Unnamed
public text v1 · immutable new Float:x;
new Float:y;
new Float:z;
floatadd(z,high)
GetPlayerPos(pid, x, y, z);
SetPlayerPos(pid, x, y, z);
return 0; new Float:x;
new Float:y;
new Float:z;
floatadd(z,high)
GetPlayerPos(pid, x, y, z);
SetPlayerPos(pid, x, y, z);
return 0;