rendered paste body;Compiled by N3Wi3, some of this is my work, most is compiled from other .nip files.
;Redone by Cariboulou89, made so most of the % gear that needs to be at a high % in order to actually be worth something is keeping as that only. Added a Amazon Glove's section Magic & Rare. Fixed alot of gear and also this is going to be updated alot more.
;Used large sections of:
;http://bbs.battlecn.net/read.php?tid=871784
;and I can't find the page for the other one but if I do, I'll add it. (Had the file saved to hdd)
;Misc crafting
;Name = Flawless Amethyst
;Name = Flawless Diamond
;Name = Flawless Emerald
;Name = Flawless Ruby
;Name = Flawless Sapphire
;Name = Flawless Skull
;Name = Flawless Topaz
;Name = Ith rune
;Name = Ral rune
;Name = Amulet : Quality = Magic : Ilvl >= 94
;Name = Light Belt : Quality = Magic : Ilvl >= 94
;Name = Sharkskin belt : Quality = magic : ilvl>=94
;Name = Vampirefang Belt : Quality = Magic : Ilvl >= 94
;Name = Chain Gloves : Quality = Magic : Ilvl >=90
;Name = Heavy Bracers : Quality = Magic : Ilvl >=90
;Name = Vambraces : Quality = Magic : Ilvl >=90
;Type = Jewel : Quality = Magic
; GLOVES
Name = Chain Gloves : Quality = Unique : 80 = 40
Name = Ogre Gauntlets : Quality = Unique : Strength = 20 : Enhanced Damage >= 55
Name = Vampirebone Gloves : Quality = Unique : Life Leech = 10 : Strength = 15
Name = Light Gauntlets : Quality = Unique : Enhanced Defense = 30
;Name = Gauntlets : Quality = Unique : Enhanced Defense = 20
; BELTS
Name = Heavy Belt : Quality = Unique : Flag != Eth : itemgoldbonus = 80
Name = Demonhide Sash : Flag != Eth : Quality = Unique : Life Leech = 8 : DamageResist = 15 : magicdamagereduction = 15 : Enhanced Defense = 180
Name = War Belt : Quality = Unique : Flag != Eth : Enhanced Defense = 200
Name = Spiderweb Sash : Quality = Unique : Flag != Eth
Name = Mithril Coil : Quality = Unique : Flag != Eth : Vitality >= 35 : DamageResist >= 13
;Name = Vampirefang Belt : Flag != Eth : Quality = Unique
; BOOTS
;Name = Demonhide Boots : Quality = Unique : itemgoldbonus = 70
Name = Sharkskin Boots : Flag != Eth : Quality = Unique : MaxHP = 65
Name = Battle Boots : Quality = Unique : Flag != Eth : 80 >= 45
Name = War Boots : Quality = Unique : Flag != Eth : Enhanced Defense = 200
Name = Scarabshell Boots : Quality = Unique : Strength = 15 : Vitality >= 15 : Flag != Eth
Name = Scarabshell Boots : Quality = Unique : Flag = Eth
Name = Boneweave Boots : Quality = Unique : Flag != Eth : skillskeletonmastery = 2 : Strength = 20
Name = Myrmidon Greaves : Quality = Unique : Flag != Eth : Dexterity = 25
; HELMS
Name = Grand Crown : Quality = Unique : Flag != Eth : itemgoldbonus = 100
Name = Shako : Quality = Unique : Flag != Eth : 31 >= 130
Name = Grim Helm : Quality = Unique : Life Leech >= 8 : Mana Leech >= 8 : DamageResist = 20
Name = Spired Helm : Quality = Unique : Flag != Eth : passivecoldmastery > 13
Name = Demonhead : Quality = Unique : Flag = Eth;
Name = Bone Visage : Quality = Unique : Sockets = 2 : Strength > 30
Name = Tiara : Quality = Unique : Flag != Eth : 39 = 70 : 41 = 70 : 43 = 70 : 45 = 70
Name = Diadem : Quality = Unique : Flag != Eth
Name = Corona : Quality = Unique
; ARMOR
;Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillfirebolt = 3 : passivefiremastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skilliceblast = 3 : passivecoldmastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillfireball = 3 : passivefiremastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillenchant = 3 : passivefiremastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillchainlightning = 3 : passiveltngmastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : SkillMeteor = 3 : passivefiremastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillblizzard = 3 : passivecoldmastery = 15
Name = Dusk Shroud : Quality = Unique : Flag != Eth : passivecoldmastery = 15 : passivefiremastery = 15 : passiveltngmastery = 15
;Name = Balrog Skin : Quality = Unique : itemallskills = 2 : Flag != Eth
Name = Balrog Skin : Quality = Unique : Flag = Eth
Name = Kraken Shell : Quality = Unique : DamageResist = 25 : Strength >= 45
Name = Shadow Plate : Quality = Unique : Flag = Eth
Name = Sacred Armor : Quality = Unique
Name = Mesh Armor : Quality = Unique : Enhanced Defense = 220
Name = Russet Armor : Quality = Unique : Flag = Eth
Name = Serpentskin Armor : Quality = Unique : Flag != Eth : 39 > 34 : 41 > 34 : 43 > 34 : 45 > 3
;SHIELDS
;Name = Round Shield : Quality = Unique
;Name = Troll Nest : Quality = Unique : Sockets = 3 : Flag = Eth
;Name = Monarch : Quality = Unique
;SWORDS
Name = Champion Sword : Quality = Unique : Enhanced Damage = 250 : Mana Leech = 7
Name = Colossus Blade : Quality = Unique : Enhanced Damage > 230
Name = Phase Blade : Quality = Unique : itemlevelreq = 85
;AXES
Name = Ettin Axe : Quality = Unique : Sockets = 5: Flag = Eth
Name = Berserker Axe : Quality = Unique : Enhanced Damage >= 280
Name = Berserker Axe : Quality = Unique : Flag = Eth
;BOWS
Name = Hydra Bow : Quality = Unique : Mana Leech = 8
;MACES
Name = Scourge : Quality = Unique : Flag = Eth :IAS = 30
Name = Thunder Maul : Quality = Unique : 105 = 10 : Flag = Eth
Name = Thunder Maul : Quality = Unique : 0 = 25 : Flag = Eth
;POLEARMS
Name = Ogre axe : Quality = Unique : Enhanced Damage = 320 : Flag = Eth
Name = Thresher : Quality = Unique : Flag = Eth : Enhanced Damage > 220 : Life Leech > 10
Name = Cryptic Axe : Quality = Unique : Flag = Eth
Name = Cryptic Axe : Quality = Unique : Sockets = 3 : Flag = Eth
Name = Giant Thresher : Quality = Unique : Enhanced Damage = 250
;SCEPTERS
Name = Caduceus : Quality = Unique
; SPEARS
Name = Yari : Quality = Unique : Flag = Eth : Enhanced Damage = 200
Name = War Pike : Quality = Unique
;STAVES
Name = Elder Staff : Quality = Unique : Flag = Eth
;Throwing Weapons
Name = Winged Knife : Quality = Unique : Flag = Eth
Name = Winged Axe : Quality = Unique : Flag = Eth
; WANDS
;Name = Lich Wand : Quality = Unique
Name = Unearthed Wand : Quality = Unique
; AMAZON
Name = Ceremonial Javelin : Quality = Unique : Flag = Eth
Name = Matriarchal Javelin : Quality = Unique : Flag = Eth
; ASSASSIN
Name = Greater Talons : Quality = Unique : Enhanced Damage >= 200
; NECROMANCER
Name = Hierophant Trophy : Quality = Unique : Enhanced Defense = 200 : Flag != Eth
Name = Bloodlord Skull : Quality = Unique : necromancersummoningskilltab >= 3 : poisonandboneskilltab >= 3 : cursesskilltab >= 3
Name = Succubus Skull : Quality = Unique : 39 = 30 : 41 = 30 : 43 = 30 : 45 = 30
; BARBARIAN
Name = Slayer Guard : Quality = Unique : Enhanced Defense = 200
;SORCERESS
Name = Eldritch Orb : Quality = Unique : Sorceress Skills = 3 : passiveltngmastery = 20
Name = Eldritch Orb : Quality = Unique : Sorceress Skills = 3 : passiveFiremastery = 20
Name = Dimensional Shard : Quality = Unique
;DRUID
Name = Totemic Mask : Quality = Unique : Enhanced Defense = 200
;PALADIN
Name = Gilded Shield : Quality = Unique
;RINGS
Type = ring : Quality = Unique : 80 = 30
Type = ring : Quality = Unique : 77 = 25
;Type = ring : Quality = Unique : 7 = 40
Type = ring : Quality = Unique : 2 = 20 : tohit >= 245
Type = ring : Quality = Unique : 60 >= 3 : 127 = 1
Type = ring : Quality = Unique : itemabsorblightpercent >= 10 : itemmagicbonus >= 10
;AMULETS
;Type = amulet : Quality = Unique : 0 = 12 : 39 = 25 : 41 = 25 : 43 = 25 : 46 = 25
;Type = amulet : Quality = Unique : 2 = 25
;Type = amulet : Quality = Unique : 45 = 75
;Type = amulet : Quality = Unique : 74 = 10
;Type = amulet : Quality = Unique : 41 = 35
Type = amulet : Quality = Unique : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20
Type = amulet : Quality = Unique : 19 >= 400
;UNIQUE JEWELS
Name = jewel : Quality = Unique : 329 >= 5 : 333 >= 5
Name = jewel : Quality = Unique : 332 >= 5 : 336 >= 5
Name = jewel : Quality = Unique : 330 >= 5 : 334 >= 5
Name = jewel : Quality = Unique : 331 >= 5 : 335 >= 5
;----EXEPTIONNAL AND ELITE SETS----
;-Tal Rasha's Wrappings-
;Name = Swirling Crystal : Quality = set ; Tal Rasha's Lidless Eye
;Name = Death Mask : Quality = set ; Tal Rasha's Horadric Crest
;Name = Lacquered Plate : Quality = set ; Tal Rasha's Guardianship
;Type = amulet : Class = normal : Quality = set : sorceressskills = 2 ; Tal Rasha's Adjucation
;Name = Mesh Belt : Quality = set : itemmagicbonus = 15 ; Tal Rasha's Fine-Spun Cloth
;-Trang-Oul's Avatar-
;Name = Bone Visage : Quality = set ; Trang-Oul's Guise
;Name = Chaos Armor : Quality = set ; Trang-Oul's Scales
;Name = Cantor Trophy : Quality = set ; Trang-Oul's Wing
;Name = Troll Belt : Quality = set ; Trang-Oul's Girth
;Name = Heavy Bracers : Quality = set ; Trang-Oul's Claws
;-Griswold's Legacy-
;Name = Ornate Plate : Quality = set ; Griswold's Heart
Name = Corona : Quality = set : itemmagicbonus = 30 ; 30% MF Griswold's Valor
Name = Caduceus : Quality = set : sockets = 4 ; 4 socket Griz Caddy
Name = Vortex Shield : Quality = set ; Griswold's Honor
;-Immortal King-
;Name = War Belt : Quality = set ; Immortal King's Detail
;Name = Avenger Guard : Quality = set ; Immortal King's Will
;Name = Ogre Maul : Quality = set ; Immortal King's Stone Crusher
;Name = Sacred Armor : Quality = set ; Immortal King's Soul Cage
;Name = War Gauntlets : Quality = set ; Immortal King's Forge
;Name = War Boots : Quality = set ; Immortal King's Pillar
;Cow King's Leathers
Name = Heavy Boots : Quality = set : 2 = 20 : 80 = 25 ; Cow King's Hooves
;Magic Gloves
Name = Light Gauntlets : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Heavy Bracers : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Battle Gauntlets : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Sharkskin Gloves : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Demonhide Gloves : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Light Gauntlets : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
