rendered paste body/*** The OpenGL Extension Wrangler Library** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>** Copyright (C) 2002, Lev Povalahev** All rights reserved.** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are met:** ** * Redistributions of source code must retain the above copyright notice, ** this list of conditions and the following disclaimer.** * Redistributions in binary form must reproduce the above copyright notice, ** this list of conditions and the following disclaimer in the documentation ** and/or other materials provided with the distribution.** * The name of the author may be used to endorse or promote products ** derived from this software without specific prior written permission.**** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF** THE POSSIBILITY OF SUCH DAMAGE.*//* * Mesa 3-D graphics library * Version: 7.0 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//*** Copyright (c) 2007 The Khronos Group Inc.** ** Permission is hereby granted, free of charge, to any person obtaining a** copy of this software and/or associated documentation files (the** "Materials"), to deal in the Materials without restriction, including** without limitation the rights to use, copy, modify, merge, publish,** distribute, sublicense, and/or sell copies of the Materials, and to** permit persons to whom the Materials are furnished to do so, subject to** the following conditions:** ** The above copyright notice and this permission notice shall be included** in all copies or substantial portions of the Materials.** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.*/#ifndef __glew_h__#define __glew_h__#define __GLEW_H__#if defined(__gl_h_) || defined(__GL_H__)#error gl.h included before glew.h#endif#if defined(__glext_h_) || defined(__GLEXT_H_)#error glext.h included before glew.h#endif#if defined(__gl_ATI_h_)#error glATI.h included before glew.h#endif#define __gl_h_#define __GL_H__#define __glext_h_#define __GLEXT_H_#define __gl_ATI_h_#if defined(_WIN32)/* * GLEW does not include <windows.h> to avoid name space pollution. * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t * defined properly. *//* <windef.h> */#ifndef APIENTRY#define GLEW_APIENTRY_DEFINED# if defined(__MINGW32__)# define APIENTRY __stdcall# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)# define APIENTRY __stdcall# else# define APIENTRY# endif#endif#ifndef GLAPI# if defined(__MINGW32__)# define GLAPI extern# endif#endif/* <winnt.h> */#ifndef CALLBACK#define GLEW_CALLBACK_DEFINED# if defined(__MINGW32__)# define CALLBACK __attribute__ ((__stdcall__))# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)# define CALLBACK __stdcall# else# define CALLBACK# endif#endif/* <wingdi.h> and <winnt.h> */#ifndef WINGDIAPI#define GLEW_WINGDIAPI_DEFINED#define WINGDIAPI __declspec(dllimport)#endif/* <ctype.h> */#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)typedef unsigned short wchar_t;# define _WCHAR_T_DEFINED#endif/* <stddef.h> */#if !defined(_W64)# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300# define _W64 __w64# else# define _W64# endif#endif#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_)# ifdef _WIN64typedef __int64 ptrdiff_t;# elsetypedef _W64 int ptrdiff_t;# endif# define _PTRDIFF_T_DEFINED# define _PTRDIFF_T_#endif/* <stdint.h> */#ifndef _STDINT_H#ifdef _WIN64typedef __int64 int64_t;typedef unsigned __int64 uint64_t;#else//typedef _W64 int int64_t;//typedef _W64 unsigned int uint64_t;#endif#endif#ifndef GLAPI# if defined(__MINGW32__)# define GLAPI extern# else# define GLAPI WINGDIAPI# endif#endif#ifndef GLAPIENTRY#define GLAPIENTRY APIENTRY#endif/* * GLEW_STATIC needs to be set when using the static version. * GLEW_BUILD is set when building the DLL version. */#ifdef GLEW_STATIC# define GLEWAPI extern#else# ifdef GLEW_BUILD# define GLEWAPI extern __declspec(dllexport)# else# define GLEWAPI extern __declspec(dllimport)# endif#endif#else /* _UNIX *//* * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO * C. On my system, this amounts to _3 lines_ of included code, all of * them pretty much harmless. If you know of a way of detecting 32 vs * 64 _targets_ at compile time you are free to replace this with * something that's portable. For now, _this_ is the portable solution. * (mem, 2004-01-04) */#include <stddef.h>#include <stdint.h>#define GLEW_APIENTRY_DEFINED#define APIENTRY#define GLEWAPI extern/* <glu.h> */#ifndef GLAPI#define GLAPI extern#endif#ifndef GLAPIENTRY#define GLAPIENTRY#endif#endif /* _WIN32 */#ifdef __cplusplusextern "C" {#endif/* ----------------------------- GL_VERSION_1_1 ---------------------------- */#ifndef GL_VERSION_1_1#define GL_VERSION_1_1 1#if defined(__APPLE__)typedef unsigned long GLenum;typedef unsigned long GLbitfield;typedef unsigned long GLuint;typedef long GLint;typedef long GLsizei;#elsetypedef unsigned int GLenum;typedef unsigned int GLbitfield;typedef unsigned int GLuint;typedef int GLint;typedef int GLsizei;#endiftypedef unsigned char GLboolean;typedef signed char GLbyte;typedef short GLshort;typedef unsigned char GLubyte;typedef unsigned short GLushort;typedef unsigned long GLulong;typedef float GLfloat;typedef float GLclampf;typedef double GLdouble;typedef double GLclampd;typedef void GLvoid;#if defined(_MSC_VER) && _MSC_VER < 1400typedef __int64 GLint64EXT;typedef unsigned __int64 GLuint64EXT;#elsetypedef _W64 int GLint64EXT;typedef _W64 unsigned int GLuint64EXT;#endif#define GL_ACCUM 0x0100#define GL_LOAD 0x0101#define GL_RETURN 0x0102#define GL_MULT 0x0103#define GL_ADD 0x0104#define GL_NEVER 0x0200#define GL_LESS 0x0201#define GL_EQUAL 0x0202#define GL_LEQUAL 0x0203#define GL_GREATER 0x0204#define GL_NOTEQUAL 0x0205#define GL_GEQUAL 0x0206#define GL_ALWAYS 0x0207#define GL_CURRENT_BIT 0x00000001#define GL_POINT_BIT 0x00000002#define GL_LINE_BIT 0x00000004#define GL_POLYGON_BIT 0x00000008#define GL_POLYGON_STIPPLE_BIT 0x00000010#define GL_PIXEL_MODE_BIT 0x00000020#define GL_LIGHTING_BIT 0x00000040#define GL_FOG_BIT 0x00000080#define GL_DEPTH_BUFFER_BIT 0x00000100#define GL_ACCUM_BUFFER_BIT 0x00000200#define GL_STENCIL_BUFFER_BIT 0x00000400#define GL_VIEWPORT_BIT 0x00000800#define GL_TRANSFORM_BIT 0x00001000#define GL_ENABLE_BIT 0x00002000#define GL_COLOR_BUFFER_BIT 0x00004000#define GL_HINT_BIT 0x00008000#define GL_EVAL_BIT 0x00010000#define GL_LIST_BIT 0x00020000#define GL_TEXTURE_BIT 0x00040000#define GL_SCISSOR_BIT 0x00080000#define GL_ALL_ATTRIB_BITS 0x000fffff#define GL_POINTS 0x0000#define GL_LINES 0x0001#define GL_LINE_LOOP 0x0002#define GL_LINE_STRIP 0x0003#define GL_TRIANGLES 0x0004#define GL_TRIANGLE_STRIP 0x0005#define GL_TRIANGLE_FAN 0x0006#define GL_QUADS 0x0007#define GL_QUAD_STRIP 0x0008#define GL_POLYGON 0x0009#define GL_ZERO 0#define GL_ONE 1#define GL_SRC_COLOR 0x0300#define GL_ONE_MINUS_SRC_COLOR 0x0301#define GL_SRC_ALPHA 0x0302#define GL_ONE_MINUS_SRC_ALPHA 0x0303#define GL_DST_ALPHA 0x0304#define GL_ONE_MINUS_DST_ALPHA 0x0305#define GL_DST_COLOR 0x0306#define GL_ONE_MINUS_DST_COLOR 0x0307#define GL_SRC_ALPHA_SATURATE 0x0308#define GL_TRUE 1#define GL_FALSE 0#define GL_CLIP_PLANE0 0x3000#define GL_CLIP_PLANE1 0x3001#define GL_CLIP_PLANE2 0x3002#define GL_CLIP_PLANE3 0x3003#define GL_CLIP_PLANE4 0x3004#define GL_CLIP_PLANE5 0x3005#define GL_BYTE 0x1400#define GL_UNSIGNED_BYTE 0x1401#define GL_SHORT 0x1402#define GL_UNSIGNED_SHORT 0x1403#define GL_INT 0x1404#define GL_UNSIGNED_INT 0x1405#define GL_FLOAT 0x1406#define GL_2_BYTES 0x1407#define GL_3_BYTES 0x1408#define GL_4_BYTES 0x1409#define GL_DOUBLE 0x140A#define GL_NONE 0#define GL_FRONT_LEFT 0x0400#define GL_FRONT_RIGHT 0x0401#define GL_BACK_LEFT 0x0402#define GL_BACK_RIGHT 0x0403#define GL_FRONT 0x0404#define GL_BACK 0x0405#define GL_LEFT 0x0406#define GL_RIGHT 0x0407#define GL_FRONT_AND_BACK 0x0408#define GL_AUX0 0x0409#define GL_AUX1 0x040A#define GL_AUX2 0x040B#define GL_AUX3 0x040C#define GL_NO_ERROR 0#define GL_INVALID_ENUM 0x0500#define GL_INVALID_VALUE 0x0501#define GL_INVALID_OPERATION 0x0502#define GL_STACK_OVERFLOW 0x0503#define GL_STACK_UNDERFLOW 0x0504#define GL_OUT_OF_MEMORY 0x0505#define GL_2D 0x0600#define GL_3D 0x0601#define GL_3D_COLOR 0x0602#define GL_3D_COLOR_TEXTURE 0x0603#define GL_4D_COLOR_TEXTURE 0x0604#define GL_PASS_THROUGH_TOKEN 0x0700#define GL_POINT_TOKEN 0x0701#define GL_LINE_TOKEN 0x0702#define GL_POLYGON_TOKEN 0x0703#define GL_BITMAP_TOKEN 0x0704#define GL_DRAW_PIXEL_TOKEN 0x0705#define GL_COPY_PIXEL_TOKEN 0x0706#define GL_LINE_RESET_TOKEN 0x0707#define GL_EXP 0x0800#define GL_EXP2 0x0801#define GL_CW 0x0900#define GL_CCW 0x0901#define GL_COEFF 0x0A00#define GL_ORDER 0x0A01#define GL_DOMAIN 0x0A02#define GL_CURRENT_COLOR 0x0B00#define GL_CURRENT_INDEX 0x0B01#define GL_CURRENT_NORMAL 0x0B02#define GL_CURRENT_TEXTURE_COORDS 0x0B03#define GL_CURRENT_RASTER_COLOR 0x0B04#define GL_CURRENT_RASTER_INDEX 0x0B05#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06#define GL_CURRENT_RASTER_POSITION 0x0B07#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08#define GL_CURRENT_RASTER_DISTANCE 0x0B09#define GL_POINT_SMOOTH 0x0B10#define GL_POINT_SIZE 0x0B11#define GL_POINT_SIZE_RANGE 0x0B12#define GL_POINT_SIZE_GRANULARITY 0x0B13#define GL_LINE_SMOOTH 0x0B20#define GL_LINE_WIDTH 0x0B21#define GL_LINE_WIDTH_RANGE 0x0B22#define GL_LINE_WIDTH_GRANULARITY 0x0B23#define GL_LINE_STIPPLE 0x0B24#define GL_LINE_STIPPLE_PATTERN 0x0B25#define GL_LINE_STIPPLE_REPEAT 0x0B26#define GL_LIST_MODE 0x0B30#define GL_MAX_LIST_NESTING 0x0B31#define GL_LIST_BASE 0x0B32#define GL_LIST_INDEX 0x0B33#define GL_POLYGON_MODE 0x0B40#define GL_POLYGON_SMOOTH 0x0B41#define GL_POLYGON_STIPPLE 0x0B42#define GL_EDGE_FLAG 0x0B43#define GL_CULL_FACE 0x0B44#define GL_CULL_FACE_MODE 0x0B45#define GL_FRONT_FACE 0x0B46#define GL_LIGHTING 0x0B50#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52#define GL_LIGHT_MODEL_AMBIENT 0x0B53#define GL_SHADE_MODEL 0x0B54#define GL_COLOR_MATERIAL_FACE 0x0B55#define GL_COLOR_MATERIAL_PARAMETER 0x0B56#define GL_COLOR_MATERIAL 0x0B57#define GL_FOG 0x0B60#define GL_FOG_INDEX 0x0B61#define GL_FOG_DENSITY 0x0B62#define GL_FOG_START 0x0B63#define GL_FOG_END 0x0B64#define GL_FOG_MODE 0x0B65#define GL_FOG_COLOR 0x0B66#define GL_DEPTH_RANGE 0x0B70#define GL_DEPTH_TEST 0x0B71#define GL_DEPTH_WRITEMASK 0x0B72#define GL_DEPTH_CLEAR_VALUE 0x0B73#define GL_DEPTH_FUNC 0x0B74#define GL_ACCUM_CLEAR_VALUE 0x0B80#define GL_STENCIL_TEST 0x0B90#define GL_STENCIL_CLEAR_VALUE 0x0B91#define GL_STENCIL_FUNC 0x0B92#define GL_STENCIL_VALUE_MASK 0x0B93#define GL_STENCIL_FAIL 0x0B94#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96#define