18.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(19, 19, 19) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(19.3, 19.3, 19.3) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(19.6, 19.6, 19.6) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(19.9, 19.9, 19.9) 
wait(0.3) 
coelho714.Head.Mesh.Scale = Vector3.new(20, 20, 20) 
wait(3) 
local b = Instance.new("Explosion") 
b.Parent = game.Workspace 
b.Position = coelho714.Head.Position 
b.BlastRadius = 30 
b.BlastPressure = 30000 
wait(0.1) 
coelho714.Head:Remove() 
wait(300) 
b = nil 
wait(7) 
end 
==================== 

WARNING! WARNING! SHUTDOWNING SERVER!!!!!!!!!! 
Heh, this script comes handy when uber-lag or a deleted player keeps on shooting at others. 
==================== 
local m = Instance.new("Message") 
m.Parent = game.Workspace 
m.Text = "WARNING! WARNING!" 
wait(3) 
m.Text = "UBERLAG/DELETED PERSON STARTED SHUTDOWNING AUTOMATICALLY!" 
wait(3) 
m.Text = "SHUTDOWNING IN(look at the hint downside)" 
local h = Instance.new("Hint") 
h.Parent = game.Workspace 
h.Text = "10" 
wait(1) 
h.Text = "9" 
m.Text = "SHUTDOWNING IN" 
wait(1) 
h.Text = "8" 
wait(1) 
h.Text = "7" 
wait(1) 
h.Text = "6" 
wait(1) 
h.Text = "5" 
wait(1) 
h.Text = "4" 
wait(1) 
h.Text = "3" 
wait(1) 
h.Text = "2" 
wait(1) 
h.Text = "1" 
wait(1) 
h.Text = "Remember: We warned you" 
wait(3) 
script.Parent.Parent:remove() 
h:remove() 
m:remove() 
========== 

A HoverBoard. My main project for now(besides from some effects and a rail roller-coaster): 
========== 
local p = Instance.new("Part") 
p.Parent = game.Workspace 
p.Position = Vector3.new(0, 20, 0) 
p.Reflectance = 0.1 
p.Size = Vector3.new(6, 1, 10) 
p.BrickColor =BrickColor.new(199) 
p.Name="Engine" 
local b = Instance.new("BodyPosition") 
b.Parent = game.Workspace.Engine 
b.Name = "HoverPosition" 
b.position = Vector3.new(0, 20, 0) 
b.maxForce = Vector3.new(3000, 900000, 3000) 
local g = Instance.new("BodyGyro") 
g.Parent = game.Workspace.Engine 
g.Name ="Stablizer" 
local t = Instance.new("BodyThrust") 
t.Parent = game.Workspace.Engine 
t.Name = "Thruster" 
local v = Instance.new("IntValue") 
v.Parent = game.Workspace.Engine 
v.Name = "isFloating" 
local checker = Instance.new("IntValue") 
checker.Name = "TurnOnOff" 
checker.Parent = game.Workspace.Engine 
Int = game.Workspace.Engine.isFloating 
pos = game.Workspace.Engine.HoverPosition 
switcher = game.Workspace.Switcher 
enginehandle = game.Workspace.Engine 
check = game.Workspace.Engine.TurnOnOff 
while true do 
wait(1) 
pos.position = Vector3.new(0, 10, 0) 
wait(1) 
pos.position = Vector3.new(0, 9.8, 0) 
end 
============== 

Credit them all, I took some learning with that scripts. 

-=coelho714=- 

m = Instance.new("Model") 
m.Name = "Hello" 
m.Controller = 7 
m.Parent = game.Workspace 

head = Instance.new("Part") 
head.Name = "Head" 
head.Position = Vector3.new(6, 5.3, -0.5) 
head.Size = Vector3.new(2, 1, 1) 
head.formFactor = 0 
head.BrickColor = BrickColor.new(24) 
head.Parent = m 
head.Locked = true 
torso = Instance.new("Part") 
torso.Name = "Torso" 
torso.Position = Vector3.new(6, 3.8, -0.5) 
torso.LeftSurface = 2 
torso.RightSurface = 2 
torso.Size = Vector3.new(2, 2, 1) 
torso.formFactor = 0 
torso.Parent = m 
torso.Locked = true 
la = Instance.new("Part") 
la.Name = "Left Arm" 
la.Position = Vector3.new(7.5, 3.8, -0.5) 
la.Size = Vector3.new(1, 2, 1) 
la.formFactor = 0 
la.BrickColor = BrickColor.new(199) 
la.Parent = m 
la.Locked = true 
ra = Instance.new("Part") 
ra.Name = "Right Arm" 
ra.Position = Vector3.new(4.5, 3.8, -0.5) 
ra.Size = Vector3.new(1, 2, 1) 
ra.formFactor = 0 
ra.BrickColor = BrickColor.new(199) 
ra.Parent = m 
ra.Locked = true 
ll = Instance.new("Part") 
ll.Name = "Left Leg" 
ll.Position = Vector3.new(6.5, 1.8, -0.5) 
ll.Size = Vector3.new(1, 2, 1) 
ll.formFactor = 0 
ll.BrickColor = BrickColor.new(199) 
ll.Parent = m 
ll.Locked = true 
rl = Instance.new("Part") 
rl.Name = "Right Leg" 
rl.Position = Vector3.new(5.5, 1.8, -0.5) 
rl.Size = Vector3.new(1, 2, 1) 
rl.formFactor = 0 
rl.BrickColor = BrickColor.new(199) 
rl.Parent = m 
rl.Locked = true 