Name = Heavy Bracers : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
Name = Battle Gauntlets : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
Name = Sharkskin Gloves : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Dexterity>= 5 : itemknockback = 1
Name = Demonhide Gloves : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
Name = Light Gauntlets : Quality = magic : itemaddpassiveandmagicskilltab>= 2 : Strength >= 5 : itemknockback = 1
Name = Heavy Bracers : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Battle Gauntlets : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Sharkskin Gloves : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Demonhide Gloves : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Light Gauntlets : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
Name = Heavy Bracers : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
Name = Battle Gauntlets : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
Name = Sharkskin Gloves : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
Name = Demonhide Gloves : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
Name = Light Gauntlets : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Heavy Bracers : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Battle Gauntlets : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Sharkskin Gloves : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Demonhide Gloves : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 : itemknockback = 1
Name = Light Gauntlets : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
Name = Heavy Bracers : Quality = magic : itemaddjavelinandspearskilltab>= 2 : Dexterity >= 5 : itemknockback = 1
Name = Battle Gauntlets : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
Name = Sharkskin Gloves : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
Name = Demonhide Gloves : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5 : itemknockback = 1
;Rare Gloves
Name = Light Gauntlets : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5
Name = Heavy Bracers : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5
Name = Battle Gauntlets : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5
Name = Sharkskin Gloves : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5
Name = Demonhide Gloves : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5
Name = Light Gauntlets : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5
Name = Heavy Bracers : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5
Name = Battle Gauntlets : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5
Name = Sharkskin Gloves : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Dexterity>= 5
Name = Demonhide Gloves : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5
Name = Light Gauntlets : Quality = rare : itemaddpassiveandmagicskilltab>= 2 : Strength >= 5
Name = Heavy Bracers : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5
Name = Battle Gauntlets : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5
Name = Sharkskin Gloves : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5
Name = Demonhide Gloves : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5
Name = Light Gauntlets : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5
Name = Heavy Bracers : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5
Name = Battle Gauntlets : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5
Name = Sharkskin Gloves : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5
Name = Demonhide Gloves : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5
Name = Light Gauntlets : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Strength >= 5
Name = Heavy Bracers : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Strength >= 5
Name = Battle Gauntlets : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Strength >= 5
Name = Sharkskin Gloves : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Strength >= 5
Name = Demonhide Gloves : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Strength >= 5
Name = Light Gauntlets : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5
Name = Heavy Bracers : Quality = rare : itemaddjavelinandspearskilltab>= 2 : Dexterity >= 5
Name = Battle Gauntlets : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5
Name = Sharkskin Gloves : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5
Name = Demonhide Gloves : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5
;Fools Section
Type = Sword : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Type = Sword : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Type = Sword : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Type = Sword : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
;Fools 1h Section
Name = Tomahawk : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Tomahawk : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Tomahawk : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Tomahawk : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Tomahawk : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Tomahawk : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Small Crescent : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Small Crescent : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Small Crescent : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Small Crescent : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Small Crescent : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Small Crescent : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Ettin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Ettin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Ettin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Ettin Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Ettin Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Ettin Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Spike : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Spike : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Spike : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Spike : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Spike : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Spike : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = berserker axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = berserker axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = berserker axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = berserker axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = berserker axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = berserker axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Hatchet : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Hatchet : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Hatchet : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Hatchet : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Hatchet : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Hatchet : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Cleaver : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Cleaver : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Cleaver : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Cleaver : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Cleaver : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Cleaver : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Twin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Twin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Twin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Twin Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Twin Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Twin Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crowbill : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Crowbill : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Crowbill : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Crowbill : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crowbill : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Crowbill : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Naga : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Naga : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Naga : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Naga : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Naga : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Naga : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = hand Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = hand Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = hand Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = hand Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = hand Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = hand Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Double Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Double Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Double Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Double Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Double Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Double Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Military Pick : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Military Pick : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Military Pick : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = Military Pick : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Military Pick : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = Military Pick : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100