GL_STENCIL_REF 0x0B97#define GL_STENCIL_WRITEMASK 0x0B98#define GL_MATRIX_MODE 0x0BA0#define GL_NORMALIZE 0x0BA1#define GL_VIEWPORT 0x0BA2#define GL_MODELVIEW_STACK_DEPTH 0x0BA3#define GL_PROJECTION_STACK_DEPTH 0x0BA4#define GL_TEXTURE_STACK_DEPTH 0x0BA5#define GL_MODELVIEW_MATRIX 0x0BA6#define GL_PROJECTION_MATRIX 0x0BA7#define GL_TEXTURE_MATRIX 0x0BA8#define GL_ATTRIB_STACK_DEPTH 0x0BB0#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1#define GL_ALPHA_TEST 0x0BC0#define GL_ALPHA_TEST_FUNC 0x0BC1#define GL_ALPHA_TEST_REF 0x0BC2#define GL_DITHER 0x0BD0#define GL_BLEND_DST 0x0BE0#define GL_BLEND_SRC 0x0BE1#define GL_BLEND 0x0BE2#define GL_LOGIC_OP_MODE 0x0BF0#define GL_INDEX_LOGIC_OP 0x0BF1#define GL_COLOR_LOGIC_OP 0x0BF2#define GL_AUX_BUFFERS 0x0C00#define GL_DRAW_BUFFER 0x0C01#define GL_READ_BUFFER 0x0C02#define GL_SCISSOR_BOX 0x0C10#define GL_SCISSOR_TEST 0x0C11#define GL_INDEX_CLEAR_VALUE 0x0C20#define GL_INDEX_WRITEMASK 0x0C21#define GL_COLOR_CLEAR_VALUE 0x0C22#define GL_COLOR_WRITEMASK 0x0C23#define GL_INDEX_MODE 0x0C30#define GL_RGBA_MODE 0x0C31#define GL_DOUBLEBUFFER 0x0C32#define GL_STEREO 0x0C33#define GL_RENDER_MODE 0x0C40#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50#define GL_POINT_SMOOTH_HINT 0x0C51#define GL_LINE_SMOOTH_HINT 0x0C52#define GL_POLYGON_SMOOTH_HINT 0x0C53#define GL_FOG_HINT 0x0C54#define GL_TEXTURE_GEN_S 0x0C60#define GL_TEXTURE_GEN_T 0x0C61#define GL_TEXTURE_GEN_R 0x0C62#define GL_TEXTURE_GEN_Q 0x0C63#define GL_PIXEL_MAP_I_TO_I 0x0C70#define GL_PIXEL_MAP_S_TO_S 0x0C71#define GL_PIXEL_MAP_I_TO_R 0x0C72#define GL_PIXEL_MAP_I_TO_G 0x0C73#define GL_PIXEL_MAP_I_TO_B 0x0C74#define GL_PIXEL_MAP_I_TO_A 0x0C75#define GL_PIXEL_MAP_R_TO_R 0x0C76#define GL_PIXEL_MAP_G_TO_G 0x0C77#define GL_PIXEL_MAP_B_TO_B 0x0C78#define GL_PIXEL_MAP_A_TO_A 0x0C79#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9#define GL_UNPACK_SWAP_BYTES 0x0CF0#define GL_UNPACK_LSB_FIRST 0x0CF1#define GL_UNPACK_ROW_LENGTH 0x0CF2#define GL_UNPACK_SKIP_ROWS 0x0CF3#define GL_UNPACK_SKIP_PIXELS 0x0CF4#define GL_UNPACK_ALIGNMENT 0x0CF5#define GL_PACK_SWAP_BYTES 0x0D00#define GL_PACK_LSB_FIRST 0x0D01#define GL_PACK_ROW_LENGTH 0x0D02#define GL_PACK_SKIP_ROWS 0x0D03#define GL_PACK_SKIP_PIXELS 0x0D04#define GL_PACK_ALIGNMENT 0x0D05#define GL_MAP_COLOR 0x0D10#define GL_MAP_STENCIL 0x0D11#define GL_INDEX_SHIFT 0x0D12#define GL_INDEX_OFFSET 0x0D13#define GL_RED_SCALE 0x0D14#define GL_RED_BIAS 0x0D15#define GL_ZOOM_X 0x0D16#define GL_ZOOM_Y 0x0D17#define GL_GREEN_SCALE 0x0D18#define GL_GREEN_BIAS 0x0D19#define GL_BLUE_SCALE 0x0D1A#define GL_BLUE_BIAS 0x0D1B#define GL_ALPHA_SCALE 0x0D1C#define GL_ALPHA_BIAS 0x0D1D#define GL_DEPTH_SCALE 0x0D1E#define GL_DEPTH_BIAS 0x0D1F#define GL_MAX_EVAL_ORDER 0x0D30#define GL_MAX_LIGHTS 0x0D31#define GL_MAX_CLIP_PLANES 0x0D32#define GL_MAX_TEXTURE_SIZE 0x0D33#define GL_MAX_PIXEL_MAP_TABLE 0x0D34#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36#define GL_MAX_NAME_STACK_DEPTH 0x0D37#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39#define GL_MAX_VIEWPORT_DIMS 0x0D3A#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B#define GL_SUBPIXEL_BITS 0x0D50#define GL_INDEX_BITS 0x0D51#define GL_RED_BITS 0x0D52#define GL_GREEN_BITS 0x0D53#define GL_BLUE_BITS 0x0D54#define GL_ALPHA_BITS 0x0D55#define GL_DEPTH_BITS 0x0D56#define GL_STENCIL_BITS 0x0D57#define GL_ACCUM_RED_BITS 0x0D58#define GL_ACCUM_GREEN_BITS 0x0D59#define GL_ACCUM_BLUE_BITS 0x0D5A#define GL_ACCUM_ALPHA_BITS 0x0D5B#define GL_NAME_STACK_DEPTH 0x0D70#define GL_AUTO_NORMAL 0x0D80#define GL_MAP1_COLOR_4 0x0D90#define GL_MAP1_INDEX 0x0D91#define GL_MAP1_NORMAL 0x0D92#define GL_MAP1_TEXTURE_COORD_1 0x0D93#define GL_MAP1_TEXTURE_COORD_2 0x0D94#define GL_MAP1_TEXTURE_COORD_3 0x0D95#define GL_MAP1_TEXTURE_COORD_4 0x0D96#define GL_MAP1_VERTEX_3 0x0D97#define GL_MAP1_VERTEX_4 0x0D98#define GL_MAP2_COLOR_4 0x0DB0#define GL_MAP2_INDEX 0x0DB1#define GL_MAP2_NORMAL 0x0DB2#define GL_MAP2_TEXTURE_COORD_1 0x0DB3#define GL_MAP2_TEXTURE_COORD_2 0x0DB4#define GL_MAP2_TEXTURE_COORD_3 0x0DB5#define GL_MAP2_TEXTURE_COORD_4 0x0DB6#define GL_MAP2_VERTEX_3 0x0DB7#define GL_MAP2_VERTEX_4 0x0DB8#define GL_MAP1_GRID_DOMAIN 0x0DD0#define GL_MAP1_GRID_SEGMENTS 0x0DD1#define GL_MAP2_GRID_DOMAIN 0x0DD2#define GL_MAP2_GRID_SEGMENTS 0x0DD3#define GL_TEXTURE_1D 0x0DE0#define GL_TEXTURE_2D 0x0DE1#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2#define GL_SELECTION_BUFFER_POINTER 0x0DF3#define GL_SELECTION_BUFFER_SIZE 0x0DF4#define GL_TEXTURE_WIDTH 0x1000#define GL_TEXTURE_HEIGHT 0x1001#define GL_TEXTURE_INTERNAL_FORMAT 0x1003#define GL_TEXTURE_BORDER_COLOR 0x1004#define GL_TEXTURE_BORDER 0x1005#define GL_DONT_CARE 0x1100#define GL_FASTEST 0x1101#define GL_NICEST 0x1102#define GL_LIGHT0 0x4000#define GL_LIGHT1 0x4001#define GL_LIGHT2 0x4002#define GL_LIGHT3 0x4003#define GL_LIGHT4 0x4004#define GL_LIGHT5 0x4005#define GL_LIGHT6 0x4006#define GL_LIGHT7 0x4007#define GL_AMBIENT 0x1200#define GL_DIFFUSE 0x1201#define GL_SPECULAR 0x1202#define GL_POSITION 0x1203#define GL_SPOT_DIRECTION 0x1204#define GL_SPOT_EXPONENT 0x1205#define GL_SPOT_CUTOFF 0x1206#define GL_CONSTANT_ATTENUATION 0x1207#define GL_LINEAR_ATTENUATION 0x1208#define GL_QUADRATIC_ATTENUATION 0x1209#define GL_COMPILE 0x1300#define GL_COMPILE_AND_EXECUTE 