h = Instance.new("Humanoid") 
h.Parent = m 

me = Instance.new("SpecialMesh") 
me.Parent = head 
me.Scale = Vector3.new(1.25,1.25,1.25) 

d = Instance.new("Decal") 
d.Parent = head 
d.Name = "face" 
d.Texture = "rbxasset://Textures\\Face.png" 


head:makeJoints(); m.Torso:makeJoints() 
torso:makeJoints(); m.Torso:makeJoints() 
la:makeJoints(); m.Torso:makeJoints() 
ra:makeJoints(); m.Torso:makeJoints() 
ll:makeJoints(); m.Torso:makeJoints() 
rl:makeJoints(); m.Torso:makeJoints() 


-- script #2 
game.Players.Googlie.Character = game.Workspace.Hello

-------------------------------------------- 
--Zeeky Bomb Kills All! 
M = Instance.new("Message") 
M.Parent = game.Workspace 
M.Text = "ZEEKY" 
wait(2) 
M.Text = "BOOGY" 
wait(2) 
M.Text = "DOOG!!!!!" 
local c = game.Players:children() 
for i=1,#c do 
c[i].Character.Torso:remove() 
end 
wait(2) 
M:remove() 
-------------------------------------------- 



-------------------------------------------- 
--Be on Fire! 
while true do 
L = game.Players.NAME.Character.Torso 
E = Instance.new("Explosion") 
E.Parent = L 
E.Position = L.Position 
E.BlastRadius = 0.5 
E.BlastPressure = 0 
wait(0.01) 
end 
-------------------------------------------- 



-------------------------------------------- 
--Be GodZilla!!! 
L = game.Players.NAME.Character 
M = Instance.new("Message") 
M.Parent = game.Workspace 
M.Text = "Can you hear that?" 
wait(3) 
L.Torso.Size = Vector3.new(100,100,100) 
L.Head.Size = Vector3.new(90,90,90) 
L.Torso.BrickColor = BrickColor.new(141) 
L.Head.BrickColor = BrickColor.new(141) 
L.Head.face.Texture = "http://www.roblox.com/asset/?version=1&id=1085435" 
L.Head.Mesh:remove() 
M.Text = "OH NOEZ IT'S NAMEZILLA!!!" 
wait(4) 
game.Workspace.Message:remove() 
-------------------------------------------- 



-------------------------------------------- 
--lol everyone is LuigiFan 
M = Instance.new("Message") 
M.Parent = game.Workspace 
M.Text = "Huh? Whats Happening!?" 
wait(3) 
p= game.Players:GetChildren() 
for i= 1, #p do 
p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=6d26c8478b73d12c04253bc029abf1b0;http://www.roblox.com/Data/AssetFetch.ashx?hash=2e8ffcf3e81eaeb64fc38ba06c148295&isapproved=true" 
end 
M.Text = "OMG YOUR ALL LUIGIFAN!" 
wait(4) 
M:remove() 
-------------------------------------------- 



-------------------------------------------- 
-- Sky Diving Fun! 
M = Instance.new("Message") 
M.Parent = game.Workspace 
M.Text = "Get ready for a Sky Dive!" 
wait(3) 
local c = game.Players:children() 
for i=1,#c do 
c[i].Character.Torso.CFrame=CFrame.new(0,1000,0) 
end 
M.Text = "WEEEEEEEEE!" 
wait(4) 
game.Workspace.Message:remove() 
-------------------------------------------- 



-------------------------------------------- 
--Lazers for everybloody! 
G = Instance.new("HopperBin") 
G.Parent = game.StarterPack 
G.BinType = 7 
M = Instance.new("Message") 
M.Parent = game.Workspace 
M.Text = "Now Giving Lazers to Players..." 
local c = game.Players:children() 
for i=1,#c do 
c[i].Character.Torso:remove() 
end 
wait(3) 
game.Workspace.Message:remove() 
-------------------------------------------- 