Name = War Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200
Name = War Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200
;Fools Claw
Name = Runic Talons : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Feral Claws : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Runic Talons : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Feral Claws : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Wrist Sword : Quality = Rare : 225 >= 1 : Ias >= 20
Name = Battle Cestus : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Wrist Sword : Quality = Rare : 224 >= 1 : Ias >= 20
Name = Battle Cestus : Quality = Rare : 225 >= 1 : Ias >= 20
;--Skillers--
Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 ; bow and crossbow skiller
;Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 ; passive and magic skiller
Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 ; javelin and spear skiller
Name = grandcharm : Quality = magic : itemaddfireskilltab = 1 ; fire skiller
Name = grandcharm : Quality = magic : itemaddlightningskilltab = 1 ; lightning skiller
Name = grandcharm : Quality = magic : itemaddcoldskilltab = 1 ; cold skiller
Name = grandcharm : Quality = magic : itemaddcursesskilltab = 1 ; curses skiller
Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 ; poison and bone skiller
Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 ; necromancer summoning skiller
Name = grandcharm : Quality = magic : itemaddpalicombatskilltab = 1 ; paladin combat skiller
Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 ; offensive aura skiller
;Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 ; defensive aura skiller
Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 ; barbarian combat skiller
Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 ; masteries skiller
Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 ; warcries skiller
Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 ; druid summoning skiller
Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 ; shape shifting skiller
Name = grandcharm : Quality = magic : itemaddelementalskilltab >= 1 ; elemental skiller
Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 ; trap skiller
Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 ; shadow disciplines skiller
Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 ; martial arts skiller
; All Resist Grand Charms
;Name = GrandCharm : Quality = Magic : 39 = 12 : 41 = 12 : 43 = 12 : 45 = 12 ;
;Name = GrandCharm : Quality = Magic : 39 = 13 : 41 = 13 : 43 = 13 : 45 = 13 ;
Name = GrandCharm : Quality = Magic : 39 = 14 : 41 = 14 : 43 = 14 : 45 = 14 ;
Name = GrandCharm : Quality = Magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 ;
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Frw = 7 ;
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Fhr = 12 ;
Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : MaxHP >= 30 ;
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : Frw = 7 ;
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : FHR = 12 ;
Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : MaxHP >= 30 ;
;Max Damage Charms
;Name = grandcharm : Quality = magic : Max Damage >= 7 : MaxHP >= 30 ; Grand charm with 7+ to max dmg, and 30+ to life
Name = grandcharm : Quality = magic : Max Damage >= 9 : MaxHP >= 30 ;
;Name = grandcharm : Quality = Magic : Max Damage >= 7 : Tohit >= 70 ;
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50 ;
;Name = grandcharm : Quality = Magic : Max Damage >= 7 : Tohit >= 50 : MaxHP >= 20 ;
Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50 : MaxHP >= 20 ;
;Name = grandcharm : Quality = Magic : Max Damage = 10 : Tohit >=50 ;
Name = grandcharm : Quality = Magic : Max Damage = 10 : MaxHP >= 25 ;
;Name = grandcharm : Quality = Magic : Max Damage >= 7 : FHR = 12 ;
Name = grandcharm : Quality = Magic : Max Damage >= 9 : FHR = 12 ;
;Name = grandcharm : Quality = Magic : Max Damage >= 7 : FRW = 7 ;
Name = grandcharm : Quality = Magic : Max Damage >= 9 : FRW = 7 ;
;Name = grandcharm : Quality = Magic : Max Damage >= 7 : tohit >= 20 : FHR = 12 ;
Name = grandcharm : Quality = Magic : Max Damage >= 9 : tohit >= 20 : FHR = 12 ;
;Name = grandcharm : Quality = Magic : Max Damage >= 7 : tohit >= 20 : FRW = 7 ;
;Name = grandcharm : Quality = Magic : Max Damage >= 7 : tohit >= 20 : FRW = 7 ;
Name = grandcharm : ilvl >= 94 ; baal gc
;Other
Name = GrandCharm : Quality = Magic : MaxHP >= 35 : mana >= 30 ; 35+ Life 30+ Mana GC
Name = GrandCharm : Quality = Magic : MaxHP >= 40 : mana >= 35 ; 40+ Life 35+ Mana GC
; --- Large Charms ---
;Name = Large Charm : ilvl = 99 ; baal lc
; All Resist Large Charms
;Name = Largecharm : Quality = Magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 ;
;Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 ;
;Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 ;
Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8 ;
;Name = Largecharm : Quality = Magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : MaxHP >= 25 ;
Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : MaxHP >= 25 ;
Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : MaxHP >= 25 ;
Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8 : MaxHP >= 25 ;
;Name = Largecharm : Quality = Magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FHR = 8 ;
;Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : FHR = 8 ;
;Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : FHR = 8 ;
Name = Largecharm : Quality = Magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : FHR = 8 ;
;Name = Largecharm : Quality = Magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FRW = 5 ;
;Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : FRW = 5 ;
;Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : FRW = 5 ;
;Name = Largecharm : Quality = Magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : FRW = 5 ;
; Max Damage Large Charms
;Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 ;
;Name = Largecharm : Quality = Magic : Max Damage = 6 : tohit >= 25 ;
Name = Largecharm : Quality = Magic : Max Damage >= 5 : MaxHP >= 30 ;
Name = Largecharm : Quality = Magic : Max Damage = 6 : MaxHP >= 25 ;
Name = Largecharm : Quality = Magic : Max Damage >= 5 : FHR = 8 ;
Name = Largecharm : Quality = Magic : Max Damage = 6 : FHR = 8 ;
;Name = Largecharm : Quality = Magic : Max Damage >= 5 : FRW = 5 ;
;Name = Largecharm : Quality = Magic : Max Damage = 6 : FRW = 5 ;
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : MaxHP >= 20 ;
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FHR = 8 ;
Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FRW = 5 ;
;Small Charms
;Name = Small Charm : ilvl = 99 ; baal sc
;Name = smallcharm : Quality = magic : MaxHP = 18 ; +18 life small charm
Name = smallcharm : Quality = magic : MaxHP = 19 ; +19 life small charm
Name = smallcharm : Quality = magic : MaxHP = 20 ; +20 life small charm
;Name = Smallcharm : Quality = Magic : Mana >= 15 ; 15+ Mana Sc
;Name = Smallcharm : Quality = Magic : Mana = 17 ; 17 Mana Sc
Name = smallcharm : Quality = magic : 80 = 6 ; +6 % mf small charm ; 6+& Mfsc
Name = smallcharm : Quality = magic : 80 = 7 ; +7 % mf small charm ; 7% Mfsc
Name = smallcharm : Quality = magic : MaxHP >= 15 : Frw = 3 ; 15+ life FRW small charm
Name = smallcharm : Quality = magic : MaxHP >= 15 : Fhr = 5 ; 15+ life FHR small charm
Name = smallcharm : Quality = magic : MaxHP >= 17 : Frw = 3 ; 17+ life FRW small charm
Name = smallcharm : Quality = magic : MaxHP >= 17 : Fhr = 5 ; 17+ life FHR small charm
Name = smallcharm : Quality = magic : MaxHP >= 14 : 9 >= 12 ; Small charm with 14+ life 12+ mana
;Name = Smallcharm : Quality = Magic : itemgoldbonus = 10 ; Small Charm with Gold Find
; All Resist Small Charms
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 ; 3+ all resist small charm
Name = smallcharm : Quality = magic : 39 >= 4 : 41 >= 4 : 43 >= 4 : 45 >= 4 ; +4 all resist small charm
Name = smallcharm : Quality = magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 ; +5 all resist small charm
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : MaxHP >= 10 ; 3+ all resist 10+Life small charm
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FRW = 3 ; 3+ all resist Frw small charm
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FHR = 5 ; 3+ all resist FHR small charm
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : 80 >= 5 ; 3+ all resist 5+% MF small charm
Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : Strength = 2 ; 3+ all resist 2Str small charm
;Max Damage Charms
Name = smallcharm : Quality = magic : 22 = 3 ; Small Charm with 3 max dmg
Name = smallcharm : Quality = magic : 22 = 3 : 7 >= 10 ; Small Charm with 3 max dmg 10+ life
Name = smallcharm : Quality = magic : 22 = 3 : 7 >= 15 ; Small Charm with 3 max dmg 15+ life
Name = Smallcharm : Quality = Magic : 22 = 3 : Frw = 3 ;
Name = Smallcharm : Quality = Magic : 22 = 3 : Fhr = 5 ;
;Name = Smallcharm : Quality = Magic : 22 = 3 : 68 >= 10 ;
;Name = Smallcharm : Quality = Magic : 22 = 3 : 68 >= 15 ;
;Name = Smallcharm : Quality = Magic : 22 = 3 : 68 >= 20 ;
;Name = Smallcharm : Quality = Magic : 22 >= 2 : tohit >= 10 : FRW = 3 ;
Name = Smallcharm : Quality = Magic : 22 >= 2 : tohit >= 10 : FHR = 5 ;
Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : MaxHP >= 10 ;
;Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 10 : FRW = 3 ;
Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : FHR = 5 ;
;Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 10 : MaxHP >= 10 ;
;--Jewel--