0x1301#define GL_CLEAR 0x1500#define GL_AND 0x1501#define GL_AND_REVERSE 0x1502#define GL_COPY 0x1503#define GL_AND_INVERTED 0x1504#define GL_NOOP 0x1505#define GL_XOR 0x1506#define GL_OR 0x1507#define GL_NOR 0x1508#define GL_EQUIV 0x1509#define GL_INVERT 0x150A#define GL_OR_REVERSE 0x150B#define GL_COPY_INVERTED 0x150C#define GL_OR_INVERTED 0x150D#define GL_NAND 0x150E#define GL_SET 0x150F#define GL_EMISSION 0x1600#define GL_SHININESS 0x1601#define GL_AMBIENT_AND_DIFFUSE 0x1602#define GL_COLOR_INDEXES 0x1603#define GL_MODELVIEW 0x1700#define GL_PROJECTION 0x1701#define GL_TEXTURE 0x1702#define GL_COLOR 0x1800#define GL_DEPTH 0x1801#define GL_STENCIL 0x1802#define GL_COLOR_INDEX 0x1900#define GL_STENCIL_INDEX 0x1901#define GL_DEPTH_COMPONENT 0x1902#define GL_RED 0x1903#define GL_GREEN 0x1904#define GL_BLUE 0x1905#define GL_ALPHA 0x1906#define GL_RGB 0x1907#define GL_RGBA 0x1908#define GL_LUMINANCE 0x1909#define GL_LUMINANCE_ALPHA 0x190A#define GL_BITMAP 0x1A00#define GL_POINT 0x1B00#define GL_LINE 0x1B01#define GL_FILL 0x1B02#define GL_RENDER 0x1C00#define GL_FEEDBACK 0x1C01#define GL_SELECT 0x1C02#define GL_FLAT 0x1D00#define GL_SMOOTH 0x1D01#define GL_KEEP 0x1E00#define GL_REPLACE 0x1E01#define GL_INCR 0x1E02#define GL_DECR 0x1E03#define GL_VENDOR 0x1F00#define GL_RENDERER 0x1F01#define GL_VERSION 0x1F02#define GL_EXTENSIONS 0x1F03#define GL_S 0x2000#define GL_T 0x2001#define GL_R 0x2002#define GL_Q 0x2003#define GL_MODULATE 0x2100#define GL_DECAL 0x2101#define GL_TEXTURE_ENV_MODE 0x2200#define GL_TEXTURE_ENV_COLOR 0x2201#define GL_TEXTURE_ENV 0x2300#define GL_EYE_LINEAR 0x2400#define GL_OBJECT_LINEAR 0x2401#define GL_SPHERE_MAP 0x2402#define GL_TEXTURE_GEN_MODE 0x2500#define GL_OBJECT_PLANE 0x2501#define GL_EYE_PLANE 0x2502#define GL_NEAREST 0x2600#define GL_LINEAR 0x2601#define GL_NEAREST_MIPMAP_NEAREST 0x2700#define GL_LINEAR_MIPMAP_NEAREST 0x2701#define GL_NEAREST_MIPMAP_LINEAR 0x2702#define GL_LINEAR_MIPMAP_LINEAR 0x2703#define GL_TEXTURE_MAG_FILTER 0x2800#define GL_TEXTURE_MIN_FILTER 0x2801#define GL_TEXTURE_WRAP_S 0x2802#define GL_TEXTURE_WRAP_T 0x2803#define GL_CLAMP 0x2900#define GL_REPEAT 0x2901#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff#define GL_POLYGON_OFFSET_FACTOR 0x8038#define GL_POLYGON_OFFSET_UNITS 0x2A00#define GL_POLYGON_OFFSET_POINT 0x2A01#define GL_POLYGON_OFFSET_LINE 0x2A02#define GL_POLYGON_OFFSET_FILL 0x8037#define GL_ALPHA4 0x803B#define GL_ALPHA8 0x803C#define GL_ALPHA12 0x803D#define GL_ALPHA16 0x803E#define GL_LUMINANCE4 0x803F#define GL_LUMINANCE8 0x8040#define GL_LUMINANCE12 0x8041#define GL_LUMINANCE16 0x8042#define GL_LUMINANCE4_ALPHA4 0x8043#define GL_LUMINANCE6_ALPHA2 0x8044#define GL_LUMINANCE8_ALPHA8 0x8045#define GL_LUMINANCE12_ALPHA4 0x8046#define GL_LUMINANCE12_ALPHA12 0x8047#define GL_LUMINANCE16_ALPHA16 0x8048#define GL_INTENSITY 0x8049#define GL_INTENSITY4 0x804A#define GL_INTENSITY8 0x804B#define GL_INTENSITY12 0x804C#define GL_INTENSITY16 0x804D#define GL_R3_G3_B2 0x2A10#define GL_RGB4 0x804F#define GL_RGB5 0x8050#define GL_RGB8 0x8051#define GL_RGB10 0x8052#define GL_RGB12 0x8053#define GL_RGB16 0x8054#define GL_RGBA2 0x8055#define GL_RGBA4 0x8056#define GL_RGB5_A1 0x8057#define GL_RGBA8 0x8058#define GL_RGB10_A2 0x8059#define GL_RGBA12 0x805A#define GL_RGBA16 0x805B#define GL_TEXTURE_RED_SIZE 0x805C#define GL_TEXTURE_GREEN_SIZE 0x805D#define GL_TEXTURE_BLUE_SIZE 0x805E#define GL_TEXTURE_ALPHA_SIZE 0x805F#define GL_TEXTURE_LUMINANCE_SIZE 0x8060#define GL_TEXTURE_INTENSITY_SIZE 0x8061#define GL_PROXY_TEXTURE_1D 0x8063#define GL_PROXY_TEXTURE_2D 0x8064#define GL_TEXTURE_PRIORITY 0x8066#define GL_TEXTURE_RESIDENT 0x8067#define GL_TEXTURE_BINDING_1D 0x8068#define GL_TEXTURE_BINDING_2D 0x8069#define GL_VERTEX_ARRAY 0x8074#define GL_NORMAL_ARRAY 0x8075#define GL_COLOR_ARRAY 0x8076#define GL_INDEX_ARRAY 0x8077#define GL_TEXTURE_COORD_ARRAY 0x8078#define GL_EDGE_FLAG_ARRAY 0x8079#define GL_VERTEX_ARRAY_SIZE 0x807A#define GL_VERTEX_ARRAY_TYPE 0x807B#define GL_VERTEX_ARRAY_STRIDE 0x807C#define GL_NORMAL_ARRAY_TYPE 0x807E#define GL_NORMAL_ARRAY_STRIDE 0x807F#define GL_COLOR_ARRAY_SIZE 0x8081#define GL_COLOR_ARRAY_TYPE 0x8082#define GL_COLOR_ARRAY_STRIDE 0x8083#define GL_INDEX_ARRAY_TYPE 0x8085#define GL_INDEX_ARRAY_STRIDE 0x8086#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C#define GL_VERTEX_ARRAY_POINTER 0x808E#define GL_NORMAL_ARRAY_POINTER 0x808F#define GL_COLOR_ARRAY_POINTER 0x8090#define GL_INDEX_ARRAY_POINTER 0x8091#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093#define GL_V2F 0x2A20#define GL_V3F 0x2A21#define GL_C4UB_V2F 0x2A22#define GL_C4UB_V3F 0x2A23#define GL_C3F_V3F 0x2A24#define GL_N3F_V3F 0x2A25#define GL_C4F_N3F_V3F 0x2A26#define GL_T2F_V3F 0x2A27#define GL_T4F_V4F 0x2A28#define GL_T2F_C4UB_V3F 0x2A29#define GL_T2F_C3F_V3F 0x2A2A#define GL_T2F_N3F_V3F 0x2A2B#define GL_T2F_C4F_N3F_V3F 0x2A2C#define GL_T4F_C4F_N3F_V4F 0x2A2D#define GL_LOGIC_OP GL_INDEX_LOGIC_OP#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT#define GL_COLOR_INDEX1_EXT 0x80E2#define GL_COLOR_INDEX2_EXT 0x80E3#define GL_COLOR_INDEX4_EXT 0x80E4#define GL_COLOR_INDEX8_EXT 0x80E5#define GL_COLOR_INDEX12_EXT 0x80E6#define GL_COLOR_INDEX16_EXT 0x80E7GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);GLAPI void GLAPIENTRY