-------------------------------------------- 
--NO Lazers for anybloody! 
game.StarterPack.HopperBin:remove() 
M = Instance.new("Message") 
M.Parent = game.Workspace 
M.Text = "Now Taking Lazers from Players..." 
local c = game.Players:children() 
for i=1,#c do 
c[i].Character.Torso:remove() 
end 
wait(3) 
game.Workspace.Message:remove()

M = Instance.new("Message") 
M.Parent = game.Workspace 
M.Text = "Shin Hypnosis Beam!" 
wait(3) 
p= game.Players:GetChildren() 
for i= 1, #p do 
p[i].CharacterAppearance = "http://www.roblox.com/Data/Get.ashx?hash=dee44a7062b3751785feb953691144fc;http://www.roblox.com/Data/AssetFetch.ashx?hash=d4a6982bd389e3b713e765fea743630b&isapproved=true" 
end 
M.Text = "You now work for ShinArticuno!" 
wait(4) 
M:remove()

------------- Puppet Script... Or whatever you want to call it... 

t = game.Players.Gamehero.Character.Torso 
t.Parent.Animate:remove() 
while true do 
wait(0.5) 
t:FindFirstChild("Right Shoulder").MaxVelocity = 0.5 
t:FindFirstChild("Left Shoulder").MaxVelocity = 0.5 
t:FindFirstChild("Right Hip").MaxVelocity = 0.5 
t:FindFirstChild("Left Hip").MaxVelocity = 0.5 
t:FindFirstChild("Right Shoulder").DesiredAngle = 3.14 
t:FindFirstChild("Left Shoulder").DesiredAngle = -3.14 
t:FindFirstChild("Right Hip").DesiredAngle = 3 
t:FindFirstChild("Left Hip").DesiredAngle = 3 
wait(0.5) 
t:FindFirstChild("Right Shoulder").MaxVelocity = -0.5 
t:FindFirstChild("Left Shoulder").MaxVelocity = 0.5 
t:FindFirstChild("Right Hip").MaxVelocity = -0.5 
t:FindFirstChild("Left Hip").MaxVelocity = -0.5 
t:FindFirstChild("Right Shoulder").DesiredAngle = -3.14 
t:FindFirstChild("Left Shoulder").DesiredAngle = 3.14 
t:FindFirstChild("Right Hip").DesiredAngle = -3 
t:FindFirstChild("Left Hip").DesiredAngle = -3 
end 


------------OHNOES HAT! :O 
game.Players.Gamehero.CharacterAppearance = "http://www.roblox.com/Data/AssetFetch.ashx?hash=8e5fb2f8eb8f1a9a40e67f7751541301&isapproved=true" 
--------------- 




------- A working vehicle! :D 

gw = Instance.new("Model") 
gw.Parent = game.Workspace 
gw.Name = "Cool" 

p = Instance.new("Part") 
p.BrickColor = BrickColor.new(199) 
p.Parent = gw 
p.Locked = true 

s = Instance.new("Seat") 
s.Parent = gw 
s.Size = Vector3.new(2,1,2) 
s.BrickColor = BrickColor.new(26) 
s.Locked = true 


c = p:clone() 
c.Position = Vector3.new(69, 1.8, 19) 
c.Size = Vector3.new(38, 1.2, 16) 
c.Parent = gw 
c.Name = "abcdefglol" 
c.BottomSurface = 0 
c2 = p:clone() 
c2.Position = Vector3.new(69, 3, 26) 
c2.Size = Vector3.new(38, 1.2, 2) 
c2.Parent = gw 

c3 = p:clone() 
c3.Position = Vector3.new(51, 3, 18) 
c3.Size = Vector3.new(2, 1.2, 14) 
c3.Parent = gw 

c4 = p:clone() 
c4.Position = Vector3.new(70, 3, 12) 
c4.Size = Vector3.new(36, 1.2, 2) 
c4.Parent = gw 

c5 = p:clone() 
c5.Position = Vector3.new(87, 3, 19) 
c5.Size = Vector3.new(2, 1.2, 12) 
c5.Parent = gw 

c6 = p:clone() 
c6.formFactor = 2 
c6.Position = Vector3.new(85, 2.60, 19) 
c6.Size = Vector3.new(2, 0.4, 4) 
c6.BrickColor = BrickColor.new(28) 
c6.Parent = gw 