Name = jewel : Quality = magic : enhanceddamage = 40
Name = jewel : Quality = magic : maxdamage >= 28
Name = jewel : Quality = magic : mindamage >= 18
Name = jewel : Quality = magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15
Name = jewel : Quality = magic : 39 = 30
Name = jewel : Quality = magic : 41 = 30
Name = jewel : Quality = magic : 43 = 30
Name = jewel : Quality = magic : 45 = 30
Name = jewel : Quality = magic : enhanceddamage >= 38 : strength >= 8 ;8+str 38+ed
Name = jewel : Quality = magic : enhanceddamage >= 38 : dexterity >= 8 ;8+dex 38+ed
Name = jewel : Quality = magic : enhanceddamage >= 35 : maxdamage >= 12 ;12+max 35+ed
Name = jewel : Quality = magic : enhanceddamage >= 39 : mindamage >= 8 ;8+min 38+ed
Name = jewel : Quality = magic : enhanceddamage >= 39 : fhr = 7 ;7fhr 39+ed
Name = jewel : Quality = magic : 91 = -15 : enhanceddamage >= 39 ;-15%req 39+ed
Name = jewel : Quality = magic : IAS > 15 : enhanceddamage >= 30 ;15ias 30+ed
Name = jewel : Quality = magic : IAS >= 15 : maxdamage >= 15 ;15ias 15+max
Name = jewel : Quality = magic : IAS >= 15 : mindamage >= 10 ;15ias 10+min
Name = jewel : Quality = magic : 91 = -15 : maxdamage >= 15 ;-15%req 15max
Name = jewel : Quality = magic : 91 = -15 : mindamage >= 10 ;-15%req 10min
Name = jewel : Quality = magic : 91 = -15 : dexterity >= 9 ;-15%req 9+dex
Name = jewel : Quality = magic : 91 = -15 : strength >= 9 ;-15%req 9+str
Name = jewel : Quality = magic : 91 = -15 : fhr = 7 ;-15%req 7fhr
;rare Jewel
Name = jewel : Quality = rare : 39 >= 27 : strength >= 8
Name = jewel : Quality = rare : 41 >= 27 : strength >= 8
Name = jewel : Quality = rare : 43 >= 27 : strength >= 8
Name = jewel : Quality = rare : 39 >= 27 : dexterity >= 8
Name = jewel : Quality = rare : 41 >= 27 : dexterity >= 8
Name = jewel : Quality = rare : 43 >= 27 : dexterity >= 8
Name = jewel : Quality = rare : 39 >= 27 : fhr = 7
Name = jewel : Quality = rare : 41 >= 27 : fhr = 7
Name = jewel : Quality = rare : 43 >= 27 : fhr = 7
Name = jewel : Quality = rare : 45 >= 27 : fhr = 7
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 25 : 43 >=8 : 45 >= 8
Name = jewel : Quality = rare : 39 >= 25 : 41 >= 8 : 43 >=8 : 45 >= 8
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=25 : 45 >= 8
Name = jewel : Quality = rare : 39 >= 9 : 41 >= 9 : 43 >=9 : 45 >= 25
Name = jewel : Quality = rare : 39 >= 12 : 41 >= 12 : 43 >=12 : 45 >= 12
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : fhr = 7
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : strength >= 8
Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : dexterity >= 8
Name = jewel : Quality = rare : maxdamage >= 25
Name = jewel : Quality = rare : mindamage >= 16
Name = jewel : Quality = rare : strength >= 7 : dexterity >= 7
Name = jewel : Quality = rare : strength >= 8 : dexterity >= 5
Name = jewel : Quality = rare : strength >= 5 : dexterity >= 9
Name = jewel : Quality = rare : strength >= 8 : fhr = 7
Name = jewel : Quality = rare : dexterity >= 8 : fhr = 7
Name = jewel : Quality = rare : enhanceddamage >= 25 : strength >= 8
Name = jewel : Quality = rare : enhanceddamage >= 25 : dexterity >= 8
Name = jewel : Quality = rare : enhanceddamage >= 28 : fhr = 7
Name = jewel : Quality = rare : itemmagicbonus >= 14
Name = jewel : Quality = rare : 91 = -15 : enhanceddamage >= 29
Name = jewel : Quality = rare : 91 = -15 : 39 >= 25
Name = jewel : Quality = rare : 91 = -15 : 41 >= 25
Name = jewel : Quality = rare : 91 = -15 : 43 >= 26
Name = jewel : Quality = rare : 91 = -15 : 45 >= 29
Name = jewel : Quality = rare : 91 = -15 : 39 >= 10 : 41 >= 10 : 43 >= 10 : 45 >= 10
Name = jewel : Quality = rare : 91 = -15 : maxdamage >= 10
Name = jewel : Quality = rare : 91 = -15 : mindamage >= 9
Name = jewel : Quality = rare : 91 = -15 : strength >= 8
Name = jewel : Quality = rare : 91 = -15 : dexterity >= 8
Name = jewel : Quality = rare : 91 = -15 : fhr = 7
Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : dexterity >= 5
Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : 39 >= 10
Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 39 >= 10
Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 19 >= 50
Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : strength >= 5
Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : dexterity >= 5
;Unique Jewel
Name = jewel : Quality = Unique : 329 >= 5 : 333 >= 5
Name = jewel : Quality = Unique : 332 >= 5 : 336 >= 5
Name = jewel : Quality = Unique : 330 >= 5 : 334 >= 5
Name = jewel : Quality = Unique : 331 >= 5 : 335 >= 5
; rare Rings
Type = Ring : Quality = rare : 80 > 30 ; rare Ring With 30+ MF
Type = Ring : Quality = rare : FCR >= 10 : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 ; fcr 10% +7 all res
Type = Ring : Quality = rare : FCR >= 10 : Fireresist >= 25 ; fcr 10% +25 fire res
Type = Ring : Quality = rare : FCR >= 10 : Coldresist >= 25 ; fcr 10% +25 cold res
Type = Ring : Quality = rare : FCR >= 10 : lightresist >= 25 ; fcr 10% +25 light res
Type = Ring : Quality = rare : FCR >= 10 : maxmana >= 50 : Fireresist >= 15 ; 15% fire res +50 mana
Type = Ring : Quality = rare : FCR >= 10 : maxmana >= 50 : Coldresist >= 15 ; 15% cold res +50 mana
Type = Ring : Quality = rare : FCR >= 10 : maxmana >= 50 : lightresist >= 15 ; 15% light res +50 mana
Type = Ring : Quality = rare : manaleech >= 5 : lifeleech > 5 ; dual leech ring
Type = Ring : Quality = rare : FCR >= 10 : maxhp >= 20 : Fireresist >= 15 ; 15% fire res +20 hp
Type = Ring : Quality = rare : FCR >= 10 : maxhp >= 20 : Coldresist >= 15 ; 15% cold res +20 hp
Type = Ring : Quality = rare : FCR >= 10 : maxhp >= 20 : lightresist >= 15 ; 15% light res +20 hp
Type = Ring : Quality = Rare : FCR = 10 : Dexterity >= 5
Type = Ring : Quality = Rare : FCR = 10 : Strength >= 5
Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 10
Type = Ring : Quality = rare : 80 > 30 ; rare Ring With 30+ MF
Type = Ring : Quality = Rare : FCR = 10 : MaxHP >= 30 ;10fcr 30+life
Type = Ring : Quality = Rare : FCR = 10 : Strength >= 15 ;10fcr 15+str
Type = Ring : Quality = Rare : FCR = 10 : Dexterity >= 10 ;10fcr 10+dex
Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 15 ;15+dex 15+str
Type = Ring : Quality = Rare : Dexterity >= 15 : MaxHP >= 30 ;15+dex 10+dex
Type = Ring : Quality = Rare : Dexterity >= 15 : 60 >= 6 ;15+dex 6ll
Type = Ring : Quality = Rare : 60 >= 6 : 62 >= 5 ;6+ll 5+ml
; rare Amulets
Type = Amulet : Quality = rare : 80 > 45 ; 45+ rare Find Amulet
Type = Amulet : Quality = rare : 80 = 50 ; 50 rare Find Amulet
;rareal Skill Amulets
; +2 Char Type, Amulets
Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 ;
Type = Amulet : Quality = rare : Assassin skills = 2 : MaxHP >= 70 ;
Type = Amulet : Quality = rare : Sorceress skills = 2 : FCR = 10 ;
Type = Amulet : Quality = rare : Sorceress skills = 2 : 80 >= 20 ;
Type = Amulet : Quality = rare : Druid skills = 2 : FCR = 10 ;
Type = Amulet : Quality = rare : Druid skills = 2 : MaxHP >= 70 ;
Type = Amulet : Quality = rare : Necromancer skills = 2 : FCR = 10 ;
Type = Amulet : Quality = rare : Necromancer skills = 2 : MaxHP >= 70 ;
Type = Amulet : Quality = rare : Paladin skills = 2 : FCR = 10 ;
Type = Amulet : Quality = rare : Paladin skills = 2 : 80 >= 20 ;
Type = Amulet : Quality = rare : Paladin skills = 2 : MaxHP >= 50 ;
;Type = Amulet : Quality = rare : Amazon Skills = 2 : 80 >= 20 ;
;Type = Amulet : Quality = rare : Amazon Skills = 2 : MaxHP >= 50 ;
; +2 Class Specific, Amulets
;Type = Amulet : Quality = rare : palicombatskilltab = 3 ; +3 Pally Combat Amulet
Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR >= 10 ; +3 Pally Combat Amulet With FCR >= 10
Type = Amulet : Quality = rare : palicombatskilltab = 2 : MaxHP >= 50 ; +3 Pally Combat Amulet With health >= 50
Type = Amulet : Quality = rare : palicombatskilltab = 2 : 80 >= 20 ; +3 Pally Combat Amulet With MF >= 20
Type = Amulet : Quality = rare : palicombatskilltab = 2 : strength >= 16 ; +3 Pally Combat Amulet With Strength >= 16
Type = Amulet : Quality = rare : palicombatskilltab = 2 : dexterity >= 16 ; +3 Pally Combat Amulet With Dex >= 16
;Type = Amulet : Quality = rare : trapsskilltab = 2 ; +3 Trap Skill Amulet
Type = Amulet : Quality = rare : trapsskilltab = 2: FCR >= 10 ; +3 Trap Skill Amulet With FCR >= 10
Type = Amulet : Quality = rare : trapsskilltab = 2: MaxHP >= 80 ; +3 Trap Skill Amulet With Health >= 80
Type = Amulet : Quality = rare : trapsskilltab = 2: Strength >= 16 ; +3 Trap Skill Amulet With Strength >= 16
Type = Amulet : Quality = rare : trapsskilltab = 2: Dexterity >= 16 ; +3 Trap Skill Amulet With Dex >= 16
;Type = Amulet : Quality = rare : fireskilltab = 2 ; +3 Fire Skill Amulet
Type = Amulet : Quality = rare : fireskilltab = 2: FCR >= 10 ; +3 Fire Skill Amulet With FCR >= 10
Type = Amulet : Quality = rare : fireskilltab = 2: MaxHP >= 80 ; +3 Fire Skill Amulet With Health >= 80
Type = Amulet : Quality = rare : fireskilltab = 2: 80 >= 20 ; +3 Fire Skill Amulet With MF >= 20
Type = Amulet : Quality = rare : fireskilltab = 2: Strength >= 16 ; +3 Fire Skill Amulet With Strength >= 16
Type = Amulet : Quality = rare : fireskilltab = 2: Dexterity >= 16 ; +3 Fire Skill Amulet With Dex >= 16
;Type = Amulet : Quality = rare : coldskilltab = 2 ; +3 Cold Skill Amulet
Type = Amulet : Quality = rare : coldskilltab = 2: FCR >= 10 ; +3 Cold Skill Amulet With FCR >= 10
Type = Amulet : Quality = rare : coldskilltab = 2: MaxHP >= 80 ; +3 Cold Skill Amulet With Health >= 80
Type = Amulet : Quality = rare : coldskilltab = 2: 80 >= 20 ; +3 Cold Skill Amulet With MF >= 20
Type = Amulet : Quality = rare : coldskilltab = 2: Strength >= 16 ; +3 Cold Skill Amulet With Strength >= 16