glArrayElement (GLint i);GLAPI void GLAPIENTRY glBegin (GLenum mode);GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);GLAPI void GLAPIENTRY glCallList (GLuint list);GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);GLAPI void GLAPIENTRY glClear (GLbitfield mask);GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);GLAPI void GLAPIENTRY glClearIndex (GLfloat c);GLAPI void GLAPIENTRY glClearStencil (GLint s);GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);GLAPI void GLAPIENTRY glColor3iv (const GLint *v);GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);GLAPI void GLAPIENTRY glColor4iv (const GLint *v);GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);GLAPI void GLAPIENTRY glCullFace (GLenum mode);GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);GLAPI void GLAPIENTRY glDepthFunc (GLenum func);GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);GLAPI void GLAPIENTRY glDisable (GLenum cap);GLAPI void GLAPIENTRY glDisableClientState (GLenum array);GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);GLAPI void GLAPIENTRY glEnable (GLenum cap);GLAPI void GLAPIENTRY glEnableClientState (GLenum array);GLAPI void GLAPIENTRY glEnd (void);GLAPI void GLAPIENTRY glEndList (void);GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);GLAPI void GLAPIENTRY glFinish (void);GLAPI void GLAPIENTRY glFlush (void);GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);GLAPI void GLAPIENTRY glFrontFace (GLenum mode);GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);GLAPI GLenum GLAPIENTRY glGetError (void);GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params);GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);GLAPI void GLAPIENTRY glIndexMask (GLuint mask);GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);GLAPI void GLAPIENTRY glIndexd (GLdouble c);GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);GLAPI void GLAPIENTRY glIndexf (GLfloat c);GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);GLAPI void GLAPIENTRY glIndexi (GLint c);GLAPI void GLAPIENTRY glIndexiv (const GLint *c);GLAPI void GLAPIENTRY glIndexs (GLshort c);GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);GLAPI void GLAPIENTRY glIndexub (GLubyte c);GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);GLAPI void GLAPIENTRY glInitNames (void);GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);GLAPI void GLAPIENTRY glLineWidth (GLfloat width);GLAPI void GLAPIENTRY glListBase (GLuint base);GLAPI void GLAPIENTRY glLoadIdentity (void);GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);GLAPI void GLAPIENTRY glLoadName (GLuint name);GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);GLAPI void GLAPIENTRY glPassThrough (GLfloat token);GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);GLAPI void GLAPIENTRY glPointSize (GLfloat size);GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);GLAPI void GLAPIENTRY glPopAttrib (void);GLAPI void GLAPIENTRY glPopClientAttrib (void);GLAPI void GLAPIENTRY glPopMatrix (void);GLAPI void GLAPIENTRY glPopName (void);GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);GLAPI void GLAPIENTRY glPushMatrix (void);GLAPI void GLAPIENTRY glPushName (GLuint name);GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);GLAPI void GLAPIENTRY glShadeModel (GLenum mode);GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);GLAPI void GLAPIENTRY glStencilMask (GLuint mask);GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);GLAPI void GLAPIENTRY glTexCoord1i (GLint s);GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)#endif /* GL_VERSION_1_1 *//* ---------------------------------- GLU ---------------------------------- *//* this is where we can safely include GLU */#if defined(__APPLE__) && defined(__MACH__)#include <OpenGL/glu.h>#else#include <GL/glu.h>#endif/* ----------------------------- GL_VERSION_1_2 ---------------------------- */#ifndef GL_VERSION_1_2#define GL_VERSION_1_2 1#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23#define GL_UNSIGNED_BYTE_3_3_2 0x8032#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034#define GL_UNSIGNED_INT_8_8_8_8 0x8035#define GL_UNSIGNED_INT_10_10_10_2 0x8036#define GL_RESCALE_NORMAL 0x803A#define GL_TEXTURE_BINDING_3D 0x806A#define GL_PACK_SKIP_IMAGES 0x806B#define GL_PACK_IMAGE_HEIGHT 0x806C#define GL_UNPACK_SKIP_IMAGES 0x806D#define GL_UNPACK_IMAGE_HEIGHT 0x806E#define GL_TEXTURE_3D 0x806F#define GL_PROXY_TEXTURE_3D 0x8070#define GL_TEXTURE_DEPTH 0x8071#define GL_TEXTURE_WRAP_R 0x8072#define GL_MAX_3D_TEXTURE_SIZE 0x8073#define GL_BGR 0x80E0#define GL_BGRA 0x80E1#define GL_MAX_ELEMENTS_VERTICES 0x80E8#define GL_MAX_ELEMENTS_INDICES 0x80E9#define GL_CLAMP_TO_EDGE 0x812F#define GL_TEXTURE_MIN_LOD 0x813A#define GL_TEXTURE_MAX_LOD 0x813B#define GL_TEXTURE_BASE_LEVEL 0x813C#define GL_TEXTURE_MAX_LEVEL 0x813D#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8#define GL_SINGLE_COLOR 0x81F9#define GL_SEPARATE_SPECULAR_COLOR 0x81FA#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362#define GL_UNSIGNED_SHORT_5_6_5 0x8363#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368#define GL_ALIASED_POINT_SIZE_RANGE 0x846D#define GL_ALIASED_LINE_WIDTH_RANGE 0x846Etypedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)#endif /* GL_VERSION_1_2 *//* ----------------------------- GL_VERSION_1_3 ---------------------------- */#ifndef GL_VERSION_1_3#define GL_VERSION_1_3 1#define GL_MULTISAMPLE 0x809D#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E#define GL_SAMPLE_ALPHA_TO_ONE 0x809F#define GL_SAMPLE_COVERAGE 0x80A0#define GL_SAMPLE_BUFFERS 0x80A8#define GL_SAMPLES 0x80A9#define GL_SAMPLE_COVERAGE_VALUE 0x80AA#define GL_SAMPLE_COVERAGE_INVERT 0x80AB#define GL_CLAMP_TO_BORDER 0x812D#define GL_TEXTURE0 0x84C0#define GL_TEXTURE1 0x84C1#define GL_TEXTURE2 0x84C2#define GL_TEXTURE3 0x84C3#define GL_TEXTURE4 0x84C4#define GL_TEXTURE5 0x84C5#define GL_TEXTURE6 0x84C6#define GL_TEXTURE7 0x84C7#define GL_TEXTURE8 0x84C8#define GL_TEXTURE9 0x84C9#define GL_TEXTURE10 0x84CA#define GL_TEXTURE11 0x84CB#define GL_TEXTURE12 0x84CC#define GL_TEXTURE13 0x84CD#define GL_TEXTURE14 0x84CE#define GL_TEXTURE15 0x84CF#define GL_TEXTURE16 0x84D0#define GL_TEXTURE17 0x84D1#define GL_TEXTURE18 0x84D2#define GL_TEXTURE19 0x84D3#define GL_TEXTURE20 0x84D4#define GL_TEXTURE21 0x84D5#define GL_TEXTURE22 0x84D6#define GL_TEXTURE23 0x84D7#define GL_TEXTURE24 0x84D8#define GL_TEXTURE25 0x84D9#define GL_TEXTURE26 0x84DA#define GL_TEXTURE27 0x84DB#define GL_TEXTURE28 0x84DC#define GL_TEXTURE29 0x84DD#define GL_TEXTURE30 0x84DE#define GL_TEXTURE31 0x84DF#define GL_ACTIVE_TEXTURE 0x84E0#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1#define GL_MAX_TEXTURE_UNITS 0x84E2#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6#define GL_SUBTRACT 0x84E7#define GL_COMPRESSED_ALPHA 0x84E9#define GL_COMPRESSED_LUMINANCE 0x84EA#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB#define GL_COMPRESSED_INTENSITY 0x84EC#define GL_COMPRESSED_RGB 0x84ED#define GL_COMPRESSED_RGBA 0x84EE#define GL_TEXTURE_COMPRESSION_HINT 0x84EF#define GL_NORMAL_MAP 0x8511#define GL_REFLECTION_MAP 0x8512#define GL_TEXTURE_CUBE_MAP 0x8513#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C#define GL_COMBINE 0x8570#define GL_COMBINE_RGB 0x8571#define GL_COMBINE_ALPHA 0x8572#define GL_RGB_SCALE 0x8573#define GL_ADD_SIGNED 0x8574#define GL_INTERPOLATE 0x8575#define GL_CONSTANT 0x8576#define GL_PRIMARY_COLOR 0x8577#define GL_PREVIOUS 0x8578#define GL_SOURCE0_RGB 0x8580#define GL_SOURCE1_RGB 0x8581#define GL_SOURCE2_RGB 0x8582#define GL_SOURCE0_ALPHA 0x8588#define GL_SOURCE1_ALPHA 0x8589#define GL_SOURCE2_ALPHA 0x858A#define GL_OPERAND0_RGB 0x8590#define GL_OPERAND1_RGB 0x8591#define GL_OPERAND2_RGB 0x8592#define GL_OPERAND0_ALPHA 0x8598#define GL_OPERAND1_ALPHA 0x8599#define GL_OPERAND2_ALPHA 0x859A#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0#define GL_TEXTURE_COMPRESSED 0x86A1#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3#define GL_DOT3_RGB 0x86AE#define GL_DOT3_RGBA 0x86AF#define GL_MULTISAMPLE_BIT 0x20000000typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)#endif /* GL_VERSION_1_3 *//* ----------------------------- GL_VERSION_1_4 ---------------------------- */#ifndef GL_VERSION_1_4#define GL_VERSION_1_4 1#define GL_BLEND_DST_RGB 0x80C8#define GL_BLEND_SRC_RGB 0x80C9#define GL_BLEND_DST_ALPHA 0x80CA#define GL_BLEND_SRC_ALPHA 0x80CB#define GL_POINT_SIZE_MIN 0x8126#define GL_POINT_SIZE_MAX 0x8127#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128#define GL_POINT_DISTANCE_ATTENUATION 0x8129#define GL_GENERATE_MIPMAP 0x8191#define GL_GENERATE_MIPMAP_HINT 0x8192#define GL_DEPTH_COMPONENT16 0x81A5#define GL_DEPTH_COMPONENT24 0x81A6#define GL_DEPTH_COMPONENT32 0x81A7#define GL_MIRRORED_REPEAT 0x8370#define GL_FOG_COORDINATE_SOURCE 0x8450#define GL_FOG_COORDINATE 0x8451#define GL_FRAGMENT_DEPTH 0x8452#define GL_CURRENT_FOG_COORDINATE 0x8453#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456#define GL_FOG_COORDINATE_ARRAY 0x8457#define GL_COLOR_SUM 0x8458#define GL_CURRENT_SECONDARY_COLOR 0x8459#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D#define GL_SECONDARY_COLOR_ARRAY 0x845E#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD#define GL_TEXTURE_FILTER_CONTROL 0x8500#define GL_TEXTURE_LOD_BIAS 0x8501#define GL_INCR_WRAP 0x8507#define GL_DECR_WRAP 0x8508#define GL_TEXTURE_DEPTH_SIZE 0x884A#define GL_DEPTH_TEXTURE_MODE 0x884B#define GL_TEXTURE_COMPARE_MODE 0x884C#define GL_TEXTURE_COMPARE_FUNC 0x884D#define GL_COMPARE_R_TO_TEXTURE 0x884Etypedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, GLfloat *params);typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, GLint *params);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);#define glBlendColor GLEW_GET_FUN(__glewBlendColor)#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)#endif /* GL_VERSION_1_4 *//* ----------------------------- GL_VERSION_1_5 ---------------------------- */#ifndef GL_VERSION_1_5#define GL_VERSION_1_5 1#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE#define GL_FOG_COORD GL_FOG_COORDINATE#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY#define GL_SRC0_RGB GL_SOURCE0_RGB#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA#define GL_SRC1_RGB GL_SOURCE1_RGB#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA#define GL_SRC2_RGB GL_SOURCE2_RGB#define GL_BUFFER_SIZE 0x8764#define GL_BUFFER_USAGE 0x8765#define GL_QUERY_COUNTER_BITS 0x8864#define GL_CURRENT_QUERY 0x8865#define GL_QUERY_RESULT 0x8866#define GL_QUERY_RESULT_AVAILABLE 0x8867#define