c7 = s:clone() 
c7.Position = Vector3.new(80, 3, 19) 
c7.Parent = gw 
c8 = s:clone() 
c8.Position = Vector3.new(75, 3, 19) 
c8.Parent = gw 
c9 = s:clone() 
c9.Position = Vector3.new(70, 3, 19) 
c9.Parent = gw 
c10 = s:clone() 
c10.Position = Vector3.new(65, 3, 19) 
c10.Parent = gw 
c11 = s:clone() 
c11.Position = Vector3.new(60, 3, 19) 
c11.Parent = gw 
c12 = s:clone() 
c12.Position = Vector3.new(55, 3, 19) 
c12.Parent = gw 

c2:makeJoints(); c:makeJoints() 
c3:makeJoints(); c:makeJoints() 
c4:makeJoints(); c:makeJoints() 
c5:makeJoints(); c:makeJoints() 
c6:makeJoints(); c:makeJoints() 
c7:makeJoints(); c:makeJoints() 
c8:makeJoints(); c:makeJoints() 
c9:makeJoints(); c:makeJoints() 
c10:makeJoints(); c:makeJoints() 
c11:makeJoints(); c:makeJoints() 
c12:makeJoints(); c:makeJoints() 

b = Instance.new("BodyVelocity") 
b.Parent = c 
b.velocity = Vector3.new(0,0,0) 
b.maxForce = Vector3.new(500000,200000,500000) 
d = false 

function onTouched(hit) 
h = hit.Parent:findFirstChild("Humanoid") 
if h ~= nil and d == false then 
d = true 
c6.BrickColor = BrickColor.new(21) 
c.BodyVelocity.velocity = Vector3.new(80,0,0) 
wait(15) 
b.maxForce = Vector3.new(0,0,0) 
d = false 
end 
end 
c6.Touched:connect(onTouched) 
----------------- 

local r = game:service("RunService"); 

function rv() 
return 5*math.random()-2.5; 
end 

function spawn(spawnTime) 
local droplet = Instance.new("Part") 

local headPos = game.Workspace.Django136:findFirstChild("Head").Position 

droplet.Position = Vector3.new(headPos.x, headPos.y+3, headPos.z) 
droplet.Size = Vector3.new(1,1,1) 
droplet.Velocity = Vector3.new(rv(), 50, rv()) 
droplet.BrickColor = BrickColor.new(102) 
droplet.Shape = 0 
droplet.BottomSurface = 0 
droplet.TopSurface = 0 
droplet.Name = "Droplet" .. spawnTime 
droplet.Parent = script.Parent 

local delete 
delete = function(time) 
if time > spawnTime + 5 then 
droplet.Parent = nil 
r.Stepped:disconnect(delete) 
end 
end 

r.Stepped:connect(delete) 
end 

local nextTime = 0 

while true do 

time = r.Stepped:wait() 

if time > nextTime then 
spawn(time) 
nextTime = time + 0.01 

end 
end

shirt change
while true do 
wait(1) 
game.Workspace.ArticunoX.Torso.roblox.Texture = "http://www.roblox.com/asset/?version=1&id=1249098" 
wait(1) 
game.Workspace.ArticunoX.Torso.roblox.Texture = "http://www.roblox.com/asset/?version=1&id=1249096" 
wait(1) 
game.Workspace.ArticunoX.Torso.roblox.Texture = "http://www.roblox.com/asset/?version=1&id=1249094" 
end 

Moving Sky Script 

while true do 

wait(1) 
game.Lighting.TimeOfDay = "1:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "1:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "1:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "2:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "2:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "2:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "3:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "3:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "3:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "4:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "4:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "4:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "5:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "5:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "5:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "6:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "6:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "6:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "7:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "7:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "7:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "8:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "8:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "8:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "9:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "9:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "9:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "10:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "10:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "10:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "11:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "11:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "11:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "12:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "13:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "13:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "13:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "14:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "14:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "14:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "15:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "15:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "15:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "16:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "16:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "16:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "17:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "17:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "17:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "18:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "18:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "18:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "19:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "19:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "19:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "20:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "20:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "20:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "21:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "21:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "21:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "22:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "22:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "22:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "23:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "23:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "23:40:00" 
wait(1) 
game.Lighting.TimeOfDay = "24:00:00" 
wait(1) 
game.Lighting.TimeOfDay = "24:20:00" 
wait(1) 
game.Lighting.TimeOfDay = "24:40:00" 



end 

Deadly Handshake 
=============== 
A = game.Workspace.YOURNAMEHERE:findFirstChild("Right Arm") 
script.Parent = A 
function OnTouched(hit) 
human = hit.Parent.Humanoid 
if hit ~= nil then 
human.Health = 0 
end 
end 
script.Parent.Touched:connect(OnTouched) 