Type = Amulet : Quality = rare : coldskilltab = 2: Dexterity >= 16 ; +3 Cold Skill Amulet With Dex >= 16
;Type = Amulet : Quality = rare : lightningskilltab = 2 ; +3 Lightning Skill Amulet
Type = Amulet : Quality = rare : lightningskilltab = 2: FCR >= 10 ; +3 Lightning Skill Amulet With FCR >= 10
Type = Amulet : Quality = rare : lightningskilltab = 2: MaxHP >= 80 ; +3 Lightning Skill Amulet With health >= 80
;Type = Amulet : Quality = rare : lightningskilltab = 2: 80 >= 20 ; +3 Lightning Skill Amulet With MF >= 20
Type = Amulet : Quality = rare : lightningskilltab = 2: Strength >= 16 ; +3 Lightning Skill Amulet With Strength >= 16
Type = Amulet : Quality = rare : lightningskilltab = 2: Dexterity >= 16 ; +3 Lightning Skill Amulet With Dex >= 16
;Type = Amulet : Quality = rare : poisonandboneskilltab = 2 ; +3 Poison & Bone Skill Amulet
Type = Amulet : Quality = rare : poisonandboneskilltab = 2: FCR >= 10 ; +3 Poison & Bone Skill Amulet With FCR >= 10
Type = Amulet : Quality = rare : poisonandboneskilltab = 2: MaxHP >= 80 ; +3 Poison & Bone Skill Amulet With Health >= 80
;Type = Amulet : Quality = rare : poisonandboneskilltab = 2: 80 >= 20 ; +3 Poison & Bone Skill Amulet With MF >= 20
Type = Amulet : Quality = rare : poisonandboneskilltab = 2: Strength >= 16 ; +3 Poison & Bone Skill Amulet With Strength >= 16
Type = Amulet : Quality = rare : poisonandboneskilltab = 2: Dexterity >= 16 ; +3 Poison & Bone Skill Amulet With Dex >= 16
;Type = Amulet : Quality = rare : elementalskilltab = 2 ; +3 Elemtal Skill Amulet
Type = Amulet : Quality = rare : elementalskilltab = 2: FCR >= 10 ; +3 Elemental Skill Amulet With FCR >= 10
Type = Amulet : Quality = rare : elementalskilltab = 2: MaxHP >= 80 ; +3 Elemental Skill Amulet With Health >= 80
;Type = Amulet : Quality = rare : elementalskilltab = 2: 80 >= 20 ; +3 Elemental Skill Amulet With MF >= 20
Type = Amulet : Quality = rare : elementalskilltab = 2: Strength >= 16 ; +3 Elemental Skill Amulet With Strength >= 16
Type = Amulet : Quality = rare : elementalskilltab = 2: Dexterity >= 16 ; +3 Elemental Skill Amulet With Dex >= 16
Type = Amulet : Quality = rare : warcriesskilltab >= 2 : FCR >= 10 ; Warcier Amulet
;Rare Druid Skill Helms
Name = Wolf Head : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Hawk Helm : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Antlers : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Falcon Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Spirit Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Alpha Helm : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Griffon Headdress : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Hunter's Guise : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Sacred Feathers : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Totemic Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Blood Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Sun Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Earth Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Sky Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Dream Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2
Name = Wolf Head : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Hawk Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Antlers : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Falcon Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Spirit Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Alpha Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Griffon Headdress : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Hunter's Guise : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Sacred Feathers : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Totemic Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Blood Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Sun Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Earth Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Sky Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Dream Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2
Name = Blood Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
Name = Sun Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
Name = Earth Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
Name = Sky Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
Name = Dream Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3
;Rares
Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20
Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20
Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20
Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20
Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20
Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 30
Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20
Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20
Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20
Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20
Type = Gloves : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10
Type = Gloves : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2
Type = Gloves : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2
Type = Gloves : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2
Type = assasinclaw : Quality = Rare : Assassin Skills = 2 : Enhanced Damage >= 300
Type = assasinclaw : Quality = Rare : trapsskilltab = 2 : Enhanced Damage >= 300
Type = Boots : Quality = Rare : FRW >=20 : 41 >= 25 : 43 >= 25 : Flag != Eth
Type = Boots : Quality = Rare : FRW >=20 : 41 >= 25 : 39 >= 25 : Flag != Eth
Type = Boots : Quality = Rare : FRW >=20 : 43 >= 25 : 39 >= 25 : Flag != Eth
Type = Boots : Quality = Rare : 41 >= 25 : 43 >= 25 : 39 >= 25 : Flag != Eth
Type = Boots : Quality = Rare : 41 >= 25 : 39 >= 25 : 45 >= 28 : Flag != Eth
Type = Boots : Quality = Rare : 39 >= 25 : 43 >= 25 : 45 >= 28 : Flag != Eth
Type = Boots : Quality = Rare : 41 >= 25 : 43 >= 25 : 45 >= 28 : Flag != Eth
Type = Boots : Quality = Rare : itemmagicbonus >= 19 : 41 >= 25 : 43 >= 25 : Flag != Eth
Type = Boots : Quality = Rare : itemmagicbonus >= 19 : 41 >= 25 : 39 >= 25 : Flag != Eth
Type = Boots : Quality = Rare : itemmagicbonus >= 19 : 43 >= 25 : 39 >= 25 : Flag != Eth
Name = Grand Matron Bow : Quality = Rare : Enhanced Damage >= 380 : IAS >= 10
Name = Grand Matron Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Name = Matriarchal Bow : Quality = Rare : Enhanced Damage >= 380 : IAS >= 10
Name = Matriarchal Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20
Type = Belt : Quality = Rare : FHR = 24 : strength >= 20 : MaxHP >= 48 : Flag != Eth
Type = Belt : Quality = Rare : FHR = 24 : strength >= 25 : MaxHP >= 42 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 28 : MaxHP >= 50 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=25 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 41 >=25 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 43 >=28 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=15 : 41 >=15 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=15 : 43 >=20 : Flag != Eth
Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 43 >=20 : 41 >=15 : Flag != Eth
Type = Sword : Quality = Rare : Enhanced Damage >= 320 : IAS >= 10
Type = Bow : Quality = Rare : Enhanced Damage >= 360 : IAS >= 10
Type = Javelin : Quality = Rare : Enhanced Damage >= 370 : IAS >= 10
Type = Weapon : Quality = Rare : Enhanced Damage >= 390 : IAS >= 20
Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ;
Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30 ;
Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ;
Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30 ;
Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ;
Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30 ;
Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ;
Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30 ;
Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ;
Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30 ;
Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ;
Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30 ;
; Magic Rings
Type = Ring : Quality = Magic : 80 = 40
Type = Ring : Quality = Magic : FCR = 10 : MaxMana >= 100
; Magic Ammy
Type = Amulet : Quality = Magic : 80 > 40 ;45+mf
Type = Amulet : Quality = Magic : Assassin skills = 2 : MaxHP >= 90
Type = Amulet : Quality = Magic : Druid skills = 2 : MaxHP >= 90
Type = Amulet : Quality = Magic : Necromancer skills = 2 : MaxHP >= 90
Type = Amulet : Quality = Magic : Paladin skills = 2 : 80 >= 20
Type = Amulet : Quality = Magic : Paladin skills = 2 : MaxHP >= 90
Type = Amulet : Quality = Magic : palicombatskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : palicombatskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : offensiveaurasskilltab = 3
Type = Amulet : Quality = Magic : palicombatskilltab = 3 : 80 >= 20
Type = Amulet : Quality = Magic : trapsskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : trapsskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : fireskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : fireskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : coldskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : coldskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : lightningskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : lightningskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : elementalskilltab = 3 : FCR >= 10
Type = Amulet : Quality = Magic : elementalskilltab = 3 : MaxHP >= 90
Type = Amulet : Quality = Magic : warcriesskilltab = 3 : FCR >= 10
;Magics
Type = Circlet : Quality = Magic : Amazon skills = 2 : FRW = 30
Type = Circlet : Quality = Magic : Sockets = 3 : FRW = 30