GL_ARRAY_BUFFER 0x8892#define GL_ELEMENT_ARRAY_BUFFER 0x8893#define GL_ARRAY_BUFFER_BINDING 0x8894#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F#define GL_READ_ONLY 0x88B8#define GL_WRITE_ONLY 0x88B9#define GL_READ_WRITE 0x88BA#define GL_BUFFER_ACCESS 0x88BB#define GL_BUFFER_MAPPED 0x88BC#define GL_BUFFER_MAP_POINTER 0x88BD#define GL_STREAM_DRAW 0x88E0#define GL_STREAM_READ 0x88E1#define GL_STREAM_COPY 0x88E2#define GL_STATIC_DRAW 0x88E4#define GL_STATIC_READ 0x88E5#define GL_STATIC_COPY 0x88E6#define GL_DYNAMIC_DRAW 0x88E8#define GL_DYNAMIC_READ 0x88E9#define GL_DYNAMIC_COPY 0x88EA#define GL_SAMPLES_PASSED 0x8914typedef ptrdiff_t GLsizeiptr;typedef ptrdiff_t GLintptr;typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)#define glBufferData GLEW_GET_FUN(__glewBufferData)#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)#define glEndQuery GLEW_GET_FUN(__glewEndQuery)#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)#define glGenQueries GLEW_GET_FUN(__glewGenQueries)#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)#define glIsQuery GLEW_GET_FUN(__glewIsQuery)#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)#endif /* GL_VERSION_1_5 *//* ----------------------------- GL_VERSION_2_0 ---------------------------- */#ifndef GL_VERSION_2_0#define GL_VERSION_2_0 1#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625#define GL_CURRENT_VERTEX_ATTRIB 0x8626#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645#define GL_STENCIL_BACK_FUNC 0x8800#define GL_STENCIL_BACK_FAIL 0x8801#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803#define GL_MAX_DRAW_BUFFERS 0x8824#define GL_DRAW_BUFFER0 0x8825#define GL_DRAW_BUFFER1 0x8826#define GL_DRAW_BUFFER2 0x8827#define GL_DRAW_BUFFER3 0x8828#define GL_DRAW_BUFFER4 0x8829#define GL_DRAW_BUFFER5 0x882A#define GL_DRAW_BUFFER6 0x882B#define GL_DRAW_BUFFER7 0x882C#define GL_DRAW_BUFFER8 0x882D#define GL_DRAW_BUFFER9 0x882E#define GL_DRAW_BUFFER10 0x882F#define GL_DRAW_BUFFER11 0x8830#define GL_DRAW_BUFFER12 0x8831#define GL_DRAW_BUFFER13 0x8832#define GL_DRAW_BUFFER14 0x8833#define GL_DRAW_BUFFER15 0x8834#define GL_BLEND_EQUATION_ALPHA 0x883D#define GL_POINT_SPRITE 0x8861#define GL_COORD_REPLACE 0x8862#define GL_MAX_VERTEX_ATTRIBS 0x8869#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A#define GL_MAX_TEXTURE_COORDS 0x8871#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872#define GL_FRAGMENT_SHADER 0x8B30#define GL_VERTEX_SHADER 0x8B31#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A#define GL_MAX_VARYING_FLOATS 0x8B4B#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D#define GL_SHADER_TYPE 0x8B4F#define GL_FLOAT_VEC2 0x8B50#define GL_FLOAT_VEC3 0x8B51#define GL_FLOAT_VEC4 0x8B52#define GL_INT_VEC2 0x8B53#define GL_INT_VEC3 0x8B54#define GL_INT_VEC4 0x8B55#define GL_BOOL 0x8B56#define GL_BOOL_VEC2 0x8B57#define GL_BOOL_VEC3 0x8B58#define GL_BOOL_VEC4 0x8B59#define GL_FLOAT_MAT2 0x8B5A#define GL_FLOAT_MAT3 0x8B5B#define GL_FLOAT_MAT4 0x8B5C#define GL_SAMPLER_1D 0x8B5D#define GL_SAMPLER_2D 0x8B5E#define GL_SAMPLER_3D 0x8B5F#define GL_SAMPLER_CUBE 0x8B60#define GL_SAMPLER_1D_SHADOW 0x8B61#define GL_SAMPLER_2D_SHADOW 0x8B62#define GL_DELETE_STATUS 0x8B80#define GL_COMPILE_STATUS 0x8B81#define GL_LINK_STATUS 0x8B82#define GL_VALIDATE_STATUS 0x8B83#define GL_INFO_LOG_LENGTH 0x8B84#define GL_ATTACHED_SHADERS 0x8B85#define GL_ACTIVE_UNIFORMS 0x8B86#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87#define GL_SHADER_SOURCE_LENGTH 0x8B88#define GL_ACTIVE_ATTRIBUTES 0x8B89#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B#define GL_SHADING_LANGUAGE_VERSION 0x8B8C#define GL_CURRENT_PROGRAM 0x8B8D#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0#define GL_LOWER_LEFT 0x8CA1#define GL_UPPER_LEFT 0x8CA2#define GL_STENCIL_BACK_REF 0x8CA3#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4#define GL_STENCIL_BACK_WRITEMASK 0x8CA5typedef char GLchar;typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLint programObj, const GLchar* name);typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*);typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);#define glAttachShader GLEW_GET_FUN(__glewAttachShader)#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)#define glCompileShader GLEW_GET_FUN(__glewCompileShader)#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)#define glCreateShader GLEW_GET_FUN(__glewCreateShader)#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)#define glDetachShader GLEW_GET_FUN(__glewDetachShader)#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)#define glIsProgram GLEW_GET_FUN(__glewIsProgram)#define glIsShader GLEW_GET_FUN(__glewIsShader)#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)#define glShaderSource GLEW_GET_FUN(__glewShaderSource)#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)#define glUniform1f GLEW_GET_FUN(__glewUniform1f)#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)#define glUniform1i GLEW_GET_FUN(__glewUniform1i)#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)#define glUniform2f GLEW_GET_FUN(__glewUniform2f)#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)#define glUniform2i GLEW_GET_FUN(__glewUniform2i)#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)#define glUniform3f