Head kills all
s = Instance.new("Script")--No dying! 
s.Source = [[ 


function onTouched(part) 
local h = part.Parent:findFirstChild("Humanoid") 
if (h~=nil) then 
local m = Instance.new("Message") 
m.Text = "Oh noes! " .. h.Parent.Name .. " touched Zuka and died!"--change zuka to your name here. 
m.Parent = game.Workspace 
wait(1) 
m.Parent = nil 
end 
end 

script.Parent.Touched:connect(onTouched) 




]] 
s.Parent = game.Workspace.Zuka.Torso --change zuka to yours 
s.Disabled = false 

Food
script.Parent = game.Workspace.RandomRobot.Head 
function OnTouched(food) 
food:remove() 
end 
script.Parent.Touched:connect(OnTouched)

Mega Virus
local glop = "your name here" 
game.Players:findFirstChild(glop).Character.Head.BrickColor = BrickColor.Green(37) 
game.Players:findFirstChild(glop).Character:findFirstChild("Torso").BrickColor = BrickColor.new(37) 
game.Players:findFirstChild(glop).Character:findFirstChild("Left Leg").BrickColor = BrickColor.Green(37) 
game.Players:findFirstChild(glop).Character:findFirstChild("Right Leg").BrickColor = BrickColor.Green(37) 
game.Players:findFirstChild(glop).Character:findFirstChild("Left Arm").BrickColor = BrickColor.Green(37) 
game.Players:findFirstChild(glop).Character:findFirstChild("Right Arm").BrickColor = BrickColor.Green(37) 
local m = Instance.new("Script") 
m.Source = [[ 
function onTouched(hit) 
local zeep = hit.Parent.Name 
local zlop = script:Clone() 
zlop.Parent = game.Players:findFirstChild(zeep).Character.Torso 
zlop.Disabled = false 
game.Players:findFirstChild(zeep).Character.Head.BrickColor = BrickColor.Green(37) 
game.Players:findFirstChild(zeep).Character:findFirstChild("Torso").BrickColor = BrickColor.new(37) 
game.Players:findFirstChild(zeep).Character:findFirstChild("Left Leg").BrickColor = BrickColor.Green(37) 
game.Players:findFirstChild(zeep).Character:findFirstChild("Right Leg").BrickColor = BrickColor.Green(37) 
game.Players:findFirstChild(zeep).Character:findFirstChild("Left Arm").BrickColor = BrickColor.Green(37) 
game.Players:findFirstChild(zeep).Character:findFirstChild("Right Arm").BrickColor = BrickColor.Green(37) 
local meep = Instance.new("Message") 
meep.Parent = game.Workspace 
meep.Text = zeep .." has touched".. script.Parent.Parent.Name .."and obtained the virus (of evil)." 
if (game.Players:findFirstChild(zeep).viruschk = nil) then 
local chk = Instance.new("IntValue") 
chk.Name = viruschk 
chk.Parent = game.Players:findFirstChild(zeep) 
wait(3) 
meep:remove() 
else 
end 
end 

script.Parent.Touched:connect(onTouched) 

]] 
m.Parent = game.Workspace.nate2800.Torso 
m.Disabled = false 

PWNZOR DECAPITATION--- 

P = game.Workspace.Zuka --change to your name 
P.Humanoid:Remove() 
P.Torso.Neck:Remove() 
h = Instance.new("Humanoid") 
h.Parent = P 

V3 Plane Tool (ZOMG) 

h = Instance.new("HopperBin") 
h.Parent = game.Starterpack 
h.BinType = 0 
--the above makes the hopperbin for the tool to be in 
s = Instance.new("Script") 
s.Name = "PlaneFlyer" 
s.Source = [[ 


bin=script.Parent 
plane=nil 
hold=false 
local debounce = false 
local planedebounce = false 
local stuntdebounce = false 
local controlling = false 

function fire(pln,spn) 
local missile = bin.Rocket:clone() 
missile.CFrame = spn.CFrame * CFrame.new(0, 0, -35) 

missile.RocketScript.Disabled = false 
missile.Parent = game.Workspace 

local creator_tag = Instance.new("ObjectValue") 
creator_tag.Value = game.Players.LocalPlayer 
creator_tag.Name = "creator" 
creator_tag.Parent = missile 

missile.Owner.Value = pln 
end 

function computeDirection(vec) 
local lenSquared = vec.magnitude * vec.magnitude 
local invSqrt = 1 / math.sqrt(lenSquared) 
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt) 
end 

function move(target, engine) 
local origincframe = engine:findFirstChild("BodyGyro").cframe 
local dir = (target - engine.Position).unit 
local spawnPos = engine.Position 