Type = Circlet : Quality = Magic : Sockets = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : Sockets = 3 : Dexterity >= 20
Type = Circlet : Quality = Magic : Assassin skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : trapsskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : Sorceress skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : fireskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : fireskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : coldskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : coldskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : lightningskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : lightningskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : Druid skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : elementalskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : elementalskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : Necromancer skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : Paladin skills = 2 : FCR = 20
Type = Circlet : Quality = Magic : palicombatskilltab = 3 : FCR = 20
Type = Circlet : Quality = Magic : palicombatskilltab = 3 : maxhp >= 85
Type = Circlet : Quality = Magic : offensiveaurasskilltab = 3
;Type = Shield : Quality = Magic : offensiveaurasskilltab = 3
;Type = auricshields : Quality = Magic : offensiveaurasskilltab = 3
Name = Monarch : Quality = Magic : Sockets = 4 : 91 >= 20
Name = Monarch : Quality = Magic : Sockets = 4 : 99 >= 17
Name = Monarch : Quality = Magic : Sockets = 4 : 102 = 30
Name = Dusk Shroud : Quality = Magic : Sockets = 4 : maxhp >= 81
Name = Wyrmhide : Quality = Magic : Sockets = 4 : maxhp >= 81
Name = Scarab Husk : Quality = Magic : Sockets = 4 : maxhp >= 81
Name = Archon Plate : Quality = Magic : Sockets = 4 : maxhp >= 81
Name = Wirefleece : Quality = Magic : Sockets = 4 : maxhp >= 81
Name = Great Hauberk : Quality = Magic : Sockets = 4 : maxhp >= 81
Name = Dusk Shroud : Quality = Magic : Sockets = 4 : 99 = 24
Name = Wyrmhide : Quality = Magic : Sockets = 4 : 99 = 24
Name = Scarab Husk : Quality = Magic : Sockets = 4 : 99 = 24
Name = Archon Plate : Quality = Magic : Sockets = 4 : 99 = 24
Name = Wirefleece : Quality = Magic : Sockets = 4 : 99 = 24
Name = Great Hauberk : Quality = Magic : Sockets = 4 : 99 = 24
Name = Jawbone Cap : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Jawbone Cap : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Jawbone Cap : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Fanged helm : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Fanged helm : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Fanged helm : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Horned Helm : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Horned Helm : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Horned Helm : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Assault Helmet : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Assault Helmet : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Assault Helmet : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Avenger guard : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Avenger guard : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Avenger guard : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Jawbone Visor : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Jawbone Visor : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Jawbone Visor : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Lion helm : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Lion helm : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Lion helm : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Rage Mask : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Rage Mask : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Rage Mask : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Savage Helmet : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Savage Helmet : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Savage Helmet : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Slayer Guard : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Slayer Guard : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Slayer Guard : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
Name = Carnage Helm : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3
Name = Carnage Helm : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2
Name = Carnage Helm : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2
;+5/+6 LS CLAWS
Type = Assassinitem : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3
Type = Assassinitem : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2
Type = Assassinitem : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3
Type = Assassinclaw : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3
Type = Assassinclaw : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2
Type = Assassinclaw : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3
;Shields, Armors and gloves
Type = Gloves : Quality = Magic : javelinandspearskilltab = 3 : IAS = 20 ;
Type = Gloves : Quality = Magic : bowandcrossbowskilltab = 3 : IAS = 20 ;
Type = Gloves : Quality = Magic : passiveandmagicskilltab = 3 : IAS = 20 ;
Type = Gloves : Quality = Magic : MartialArtsskilltab = 3 : IAS = 20 ;
;MAGIC/RARE NECRO SHIELDS
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3
Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2
Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2
;Orbs
Type = sorceressitem : Quality >= Magic : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20
Type = sorceressitem : Quality >= Magic : skillfireball = 3 : fireskilltab = 2 : FCR >= 20
Type = sorceressitem : Quality >= Magic : skillfireball = 3 : sorceressskills = 2 : FCR >= 20
Type = sorceressitem : Quality >= Magic : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20
Type = sorceressitem : Quality >= Magic : skilllightning = 3 : lightningskilltab = 2 : FCR >= 20
Type = sorceressitem : Quality >= Magic : skilllightning = 3 : sorceressskills = 2 : FCR >= 20
; Uniques Rings
;Type = ring : Quality = Unique : 80 = 30 ; Unid Ring
Type = ring : Quality = Unique : 80 = 30 ; 30% NagelRing
Type = ring : Quality = Unique : 77 = 25 ; Stone of Jordan
;Type = ring : Quality = Unique : 7 = 40 ; Dwarf Star
Type = ring : Quality = Unique : 2 = 20 : tohit >= 230 ; 20dex 200+Ar Raven Frost
Type = ring : Quality = Unique : 60 >= 3 : 127 = 1 ; Bul Kathos Wedding Band
Type = ring : Quality = Unique : itemabsorblightpercent >= 10 : itemmagicbonus >= 10 ; 10/10+ Wisp Projector
; Uniques Amulets
Type = amulet : Quality = Unique : 0 = 12 : 39 = 25 : 41 = 25 : 43 = 25 : 46 = 25 ; Sacrens Chance
;Type = amulet : Quality = Unique : 2 = 25 ; Cat's Eye
;Type = amulet : Quality = Unique : 45 = 75 ; Atma's Scarab
;Type = amulet : Quality = Unique : 74 = 10 ; The Rising Sun
;Type = amulet : Quality = Unique : 41 = 35 ; Highlord's Wrath
Type = amulet : Quality = Unique : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20 ; 20+ Mara's Kaleidoscope
;Type = amulet : Quality = Unique : 19 >= 400 ; Metalgrid
;Type = amulet : Quality = Unique : 19 >= 400 ; Unid Amulet
;Runes
;Name = El rune
;Name = Eld rune
;Name = Tir rune
;Name = Nef rune
;Name = Eth rune
;Name = Ith rune
;Name = Tal rune
;Name = Ral rune
;Name = Ort rune
;Name = Thul Rune
;Name = Amn rune
;Name = Sol rune
;Name = Shael rune
;Name = Dol rune
;Name = Hel rune
;Name = Io rune
;Name = Lum rune
;Name = Ko rune
;Name = Fal rune
;Name = Lem rune
Name = Pul rune
Name = Um rune
Name = Mal rune
Name = Ist rune
Name = Gul rune
Name = Vex rune
Name = Ohm rune
Name = Lo rune
Name = Sur rune
Name = Ber rune
Name = Jah rune
Name = Cham rune
Name = Zod rune
;Whites
;Name = Ghost Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Serpentskin Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Demonhide Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Trellised Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Linked Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Tigulated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Cuirass : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Mesh Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Russet Armor : Quality = Superior : Enhanced Defense = 15 : Flag ! = Eth
;Name = Sharktooth Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Templar Coat : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Embossed Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Chaos Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Ornate Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Dusk Shroud : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth
Name = Dusk Shroud : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth
Name = Dusk Shroud : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth
Name = Wyrmhide : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth
Name = Wyrmhide : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth
Name = Wyrmhide : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth
Name = Scarab Husk : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth
Name = Scarab Husk : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth
Name = Scarab Husk : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth
Name = Wirefleece : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth
Name = Wirefleece : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth
Name = Wirefleece : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth
Name = Great Hauberk : Quality = Superior : Sockets = 0 : Enhanced Defense >=5 : Flag != Eth