GLEW_GET_FUN(__glewUniform3f)#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)#define glUniform3i GLEW_GET_FUN(__glewUniform3i)#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)#define glUniform4f GLEW_GET_FUN(__glewUniform4f)#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)#define glUniform4i GLEW_GET_FUN(__glewUniform4i)#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)#define glUseProgram GLEW_GET_FUN(__glewUseProgram)#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)#endif /* GL_VERSION_2_0 *//* ----------------------------- GL_VERSION_2_1 ---------------------------- */#ifndef GL_VERSION_2_1#define GL_VERSION_2_1 1#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F#define GL_PIXEL_PACK_BUFFER 0x88EB#define GL_PIXEL_UNPACK_BUFFER 0x88EC#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF#define GL_FLOAT_MAT2x3 0x8B65#define GL_FLOAT_MAT2x4 0x8B66#define GL_FLOAT_MAT3x2 0x8B67#define GL_FLOAT_MAT3x4 0x8B68#define GL_FLOAT_MAT4x2 0x8B69#define GL_FLOAT_MAT4x3 0x8B6A#define GL_SRGB 0x8C40#define GL_SRGB8 0x8C41#define GL_SRGB_ALPHA 0x8C42#define GL_SRGB8_ALPHA8 0x8C43#define GL_SLUMINANCE_ALPHA 0x8C44#define GL_SLUMINANCE8_ALPHA8 0x8C45#define GL_SLUMINANCE 0x8C46#define GL_SLUMINANCE8 0x8C47#define GL_COMPRESSED_SRGB 0x8C48#define GL_COMPRESSED_SRGB_ALPHA 0x8C49#define GL_COMPRESSED_SLUMINANCE 0x8C4A#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4Btypedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)#endif /* GL_VERSION_2_1 *//* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */#ifndef GL_ARB_pixel_buffer_object#define GL_ARB_pixel_buffer_object 1#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)#endif /* GL_ARB_pixel_buffer_object *//* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */#ifndef GL_ARB_vertex_buffer_object#define GL_ARB_vertex_buffer_object 1#define GL_BUFFER_SIZE_ARB 0x8764#define GL_BUFFER_USAGE_ARB 0x8765#define GL_ARRAY_BUFFER_ARB 0x8892#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F#define GL_READ_ONLY_ARB 0x88B8#define GL_WRITE_ONLY_ARB 0x88B9#define GL_READ_WRITE_ARB 0x88BA#define GL_BUFFER_ACCESS_ARB 0x88BB#define GL_BUFFER_MAPPED_ARB 0x88BC#define GL_BUFFER_MAP_POINTER_ARB 0x88BD#define GL_STREAM_DRAW_ARB 0x88E0#define GL_STREAM_READ_ARB 0x88E1#define GL_STREAM_COPY_ARB 0x88E2#define GL_STATIC_DRAW_ARB 0x88E4#define GL_STATIC_READ_ARB 0x88E5#define GL_STATIC_COPY_ARB 0x88E6#define GL_DYNAMIC_DRAW_ARB 0x88E8#define GL_DYNAMIC_READ_ARB 0x88E9#define GL_DYNAMIC_COPY_ARB 0x88EAtypedef ptrdiff_t GLsizeiptrARB;typedef ptrdiff_t GLintptrARB;typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)#endif /* GL_ARB_vertex_buffer_object *//* -------------------------- GL_SGIS_texture_lod -------------------------- */#ifndef GL_SGIS_texture_lod#define GL_SGIS_texture_lod 1#define GL_TEXTURE_MIN_LOD_SGIS 0x813A#define GL_TEXTURE_MAX_LOD_SGIS 0x813B#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)#endif /* GL_SGIS_texture_lod *//* ------------------------------------------------------------------------- */#if defined(GLEW_MX) && defined(_WIN32)#define GLEW_FUN_EXPORT#else#define GLEW_FUN_EXPORT GLEWAPI#endif /* GLEW_MX */#if defined(GLEW_MX)#define GLEW_VAR_EXPORT#else#define GLEW_VAR_EXPORT GLEWAPI#endif /* GLEW_MX */#if defined(GLEW_MX) && defined(_WIN32)struct GLEWContextStruct{#endif /* GLEW_MX */GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;#if defined(GLEW_MX) && !defined(_WIN32)struct GLEWContextStruct{#endif /* GLEW_MX */GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;#ifdef GLEW_MX}; /* GLEWContextStruct */#endif /* GLEW_MX *//* ------------------------------------------------------------------------- *//* error codes */#define GLEW_OK 0#define GLEW_NO_ERROR 0#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* GL 1.1 and up are not supported */#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* GLX 1.2 and up are not supported *//* string codes */#define GLEW_VERSION 1#define GLEW_VERSION_MAJOR 2#define GLEW_VERSION_MINOR 3#define GLEW_VERSION_MICRO 4/* API */#ifdef GLEW_MXtypedef struct GLEWContextStruct GLEWContext;GLEWAPI GLenum glewContextInit (GLEWContext* ctx);GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name);#define glewInit() glewContextInit(glewGetContext())#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)#define glewIsExtensionSupported(x) glewIsSupported(x)#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))#ifdef _WIN32# define GLEW_GET_FUN(x) glewGetContext()->x#else# define GLEW_GET_FUN(x) x#endif#else /* GLEW_MX */GLEWAPI GLenum glewInit (void);GLEWAPI GLboolean glewIsSupported (const char* name);#define glewIsExtensionSupported(x) glewIsSupported(x)#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)#define GLEW_GET_FUN(x) x#endif /* GLEW_MX */GLEWAPI GLboolean glewExperimental;GLEWAPI GLboolean glewGetExtension (const char* name);GLEWAPI const GLubyte* glewGetErrorString (GLenum error);GLEWAPI const GLubyte* glewGetString (GLenum name);#ifdef __cplusplus}#endif#ifdef GLEW_APIENTRY_DEFINED#undef GLEW_APIENTRY_DEFINED#undef APIENTRY#undef GLAPIENTRY#endif#ifdef GLEW_CALLBACK_DEFINED#undef GLEW_CALLBACK_DEFINED#undef CALLBACK#endif#ifdef GLEW_WINGDIAPI_DEFINED#undef GLEW_WINGDIAPI_DEFINED#undef WINGDIAPI#endif#undef GLAPI/* #undef GLEWAPI */#endif /* __glew_h__ */