local pos = spawnPos + (dir * 1) 

engine:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000) 
engine:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir) 
wait(0.1) 
engine:findFirstChild("BodyGyro").maxTorque = Vector3.new(0, 0, 0) 
engine:findFirstChild("BodyGyro").cframe = origincframe 
end 

function findPlane(player) 
local list = player.Character:GetChildren() 
for x = 1, #list do 
if (list[x].Name == "Plane") then 
local weld = list[x]:FindFirstChild("Parts"):FindFirstChild("Seat"):FindFirstChild("SeatWeld") 
if (weld ~= nil) and (weld.Part1 == player.Character:FindFirstChild("Torso")) then 
return list[x] 
end 
end 
end 
return nil 
end 

function onButton1Down(mouse) 
local vehicle = findPlane(script.Parent.Parent.Parent) 
if vehicle ~= nil and debounce == false and planedebounce == false then 
debounce = true 

controlling = true 

while true do 
wait() 
local engine = vehicle.Parts.Engine 
local position = mouse.Hit 
local target = position.p 
if engine:findFirstChild("FlyScript") ~= nil then 
move(target, engine) 
end 
if planedebounce == true or 
controlling == false then break end 
end 
wait(.1) 
debounce = false 
end 
end 

function onButton1Up(mouse) 
controlling = false 
end 

function onSelected(mouse) 
mouse.Icon = "rbxasset://textures\\GunCursor.png" 
mouse.Button1Down:connect(function() onButton1Down(mouse) end) 
mouse.Button1Up:connect(function() onButton1Up(mouse) end) 
mouse.KeyDown:connect(onKeyDown) 
end 

function onKeyDown(key) 
if (key~=nil) then 
key = key:lower() 
local vehicle = findPlane(script.Parent.Parent.Parent) 
if (vehicle==nil) then return end 
plane = vehicle.Parts 
local engine = vehicle.Parts.Engine 
if (key=="f") and (bin.Reload.Value == 0) then 
fire(vehicle,plane.Gun1) 
fire(vehicle,plane.Gun2) 
bin.Reload.Value = 1 
wait(1) 
bin.Reload.Value = 0 
end 
if (key=="x") and planedebounce == false then 
local power = plane.Engine:findFirstChild("FlyScript") 
if (power ~= nil) then 
power:remove() 
end 
end 
if (key=="y") then 
local power = plane.Engine:findFirstChild("FlyScript") 
if (power ~= nil) then return end 
local fly = script.FlyScript:clone() 
fly.Disabled = false 
fly.Parent = plane.Engine 
end 
if (key=="k") and planedebounce == false then 
wait() 
engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0) 
wait() 
engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0) 
wait() 
engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0) 
wait() 
engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y -0.7, 0) 
end 
if (key=="h") and planedebounce == false then 
wait() 
engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0) 
wait() 
engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0) 
wait() 
engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0) 
wait() 
engine.RotVelocity = Vector3.new(0, engine.RotVelocity.y +0.7, 0) 
return end 
if (key=="j") and planedebounce == false then 
local body = plane.Engine.BodyGyro 
body.maxTorque = Vector3.new(9000, 9000, 9000) 

local position = engine.CFrame * Vector3.new(0, 0.5, -4) 
local dir = position - engine.Position 

dir = computeDirection(dir) 

local spawnPos = engine.Position 

local pos = spawnPos + (dir * 8) 

body.cframe = CFrame.new(pos, pos + dir) 
wait(.2) 
body.maxTorque = Vector3.new(0, 0, 0) 
end 
if (key=="l") and planedebounce == false then 
local body = plane.Engine.BodyGyro 
body.maxTorque = Vector3.new(9000, 0, 0) 
local frame = plane:FindFirstChild("OriginCFrame") 
if frame ~= nil then 
body.cframe = frame.Value 
end 
wait(0.1) 
body.maxTorque = Vector3.new(0, 0, 0) 
end 
if (key=="u") and planedebounce == false then 
local body = plane.Engine.BodyGyro 
body.maxTorque = Vector3.new(9000, 9000, 9000) 

local position = engine.CFrame * Vector3.new(0, -0.5, -4) 
local dir = position - engine.Position 

dir = computeDirection(dir) 

local spawnPos = engine.Position 

local pos = spawnPos + (dir * 8) 

body.cframe = CFrame.new(pos, pos + dir) 
wait(.2) 
body.maxTorque = Vector3.new(0, 0, 0) 
end 
if (key=="g") and planedebounce == false and stuntdebounce == false then 
planedebounce = true 
stuntdebounce = true 
plane.Parent.Stunt.Value = 1 
local body = plane.Engine.BodyGyro 
body.maxTorque = Vector3.new(9000, 9000, 9000) 

