Miscellany
public c v1 · immutablevoid player_update(){ player.x+=player.lx -player.x; player.z+=player.lz - player.z; player.lx+=player.x; player.lz+=player.z; sengine_lookat(player.x, player.y, player.z, player.x+v[0], player.y+v[1], player.z+v[2]);}