Name = Great Hauberk : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth
Name = Great Hauberk : Quality = Superior : Sockets = 4 : Enhanced Defense >=5 : Flag != Eth
Name = Archon Plate : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth
Name = Archon Plate : Quality = Superior : Sockets = 3 : Enhanced Defense >=5 : Flag != Eth
Name = Archon Plate : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth
Name = Sacred Armor : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth
Name = Sacred Armor : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth
Name = Sacred Armor : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth
Name = Mage Plate : Quality = Superior : Sockets = 0 : Enhanced Defense = 15 : Flag != Eth
Name = Mage Plate : Quality = Superior : Sockets = 3 : Enhanced Defense = 15 : Flag != Eth
Name = Breast Plate : Quality = Superior : Sockets = 3 : Enhanced Defense = 15 : Flag != Eth
;Name = Diamond Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Loricated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Kraken Shell : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Hellforge Plate : Quality = Superior : Enhance Defense = 15 : Flag != Eth
;Name = Lacquered Plate : Quality = Superior : Enhance Defense = 15 : Flag != Eth
;Name = Shadow Plate : Quality = Superior : Enhance Defense = 15 : Flag != Eth
;Name = Boneweave : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
;Name = Balrog Skin : Quality = Superior : Enhanced Defense = 15 : Flag != Eth
Name = Boneweave : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 720
Name = Balrog skin : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 735
Name = Archon Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 745
Name = Kraken Shell : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 745
Name = Hellforge Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 750
Name = Lacquered Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 765
Name = Shadow Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 790
Name = Sacred Armor : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 850
Name = Berserker Axe : Quality <= Superior : Sockets = 0 : Flag = Eth
Name = Berserker Axe : Quality <= Superior : Sockets >= 4 : Flag = Eth
Name = Berserker Axe : Quality <= Superior : Sockets = 0
Name = Berserker Axe : Quality <= Superior : Sockets = 5 : Enhanced Damage >= 5
Name = Berserker Axe : Quality <= Superior : Sockets = 6 : Enhanced Damage >= 10
Name = Phase Blade : Quality <= Superior : Sockets = 0 : Enhanced Damage >= 5
Name = Phase Blade : Quality <= Superior : Sockets >= 4 : Enhanced Damage >= 5
Name = Colossus Blade : Quality <= Superior : Sockets = 6 : Enhanced Damage >=5 : Flag = Eth
Name = Colossus Blade : Quality <= Superior : Sockets >= 4 : Enhanced Damage >= 5 : Flag = Eth
Name = Colossus Blade : Quality <= Superior : Sockets = 5 : Enhanced Damage >= 5 : Flag != Eth
;Name = War Pike : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage = 15
;Name = War Pike : Quality <= Superior : Sockets = 6 : Flag = Eth : Enhanced Damage = 15
;Name = Ghost Spear : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage = 15
;Name = Ghost Spear : Quality <= Superior : Sockets = 6 : Flag = Eth : Enhanced Damage = 15
Name = Cryptic Axe : Quality <= Superior : Sockets >= 4 : Flag = Eth
Name = Cryptic Axe : Quality <= Superior : Sockets = 0 : Flag = Eth
Name = Colossus Voulge : Quality <= Superior : Sockets = 4 : Flag = Eth
Name = Colossus Voulge : Quality <= Superior : Sockets = 0 : Flag = Eth
Name = Thresher : Quality <= Superior : Sockets >= 4 : Flag = Eth : Enhanced Damage = 15
Name = Thresher : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage = 15
Name = Giant Thresher : Quality <= Superior : Sockets >= 4 : Flag = Eth : Enhanced Damage = 15
Name = Giant Thresher : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage = 15
Name = Great Poleaxe : Quality <= Superior : Sockets >= 4 : Flag = Eth : Enhanced Damage = 15
Name = Great Poleaxe : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage = 15
Name = Crystal Sword : Quality <= Superior : Sockets = 5
Name = Matriarchal Bow : Quality <= Superior : Sockets = 4 : bowandcrossbowskilltab = 3 : Enhanced Damage >= 5
Name = Grand Matron Bow : Quality <= Superior : Sockets = 4 : bowandcrossbowskilltab = 3 : Enhanced Damage >= 5
Name = Great Bow : Quality <= Superior : Sockets = 4 : Enhanced Damage = 15
;Name = Great Bow : Quality <= Superior : Sockets = 0 : Enhanced Damage = 15
;Nec Wand
Type = Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2
Type = Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2
Type = Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2
Type = Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2
Type = Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1
Type = Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3
;Bone Wand
Name = Bone Wand : Quality <= Superior : Sockets >= 2 : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Bone Wand : Quality <= Superior : Sockets >= 2 : skillbonespirit = 3 : skillDecrepify >= 2
Name = Bone Wand : Quality <= Superior : Sockets >= 2 : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Bone Wand : Quality <= Superior : Sockets >= 2 : skillbonespear >= 2 : skillbonespirit >= 2
Name = Bone Wand : Quality <= Superior : Sockets >= 2 : skillbonespear = 3 : skillbonespirit >= 1
Name = Bone Wand : Quality <= Superior : Sockets >= 2 : skillbonespear >= 1 : skillbonespirit = 3
;Grim Wand
Name = Grim Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Grim Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2
Name = Grim Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Grim Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2
Name = Grim Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1
Name = Grim Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3
;Petrified Wand
Name = Petrified Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Petrified Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2
Name = Petrified Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Petrified Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2
Name = Petrified Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1
Name = Petrified Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3
;Tomb Wand
Name = Tomb Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Tomb Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2
Name = Tomb Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Tomb Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2
Name = Tomb Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1
Name = Tomb Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3
;Grave Wand
Name = Grave Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Grave Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2
Name = Grave Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Grave Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2
Name = Grave Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1
Name = Grave Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3
;Polished Wand
Name = Polished Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Polished Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2
Name = Polished Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Polished Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2
Name = Polished Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1
Name = Polished Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3
;Ghost Wand
Name = Ghost Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Ghost Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2
Name = Ghost Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Ghost Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2
Name = Ghost Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1
Name = Ghost Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3
;Lich Wand
Name = Lich Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Lich Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2
Name = Lich Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Lich Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2
Name = Lich Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1
Name = Lich Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3
;Unearthed Wand
Name = Unearthed Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2
Name = Unearthed Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2
Name = Unearthed Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2
Name = Unearthed Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2
Name = Unearthed Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1
Name = Unearthed Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3
;Pal Scepter
Name = War scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3
Name = War scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3
Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3
Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3
Name = Caduceus : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3
Name = Caduceus : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3
;Universal Dream
;Name = Grand Crown : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 160
;Name = Grand Crown : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
;Name = Grand Crown : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15
Name = Demonhead : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 220
Name = Demonhead : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
Name = Demonhead : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15
Name = Bone Visage : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 225