local currentframe = plane.Engine.CFrame 

for i = 1,6 do 
body.cframe = plane.Engine.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 30) 
wait(.2) 
end 

body.cframe = currentframe 
wait(.6) 

body.maxTorque = Vector3.new(0, 0, 0) 
planedebounce = false 
plane.Parent.Stunt.Value = 0 
wait(3) 
stuntdebounce = false 
end 
if (key=="t") and planedebounce == false and stuntdebounce == false then 
planedebounce = true 
stuntdebounce = true 
plane.Parent.Stunt.Value = 1 
local body = plane.Engine.BodyGyro 
body.maxTorque = Vector3.new(9000, 9000, 9000) 

local currentframe = plane.Engine.CFrame 
local valy = 30 
local valz = 30 

for i = 1,8 do 
body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, valy, valz) 
valy = valy +50 
valz = valz +100 
wait(.1) 
end 

body.cframe = currentframe * CFrame.fromEulerAnglesXYZ(0, 600, 0) 

wait(.5) 

body.maxTorque = Vector3.new(0, 0, 0) 
planedebounce = false 
plane.Parent.Stunt.Value = 0 
wait(4) 
stuntdebounce = false 
end 
end 
end 

bin.Selected:connect(onSelected) 


]] 
s.Parent = h 
s.Disabled = false 
--this makes the main script 

f = Instance.new("Script") 
f.Name = "FlyScript" 
f.Source = [[ 

local engine = script.Parent.Parent.Engine 
local spd = 3 
local position = engine.Position 

while true do 
wait(.1) 
direction = engine.CFrame.lookVector 
position = position + spd*3*direction 
error = position - engine.Position 
engine.Velocity = spd*error 
engine.RotVelocity = Vector3.new(0, 0, 0) 
end 


]] 
f.Parent = s 
f.Disabled = true 
--that makes the FlyScript 

p = Instance.new("Part") 
p.Reflectance = .2 
p.formFactor = 0 
p.Size = Vector3.new(1,1,2) 
p.Position = Vector3.new(-0.5, 7.4, 0) 
p.Parent = h 
p.Locked = true 
p.Name = "Rocket" 

ex = Instance.new("Sound") 
ex.Parent = p 
ex.Looped = false 
ex.PlayOnRemove = true 
ex.SoundId = "rbxasset://sounds\collide.wav" 
ex.Name = "Explosion" 

sw = Instance.new("Sound") 
sw.Parent = p 
sw.Looped = true 
sw.PlayOnRemove = false 
sw.SoundId = "rbxasset://sounds\Rocket whoosh 01.wav" 
sw.Name = "Swoosh" 

v = Instance.new("ObjectValue") 
v.Parent = p 
v.Name = "Owner" 

script = Instance.new("Script") 
script.Name = "RocketScript" 
script.Source = [[ 

r = game:service("RunService") 

shaft = script.Parent 
position = shaft.Position 

function fly() 
direction = shaft.CFrame.lookVector 
position = position + 35*direction 
error = position - shaft.Position 
shaft.Velocity = 5*error 
end 

function blow() 
swoosh:stop() 
explosion = Instance.new("Explosion") 
explosion.Position = shaft.Position 
explosion.BlastRadius = 10 

-- find instigator tag 
local creator = script.Parent:findFirstChild("creator") 
if creator ~= nil then 
explosion.Hit:connect(function(part, distance) onPlayerBlownUp(part, distance, creator) end) 
end 

explosion.Parent = game.Workspace 
connection:disconnect() 
wait(.1) 
shaft:remove() 
end 

function onTouch(hit) 
if hit.Name == "Building" or 
hit.Name == "Safe" then 
swoosh:stop() 
shaft:remove() 
return end 

local parent = hit.Parent.Parent 
local owner = shaft.Owner 
if owner ~= nil then 
if parent ~= nil and owner.Value ~= nil then 
if parent ~= owner.Value then 
local stunt = parent:FindFirstChild("Stunt") 
if stunt ~= nil then 
if stunt.Value ~= 1 then 
blow() 
end 
else 
blow() 
end 
end 
end 
end 
end 

function onPlayerBlownUp(part, distance, creator) 
if part.Name == "Head" then 
local humanoid = part.Parent:findFirstChild("Humanoid") 
tagHumanoid(humanoid, creator) 
end 
end 

function tagHumanoid(humanoid, creator) 
if creator ~= nil then 
local new_tag = creator:clone() 
new_tag.Parent = humanoid 
end 
end 

function untagHumanoid(humanoid) 
if humanoid ~= nil then 
local tag = humanoid:findFirstChild("creator") 
if tag ~= nil then 
tag.Parent = nil 
end 
end 
end 

t, s = r.Stepped:wait() 

swoosh = script.Parent.Swoosh 
swoosh:play() 

d = t + 4.0 - s 
connection = shaft.Touched:connect(onTouch) 

while t < d do 
fly() 
t = r.Stepped:wait() 
end 

-- at max range 
script.Parent.Explosion.PlayOnRemove = false 
swoosh:stop() 
shaft:remove() 

]] 
s.Disabled = true 
s.Parent = p 
--boom, instant rocket, i feel like i want to smack myself. ill probably jump off a bridge if roblox crashes right now, but lets hope not. 

--that makes the rocket 

--heres something i forgot 
reload = Instance.new("IntValue") 
reload.Parent = h 
reload.Value = 0 
reload.Name = "Reload" 

John Idiot
John Tron Sky Script: Made by me! 

b = Instance.new("Sky") 
b.Parent = game.Lighting 
b.SkyboxBk = "http://www.roblox.com/asset/?version=1&id=1014472" 
b.SkyboxDn = "http://www.roblox.com/asset/?version=1&id=1014472" 
b.SkyboxFt = "http://www.roblox.com/asset/?version=1&id=1014472" 
b.SkyboxLf = "http://www.roblox.com/asset/?version=1&id=1014472" 
b.SkyboxRt = "http://www.roblox.com/asset/?version=1&id=1014472" 
b.SkyboxUp = "http://www.roblox.com/asset/?version=1&id=1014472" 

-- rapid bricks that make stairs 

local r = game:service("RunService"); 

function rv() 
return 5*math.random()-2.5; 
end 

function spawn(spawnTime) 
local droplet = Instance.new("Part") 

local headPos = game.Workspace.YOUR NAME HERE:findFirstChild("Head").Position 

droplet.Position = Vector3.new(headPos.x, headPos.y-5, headPos.z) 
droplet.Size = Vector3.new(10,10,5) 
droplet.Velocity = Vector3.new(rv(), 50, rv()) 
droplet.BrickColor = BrickColor.new(72) 
droplet.Shape = 1 
droplet.Anchored = true 
droplet.BottomSurface = 0 
droplet.TopSurface = 0 
droplet.Name = "Droplet" .. spawnTime 
droplet.Parent = script.Parent 

local delete 
delete = function(time) 
if time > spawnTime + 10000000000000000000000000000000000000000000000000000000000000 then 
droplet.Parent = nil 
r.Stepped:disconnect(delete) 
end 
end 

r.Stepped:connect(delete) 
end 

local nextTime = 0 

while true do 

time = r.Stepped:wait() 

if time > nextTime then 
spawn(time) 
nextTime = time + 0.1 

end 
end 

Dance To Dane Cook
t = game.Players.LinkinParker2.Character.Torso 
t.Parent.Animate:remove() 
while true do 
wait(0.5) 
t:FindFirstChild("Right Shoulder").MaxVelocity = 0.5 
t:FindFirstChild("Left Shoulder").MaxVelocity = 0.5 
t:FindFirstChild("Right Hip").MaxVelocity = 0.5 
t:FindFirstChild("Left Hip").MaxVelocity = 0.5 
t:FindFirstChild("Right Shoulder").DesiredAngle = 3.14 
t:FindFirstChild("Left Shoulder").DesiredAngle = -3.14 
t:FindFirstChild("Right Hip").DesiredAngle = 3 
t:FindFirstChild("Left Hip").DesiredAngle = 3 
wait(0.5) 
t:FindFirstChild("Right Shoulder").MaxVelocity = -0.5 
t:FindFirstChild("Left Shoulder").MaxVelocity = 0.5 
t:FindFirstChild("Right Hip").MaxVelocity = -0.5 
t:FindFirstChild("Left Hip").MaxVelocity = -0.5 
t:FindFirstChild("Right Shoulder").DesiredAngle = -3.14 
t:FindFirstChild("Left Shoulder").DesiredAngle = 3.14 
t:FindFirstChild("Right Hip").DesiredAngle = -3 
t:FindFirstChild("Left Hip").DesiredAngle = -3 
end 

Run script#2 

A bit of thanks to waffleboy and Telamon... :) 


g = game.Players.PLAYERNAME.Character 

function onRunning(speed) 
if speed>0 then 
pose = "Running" 
g.Torso.Velocity = g.Torso.CFrame.lookVector *60 
else 
pose = "Standing" 
end 
end 

g.Humanoid.Running:connect(onRunning)