Name = Bone Visage : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
Name = Bone Visage : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15
Name = Diadem : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 85
Name = Troll Nest : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 250
Name = Troll Nest : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15
Name = Troll Nest : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15
;Pal Elite Shield
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 220
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 220
Name = Sacred Targe : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 40
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 40
Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 220
Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 220
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 230
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 230
Name = Sacred Rondache : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 40
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 40
Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 230
Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 230
Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 240
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 240
Name = Kurast Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 40
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 40
Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 240
Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 240
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 270
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 270
Name = Zakarum Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 35
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35
Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 270
Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 270
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 300
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 300
Name = Vortex Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 35
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35
Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 300
Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 300
;Pal Exceptional Shield
Name = Akaran Targe : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 42
Name = Akaran Targe : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 42
Name = Akaran Rondache : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 42
Name = Akaran Rondache : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 42
Name = Protector Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 42
Name = Protector Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 42
Name = Gilded Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 42
Name = Gilded Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 42
Name = Royal Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 42
Name = Royal Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 42
;Asn Claw
Name = Scissors Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 3
Name = Runic Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 3
Name = Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 3
Name = Greater Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 3
Name = Greater Claws : Quality <=Superior : Sockets = 0 : skillvenom >= 3
Name = Scissors Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 3
Name = Runic Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 3
Name = Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 3
Name = Greater Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 3
Name = Greater Claws : Quality <=Superior : Sockets = 3 : skillvenom >= 3
Name = Scissors Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Name = Runic Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Name = Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Name = Greater Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Name = Greater Claws : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1
Name = Scissors Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Name = Runic Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Name = Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Name = Greater Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Name = Greater Claws : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1
Name = Scissors Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Name = Runic Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Name = Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Name = Greater Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Name = Greater Claws : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1
Name = Scissors Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Name = Runic Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Name = Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Name = Greater Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Name = Greater Claws : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1
Name = Scissors Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Name = Runic Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Name = Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Name = Greater Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Name = Greater Claws : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1
Name = Scissors Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
Name = Runic Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
Name = Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
Name = Greater Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
Name = Greater Claws : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1
;Magic Pelt
;Name = Wolf Head : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Hawk Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Antlers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Falcon Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Spirit Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Alpha Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Griffon Headdress : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Hunter's Guise : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Sacred Feathers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Totemic Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Blood Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Sun Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Earth Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Sky Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
;Name = Dream Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2
Name = Wolf Head : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Hawk Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Antlers : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Falcon Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Spirit Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Alpha Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Griffon Headdress : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Hunter's Guise : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Sacred Feathers : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Totemic Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Blood Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Sun Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Earth Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Sky Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1
Name = Dream Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1
;Universal Runewords
;Name = Crystal Sword : Quality <= Superior : Sockets = 4
;Name = Crystal Sword : Quality <= Superior : Sockets = 5
Name = Monarch : Quality = Superior : Sockets = 4 : Flag != Eth : Enhanced Defense >= 5
Name = Monarch : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense >= 5
;Name = Monarch : Quality <= Superior : Flag = Eth : Sockets = 0 : 31 >= 190
; Chippeds gems
;Name = Chipped Amethyst;
;Name = Chipped Diamond;
;Name = Chipped Emerald;
;Name = Chipped Ruby;
;Name = Chipped Sapphire;
;Name = Chipped Skull;
;Name = Chipped Topaz;
; Flawed Gems
;Name = Flawed Amethyst;
;Name = Flawed Diamond;
;Name = Flawed Emerald;
;Name = Flawed Ruby;
;Name = Flawed Sapphire;
;Name = Flawed Skull;
;Name = Flawed Topaz;
; Gems
;Name = Amethyst;
;Name = Diamond;
;Name = Emerald;
;Name = Ruby;
;Name = Skull;
;Name = Sapphire;
;Name = Topaz;
; Flawless Gems
;Name = Flawless Amethyst;
;Name = Flawless Diamond;
;Name = Flawless Emerald;
;Name = Flawless Ruby;
;Name = Flawless Sapphire;
;Name = Flawless Skull;
;Name = Flawless Topaz;
; Perfect Gems
Name = Perfect Amethyst;
;Name = Perfect Diamond;
;Name = Perfect Emerald;
;Name = Perfect Ruby;
;Name = Perfect Sapphire;
;Name = Perfect Skull;
;Name = Perfect Topaz;
;potions
; === Rejuvenation potions ===
;Name = Rejuvenation Potion
Name = Full Rejuvenation Potion
; === Healing potions ===
;Name = Greater Healing Potion
;Name = Super Healing Potion
; === Mana potions ===
;Name = Greater Mana Potion
;Name = Super Mana Potion
;MONEY MAKING
;Type = sorceressitem : Quality = magic : dexterity = 1000
;Type = Necromancer Item : Quality >= magic : dexterity = 1000
;Type = sorceressitem : Quality = rare : dexterity = 1000
;name=gold : 14>=1600
;keys
Name = Key of Terror
Name = Key of Hate
Name = Key of Destruction
;uber tristram parts
;Name = Diablo's Horn
;Name = Baal's Eye
;Name = Mephisto's Brain
;essences
;Name = Twisted Essence Of Suffering
;Name = Charged Essence Of Hatred
;Name = Burning Essence Of Terror
;Name = Festering Essence Of Destruction